Argentum Online - Plus
Server:

- The maximum number of steps for pathfinding can now be configured.
Author: morgolock PR: #816
Added the ability to configure the maximum number of steps NPCs will take while pathfinding. This can be modified in the Config.ini file via the NPCMaxStepsPathFinding variable.

- NPCs now have a configurable maximum vision range.
Author: morgolock PR: #817
Added the ability to configure NPCs' maximum vision range from a file, with a limit of 50.

- Increased NPC maximum vision.
Author: ReyarB PR: #818
Adjusted NPC maximum vision. This will affect the range at which NPCs detect players and other characters in the game.

Client:

- Patreon stars are now color-coded and animated.
Author: morgolock PR: #500
Patreon stars have been redesigned to better distinguish between the different tiers. They are now animated, and each tier has a specific color: Legend (Yellow), Hero (Red), and Adventurer (Green). The user Cafecito has been removed.

- New translations for the game client.
Author: ReyarB PR: #501
New translations have been added to improve the gameplay experience in different languages. This will make the game easier for a wider range of players to understand and enjoy.

- New updated client IDs.
Author: ReyarB PR: #502
The game client's internal identifiers have been updated. This change paves the way for future updates and improvements to the game's performance and stability.

- Updated internal IDs.
Author: ReyarB PR: #504
Internal game identifiers have been updated. This change is internal and will not directly affect the user's gameplay experience.

- Duplicate object fixes.
Author: ReyarB PR: #505
Fixed an issue that caused duplicate objects in the game.

- Fixed an issue related to the output of debug messages in JSON format.
Author: ReyarB PR: #506
Fixed an issue that affected the correct display of debug messages in JSON format. This fix will allow developers to obtain more accurate information for troubleshooting.

- Logging interface update.
Author: ReyarB PR: #507
An update has been made to the Logging window interface.

- The default language now matches the operating system language.
Author: morgolock PR: #508
The game will now detect and use your operating system's language by default. Configuration has also been simplified to avoid confusion.

- New IDs for the client.
Author: ReyarB PR: #503
New IDs have been added to the game client. Note: This update is not complete and will be released in a future patch once the outstanding issues with message loading are resolved.

- IDs for Options
Author: ReyarB PR: #509
IDs have been added to game options to make them easier to identify and manipulate.

- English translation of character names
Author: ReyarB PR: #510
The translation of character names has been improved to include their English versions in certain cases.

Items:
- Fix Armor of Light: now correctly requires level 33 for use.
- Fix Gala Plate: now correctly allowed for use by the Warrior class.
- Fix Frozen Orb: reduced the minimum level required for use to 27.

Quest:
- Added Magnis <Quest> NPC to Map 171 (Abandoned City). This NPC has a quest for characters who have learned the FIRE FLAME spell.

NPCs:
- Pirate Gunboat: increases defense to 10 (5 >> 10)
- Arctic Shaman: grants 1 Clan XP upon death.
- White Gorilla: grants 2 Clan XP upon death.

- Ghost Galleon: Grants 1 Clan Experience upon death and reduces its defense to 10 (13 >> 10)
- Ogre: Grants 1 Clan Experience upon death and reduces its defense to 8 (10 >> 8)
- Piet Heyn: Reduces its defense to 5 (10 >> 5)
- Cryptococcus: Grants 2 Clan Experience upon death
- Shark: Grants 2 Clan Experience upon death and increases its defense to 15 (11 >> 15)
- Leviathan: Increases its defense to 20 (15 >> 20)
- Captain Cedric: Increases its defense to 25 (14 >> 25)
- Lynn: Grants 1 Clan Experience upon death and increases its defense to 8
- Kadru: Grants 2 Clan Experience upon death and increases its defense to 8
- Arctic Eyewarden: Grants 3 Clan Experience upon death and increases its defense to 10
- Witch: Grants 1 Clan XP upon death and increases its defense to 10
- Medusa: Grants 2 Clan XP upon death and increases its defense to 10
- Yeti: Reduces damage to 180/235 (previously 190/285) and increases its defense to 35 (15 >> 35)
- Added a drop chance for the "Frozen Orb" item to the Yeti NPC
- Drake Matriarch: Increases its max respawn time to 7200 seconds (3600 >> 7200)
- Amosis: Increases its defense to 22 (15 >> 22)
- Purple Dragon: Increases its defense to 25 (20 >> 25) and its max respawn time to 10800 seconds (7200 >> 10800)
- Iron Golem: Increases its defense to 25 (10 >> 25) and its max respawn time to 10800 seconds (7200 >> 10800) Max respawn time to 36,000 seconds (28,800 >> 36,000)
- Ice Golem: Grants 18 Clan XP upon death, increases its defense to 28 (20 >> 28) and its max respawn time to 14,400 seconds (10,800 >> 14,400)
- Stone Golem: Increases its defense to 28 (25 >> 28) and its min and max respawn time to 5,400/10,800 seconds (previously 4,800/7,200)
- Old Filibuster: Increases its defense to 29 (13 >> 29) and its max respawn time to 14,400 seconds (9,000 >> 14,400)
- Cervus: Increases its defense to 32 (13 >> 32) and its max respawn time to 16,200 seconds (10800 >> 16200)
- Lothan: Increases its defense to 35 (11 >> 35) and its max respawn time to 18000 seconds (12600 >> 18000)
- Gigantor: Increases its defense to 35 (13 >> 35) and its max respawn time to 19800 seconds (12600 >> 19800)
- Kraken: Increases its defense to 40 (14 >> 40) and its max respawn time to 21600 seconds (18000 >> 21600)




FireAlpaca SE - kf_dolphin@PGN
🔥🦙🔥🦙Added new brushes🔥🦙🔥🦙
4types of 'Fruits' brushes have been added!
You can easily draw a realistic fruit!🌰🍓🫐🍐

Halo Infinite - misplacedyank
Lock in for our Operation: Last Stand Community Playdate—dropping into Firefight: Battle of the Academy and diving headfirst into Mutilator Madness starting at 11am PT tomorrow.



Join us and you just might claim the rare Unicorn of Ice! 🦄

🟣 Twitch
🔴 YouTube

WorldNeverland - Daily Life in the Elnea Kingdom - Another Life Adventure - althi_staff
We're currently holding an anniversary campaign to celebrate the 10th birthday of "WorldNeverland - Daily Life in the Elnea Kingdom"!
The second part of the campaign features a 50% discount on the original title in the series, "World Neverland - The Story of the Olerud Kingdom"!
We also have a third sale planned leading up to the anniversary on May 26th, so please look forward to it!

Note: "World Neverland - The Story of the Olerud Kingdom" is only available in Japanese.

World Neverland - The Story of the Olerud Kingdom

WorldNeverland - Daily Life in the Elnea Kingdom
Quantum Velocity - Tavern Entertainment
- added new mini-game to the galactic arcade (Defender of Zar)
- adjusted ball speed in galactic arcade mini-game (Spaced Out)
- adjusted scale of multiple vehicles
- adjusted post processing
- changed every track image in track select
Legacy: Steel & Sorcery - garrett
  • Fixed Crafters failing to output items when players go offline and come back to the hub.
  • Lodge Modules no longer require the fireplace to function
  • Reduced the crafting time for Silk, Faespun, Bloodsteel, Mithril, Heavy Leather, and Wild Leather.
  • Fixed a bug related to patrolling enemies
  • Fixed an exploit where players could repeatedly sell the lantern for gold
  • Fixed the downed animation on the Wizard playing at an unintended pace
  • Fixed a bug where the overcharged version of the Wizard's fireball had a 0 explosion radius
  • Fixed a number of places where you could fall through the world
  • Fixed a number of places where loot was buried, floating, or otherwise inaccessible
  • Fixed an issue where other player rogues were fully invisible during stealth
  • Fixed a client crash related to the map
  • Adjusted the Wizard jump sounds
  • Adjusted the audio for the Arcane Eye
  • Added cast time requirements between bow shots, sentinel strike, and thunder arrow
  • Gravemarrow Root now produces additional ash when burned in the fireplace
  • Increased energy cost of hunter ultimate abilities and thunder arrow to 40
  • Crypt: Fixed a number of duplicated assets
ワールド・ネバーランド~オルルド王国物語~EXPERIENCE OF FICTION LIFE - althi_staff

We're currently holding an anniversary campaign to celebrate the 10th birthday of "WorldNeverland - Daily Life in the Elnea Kingdom"!
The second part of the campaign features a 50% discount on the original title in the series, "World Neverland - The Story of the Olerud Kingdom"!
We also have a third sale planned leading up to the anniversary on May 26th, so please look forward to it!

Note: "World Neverland - The Story of the Olerud Kingdom" is only available in Japanese.

World Neverland - The Story of the Olerud Kingdom

WorldNeverland - Daily Life in the Elnea Kingdom
Rebel Fury - btipton
This small patch fixes a missing road connection on the Chickamauga/Chattanooga maps
Smith & Dungeon: Crafting the Legendary Weapons - Zoo Corporation


To celebrate the launch of Smith & Dungeon: Crafting the Legendary Weapons, we are offering a 20% off launch sale from May 15 - May 29, 2025 (PST)!

Enjoy a hack and slash rogue-lite adventure as a kajiya adventures to create the most powerful weapon!

https://store.steampowered.com/app/3402300/
Be the first to hear about updates and sales on the Steam "Products" community hub!
Be sure to subscribe to our wishlist and follow our products so you don't miss out on the latest news!

Zoo Games Links
Publisher Page
Steam Group
Zoo Games Official Website
Zoo Games Official X(Twitter)
Zoo Games Official BlueSky
Zoo Games Official YouTube Channel
Price of Power - ThePandaman
Happy May everyone! It's high time for another development update. I'll start with PoP stuff, then get into Game 2.

PoP: Thanks to everyone who's played Epilogue 2! Epilogue 3 is underway already and will focus much more on changes between relationships as the ladies progress through their pregnancy. I won't give too much away, but the title will be "Late Night Snacks", so you can expect Michael to go on a very fun miniquest. :)

Game 2: The next game will be a combination of a reverse trainer game and mini "city" management game. You'll be working with one of the two main LIs (a fiery redhead tsundere) to help uncorrupt our other main LI, who's been possessed by a succubus. You'll be balancing this reverse training with managing food, water, and other resources in the rather bleak and desolate magical hellscape you find yourselves trapped in.

That's right - there'll be actual gameplay to go with your wholesome story and handholding! It'll be a far more difficult game to create than a simple VN on the technical end of things, but my hope is that the limited number of environments will allow me to create even more cool and detailed custom environments in Blender. :) I'm sure my Blender skills will progress over time as I create more and more art in the system, but my dream goal is to have animated sprites over animated environments, all with physically realistic effects (ie. clothes draping nicely, water flowing, beds deforming when you sit on them, etc.). There'll still be regular CGs (full renders) for important scenes, but sprites for your more "basic" interactions.

As much as I'm looking forward to the fun of creating all this cool art and designing gameplay systems, the primary focus of the game will always be the plot and characters. By focusing on just three characters and putting them in an environment where they'll be constantly interacting and reacting to one another, my goal is to make each of them feel complex, interesting, and real. I think I achieved that to some extent with PoP, but the best way to develop character is to show it in the way they interact with one another and the world. That's hard to do in a fairly linear VN format, but when you can perform in-game actions and see how characters react to them and see how those reactions change over time... That's when you really feel the character development. That's really the fundamental purpose of the gameplay and art for me; they exist to bring the story and characters to life.

I won't go on for any longer, but hopefully that's a good insight into the near-term plans for the PoP and the longer-term plans for Game 2. :)
...

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