Cloudpunk - contact@rockpapershotgun.com (Natalie Clayton)

Ah, the hum of your hover-engine beneath your feet. The pitter-patter of rain on the windshield. The light glow of the GPS as your dispatch screen lights up. Until now, I could only imagine the interior of one of Cloudpunk‘s blocky hover-cabs. That’s all changed with today’s Cockpit Update, which puts you right in the drivers seat for a night’s shift – briefly cutting fares by a third for passengers who’re hopping on for the first time.

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Cloudpunk - contact@rockpapershotgun.com (Natalie Clayton)

Neon Lights over a crowded parking lot. The steam and sounds of a ramen stand. Billboards glistening in the pouring rain as entire tower blocks tumble in the distance. There’s plenty to appreciate in Cloudpunk‘s towering urban sprawl – but until now, it’s always been kept at an arm’s length. This week, developers Ion Lands began testing a new first-person mode in Cloudpunk’s beta build, letting drivers get up close and personal with Nivalis’ gorgeous mile-high neighbourhoods.

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Apr 27, 2020
Cloudpunk - contact@rockpapershotgun.com (Sin Vega)

Cloudpunk could have been a lot of things, many of them disappointing. It could have taken itself far too seriously. It could have been far too lightweight or by-the-numbers. It could have been a miserably realistic sisyphean chore. If I wanted to be cruel, I’d say it could have been a lot more than it is, too. But that’s not because I think it’s not good enough. It’s because Cloudpunk is such an enjoyable place to visit that the idea of more of it is very tempting.

The city is the star. Again, that’s not to criticise the characters or story. You play as Rania, a young woman who’s just arrived in Nivalis, the one megacity in a far, far future, to work as a delivery driver for an illicit organisation called Cloudpunk. You’ll drive your flying car around the city, taking orders remotely from a man referred to as Control. It’s really as simple as driving from A to B for the most part. You’ll park your cab and head off on foot to collect each package, then head back, and fly off to your destination. (more…)

Cloudpunk - contact@rockpapershotgun.com (Natalie Clayton)

Bad hours, shady bosses. The gig economy’s tough enough as-is, without the risk of dropping a package off the side of a ten-mile-high balcony. Released today, Cloudpunk lets you traipse around a stunning voxel cityscape, making deliveries and solving mysteries like some sorta flying Deliveroo driver-turned-detective. Let’s just hope you’re getting a bonus for all this sleuthing.

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Cloudpunk - contact@rockpapershotgun.com (Lauren Morton)

We’re less one neon-splashed tech dystopia this April but it looks like another is pulling in to fill its space. Cyberpunk 2077‘s original April date got pushed back but Cloudpunk will be raising the cyberpunk flag this spring instead. This story-led adventure puts you behind the wheel as new delivery driver Rania learning the ropes in the giant, vertical city of Nivalis. As a driver for the “semi-legal” delivery company Cloudpunk, Rania will meet all sorts of local future people. Ion Lands have released a new trailer today with a launch date side dish.

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Cloudpunk - contact@rockpapershotgun.com (Matt Cox)

I’ve had it with these punks. They keep strolling up to different genres and flashing them with their neon lights and messages about rampant consumption. The most recent culprit is Cloudpunk, an upcoming driving/walking/chatting simulator about delivering stuff for a dodgy company in a cyberpunk city, where you go round listening to the woes of “androids, AI and unscrupulous humans at every level of society”.

Come and coo at the trailer with me. There are some good synthy ‘shwing’ noises.

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