Firefly Village - Slashandz

Tomorrow marks the start of Steam Next Fest, and Firefly Village will be participating!

Are you excited for Steam Next Fest?? I'm a nervous wreck personally, but let's do this!

If you haven't already, try out the little demo. :)

Wishlisting the game would help a TON with Steam's algorithm, so if you enjoy what you see, please consider it!

Any feedback? Drop it in the community thread or the discord!

Thanks everyone.
-(A very anxious) Josh

Dungeon Defenders - [CG]Thales
Balance Changes
  • Nerfed Shaitan of a Thousand Winds (RL) base damage by 30%
  • Added Forest Golem's rock projectile and Seed Bomb's damage projectile to Jester's Party Popper tower.

Visual Changes
  • Brightness changes on most icons beased on community feedback.
  • Made 'Supreme' quality show up as yellow on item description.
  • Added eyes to Crystalline Dragon. Item has a new icon to reflect this change.
  • Small texture fixes to Airplane pet.

For Etheria!
Boardwalk Builders - Studio Primitive
Hey Builders!

I hope you're having fun with the demo. We've already got over 100 people that have tried the game! That is huge for me that so many of you have been interested in my little idler game. I really hope you've enjoyed it, and there will be much more to come!

Demo Release Response

It's been awesome to watch the videos and livestreams of the demo, and read the article reviews. There have been about five YouTube videos created for the demo, and about seven streamers have picked it up and showed it off on Twitch. In addition, I was able to find four online articles written about the demo release! The game was featured in the OTK pre-show, and is currently being featured as part of Clemmy's Best Indie Games summer showcase. This is a way bigger response than I saw for Attack of the Karens, so thank you to all the content creators and promoters that have chosen to feature the game.

Responding to Feedback

I wanted to address a few issues with the demo based on user feedback and what I saw from content creators. These items will be first on my list to address immediately for the demo:

  • The upgrade system seems to be a little awkward for some people. They aren't sure to click on the card when it pops up, etc. I plan to rework this into something easier to understand.

  • All seven tier 1 buildings will be made available from the build menu at the start of a new game, instead of having to unlock everything. This will give the player a bit more freedom and choice at the start of the game, and bit more to do during the first few minutes of the demo. This will hopefully also help with player retention.

  • The inspection menu doesn't have much to do aside from a few one-time upgrades, and I think it's showing some misleading info. I'm going to simplify it a bit, and add a few more controls to adjust the shops.

  • Combining buildings deserves a front-and-center treatment in the game. It's the main way to grow your boardwalk. You can expect some UI updates to direct player attention to the Combine tool as well as Erica providing some additional persuasion to use the it if the player hasn't done so yet.

  • The marketing campaigns screen is a bit too hidden. Some players didn't even know it existed until about 20 minutes into playing. This, like combining, will get a better upfront presentation to the player with some additional persuasion from Erica.

And finally...

  • Yes, a docked mode will be developed for the game! This will allow you to have the game at the bottom of your screen in a docked window while you multitask.

Development Roadmap

I'm generally happy with how everything else about the game is being received. With that, I wanted to layout my roadmap for the rest of the game's development leading up to release.

As always, I'll be responding to feedback at each of the milestones above. Next up is the "Demo Feedback" milestone and I'm excited to see what you'll think of the improvements I've listed.

"New Upgrades" will tackle some exciting new ways to upgrade you boardwalk.

"Event & VIP Systems" delves into two fun new systems to promote your boardwalk and earn unique rewards (including some of the rarest buildings in the game!)

"Finish Tier 2, 3, and 4 Buildings" will cover implementing the remaining businesses to grow the boardwalk to it's full potential.

"Balancing & QA" will handle the delicate process of making sure the game is engaging.

And then RELEASE with localization into Simplified Chinese and Russian!

Happy building, and keep sending feedback my way!

joel@studioprimitive.net

-Joel

Card Survival: Fantasy Forest - Gwim
Hello everyone!


Today we're merging changes into the main branch (EA_0.42b) and releasing a new update for the beta branch (EA_0.43).


And here are the patch highlights for the new update:


Flax and New Textile Items:

Flax can now be bought as seeds from the trader. It can be grown in fields and gardens and it can be used to make fiber more efficiently and of higher quality than with nettle. Flax seeds can also be eaten and used as seasoning,

We have also added a hackler tool for increasing fiber quality as well as a few new clothing items, namely: dresses, cloth pants, underwear and coifs.


Dyes:

Most leather and fiber clothing items can now be dyed. For now only green (nettle) and brown (oak) dyes are available, but we'll soon be adding red and black dyes, and a few more will come in the future.

Some dyes will confer certain benefits to clothes under certain conditions. For example, white dyes confer a stealth bonus during winter, while black dyes confer one in the dark, or green ones in green environments.

Both tanning pits and cisterns can now be used for both tanning leather and dyeing clothes.



Version EA_0.43 and Hotfixes since our last patch:

- Urine liquid has been added and can be used for multiple things.
- Players can now urinate in containers.
- Added new clothing items (dress, pants, underwear, coif).
- Added hackler item.
- Added dyeing system with green and brown dyes.
- Added quest for dyeing objects.
- Improved tanning system.
- Added flax crop.
- Stealth system has been improved and made more realistic.
- Repairing cloth and leather items now reduces their durability.
- Nettle patches are now only available in oak river banks and clearings.
- Improved the in-game news system so that news are up to date in the main branch too.
- Fixed a bug where copper things left inside fireplaces would disappear after loading.
- Fixed a bug which prevented the simple Bow from shooting copper arrows.
- Fixed fairyweed and fireroot powder prices.
- Dried nettle leaves can now be added to stews.
- Fixed Pond Ice Hole art.
- Fixed the Sharpness Icon on Copper Tools.
- Baskets now break when their spoilage reaches 0.
- Fixed a bug which caused copper tools to lose sharpness inside baskets, storage pots and shelfs.
- Fixed a bug which sometimes prevented firebrew from losing its temperature when outside of a fire.
- Dried turnroots can now be boiled.
- Fixed a bug which caused Springberries and Billberries to recover with only 10% HP when waking up from dormancy and they now also recover much faster in their dormant state.
- Fixed the general description and flavour description for salt.
- Fixed River Clearing Help section.
- Enclosure can now be built from the outside without the need to build a mudhut or enclosure first. Still requires poultry farming quest on quest mode to be buildable. On research mode it requires a tied wild animal.
- Researching MudHut blueprint on research mode now unlocks room construction improvements.
- Research mode: Fireplace, Door, Plastered Walls and Earthen Floors are now again unlocked as soon as you enter the Mudhut or MudHut Room Expansion.
- Fixed a bug which prevented powders from averaging their durabilities when added to a pouch or jar.
- Trader Pouches now stack with player pouches.
- Powdered Garlic can now be added to Stews.
- Demolishing a Smokehouse now gives Planks back but this only works on ones built after the hotfix.
- Building Paths now reduces Copper Axe sharpness.
- Tweaks to Wild Growth effect visuals.
- Dried Nettle Leaves now show up in food filter.
- Fixed a bug which made enchanted bow not display its usage durability.
- Adding seasoned food to stews now properly adds flavours from the spices used.
- Making Clay Bowls by directly combining temper with Clay now takes the same time as the Blueprint.
- Crafting Candles now takes a minimum of 3 minutes.
- Yarn can no longer be made by combining twine.


That's all for now.
See you on the next announcement!

Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/
Zoominoes - mattnass

We are releasing an update to our Steam Next Fest Patch! In addition to some bug fixes, this patch also has a few exciting updates:

Weekly Game Board Updates:

Each week, you'll see a unique game board. Day 1-7 is the standard forest board, Day 8-14 is a water themed board and so on. This was in the patch a week ago, but wasn't mentioned. These have all been updated with improved visuals.

Language Support

We've added support for a ton of languages. We have:

  • French

  • Italian

  • German

  • Spanish

  • Portugese

  • Korean

  • Chinese

  • Japanese

  • Russian

I also wanted to make a small note on our unlock feature I mentioned in the last patch. We will likely reset unlocks for full launch.

I hope everyone loves the Next Fest Build. Until next time, may you hit day 28 and have a blast playing Zoominoes!

Squiggle Football - Gambit

DEMO OUT NOW

Full game release August 2025

Watch Squiggle Football being played by developer Max Barry!

Build a team, choosing who to recruit, who to show the door, and who to invest in for the future.

Create monstrous powerhouses by fusing superstar players with the right coaches, gameplan, and team culture.

Fight your way through State Leagues to ultimate National League premiership success.

And do it before the Board gets restless!

GAME OVERVIEW
  • You don't have time for details. You're a big-picture person. Choose who to sign and where they play. No contract negotiations. No cry-baby players. No surprise injuries.

  • Recruit, Trade, and Delist

  • Pick the eyes out of the Draft

  • Heartlessly cut worn-out veterans

ENDLESS POSSIBILITY
  • Over 850 unique players

  • Endless combinations of players, coaches + gameplans

  • Exploit synergies 

  • Robust match engine based on Australian Rules Football from Squiggle analytics

Codename CURE II - Hoobalugalar_X

- additional adjustments to recoil

The Quinfall - The Quinfall
New Feature: Party Finder

“Every hero deserves a team.”

You asked we delivered.

The long-awaited automated dungeon party system is finally here! Based on overwhelming community feedback, we’ve developed a tool that lets players instantly match with others who fit their role and build preferences.

No more manual invites, no more spamming chat channels just queue up and dive into adventure. This has been one of the most requested quality-of-life features, and we’re proud to bring it to life.

Time to find your perfect party and conquer together!

New Event: Zenith Conquest

The battlefield awaits your glory.

Zenith Conquest is a dynamic event alternating between PvE and PvP daily no two days are the same. Here’s how it works:

📌 System Highlights:

  • Mode switches daily, determined by the system.

  • Up to 25 players per flag, 100 players per battlefield, and additional rooms open based on demand.

  • Teams are assigned randomly upon registration.

  • PvP Mode: Teams clash!

  • PvE Mode: Common enemy mutual hostility disabled.

  • Objective: Team up, whittle down the Boss’s health, and climb the damage-ranking ladder.

  • Battle ends when the Boss is defeated or time runs out.

🎁 Rewards:

  • Based on total damage dealt by each team.

  • Ranking ladder grants increasingly valuable loot.

Bug Fixes & Improvements

  • Fixed an issue where the Pelthera buff duration was not visually updating in real time.

  • Fixed a bug that allowed multiple build objects to be placed at the same location due to momentary lag.

  • Major backend work was done to address a memory leak that could occur when players traveled long distances on the map without restarting the game. Improvements will continue based on player feedback.

  • Fixed an issue where lost raft treasures at sea were not counted toward clan missions.

  • Adjusted Clan War rewards: Bronze League rewards have been removed, and Clan EXP has been added to the reward pool.

  • Players who participate in any session of a Clan War are now restricted from joining war rounds for a new clan for 5 days.

  • Increased the amount of Silver required to create a clan.

  • Fixed an issue that prevented character movement at the front of warships.

  • Significantly reduced the sound radius of guitar-playing NPCs in cities.

  • Added an option to remotely delete altars from the altar control window in certain situations.

  • Fixed a rare issue where build objects placed in altar areas would collapse over time due to a support system bug.

  • Fixed a bug in Channel 4 where rental times in rented houses and farms could appear negative. A 5-day rental buffer was added to prevent loss for affected players.

  • Prevented placement of new altars on top of trees.

  • Fixed a rare bug where some players could not see ships due to harbor NPC errors.

  • Improved Russian language localization.

Dawn of Corruption - Sombreve
Hey everyone!

Big case of "small patch notes for a lot of content" this time!
I've been writing a lot, and got some much appreciated help by Rain for the "Pass time" section <3

This was a bit of an experiment but I want to keep doing polls with the patreon asking what you guys want for future versions.
The whole exercise was pretty fun!

I hope you enjoy, have a good day <3


Release Notes 0.11.3

Features:
Added over 6k words to Abel in the village.
-Added three intimate muscle worship scenes, each unlocking once your muscles are big enough.
-Added worldbuilding scene available after you fought the Lost Naga for the first time.

Added 20 unique scenes when passing time in the Bastion. Some only trigger when the player reaches a certain amount of stats.

Added "Worthy of Worship" ability.

Added "Devoted Worshipper" achievement (Let a friend unleash his fantasies of muscle worship.)

Localization:
Refactored how game logic is handled in localized versions of the game. Will greatly help improving stability in localized versions for the future.

When a passage transition is inconsistent between english and localized versions, the english one will be shown to prevent bad pathing issues.

Balancing:
Increased the player's base health to 100 (from 60)
Increased the player's base strength to 15 (from 10)
Reduced the imp's base strength to 5 (from 20)
Reduced Torgar's base strength to 10 (from 35)
Reduced the time cost of Herald's Devotion (From 5 seconds to 3)
Reduced strength multiplier of the first Size Diff global ability to 10% (from 20%)

Bugfixes:
Fixed an issue where some Cray dialogues could be played in the Village even after he left.
Fixed bad pathing issue when fighting the slime as a macro before it turns into Leviathan.
Fixed an issue where Herald's Devotion wouldn't be added to the player's moveset when getting the "Incomplete Memories" ending.
Fixed progression of the Nyx manor dungeon for the chinese version.
Fixed some display errors in Torgar's corruption path in Chinese.

This version is NOT compatible with saves from 0.11.2, but you can restart the game with your Essence, Achievements, and Exp from older saves.

https://www.patreon.com/sombreve

https://dawnofcorruption.net/
5:56pm
Gnomes 'n Giants Playtest - dmangames
Added phases to boss fights
...

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