Rock, Paper, Shotgun

Sundays are for working out what to do with about 200 apples and 50 pears. The parks round here are full of semi-forgotten fruit trees, so we went out last weekend and gathered a few buckets. It has now dawned on me that if I don't eat apples with every meal and also possibly light fires with them, bathe in their juices and pound them up to serve as a low-grade polyfiller, my flat will soon be overtaken by rats, weevils and feral brewers.

I'll probably take a load to a food bank. I hear apples keep pretty well when they're fresh-picked, at least, but pears are treacherous, adamantium-hard one day and a sopping disaster the next. Anyway, here is some internet writing that doesn't significantly mention fruit at all.

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Rock, Paper, Shotgun

You might not think of it as one, but Wikipedia is a game. It has untold numbers of characters and stories, each page an interactive slate with your mouse and hand acting as the choice maker for what you learn next, thus impacting your following choices. This is, admittedly, a bit of a wanky, thinkpiecey way of talking about Wikipedia, so instead of that let's talk about Neurocracy, a game that could quite easily fool you into thinking it is another version of Wikipedia.

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Rock, Paper, Shotgun

In general these days it's never a good time to release a video game unless you're Rockstar, but in recent months it's been made even harder due to numerous payment processors cracking down on digital storefronts like Valve and Itch.io. There's a host of reasons this is problematic, but one less spoken about how this is also an issue of preservation. GOG, another digital storefront, this one owned by The Witcher developer CD Projekt, is known for their preservation efforts, and in a recent interview they shared a bit of their thoughts in relation to these recent issues regarding payment processors.

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Rock, Paper, Shotgun

This week featured some bordered lands. Four of them, in fact. A real turn up for the books, that one. Here's hoping the five people on Earth who aren't singing songs of silk appreciate a good knob gag, or several bad ones made in quick succession by a rectangular robot. I should de-sark myself. It's Friday. There's no place for sentences that mean the opposite.

Here's what we're playing this weekend:

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Rock, Paper, Shotgun

Smile and say AIEEEEE, horror fans! Tecmo and Team Ninja are bringing a "remake" of PS2 survival horror Fatal Frame 2: Crimson Butterfly to PC via Steam in early 2026. Why am I brandishing a glyph-covered Canon EOS 90D at you, while singing the Ghostbusters theme? Allow me to explain: Fatal Frame's signature touch is that you defeat spooks using a magic camera. Naturally, this also means that you have to look steadily and calmly at said spooks while they shimmer and sway towards you. Catch some of that nonsense in the remake's announcement trailer.

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Rock, Paper, Shotgun

For a week or so now, we've heard rumblings that Valve are preventing the creators of games with "mature themes" from releasing their games in Steam early access. At least two developers have disclosed that they're affected - Dammitbird, creators of raunchy fantasy RPG Heavy Hearts (do not click unless you are happy to look at a werewolf's penis), and Blue Fairy Media, creators of The Restoration of Aphrodisia (do not click unless you are happy to read about lewd transformations).

Dammitbird have screencapped and shared a message from Steam's submissions team, via Ana Valens on Bluesky. It reads: "Your app has failed our review because we're unable to support the Early Access model of development for a game with mature themes. Please resubmit when your app is ready to launch without Early Access."

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