Day of Infamy - LukeSimms
Today marks the 5 year anniversary of the release of Day of Infamy. Join us in celebrating today with our play with the Devs event from 8-9pm UTC, and a 75% discount on Steam!

Check out the new trailer!


Day of Infamy - Sgt.Slaughterer
The intensely passionate team behind the Screaming Steel – Day of Infamy total conversion mod, have recently announced their final update, the aptly titled ‘Endgame’. With a new map, new class, new units, a large number of new weapons and gear, as well as gameplay and art changes, this promises to be one of their biggest updates. You can find their full announcement below.



THE ENDGAME

Hello Screaming Steel players! After having spent roughly a year and a half working on this, we are happy to announce the release of our aptly named Endgame Update this Thurday, July 22 at 6PM UTC. On launch day you can expect to find developers and community members taking part in both COOP and PvP battles on the various servers running the mod.

Endgame contains heaps of new content as well as updates to gameplay and existing content. There are also lots of bug fixes included. Many of the key points of the update are covered in this short trailer we put together - enjoy.

https://www.youtube.com/watch?v=gn8xPY7rc1c

As the name suggests, this is the last content update we are releasing for the mod. This does not mean support is ending completely - potential bugfixes might be necessary, and there are still small pieces of content we simply could not finish in time for Endgame.

CHANGELOG AND HIGHLIGHTS

The full changelog for the update can be found by clicking the link below. What follows are some important highlights from the changelog.

FULL CHANGELOG

BAILLEUL, APRIL 1918




Set during the Battle of Lys, Bailleul is an urban map loosely based on the fighting for the town with the same name that occurred on April 13-15, 1918. British defenders are tasked with defending the town from attacking Germans. You can expect fights happening in claustrophobic alleyways, interiors and chokepoints, but it’s also worth keeping an eye out for machine gunners and snipers covering important sightlines throughout the map.

It supports the Invasion, Offensive, Liberation, Frontline, Stronghold, Entrenchment and Raid game modes.

We’d like to give a huge thanks to Radu Tanasie for making this map happen.

NEW CLASS - THE SENTRY



A new defensive class with weaponry suited for holding key points and having an assisting role during assaults. The class has access to bolt-action rifles, body armour and dangerous defensive shrapnel grenades.

The class is the only one able to deploy a multi-use first aid kit for helping out wounded teammates. Press the deployable key to place a first aid kit, and your use key to gather some health. A first aid kit will heal you for 50HP and has 5 uses. It will disappear when it’s been used up by teammates or yourself.

NEW WEAPONRY AND GEAR


A small selection of new weaponry and gear.

The update contains a large amount of new weaponry - from the famous Canadian Ross rifle, to the brutal looking Dudley push dagger. Oddities like the British Pritchard-Greener bayonet for the Webley revolver and the German M13/15 Poppenberg impact grenade also make an appearence. Usable trench whistles for officers are also included - and there’s still more.

NEW UNITS



With the update we’ve also made use of the unit system from vanilla Day of Infamy. You will be able to play as several new units on battlefields where they took part in real life fighting. The German Jägers with their distinct shako headwear are included, as well as the British 19th (Western) Division sporting pink butterfly markings on their uniforms and headgear. Many more units are included.

GAMEPLAY CHANGES



Several changes to the core gameplay have been made. Most importantly the accuracy of most weapons has been improved across the board - this is most noticeable with the bolt-action rifles in the mod. Class balance has also been looked at, as well as the stats for several weapons.

ART UPDATES



We’ve spent a large amount of time on updating a lot of existing content in the mod to bring it up to par with our recent content. Old weapon assets have been reworked, the character models have had a makeover, and placeholders assets from the vanilla game have been replaced.

PRACTICAL INFO

We hope you’ve enjoyed the article, and we’re hoping to catch many of you ingame after the update is released. You can find our Discord server and Steam group by clicking the banners below. After the release we will use both platforms for announcing any events being hosted on the various servers running the mod.





In case you've forgotten where to find the download for the project you can visit our Steam Workshop page by clicking this banner below:



A practical piece of information for any server hosts using individual Workshop ID’s for their servers is the Workshop ID for the new Bailleul map: 1794424985
Any hosts using the ID of our official Workshop collection will only need to do a simple restart of their servers: 1455070029

CLOSING WORDS



The team would like to specially thank the community for valueable support over the years, as well as New World Interactive for being a vital factor in the creation and reach of this project. To say it’s been a long time in the making would be a big understatement. It’s roots goes back to the early 2000’s with the creation of The Trenches for Half-Life 1, followed by WW1: Source for Half-life 2 a few years later.

The original plan for Screaming Steel was quite different to begin with - it was supposed to be a continuation of WW1: Source as a regular source mod - but various hurdles and obstacles resulted in us transferring to Day of Infamy in 2016. In hindsight this was the only way the project could ever have been finished - so this decision was vital for its survival.

Since the beginning we’ve seen developers and community members come and go, and we’ve had both ups and downs internally. Quite a rollercoaster all in all! It’s been a huge learning experience for all of us, and we’re all very proud of the result we’ve managed to put together.

This update marks the end of our journey however, and we feel it’s happening at the right time. A logical conclusion for the project has been reached, and we’re all quite ready to move on to different endeavours.

We hope many of you have enjoyed our project, and we’re looking forward to seeing you on the ingame battlefields after this last update is out.

Lastly, we feel it’s important that the historical inspiration for this project - The First World War - is not forgotten in all of this. While our project is a piece of entertainment which should be enjoyed, it is a poignant thought that it is ultimately based on a huge tragedy. That our project could potentially serve as an authentic learning tool about the conflict has been a large focus ever since we sat down with our first design documents. We hope we have reached our goal, and that you as a player have gained respect and an interest for the real historical event and the people who took part in it.

Lest we forget.

The Screaming Steel development team.






Day of Infamy - Jonny-Higgins


Hi everyone, my name is Jon Higgins, Marketing & Communications Director at New World Interactive. Today’s community update is going to be slightly different from our usual development oriented blogs and instead focus more on some of the things that have been going on behind the scenes here at New World. We hope you enjoy this peek behind the curtain and brief company update.

As some of you may have read a while back we announced we would be creating a new studio called New World North in Calgary, Canada. After a few small delays we are now set up and slowly migrating staff from around the world to the city, which is quickly becoming Canada's newest game development hub.

Our new location in Calgary enables us to pursue our longer term company vision of having a sustainable, enjoyable, ‘best-in-class’ work environment for our team. It represents our new home as we look to centralize a formerly distributed team and grow with more experienced talent. These changes will allow us to continue pursuing our goal of creating critically-acclaimed, cutting edge and highly successful video game experiences.



Founder & CEO Jeremy Blum at the New World North Office.


There is still a fair bit of work to be done on the new office, however it is a significant upgrade from our old space in Amsterdam, and provides a lot more flexibility for our company to grow.


Our old space in Amsterdam, packed down ft. character artist Gabriel Fronza.




In addition to our new space we are also welcoming a few new faces to our team and hiring for several new positions. Recently we announced the hiring of former BioWare Lead Artist Michael Grills who joins us as our new Art Director, as well as ex-Tencent, Ubisoft, and Epic employee Derek Czerkaski who will be joining us as our new Head of Production.

“Derek is an extraordinary talent in the gaming industry. We are delighted to add him to our team and confident he will help New World continue building our best-in-class studio.” - Keith Warner, President

Some of you may have picked up on a quote from our recent press release regarding the hiring of ex BioWare artist Michael Grills:

“We’re taking on a new, unannounced project which requires stronger artistic vision and leadership than games we’ve worked on in the past. Michael is a great fit for what we have in mind, bringing lots of creativity, industry experience and strong leadership to the table. We’re looking forward to having him on board and are very excited to see what he’s able to help us accomplish in the future for this project and beyond.” – Jeremy Blum, Founder & CEO

While our development team currently remains focused on post-release support and the console version of Insurgency: Sandstorm, we are also laying the foundation for exciting new projects. Insurgency: Sandstorm’s success has allowed the company to not only continue to support the game, but also expand and explore new frontiers.



A while back Nick Calandra and Omar Ahmed from Gameumentary visited our offices in Amsterdam and Denver to tell the story behind the formation of New World Interactive and our journey from enthusiast modders to award-winning indie developers.

Initially planned as a one off, the documentary crew captured so much footage with our team that it will now be premiering as a three-part story over on the Escapist YouTube channel and website later in the summer.

Our team have just seen a first draft of the episodes and we feel it will give a very stripped back and raw look at everything from the ups and downs of starting an independent video game company in 2010 all the way up to Insurgency: Sandstorm’s release. From our failed kickstarter and almost going bankrupt, to making our first million, the series touches on all aspects of our company, including an exclusive look at an unreleased game concept that, while discontinued, also laid the foundation for Insurgency: Sandstorm

https://www.youtube.com/watch?v=MyBOQ-QQrfs

We’ll be returning to more developer focused community updates, including a preview of our upcoming snow map. However if you want more frequent updates be sure to follow us on social media @InsurgencyGame on Facebook, Twitter and Instagram or join the /r/Insurgency subreddit. Below is some of the content we have teased over on these channels.



Day of Infamy - Jonny-Higgins
The extremely talented team behind the Screaming Steel – Day of Infamy total conversion mod, have today announced a major update with co-op support, a new map, body armour and a host of new weapons. You can find their full announcement below.

WINTERSTURM

The months since our last article have been spent on finishing up the first content update for the mod. While it took longer than we first anticipated, we think you’ll like the end result. The Wintersturm Update contains quite a few notable additions to the mod, including co-op-support, a new map, 5 new weapons and body armour. We have also made a lot of tweaks to the gameplay, updated a lot of our art assets, and fixed a number of bugs. The following video neatly sums up the Wintersturm Update in one minute.

https://www.youtube.com/watch?v=iF4hZtoj_jQ

The update will go live on Friday, August 2 at 3PM UTC / 4PM BST / 11AM EST, and it will automatically be downloaded for you on the Steam Workshop if you are already subscribed to the mod, all the maps and our custom VO pack. The one exception is the new map Givenchy which will require you to manually subscribe to it. This map can easily be found via the main Workshop page for the mod once it has been released. Click the banner below to be taken to the mod’s Steam Workshop page:




One of the main features of this update is the addition of co-op. Day of Infamy has received a lot of positive attention due to the way the co-op-gamemodes play out, and we’re happy to finally offer this experience as part of our mod as well. All of our maps support the 3 co-op modes Stronghold, Raid and Entrenchment. With the co-op-support we’ve added the options of a normal playlist with regular difficulty as well as a commando playlist for experienced players looking for a proper challenge.

Our commando version of co-op contains more responsive bots, “Elite” bots with special weapons and gear as well as more unforgiving gameplay settings. We’re hoping you’ll have as much fun playing co-op as we’ve had testing it these past months.



The Givenchy map is based on the real life engagements around the village of the same name in Northern France during the winter of 1914-1915. Most notably the map is a winter one, the first of its atmosphere in our roster. The map has trenches, dugouts and bunkers, and is rather open in general. Make sure to keep your head down and utilize cover when moving across no mans land, or use the flanks and old sap trenches to surprise your enemy. If you’re planning on fighting for the central capture point, make sure to bring a weapon fit for close quarters – cause it’s going to get hectic. The map supports Liberation and Frontline in PvP as well as Stronghold, Raid and Entrenchment in co-op.






Body armour is a new addition to this mod and Day of Infamy as a whole. The armour can be worn by the machine-gunner class on both teams. Various elite bots in commando co-op also have access to body armour. The armour will greatly reduce damage taken from projectiles to the upper body. While you shouldn’t expect it to hold up against large caliber weapons like rifles and MG’s, it’s quite effective against pistols. However, the armour is heavy, and it will slow you down quite a bit. Our body armour is based on real armour worn during the war. The Germans wear the Grabenpanzer metal plate armour as well as a cosmetic Stirnpanzer for their steel helmets. The Commonwealth uses the BEF 1917 armour which consisted of layered silk and steel plating, as well as cosmetic shrapnel goggles which became a popular private purchase item during the war once trench warfare had set in.



We’ve also added 5 new weapons this update. Here follows some ingame details for each of them.



The Madsen Muskete is available to the German machine-gunner. This light machine gun is a less bulky alternative to the MG08/15, making it a better fit for an aggressive player. It has quick handling and reload times, and it can also be hipfired. Some downsides to this weapon are that it’s magazine only holds 25 rounds, and its magazine placement obstructs your sights when aiming the weapon.



The Model 1907 SL is a semi-automatic rifle available to the Commonwealth assault class, the first and only of its kind in Screaming Steel. This rifle excels at close to medium range, and will down an opponent in a single round if you’re close enough and land a hit in the upper body. While it has big damage potential up close, it suffers at range due to damage dropoff and worse accuracy than bolt-action rifles. It’s default magazine capacity of 5 rounds is also a negative, but this can be remedied by spending points on 10-round magazines. A steady aim and conserving ammo is the key to success with this weapon.



The 1903 Hammerless is a sidearm available to the Commonwealth officer, machine-gunner and bomber, and it’s the weapon with the quickest handling stats in the mod. Drawing, holstering and reloading this weapon is a fast process, and its high firerate can make it a nightmare to face up close. It does however fire the low-power 32 ACP cartridge, making it a poor choice for targets at medium-to-long range.



The Reichsrevolver is available to the German officer, machine-gunner and flamethrower. While the revolver has brutal stopping power and is extremely cheap, the other stats drag the versatility of this sidearm down – most notably it’s rate of fire and reload times, which are are sub-par at best. One could almost be tempted to view this as more of a status-symbol than an effective tool for combat. A good backup weapon in case you stumble upon an enemy up close, but not a sidearm fit for assaulting or taking on enemies en-masse.



Available to the Commonwealth officer, bomber and marksman, the Mk II Hand-Ejector revolver is a counterpart to the German Reichsrevolver, being cheap and packing stopping power. Historically this weapon is the Smith & Wesson Triple-Lock chambered for the British .455 cartridge which was ordered in large numbers by the British military during the war. As with the Reichsrevolver it sports a slow fire rate and reload, but it’s damage output makes it a viable backup weapon.

In addition to all the new content we’ve also tweaked the gameplay and content already available in the mod. Among other things we’ve changed damage properties and other hard stats for a few weapons and done some tweaking to how melee weapons and player loadouts work. Several issues and bugs have been fixed to make the mod more enjoyable. A lot of weapon assets have had their art and sound updated, and all maps have had work done on them to improve gameplay and optimization. The list of all these changes is quite long, so we have compiled a complete change log which you can see by following this link:

FULL CHANGELOG

INFO FOR SERVER OWNERS
For any server owners reading this article, it is necessary for you to restart your servers after the update is out in order to make it appear for players in the server browser. It might also be necessary for you to update your servers txt file containing Workshop subscription content hosted on the server. The new Givenchy map Workshop ID is 1390091959. Updating this txt is only necessary if you’re not using the Workshop Collection ID for the mod which is 1455070029. If you are planning on making a co-op server for Screaming Steel, here are the playlist paths for normal co-op and Commando co-op:

ww1/coop

ww1/coop_commando

The starting map and gamemode for a co-op server can be whatever combination you wish. For our own servers we use nimy stronghold

That’s it for this article. We hope to see you on the battlefield on August 2 and the following days! Make sure to spread the news around, and join our Discord Server and Steam Group where events are announced and arranged. We’re planning to host some arranged matches both in co-op and PvP in the next weeks.





Stay tuned for more content updates like this one in the future – we still have things in store for the mod.



The Screaming Steel development team.
Day of Infamy - Jonny-Higgins


After the successful launch of Insurgency: Sandstorm's version 1.3 Update, New World Interactive invites all players to try the game for FREE this weekend!

https://www.youtube.com/watch?v=ImaWHAyhDMU&t=0s
Now is the perfect opportunity for newcomers or returning players to join the huge community of Insurgency: Sandstorm players who already enjoy Insurgency’s signature style of immersive, team based, high lethality gameplay.



Update 1.3 includes a remake of the classic Insurgency map 'Ministry’, two new weapons, a new zombie-inspired cooperative Arcade mode called Frenzy, and much more. Much like the original Insurgency, our team has more free content updates planned for this year and next year in 2020 as well.



The Free Weekend runs from 10am PT Thursday 20th of June, until 10am PT Monday the 24th

https://store.steampowered.com/app/581320/Insurgency_Sandstorm/
Day of Infamy - Jonny-Higgins


After the successful launch of Insurgency: Sandstorm's version 1.3 Update, New World Interactive invites all players to try the game for FREE this weekend!

https://www.youtube.com/watch?v=ImaWHAyhDMU&t=0s
Now is the perfect opportunity for newcomers or returning players to join the huge community of Insurgency: Sandstorm players who already enjoy Insurgency’s signature style of immersive, team based, high lethality gameplay.



Update 1.3 includes a remake of the classic Insurgency map 'Ministry’, two new weapons, a new zombie-inspired cooperative Arcade mode called Frenzy, and much more. Much like the original Insurgency, our team has more free content updates planned for this year and next year in 2020 as well.



The Free Weekend runs from 10am PT Thursday 20th of June, until 10am PT Monday the 24th

https://store.steampowered.com/app/581320/Insurgency_Sandstorm/
Day of Infamy - Jonny-Higgins


The official Insurgency: Sandstorm Launch Trailer is now live!

https://www.youtube.com/watch?v=goX2eFxTiJc

Insurgency: Sandstorm, the sequel to Insurgency and Insurgency: Modern Infantry combat unlocks on Steam at 6pm CET / 9am PT today.

There are just a few hours left to pre-order, saving you 10% and getting instant access to the on-going beta and the exclusive 'bug hunter' tattoo!

https://store.steampowered.com/app/581320/Insurgency_Sandstorm

Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Sequel to the indie breakout FPS Insurgency, Sandstorm is reborn, improved, expanded, and bigger in every way. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and HDR audio putting the fear back into the genre.
Day of Infamy - Jonny-Higgins


New World Interactive's latest title Insurgency: Sandstorm is FREE TO PLAY this weekend during its Open Beta ahead of launch on December 12th. But act quick, there's not much time left!

Insurgency: Sandstorm, the FPS sequel to Insurgency, brings action-packed, nerve-wracking modern military combat to PC on December 12. This weekend's open beta period will allow everyone to try the game for free on Steam. This includes every map, weapon, coop & PvP game modes and all other content found in the final game. Competitive matchmaking will be available on full release.

The game will be free to download and play for everyone on Steam during this limited period which runs until 6pm CET/9am PST Monday.

Owners of the original Insurgency can save an additional 10% on the pre-order pice via our loyalty discount scheme. Gamers that pre-order will also gain access to the pre-order beta that runs between now and release on December 12th, along with an exclusive pre-order tattoo.

https://store.steampowered.com/app/581320/Insurgency_Sandstorm/
Day of Infamy - Jonny-Higgins


New World Interactive's latest title Insurgency: Sandstorm is FREE TO PLAY this weekend during its Open Beta ahead of launch on December 12th.

Insurgency: Sandstorm, the FPS sequel to indie smash-hit Insurgency, brings action-packed, nerve-wracking modern military combat to PC on December 12. Starting today and running through the weekend, an open beta period will allow everyone to try the game for free on Steam. This includes every map, weapon, coop & PvP game modes and all other content found in the final game. Competitive matchmaking will be available on full release.

The game will be free to download and play for everyone on Steam during this limited period from now until 6pm CET/9am PST Monday.

Owners of the original Insurgency can save an additional 10% on the pre-order pice via our loyalty discount scheme. Gamers that pre-order will also gain access to the pre-order beta that runs between now and release on December 12th, along with an exclusive pre-order tattoo.

https://store.steampowered.com/app/581320/Insurgency_Sandstorm/
Day of Infamy - Jonny-Higgins
Screaming Steel: 1914-1918 a free community made total conversion mod for Day of Infamy is now officially released and the files can be subscribed to on the Day of Infamy Steam Workshop. Below is a direct link to the main Workshop Item, with the 4 necessary maps + an optional custom voice-over pack linked to on the same page. In order to download the items, you simply need to click the “Subscribe” button on each of the 6 Workshop Items.

Click the image above to be taken to the main Workshop Item

Both Day of Infamy and Insurgency started out as mods and the team at New World Interactive have always had a philosophy of open and modable games allowing the community to create unique custom experiences to play our games they way they want.

Watch the official launch trailer





You can read the full announcement over on ModDB, and those interested in following the project for updates and events can join the official Screaming Steel Steam Group, by clicking the banner below:



INFORMATION FOR SERVER HOSTS
If you are a server host looking to start up a Day of Infamy server running the Screaming Steel: 1914-1918 mod, there are a few things you need in order to get it running. Here follows a list of necessary information like playlist locations and Workshop ID’s:

Playlist paths: ww1/mp_battles (Pure PvP) ww1/mp_battles_bots (PvP with bots filling empty slots) Starting map: "somme" "liberation" Workshop ID's: id=1454108722 (Main Screaming Steel files) id=1095516761 (Somme) id=1170130416 (Passchendaele) id=1170132122 (Nimy Bridge) id=1170133655 (Valenciennes) or id=1455070029 (Workshop Collection containing all the necessary items)

For help and advice please post in the Steam Workshop discussions page or contact community member Ashton on Steam.


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