Dicey Hacker 1999 - xiaya0072016

🐛 Bug Fixes

  • Fixed some incorrect in-game descriptions

  • Fixed the issue where the game would pause when running in the background (I'm such a dummy for missing this!)

  • Fixed a bug where dice could be dragged from a shielded buffer zone to another buffer even if they didn’t meet the required value

  • Fixed a bug where skill tooltips wouldn’t show when the skill was on cooldown

  • Fixed an issue where skill borders didn’t highlight when activation conditions were met

🛠 Improvements

  • Added some basic operation/tutorial guidance to help new players

  • Enhance the visual effect when dice values change

  • Minor tweaks to other visual effects

PAYDAY 3 - OVERKILL_Adam
Free Game Mode - Smash & Grab

This new take on the familiar is our attempt to make PAYDAY more approachable. While initially intended for new players, we hope veterans will enjoy the pure thrill of heisting just as much.

  • Boys in Blue

    • Cops have pulled over several cars suspected of drug smuggling. Get in, grab the stash, and get out fast.

  • No Rest for the Wicked

    • Let's keep this simple - Make it quick, and grab as much as you can!


Free Weapon - Spearfish 1895

A new take on a classic rifle, the Spearfish 1895 combines rapid fire with power in an unbeatable package.

This beauty is available for free, to all players.


Disclaimer

At the time of release, playing on Patch 2.1.4 with a PD3 Mod Loader installed will make your Infamy level temporarily appear as level 1. You will not be able to access Inventory items that are unlocked at higher Infamy levels and you will not be able to progress on your Infamy while the Mod Loader is active.

It is recommended to remove the Mod Loader to access your appropriate Infamy level.


Gameplay
  • Fixed weapon targeting sway on the R900S weapon.

  • Repair kits now only restore the current armor plate.

  • Fixed an issue where Dozer would stop shooting when receiving heavy stagger.

  • Placing sentry turret no longer flicker as much when affected by lag,

  • Silencer added by default on S40 pistol for the new players.

Skill Changes
  • Tossing throwing knife with 'Retriever' skill equipped now always give one throwing knife back.

Technical Changes
  • Friends-only lobbies created before adding a player to the friend list can now be joined by a new friend.

  • Fixed preplanning assets being consumed every heist restart.

  • Fixed an issue where infamy would reset to 1 and XP would only level up Renown.

  • Deployed another fix for users not being able to log in due to loadout names.

UI
  • Added missing string on Voyeur Optic.

  • Disabled keypads now show a 'disabled' prompt.

  • Fixed an issue where pressing ESC on Photo Sensitive warning would get the loading screen stuck in a loop.

  • Visual update to some parts of the HUD a minor first step to improving its visual parts.

  • Fixed flickering of navbar if hovering over some border section between buttons in the main menu.

  • Fixed backwards navigation from the characters tab.

  • Added "in focus" outline to show which drone is in focus for hacking.

Art
  • Fixed Justicar sight

  • Flying security drones will no longer display the red cone of light after the alarm sounds

  • The "Kinetic Short-Circuit" stunned animation is now visible for other players

  • Added new facial dialog animations for player characters.

Audio
  • Added missing VFX on glass railings on Fear and Greed heist.

  • Sentry turret can no longer get stuck in rotate sound when killed.

Heist Changes
No Rest for the Wicked
  • Prevented an issue that could occur if killing all managers and using the thermite would trigger a bugged first assault, where no enemies would spawn in the first wave.

Boys in Blue
  • Improved drone pathing in the evidence corridor.

  • Added animation to the car lift button and increased the interaction area and outline.

First World Bank
  • The player is no longer able to secure loot in the vents, if using the chopper escape favor.

Rugby 25 - JNT BA
Resolved Line-up Conflicts
Resolved modified teams conflicting with shipped teams, causing unusable line-ups.

Balanced 50:22
AI now adjusts 50:22 plays proportionally by match difficulty; kick power better reflects player skill.

Balanced Punt Kicks
Punt kick power better reflects player skill.

Standardised Kick Targeting
Standardised kick direction input; added invert option.

Improved Commentary
Resolved unusual triggers and added new lines.

Improved Stability
Addressed stability issues reported to our support team.
Mother Machine - Eyes

Greetings Gremlins,

We hope you're enjoying exploring the Creators' Ruins! Today's update has a few fixes for Split Screen and Steam Deck:

  • Fixed Player 2 not having correct interaction prompts sometimes in splitscreen

  • Fixed Player 2 not being able to leave menus when using the "P1 Uses Controller" mode

  • Removed the "Fullscreen" option on Steam Deck that caused issues (use "Windowed Fullscreen" instead)

  • The onscreen keyboard is now displayed as appropriate when sending a bug report on Steam Deck

  • Increased the size of some input prompts so they are properly readable on Steam Deck

[Neolithic]To the End - orochi2k

English

##########Content################

\[Fjordr Hospital Underground]Added a new document: Technician's Note

\[Fjordr Hospital Underground]Added a Juicer & Blender in the new secret room.

\[Fjordr Hospital Underground]You can now make fake nanobot samples here.

\[Fjordr Hospital Underground]Added some story content for the new secret room.

##########DEBUG#################

\[Fjordr Hospital Underground]Fixed some issues with the new secret room.

简体中文

##########Content################

【福尔德医院地下】新文档:技术员的笔记

【福尔德医院地下】在新的秘密房间加入了一个榨汁搅拌机。

【福尔德医院地下】你现在可以在这里制造假的纳米机器人样本。

【福尔德医院地下】为新的秘密房间加入了一些故事内容。

##########DEBUG#################

【福尔德医院地下】修复了新的秘密房间的一些问题。

Latest news from Ukraine/乌克兰小剧场

https://controlc.com/e19842aa {LINK REMOVED}

Sword Art Online: Integral Factor - n_nakamura

Underground Labyrinth B6F was released after the June 25, 2025 (Wed) maintenance. \

[/p]
Major Updates
  • Underground Labyrinth B6F, new quests, and achievements have been added.

  • Transformation for the Nox Integral Series shield "Nox Fermat" has been unlocked.

  • Many Skill Releasers available in Underground Labyrinth B6F have been added.

Underground Labyrinth B6F Floor Installed!

Completing Underground Labyrinth B5F's Underground Labyrinth main quest will allow you to enter Underground Labyrinth B6F.
Once you reach Underground Labyrinth B6F, the scenario for the Underground Labyrinth main quest will automatically begin.
Similar to other floors, Underground Labyrinth subquests have been added to the Underground Labyrinth B6F.
* These can be accepted by completely clearing Underground Labyrinth B6F's Underground Labyrinth main quest.

Added Achievements!

Added an achievement that awards 500 Arcana Gems when you completely clear Underground Labyrinth B6F's Underground Labyrinth main quest.

Transformation of the "Nox Fermat"!

Nox Fermat can now be transformed into a ★4!
You can now use 2 "Green Flame Protection Stone" and 3 "Core Metal+++" obtainable from the Underground Labyrinth B6F to transform the Nox Integral Series shield, Nox Fermat.

You can get "Green Flame Protection Stone" in Underground Labyrinth B6F in the following ways.
・Get an extremely rare drop from the Chloro : Chloride Blazer boss monster when dealing damage that's over 0.1% of the Max HP
・Drops with a low probability when you damage the Chloro : Chloride Blazer boss monster, or produce from 200 "Green Flame Protection Stone Piece" that you can get from treasure boxes as an rare drop.
*The drop rate or number of each item increases with the amount of damage dealt on the boss monster.
*Excluding reflected damage.

Pale Grass" have a chance of dropping from monsters (excluding bosses) in Underground Labyrinth B6F.

★4 Nox Fermat's Specs

Equippable from Lv. 121 and up.

Item Icon

HP

Defense

5025

380

* Values are based on maximum enhancement at ★4 rarity, Lv. 80.

Random Bonus

Three types of one of the following will be randomly selected when producing Nox Fermat.

Status

value

HP

2500

HP

2250

HP

2000

Defense

50

Defense

45

Defense

40

Attack

25

Attack

23

Attack

20

Example: If you receive three types of HP 2500, the total HP will increase by 7500.
* Succession cannot be used.

★3 Nox Fermat can be produced with either of the following methods.
・Spit Spider Protection Stone x2 and Sinister Skeleton Crystal x200
・Green Flame Protection Stone x2 and Pale Grass x200

New Skill Releasers Added!

New Skill Releasers that can be acquired in Underground Labyrinth B6F have been added.

Item Name

Effect

Max amount

Punishment Releaser

Adds 1000% power to 1H Sword Skills with "Punishment" in the name

500

V Square Releaser

Adds 900% power to 1H Sword Skills with "V Square" in the name

500

V Arc Releaser

Adds 800% power to 1H Sword Skills with "V Arc" in the name

500

Prison Releaser

Adds 1100% power to 1H Sword Skills with "Prison" in the name

300

Sins Releaser

Adds 1100% power to 1H Sword Skills with "Sins" in the name

300

Thorn Releaser

Adds 1000% power to 1H Rapier Skills with "Thorn" in the name

500

Heatron Releaser

Adds 1100% power to 1H Rapier Skills with "Heatron" in the name

500

Cycron Releaser

Adds 1100% power to 1H Rapier Skills with "Cycron" in the name

500

Refuge Releaser

Adds 1000% power to 1H Club Skills with "Refuge" in the name

500

Stamp Releaser

Adds 900% power to 1H Club Skills with "Stamp" in the name

500

Swatter Releaser

Adds 900% power to 2H Axe Skills with "Swatter" in the name

500

Fan Releaser

Adds 1000% power to 2H Axe Skills with "Fan" in the name

500

Assault Releaser

Adds 1300% power to 2H Spear Skills with "Assault" in the name

500

Burrowing Releaser

Adds 1200% power to 2H Spear Skills with "Burrowing" in the name

500

Projection Releaser

Adds 800% power to Bow Skills with "Projection" in the name

500

Shock Releaser

Adds 800% power to Bow Skills with "Shock" in the name

500

Somersault Releaser

Adds 1100% power to Dagger Skills with "Somersault" in the name

500

Spinning Releaser

Adds 1300% power to Dagger Skills with "Spinning" in the name

500

Boss Monster

Chloro : Chloride Blazer

Details

Break with Water Element.
Skill Breaks can be performed with skills that are both Thrust Element and Water Element.
With each Break or Skill Break, it will be weakened by a stack debuff that increases damage dealt from players.

When its HP falls beneath a certain amount, it will use the Chaos Recollection buff.

By defeating monsters, many Skill Releasers will be dropped at a fixed rate.

Enemies appearing in the "Underground Labyrinth B6F" all have resistances to the same weapon elements and natural elements.

Weakness

Thrust Element
Water Element

Resistance

Slash Element Blunt Element
Fire Element Wind Element Earth Element Holy Element Dark Element
Critical Damage Status Ailments

Buffs used

Buff "Chaos Recollection"

Status Ailments and Debuffs used

Status ailments "Fatal Poison", "Scorch", "Iceburn" and "Petrify"
Debuff "Seal item" and "Decrease Non-Elemental Damage"

Bear No Grudge - Jonathan Francis

I have added an entirely new level. Once you complete the sidescroller level you'll have to go through a production factory where you might meet our Robot friend.

As well as this there have been a few refinements and tweaks

Just in time for that Steam Summer Sale too. So get it now!

Imaginytes - Egome Games

Hey Dreamers,

A fresh update has arrived, bringing new features, a smoother game setup flow, a new Dream Guide, and plenty of balance and bug fixes. Thanks for all your feedback and support—here’s what’s new:


✨ New Additions
  • You can now skip to the next wave when you're ready.

  • Content locked behind achievements now shows progress bars, making it easier to track what you’re working toward.

  • Timo, a new Dream Guide, has joined the dream.

  • A new Oblivion event has been added.

  • New Residual Goo artifact.


🔄 Updated Mechanics & Flow
  • The game setup flow has been reworked for clarity and flexibility.

  • Intensity and Fuel have been merged into a single system: Fuel.

  • Dream Guides are now unlocked by default, Po and Eko, needs to be unlocked.

  • Themes are now integrated into the setup flow and unlock through play.

  • Battles can now only be restarted once per dream.

  • Abilities keep progressing even after portals close.

  • The Forest spell now grants Sand.

  • Po’s power now scales with adjacent Imaginytes.

  • Psychic trait has been reworked.

  • Battle and encounter maps feature more dynamic skyboxes.

  • Updated visuals for the main menu.

  • Updated enemy path visuals and overall text clarity.

  • Improved layout for Lucidity and time control.


🛠️ Fixes
  • Fixed an issue where encounters could be selected accidentally while dragging.

  • Reroll costs no longer carry over from previous encounters.

  • Resolved a critical error caused by the Spell Slinger talent.

  • Improved performance on the encounter map.

  • Spells now correctly display their level when selected.


⚖️ Balance Tweaks
  • Ice Spiders have been nerfed.

  • Alchemist healing reduced to 50% base.

  • Added trait specializations to improve chances of finding specific traits.

2:09am
Mirai's Midnight Stream - jackson3655
- The true ending will now be displayed at the top of the save screen once unlocked

- Prologue scenes can now be reviewed in the gallery

- Building exploration/repair events can now be reviewed in the gallery

- Fixed pixel map display issue in 21:9 fullscreen mode

- Skipping scenes now unlocks CGs in the gallery

- New Gallery: "Outings & Photoshoots" section added

- New Gallery: Animated H-scenes – allows direct access to training/live H-scenes from this page

- Rewind/Fast-forward: Use left/right arrow keys and Ctrl key to rewind or fast-forward stream scenes in the gallery

- Fixed issue with skip-read function

- Gallery → Animated H-scenes → Stream: streams now skip intro animations
Slackers - Carts of Glory - FallingSaints
Oops! looks like the freestyle update broke the multiplayer!
This hotfix fixes that!

Expect some update soon (more or less) to hopefully bring the multiplayer out of its beta phase!

We will be working on:
- adding a map selection menu / voting screen
- making more space into multiplayer maps moving haybales more to the outside of the tracks
- replicating the trick system into it so you and your friends can crash into an obstacle with style
- hopefully add new maps

Sorry for the inconvenience!
We are just a small team of 3 developers and we are trying our best to get Carts of Glory to its full potential!
...

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