Conan Unconquered - Jellyfoosh
Greetings Everyone,

90 years ago, in December 1932, The Phoenix on the Sword appeared in Weird Tales. This was the first Conan the Barbarian short story to be published by Robert E. Howard. Since then, the world of Conan and the legend of his adventures has only continued to grow.

Exiled, Unconquered, and... Chop Chop!

Today, we celebrate this anniversary by highlighting the rich videogame legacy of Conan through The Conan Bundle, which includes Conan Exiles, Conan Unconquered, and Conan Chop Chop:



Conan Exiles – Survive, build, and conquer in a vast savage land.
The online multiplayer survival game, now with sorcery, set in the lands of Conan the Barbarian. Survive and explore a vast open world sandbox, build your home into a kingdom, and dominate your enemies in single or multiplayer.

Conan Unconquered – Defy the wrath of endless hordes with strategy and strength.
From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Stand against the innumerable hordes with the strength of your army, heroes like Conan, and in a last resort, the colossal Avatar of Mitra himself. Defend your stronghold solo or together in co-op.

Conan Chop Chop – Thrive and die gloriously in frantically funny top-down battle.
Charge into a party roguelite for 1-4 players full of mayhem, loot, and adventure. In this outrageous take on Conan the Barbarian, you are the muscle-bound hero foolish enough to try and stop the evil wizard Thoth-Amon!

With both the Winter Sale (50-60%) and additional Bundle Discount (10%), this is a fantastic opportunity to explore these three games. If you already own any of them, buying the bundle will simply add what you are missing. Please note that The Conan Bundle includes the base games, not expansions and DLC content.

The anniversary and Conan Bundle aren’t the only reasons to celebrate. Released this month, you can pick up the first Conan novel in over a decade – Conan – Blood of the Serpent, by S.M. Stirling.

It’s time to raise your sword and plunge into the savage world of sword and sorcery, myth and monsters.

From the whole team here at Funcom, we wish you an amazing holiday!



Conan Unconquered - Jellyfoosh
We’re thrilled to announce that Conan Chop Chop has arrived, bringing you the most unhinged vision of Hyboria yet!

With the wacky turned to 11, Conan Chop Chop invites you and your friends to join forces in both local and online multiplayer for this 1-4 player party roguelite game.


Charge into a crazy adventure as Conan, Valeria, Belit, or Pallantides, each with their unique upgradable skill trees, and stop the evil wizard Thoth-Amon. He may have an army of weird monsters and a great maniacal villain laugh, but you have your muscle-bound stick limbs, a good ol’ chopper, and a whole lot of rage, so get hackin’.

Let loose your most dramatic war cry as you mash that chop button, through endlessly varied magically generated maps bursting with loot. You will die and rise again, a little richer, a little wiser, a little more fueled by vengeance.

What is best in life? CHOP, CHOP!

https://store.steampowered.com/app/1061880/Conan_Chop_Chop/
Conan Unconquered - Lydex
The world of Conan is getting a little bigger and… flatter. Almost 3 years ago we teased – by way of an April Fools’ joke – a new adventure for Conan. We want to celebrate everything we love about Conan in a more comedic and light-hearted tone. It’s been a journey, but Conan Chop Chop is almost here.
Conan Chop Chop is a party rogue-lite for 1-4 players full of mayhem, loot, and adventure. In this outrageous take on Conan the Barbarian, you are the muscle-bound hero foolish enough to try and stop the evil wizard Thoth-Amon!



As part of the launch we’ve decided to release a free Demo as part of the Steam Next Fest.

Click here to try the Demo now!

The demo will take you through the first zone in the game, giving you a chance to sample the combat, a small part of the world and some of the basics of each character and their skill trees. We've included a few items and equipment as well, so you can get a feel for how they impact gameplay. Lastly, online co-op has been disabled for the demo but you can always use remote play together.
We hope you enjoy this very different take on Hyboria!
Conan Unconquered - Nicole V(Community Manager)


Happy Monday, all! We're starting this week off right with a week long sale for all Funcom games! From NOW until next Monday, March 2nd, you have the opportunity to check out our other marvelous games such as the cosmic horror Moons of Madness, or roam the Exiled Lands on your mighty stead in Conan Exiles for a discounted price.

You'll find all DLCs discounted as well! Continue traversing the post apocalyptic lands with Dux and the gang in Mutant Year Zero's DLC, Seeds of Evil. Or expand your world in Age of Conan through the Hyborian Conqueror Collection. You'll find DLCs for Secret World Legends and Anarchy Online discounted too.

Check out sales here:

Conan Exiles 50% off
Moons of Madness 30% off
Conan Unconquered 40% off
The Park 50% off
Mutant Year Zero 50% off

The Longest Journey 60% off

See all listed games here!
Conan Unconquered - Anarchtor
Nominations for the Steam Awards have opened up!

You can vote for any game sold on the Steam Store and we would love it if you would consider giving Conan Unconquered a nomination in the "Better With Friends 2019" category. Or any other category you think fits!

Just click the circle in the box above to add your nomination.

Thank you,
– The Conan Unconquered Team
Conan Unconquered - Hugo (Community Team)
Hello everyone! We're releasing a small patch with a few fixes and tweaks which you can read about below:

PATCH NOTES
  • Issue corrected where difficulty would be reset when switching scenarios.
  • Easy mode now spawns 20% fewer enemies.
  • Corrected achievement to properly count skeletons towards goal.
  • Improved performance during pause mode.

We hope you've been enjoying the latest content and, as always, please don't hesitate to share any feedback you might have!
Conan Unconquered - Nicole V(Community Manager)


A New Challenger Approaches
She's here to volley arrows and chew bubble gum. Introducing:
Belit

Born in Shem, Belit was a corsair, explorer and warrior. Worshiped as a goddess by her crew, she was Conan's first and greatest love. Belit is a ranged unit who uses a Hyrkanian bow in combat. She has the range of an Archer with her damage falling somewhere between Conan and Valeria. She is equal to Valeria in movement speed.

Her deadly ability, "Rain of Arrows", fires a volley of arrows at a target position, damaging everything in the area for the duration of the effect. If near a Brazier, the ability becomes "Rain of Flaming Arrows". Belit cannot move while the ability is active but becomes immune to damage until the effect ends.

https://youtu.be/HVFk6UzDkx0

Hero Availability
Please note that ALL heroes will be available to everyone when this patch goes to the Live branch later this month. This includes the archer hero, Belit and the powerful spell caster Kalanthes. This also means the Deluxe Edition of the game will no longer be available for purchase, but those who bought it previously will still keep the eBook and the soundtrack include in the Deluxe Edition.

Free Weekend and Price Change
We’re happy to announce that Conan Unconquered will be free to play this weekend starting now! This is a great time to try the game if you don’t yet own it or get a friend in to conquer the lands with in co-op mode. If you purchase it during the free weekend, you’ll also get it for 30% off! Additionally, starting today, Conan Unconquered will permanently remain at a new price point of $19.99.

New Features:
  • New Scenario Challenges: Five new locations can now be unlocked on the map of scenarios, each with their own specific challenges to overcome.
  • Score Multiplier Notifications for our new Bonus Scoring System! Kill Streaks and other bonus are now more visible to players.
  • In-Game Manual has replaced the hint system which is now available from main menu and in-game (pause menu)
  • Scenarios are now highlighted within the challenge system on their own tab. Compete for high scores against other players in the most popular scenarios in the game
  • New Unconquered Mode Option: Large Maps – Activating this option will increase the map size by about 20% in both single and co-op modes. (Note that this will affect random generation times and may impact performance on min-spec machines.)
  • New Unconquered Mode Option: Random Start Position – Activating this option will randomly locate your fortress in one of 5 positions on the map
  • Map Visuals – We have added many new map features, ruins and ground effects to maps so they will feel different between matches. Grass can be found in the new maps, for example.

Various Bug Fixes & Improvements:
  • Fix for being unable to place a hunter shack in some circumstances. Could happen easily with save/load or placing a hunter shack over a previously destroyed one.
  • Better, more intelligent pathfinding for ranged units that attack enemies on the other side of a wall.
  • Fix for walls that could not be built in some locations which should have been valid.
  • Several crash fixes implemented which could occur in a variety of situations.
  • Sound effect plays when someone joins game lobby and when chat messages are received.
  • All structures now use physics destruction mechanics (aesthetic only).
  • Fix for spiders, scorpions, and raiders getting stuck inside of their spawning structures.
  • Switching to the research build mode will tab to the category with new research items in it (only if there are new research items).
  • Units adhere to walkable areas and avoid walking along cliffs better than before.
  • Disabling drag select canceling sell mode if the user is holding down shift.
  • Guardian kill multiplier is now shared between both players in coop.
  • Wave survival multiplier is now shared between both players in coop. When either hero dies, both player multipliers now reset to 1X.
  • Fix for Wave Tracker details missing after loading a load/save.
  • On Infinite Wave Mode, past wave 40, the Icon tracker of a defeated wave did not disappear normally but now it does.
  • Adding “new item” visual for when the player unlocks new objects via research or construction.
  • Challenge system - slider added so that more than just the top 5 scores are displayed. Also added players score (at whatever rank they are listed).
  • Hero wave survival multiplier icon and text will grey out (disable) when hero dies, and restore when revived.
  • Score system: Game settings difficulty multiplier display added on the score summary / debrief screen.
  • Score system: Added support for tracking highest score multiplier achieved, per player in all game modes.
  • Wave pings disappear before the attack wave becomes visible to player during tactical gameplay.
  • The Avatar of Mitra has new attack animations.

Balance Changes:
  • Braziers now stop providing fire arrows if they are shut down.
  • Quarry: Each blue stone resource square now grants 2 stone (was 1).
  • Feat “I Claim This Land” (level 4): The reward for this feat has changed. Instead of being un-targetable by enemies, battle standards with this feat now regenerate health when not in combat. This change was made due to potential exploit issues with the original reward.
  • Unconquered Mode: All solo and Co-op wave number selections have been revised to have more randomization in the waves. It should be much less likely to see the same enemies on the same wave number from match to match.
  • The build times of all Scholar Guild research tasks have been reduced to 120 (was 150).
  • Added Skeletons to wave attacks.
  • The build time for all traps (Gas, Fire, Spikes) has been reduced to 1 second.
  • Score system: Reworked Highest/Best Kill Streak to now be based on max kills, not max score gained from kills.
Conan Unconquered - Jens Erik (Community Manager)
The Belit's Fury update is nearing full release and we want to take some time to showcase the new features and content.

Belit's Fury introduces a new archer hero in addition to new features that improves gameplay in Conan Unconquered. Tune in to Funcom's streaming channels on Thursday at 5pm CEST / 11am EDT / 8am PDT to see Belit in action.

You can also catch the stream live on Conan Unconquered's Store Page right here on Steam.

Twitch.tv/Funcom
Mixer.com/Funcom
YouTube.com/Funcom
Conan Unconquered - Nicole V(Community Manager)


We’re excited to share with you that a new update is coming for Conan Unconquered later this month! The update, titled Belit’s Fury, introduces a new archer hero and new features that further improves both the gameplay and content in the game. Read on for more information about what’s coming up when the update hits later this month.

In the meantime, this update is available to play NOW on the TestLive branch! Here are the steps on accessing TestLive:

  1. Right click on “Conan Unconquered” in your Steam library
  2. Click on “Properties” and this will open a window
  3. Then click on the “betas” and dropdown menu to select the “test” option.
  4. You’re good to go once it’s done updating!

If you have any feedback on this update, please share it with us! We want to know what changes you like or what you feel could be improved. Feedback can be posted to this thread HERE.

A New Challenger Approaches
She’s here to volley arrows and chew bubble gum. Introducing:
Belit

Born in Shem, Belit was a corsair, explorer and warrior. Worshiped as a goddess by her crew, she was Conan’s first and greatest love. Belit is a ranged unit who uses a Hyrkanian bow in combat. She has the range of an Archer with her damage falling somewhere between Conan and Valeria. She is equal to Valeria in movement speed.

Her deadly ability, “Rain of Arrows”, fires a volley of arrows at a target position, damaging everything in the area for the duration of the effect. If near a Brazier, the ability becomes “Rain of Flaming Arrows”. Belit cannot move while the ability is active but becomes immune to damage until the effect ends.

Hero Availability
Please note that ALL heroes will be available to everyone when this patch goes to the Live branch later this month. This includes the archer hero, Belit and the powerful spell caster Kalanthes. This also means the Deluxe Edition of the game will no longer be available for purchase, but those who bought it previously will still keep the eBook and the soundtrack include in the Deluxe Edition.

New Features:
  • New Scenario Challenges: Five new locations can now be unlocked on the map of scenarios, each with their own specific challenges to overcome.
  • Score Multiplier Notifications for our new Bonus Scoring System! Kill Streaks and other bonus are now more visible to players.
  • In-Game Manual has replaced the hint system which is now available from main menu and in-game (pause menu)
  • Scenarios are now highlighted within the challenge system on their own tab. Compete for high scores against other players in the most popular scenarios in the game
  • New Unconquered Mode Option: Large Maps – Activating this option will increase the map size by about 20% in both single and co-op modes. (Note that this will affect random generation times and may impact performance on min-spec machines.)
  • New Unconquered Mode Option: Random Start Position – Activating this option will randomly locate your fortress in one of 5 positions on the map
  • Map Visuals – We have added many new map features, ruins and ground effects to maps so they will feel different between matches. Grass can be found in the new maps, for example.

Various Bug Fixes & Improvements:
  • Fix for being unable to place a hunter shack in some circumstances. Could happen easily with save/load or placing a hunter shack over a previously destroyed one.
  • Better, more intelligent pathfinding for ranged units that attack enemies on the other side of a wall.
  • Fix for walls that could not be built in some locations which should have been valid.
  • Several crash fixes implemented which could occur in a variety of situations.
  • Sound effect plays when someone joins game lobby and when chat messages are received.
  • All structures now use physics destruction mechanics (aesthetic only).
  • Fix for spiders, scorpions, and raiders getting stuck inside of their spawning structures.
  • Switching to the research build mode will tab to the category with new research items in it (only if there are new research items).
  • Units adhere to walkable areas and avoid walking along cliffs better than before.
  • Disabling drag select canceling sell mode if the user is holding down shift.
  • Guardian kill multiplier is now shared between both players in coop.
  • Wave survival multiplier is now shared between both players in coop. When either hero dies, both player multipliers now reset to 1X.
  • Fix for Wave Tracker details missing after loading a load/save.
  • On Infinite Wave Mode, past wave 40, the Icon tracker of a defeated wave did not disappear normally but now it does.
  • Adding “new item” visual for when the player unlocks new objects via research or construction.
  • Challenge system - slider added so that more than just the top 5 scores are displayed. Also added players score (at whatever rank they are listed).
  • Hero wave survival multiplier icon and text will grey out (disable) when hero dies, and restore when revived.
  • Score system: Game settings difficulty multiplier display added on the score summary / debrief screen.
  • Score system: Added support for tracking highest score multiplier achieved, per player in all game modes.
  • Wave pings disappear before the attack wave becomes visible to player during tactical gameplay.
  • The Avatar of Mitra has new attack animations.

Balance Changes:
  • Braziers now stop providing fire arrows if they are shut down.
  • Quarry: Each blue stone resource square now grants 2 stone (was 1).
  • Feat “I Claim This Land” (level 4): The reward for this feat has changed. Instead of being un-targetable by enemies, battle standards with this feat now regenerate health when not in combat. This change was made due to potential exploit issues with the original reward.
  • Unconquered Mode: All solo and Co-op wave number selections have been revised to have more randomization in the waves. It should be much less likely to see the same enemies on the same wave number from match to match.
  • The build times of all Scholar Guild research tasks have been reduced to 120 (was 150).
  • Added Skeletons to wave attacks.
  • The build time for all traps (Gas, Fire, Spikes) has been reduced to 1 second.
  • Score system: Reworked Highest/Best Kill Streak to now be based on max kills, not max score gained from kills.

This update will be LIVE later this month but is available to play NOW on TestLive!
Now go forth and remain unconquered!
Conan Unconquered - Nicole V(Community Manager)
Hey all! We have a new patch for you. This is now on live, moved from TestLive. So if you've seen the TestLive notes, you'll notice they are about the same. :)


CHANGES TO SCORING SYSTEM

We have completely revised how scoring is done for the game. We did this for two reasons:
  • The original scoring system scored only on kills, which tended to promote bad play habits.
  • The kill scoring system was completely unfair to co-op players who liked to primarily build the base and leave the combat to the other player.

GENERAL SCORING CHANGES
  • The base score for killing a creature or creep nest has been reduced. This revision adds new dynamic modifiers, so this was needed to keep scores from getting larger than the score screen could handle. However, most players should see their scores get larger overall.
  • You now will gain score for each structure you build; the score is relative to the gold build cost of the structure.
  • You now will gain score for each research task you complete; the score is relative to the gold build cost of the task.
  • You now gain score for all resources you collect each resource period; the score is relative to the market value of the resource. Note that this score will NOT be counted once the final wave spawns.
  • Heroes no longer grant a veteran level-up score. Their score is exclusively tracked via the Hero Score Multiplier (see below).

NEW ADDITION: Co-Op Multiplayer Save/Load
  • Players can now save their progress in longer co-op battles and resume again at a later time.
  • Save file is stored on the host player’s system.
  • Host can resume a co-op match with anyone, not just the original player they were paired with.

NEW ADDITION: Revised Tactical Score GUI

You will notice a new score GUI element in the upper right corner which lists new score bonus modifiers:
  • Wave Score Multiplier - When a wave spawns, this multiplier begins at 3x. Every 45 seconds, this drops by 0.5x until the wave is completed. It is reset to 3.0 for each wave (but see below). The minimum wave score modifier is 0.5.
  • Hero Score Multiplier - Each wave your hero survives without dying adds one to this score. Dying resets it to 1x. There is no cap for this modifier.
  • Guardian Kill Score - Each guardian you kill raises this by 2. This is similar to the original guardian bonuses. The cap is 6x in solo and 10x in co-op (2x per guardian).
  • Final Score Multiplier (the big circle) - This is the final modifier that is applied to ALL scores you gain. This is a multiplicative total of the previous three modifiers.

NEW ADDITION: Wave Advance/Delay Buttons

Two new buttons have been added to the wave timer. These buttons have a direct impact on your score.
  • Wave Advance Button - This button will instantly spawn the wave. Your Wave Score Multiplier will increase for each 30 seconds of time you had remaining on the wave. Note that if you have used the Wave Delay Button on the wave, you can no longer use the Wave Advance button for THAT WAVE. Be aware that this reduces the overall available time between waves; it’s recommended for advanced players.
  • Wave Delay Button - This button will delay the currently progressing wave by 30 seconds. Each time you click this button it will reduce the Wave Score Multiplier by 0.5. Once you use this button, the Wave Advance Button becomes unavailable. It also has a limited number of uses (you can't reduce your Wave Score Modifier below 0.5).

NEW ADDITION: Revised Game Statistics/Results Screen

The game results screen (seen by clicking the Book button on the Score GUI or at the end of a match) has been revised to show all of the above changes:
  • The kill score for enemies has been condensed into the "Carnage" score.
  • Added new score listings for Construction, Research and Resource Gain
  • Added "Kill Streak" stat which shows the largest number of kills within a set time period. This stat is not scored, but is added for flavor.

BUG FIXES / GENERAL IMPROVEMENTS
  • Coin of Bel – Doubled the effect radius to make the effect more friendly to ranged heroes.
  • Pushed movement area of units outwards on many map tiles to prevent units from walking through visually awkward areas
  • Team color modifications to aesthetically improve the worn desert look.
  • Various animation improvements to units to adjust for increased movement speed (Heavy Archer, Flying Demon, Mitra, etc.)
  • Fixed damage tooltip issue with Pikeman
  • Fix for Wave 6 on Co-Op 10-Mission scenario (too many enemies were spawning)
  • Additional physics destructions for buildings.
  • Added structure variations to battle standards, hovels, dwellings, manses, lumber mills, and hunter shacks.

...

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