Tower Unite - MacDGuy

Pets & Global Chat!!

This is one of the largest updates of the year! We’re bringing you Pets, Global Chat, new Cat Cafe, tons of new items, much-requested updates to the Dedicated Condos browser, and plenty more! So let’s dive in!

Global Chat

Global Chat is back! Global chat offers the option to chat with other users outside the bounds of an individual server! So, you can access global chat and interact with users while you’re in different parts of the game, like talking to players in the Plaza while you’re in the Condos or Game Worlds!

Global Chat also brings back Game World notifications when a player starts a public game world server!

Cat Café: Café Miaou

A brand new store is now open - Café Miaou!

This elegant and cute cat cafe serves delicious pastries and drinks, all while keeping our resident cats safe and warm. Sit down, relax, have a cup and snuggle and pet our adorable cats.

Dog Park

For dog enthusiasts, we’ve also opened a dog park! Head over to the West Stores in the Plaza, by the Backer Statue Garden to visit and adopt tons of adorable canine friends!

Condo Pets!

With both the Cat Cafe and the Dog Park, you can now adopt your very own Condo pet! These adorable animals 

We currently have 28 lovable and adoptable cats and dogs!

Pets have traits such as love and energy, and commands such as sit, follow, eating/drinking, and sleeping.

You can get pet beds, pet food/drink bowls, and cat towers for your wondrously cute animal friends.

New Condo Browser Filters

In our last update, we added Dedicated Condos, but it was a bit hard to navigate all the new servers. 

You can now easily sort the condo browser and filter out by Dedicated and Player-Hosted Condos.

Enhanced Dedicated Windows Launcher

For those of you that use the Windows Launcher for Dedicated Condos, we’ve added some enhancements to the launcher (should be out in a day or so).

You can now have per-Condo server profiles, which helps with running multiple versions of your Condos.

We’ve also added other features to the launcher such as: Chat Log (which updates in real time), Bans Editor, Custom Condo Map name setting, and Client Port setting.

60+ New Items!

  • Added new items to Café Miaou

    • Holdable Coffee

    • Pet Bed (Round)

    • Pet Bed (Rectangular)

    • Pet Bowl

    • Cupcake

    • Cupcake (Chocolate)

    • Jam Filled Cookie

    • Chocolate Filled Cookie

    • Gelatin

    • Frosted Cookie

    • Creme Sandwich Cookie

    • Sugar Cookie

    • Swiss Roll

    • Croissant

    • Cinnamon Roll

    • Brownie Square

    • Tart

    • Flan

    • Macaron

    • Cappuccino

    • Holdable Catppuccino

    • Eclair (Iced)

    • Eclair (Plain)

    • Holdable Eclair

    • Jelly Doughnut (Iced)

    • Jelly Doughnut (Plain)

    • Holdable Jelly Doughnut

    • Doughnut (iced)

    • Doughnut (Plain)

    • Holdable Doughnut

    • Holdable Onigiri

    • Onigiri Neko

    • Coffee (Black)

    • Cat Condo (Modular)

    • Cat Condo (Beds)

    • Cat Condo (Base)

    • Litterbox

    • Doghouse

  • Added new items to Rob's Imports

    • Fancy Footrest

    • Cafe Counter

    • Diner Seat

    • Diner Booth Seat (Single)

    • Diner Booth Seat (Double)

    • Diner Booth Seat (Corner)

    • Propane Tank

    • Jerrycan

  • Added new items to Sweet Suite

    • Vase (Trimmed)

    • Cutesy Cafe Chair

    • Cutesy Cafe Ottoman

    • Cutesy Cafe Table

    • Cutesy Cafe Accent Table

  • Added new items to Kalarry's Warez

    • Sword & Shield (SDNL)

  • Added new items to DIY

    • Game World Port Panel

    • Rope

    • Cable

    • Chainlink Gate (Short)

    • Chainlink Gate (Medium)

    • Chainlink Fence (Short)

  • Added new Condo Materials

    • Sparkly Fabric

    • Confetti Tiles (Black)

    • Confetti Tiles (White)

    • Roof Scales

  • Added new items to Central Circuit

    • Soft-Serve Machine

Changes
  • New Store: Café Miaou (Cat Café)

  • Global Chat

  • Condo Pets

  • New Store: Dog Park

  • Added "Player Hosted", "Dedicated", and "Friends" Condo server filter buttons

  • Plaza: Moved Treasure from the Sea spawn locations to behind the pool slides beach area and off the grass

  • Plaza: Moved the fishing music in the fishing docks near the ferris wheel to be in a less annoying location and reduced the volume

  • Plaza: Tower rooftop back structure art pass

  • Plaza: The Arcade now has a faux interior to make the plaza feel more seamless and immersive

  • Plaza: Cookie, Holdable Cake Pops, and Paska Bread are now available from Café Miaou

  • ZM: Moved Weapon Switch controller binding to Top Face Button (Y on Xbox controllers) to avoid issues with microphone input colliding with swapping weapons

  • Arcade: Unreleased items no longer show a purchase prompt

  • Condo: Updated Thumbnail for Climbable Rope item to be more clear

  • Condo: Chainlink Fence, Large Barbed Wire Fence, and Large Barbed Wire Gate have been renamed to Chainlink Fence (Medium), Chainlink Fence (Tall), and Chainlink Gate (Tall) respectively

  • Condo: Existing Chainlink Fence items have been art-passed and given variants. Tall fences now have adjustable barbed wire (allowing you to remove, double it, change its position, etc)

  • Condo: Restaurant Booth now uses a new model that is distinct from the Nightclub Booth seats (it used a much older iteration and didn't match)

  • Condo: Added new per-player permission - Pet Control (gives players permission to adjust pet names and take care of your Condo pets)

  • UI: Workshop tags now have a scrollbar to them instead of just wrapping and making things more vertical

  • UI: Workshop maps now have use a Game World color scheme that isn't grey for the Waiting For Players menu

Optimizations
  • The game engine should now handle masked material's opacity in the pre-pass now, optimizing translucency and the game's ability to handle foliage overall (was broken in the previous engine upgrade). This will result in way better FPS!

  • Plaza: Separated interiors in the plaza into a separate light channel to reduce lighting calculations of directional lights and skylight

  • Plaza: Optimized the skeletal mesh animation of the subway's escalators

  • Plaza: Optimized initial network load in

Major Bug Fixes
  • Fixed Use not working for several items and objects

  • Dedicated Condo: Fixed copycat not copying properties when duplicating an item

  • Dedicated Condo: Fixed certain items loading in wrongly (ex. Fireplaces)

  • Fixed various Holdable food items not removing properly after being eaten

Minor Bug Fixes
  • Plaza: Fixed Booze Bash, Chainsaw Battle, and Plane Wars not announcing in chat

  • Plaza: Fixed Dev HQ vent not being usable

  • Plaza: Fixed the control panel in Private Theatres being unusable

  • Plaza: Fixed Backer Grove location volume title being wrong

  • Plaza: Fixed an incorrect material assignment on the lamps outside the seasonal store on the boardwalk

  • Plaza: Fixed fountain area causing splashes

  • Fixed splash effects in water not happening

  • ZM: Fixed HUD not showing "power up" controller bind

  • Condo: Fixed coloring issues on Gallery Bench item

  • Condo: Fixed IES on Emergency Light

  • Condo: Fixed Aqua Power Display item starting with a light enabled (even when Media Dynamic Lights were disabled)

  • Condo: Fix for Gem Pop candy using a broken material (also added color randomization similar to Holdable Balloons)

  • UI: Fixed workshop browser tabs going off the screen on Steam Deck

  • UI: Fixed up a lot of padding and font issues with the Waiting For Players menu

  • Plaza: Fixed Plaza fountain water effects and splashing effects

  • Dedicated Condo: Fixed Volume IO items showing to clients sometimes

  • UI: Fixed Waiting for Players menu not letting you input into chat

  • Condo IO: Fixed setting color on items (such as Lightbox) not working properly

  • Condo: Fixed setting color on certain items (such as Lightbox) not coloring the emissive texture of the light properly

Join our Discord for development updates and community fun!

Join Our Discord

We love awesome people like you!

Follow our developments on our Trello in near real-time:

Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games

WTC : Love's Labour's Lost - Triority Interactive Novels
The game is now marked as completed if either the good or bad ending is found, instead of just the good ending
Helbreath USA - Helbreath USA
We’ve rolled out a new client update designed to make your gameplay smoother, faster, and more responsive.

This update focuses on:

Better performance on modern systems.

Reduced lag spikes during battles and large-scale events.

Improved stability for a more consistent experience.

We encourage everyone to update and test it out. Your feedback is important — let us know how it feels in both PvP and PvE!

Thanks for playing and supporting the game!
Clawsome - Cometa Games
🌸🎡🐾 Devlog #01 — “Thanks 10k” + We’re going to TGS! 💌

Hey, team!

Today we’re launching this new devlog series with two bits of news: we’ve confirmed Tokyo Game Show 2025 and reached 10,000 wishlists. Thank you for the love — it powers the final push on the demo. ✨


New
  • 🎟️ TGS 2025 confirmed: we’ll bring a new playable demo, have a booth, and give away stickers and shirts.

  • 💖 10k wishlists: thank you all! Next community goal: 15k.

  • 🗓️ Devlog kickoff: weekly progress posts (art, 3D, UI/UX, animation/VFX).

Roadmap
  • Pre‑TGS weeks: we’ll show new models, dioramas, and fresh features.

  • Before the show: booth details and the designs for the freebies (stickers and shirts).

  • During TGS: booth photo + first community impressions.

  • Post‑show: a short postmortem + a patch with demo tweaks.

Bugs & Fixes (demo status)
  • We’re working on new 3D models.

  • New VFX, particles, and effects.

  • New mechanics like the claw for decorating.

Other
  • 💌 How to help: add us to your Wishlist, share with a friend, and drop feedback in the comments.


Thanks for reading and for every wishlist. See you soon with the next update. 🌷

Worship - CRG Moonberry


Bug Fixes
  • Fixed an issue where having an old run save file could cause crashes after an update;
  • Fixed an issue where objects couldn't be picked up after their carrier had been knocked down;
  • Optimized the follower swarming mechanics when dealing with large amounts of followers;
  • Fixed a symbol recognition issue that sometimes caused a delay in the recognizing of a drawn symbol;
  • Fixed an issue that would cause followers and ennemies to run into walls;
  • Fixed an issue where thrown followers would keep going after hitting their target;
  • Fixed an issue in menus that caused some icons not to display at all;
  • Adjusted Hubryus' utility building's VFX;
  • Adjusted a visual issue with Blood Combustion's aura;
  • Added some missing particle systems for rituals;

Changes and Balancing
  • Knife cursor now hides itself when entering gameplay.
  • Adjusted the Folhorror (summon from Hubryus building)'s stats with the following:
    • Max health lowered;
    • Damage reduced.

Bugs we are actively working on
  • Working on a bug where some objects can't be picked up;
  • We are looking to fix an issue causing some UI elements to not appear when pressing ESC/Start during loading;
  • We are looking at improving loading times in general;
  • We are looking at a couple of more minor annoying bugs in the singleplayer experience.
  • We are looking into a potential memory leak when leaving the game open for several hours.


To be added to Worship's roadmap

This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!

  • (Community feedback) We heard the feedback regarding the save system and permadeath. We are looking at both short term and long terms improvements to address your issues in that regard.
  • (Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
  • (Community feedback) We will look at how we can add more gameplay differences and impact tied to the choice of god to Worship
  • (Community feedback) More resolutions and aspect ratio support

Thank you for your patience fellow cultists!
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on Worship's store page!

- The Chasing Rats Team
Flashcard Hero - torchthreestudios

Added native language support for Chinese, Spanish, Russian, and French. Now playable in windowed mode with improved resolution scaling.

Chessarama - Thalia [Community Manager]

We have an important update regarding the upcoming launch of Chessarama on Android.

We've made the difficult decision to move the release date from August 18th to a new date in early September. This extra time will allow our team to implement more optimizations and improvements to ensure we deliver the best possible game experience for you on day one! 💙

Our commitment is to quality, and we believe this short delay will make a significant difference. We sincerely apologize for this change of plans and are incredibly grateful for your patience and excitement. Your support means the world to us.

Pre-registration on the Google Play Store remains open. We will announce the final launch date as soon as it is confirmed.

Thank you for your understanding.

Practisim Designer - AncientSky Games
  • New Stuff
    • Blue Containers (3 types)
    • Improved autosave and recovery (30 days)
  • Bug Fixes
    • Now you can delete a multi select without having to point at a prop first
    • WSB Override Hit Count is now changeable
    • Fixed issue with Piper aircraft ID
    • Online scanned bays will auto update
    • TargetsUSA walls not having two meshes
    • Fixed wall and mesh colors applying at the same time during multiselect, regardless of using the M or K keys
Vital Shell Playtest - MarvinWizard
This one brings in a wipe, apologies for the reset progress! But with that there are some massive updates and changes.
  • Dodge no longer influences chance to dodge attacks and now reduces the cooldown of boosting
  • Green gems no longer provide range and now provide Potency
  • White gems now provide Lifesteal
  • Weapons now indicate how they benefit from Potency
  • Koenig restores health when blocking & their Sword gains double attack chance from potency
  • The resonance effect from majority white gems, Purification, now restores health and deals physical damage
  • The resonance effect from majority green gems, Transfixion, now periodically releases a physical attack that pierces and knocks enemies back
  • The resonance effect from combining two red and two black gems, Fusion, now triggers an explosion that scales in damage with the number of enemies caught in the effect
  • The shockwave Special has been removed
  • A new special, Barrage, has been added
DRACOMATON - Avianben

Hey everyone, this is Benji from the GUN JUMPERS. Thank you so much for support the last couple weeks, it’s been so wonderful to see everyone enjoying the game. I made a piece of LUNR and Eclipse as a thanks, you can take a look at it at the end of the post.

We’ve been listening to all of your feedback and reviews of the game, and we have an update for you! Some of our team has been working really hard to make the game run better for everyone, and to fix all of the bugs that have been reported in both the forums and the discord. The game has been optimized a ton, so if you were having performance issues before that made it difficult for you to enjoy the game, give it another shot! Glitch form has also had a lot of fixes to it, so I’d recommend trying that out as well! The patch notes are listed below.

I’ve also been asked if there was a place where people could buy merch for the game, so I made a merch store! If you like my art and would like to support me, or if you just like some of the characters from the game, feel free to check it out! I’m still in the process of uploading some stuff there, so if there’s anything in particular you’d be interested in, like stickers of a certain form or something, feel free to let me know in the comments.

(wip of a sticker I'm working on)

https://avianben-shop.fourthwall.com/

Also, if you haven’t joined the discord and would like to here’s the link. I'll update it as I post more stuff to the shop. The community is wonderful, would definitely recommend joining if you like the game:

https://discord.gg/N3gSCaSX3P

PATCH NOTES: 1.3.2: The Performance and Debug Patch

Huge FPS gains across the board

New Features: Particle Density slider to control how noisy certain problematic visuals are Various visuals tweaked Death animation and shopkeeper animation implemented.

Specific bugs fixed: Hitless no longer has heals or hp ups available in the shop.
Mod slots are no longer "cancellable" by pressing escape too quickly.
The next Mod slot to add to is remembered through save and load.
Backup drive no longer can give infinite lives.
Save and load no longer heals players.
Enemies are much less likely to spawn outside of the map.
More checks to keep the player in bounds.
Various crashes fixed, generally much more robust.
Camera shake setting is fixed.

Form changes: Spirit's primary now stacks slows.
Scrapper's Mod now activates every 2 seconds, but shoots much stronger bullets.

Glitch form secondary time active reduced to 0.75 seconds from 2.5 seconds. Glitch form no longer has any glitches, sorry guys

Have fun and thanks for playing!!

...

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