The Hunting! - HusH
Patch Notes :

  • Attack power stat has been added to heroes.
  • Skill damage calculation has been changed (Previous: Skills had fixed damage values / Now: Skills have damage multipliers based on attack power)
  • Monsters now also have attack power and skill multipliers, similar to heroes.
  • Hero equipment has been divided into two categories: weapons and armor.
  • Armor retains the same enhancement effects and functions as before.
  • Weapons increase a hero's attack power, critical rate, and critical damage.
  • Both weapons and armor can now be enhanced at the forge.
  • The skip key for the tutorial has been changed from Spacebar → ESC.
  • Some stat icons have been updated.
  • Various bug fixes were applied to address potential issues.
Rift Wizard 2 - Dylan
Patch 2 Update 3

NEW ITEMS:
Neanderthal's Tooth: Metallic spells gain -1 requires LOS. Blood spells gain +1 radius. Slime spells gain quick cast.
Wyrm Spirit Armor: When a Dragon ally dies, gain 10% resistance to damage types matching their tags until the end of the realm. Dragon spells gain +2 max charges.
Balor's Eye Staff: When you deal damage with an Eye spell, deal that much damage again in a beam to the target, destroying walls and clouds in the way.
Tundra Mantle: Each turn, soaked enemies in a 5-tile radius are frozen for 3 turns. +2 charges to Ice spells. 75% Ice resistance.
Explosive Spore Manual: Cast your Combust Poison for free at the end of each turn.
Veilpiercer's Monocle: Gain Clarity when you cast a Translocation spell. Buff duration equals the spell’s level.
Wound Rot Amulet: Enemies receive 3 turns of Poison when they take physical damage.
Mask of Woe: At the end of your turn, increase the duration of debuffs on enemies in a 3-tile radius by 1.
Caustic Sprig: Poisoned enemies lose one temporary buff each turn.
Fast Hand Gloves: Consumables are now quick cast.
Helm of Hexes: When an enemy receives a debuff, there is a 50% chance they gain another random debuff for the same duration. (Chosen from Blind, Poison, Stun, Frozen, Petrified, Feared, Silenced)


Bugfixes:
Spell upgrades that add tags now update the current charges of affected spells, and no longer cause spells to load into levels with reduced charges.
Plague of Undeath buff is now correctly typed as a debuff.
Earthwrath updated to not travel over chasms or through walls.
Fixed Death Cleave’s Marked for Death upgrade crashing the game.
Fixed Toxin Burst’s Withertoxin upgrade adding a second Dark tag, causing double dipping from Dark damage bonuses.
Fixed a bug where Lightning Storm’s Particle Storm upgrade continued dealing Arcane damage even after clouds expired.
Fixed a bug where Dreamwalk Nightmare Form upgrade caused a crash when dealing damage from sources without tags.
Fire Wyrm Eggs and Ice Wyrm Eggs should hatch into their worms from any kill effects instead of only damage. (e.g., Mass Calcification)
Fixed a bug where Magnetize Liquid Magnetism reduced the player's Mercurize spell duration to 1.
Fixed a bug with Darkness' Dark Clouds upgrade that caused a crash if minions acquired the buff.
Fixed Natural Healing triggering from all wizard spells, now only triggers from Nature spells.
Fixed Codex of Sacrifice giving Word Spells in Oner (Oner now removes unlearned spells from the Spellbook)
Fixed a bug where certain status effects with shorter duration would override the same effects with permanent duration.


Balance:
Gravity Blade updated to keep the blade active longer, scaling with duration. Pull now occurs on cast and at the end of each of its turns.
Boss modifier HP propagation fixed: now always applies unless the unit is a splitter (e.g., Boneshamblers, Wormballs), matching intended behavior.
Venom Spit gains a duration stat, as implied by its tooltip.
Chaos tags added to Mutant Wolf and Mutant Wizard upgrades to reflect chaotic nature.
Holy Armor smiting thorns SP cost increased from 3 → 4. Now scales with damage stat. (Hovering over the buff shows damage.)
Lightning Storm’s Lightning Star upgrade removed (too confusing/weird to implement), replaced with Surestrike (+50 strike chance).
Chaos Lord updated. Now gives 33% bonus to Chaos max charges, damage, num_targets, num_summons, and minion_damage.
Clarity now clears Stun and Silence effects. (Added Clarity text to the (H)elp page)


UI & QoL:
Can now PgUp/PgDn while hovering over a spell in the left panel to view upgrades.
Can now PgUp/PgDn while hovering over an unlocked portal to examine contents.
Hallucinogenic Spore Staff tooltip updated to clarify when Berserk is applied.
No more duplicate hats in damage conversion chests.
Spells with random damage types now show "or" between types instead of "and".
Plague of Undeath extra examine tooltip now shows the Zombie it summons.
Gates of Helheim tooltip updated to reflect Aelf lightning stats instead of melee attack.
Wyrm Eggs spell tooltip simplified.
Spider spawning skill tooltip simplified.
Faehaunt Garden Guardian Gnomes tooltip updated to show scaling with num_summons.
Death Cleave’s Marked for Death upgrade now highlights connected Reapers when mousing over afflicted units.


Trials:
Weekly was incorrectly setting RespawnAs 100% of the time instead of 10% as intended.
Added 50% damage to all spells to the weekly modifier pool.
Added 50% range to all spells to the weekly modifier pool.
Added 50% max charges to all spells to the weekly modifier pool.
Added 50% duration to all spells to the weekly modifier pool.
Added +3 and +5 turn cooldown to all wizard spells to the weekly modifier pool.
Added +2 and +3 HP cost to all spells to the weekly modifier pool.
Added All Flying to the weekly modifier pool.
Added All Burrowing to the weekly modifier pool.
Added Super Spawners modifier to the weekly modifier pool. (Enemy spawners get 2x HP and -4 spell cooldown)
Added -5 and -10 max HP at the end of each level to the weekly modifier pool. (Will not kill you)
Added Memory Leak to the weekly modifier pool. (Forget a random spell at the end of each realm. Cannot be purchased; SP refunded.)
Added Empty Pockets modifier to the weekly modifier pool. (No consumables)
Added Forgetful 3 and 6 to the weekly modifier pool. (Every 3 or 6 turns, lose a random spell charge)
Added Awestruck 5 and 10 to the weekly modifier pool. (Every 5 or 10 turns, get stunned for 1 turn)
Added Treachery 10 and 15 to the weekly modifier pool. (Every 10 or 15 turns, a random ally joins the enemy team)
Added Thieving 20 and 30 to the weekly modifier pool. (Every 20 or 30 turns, a random object on the level is removed. Includes SP orbs, Portals, Chests, Hearts, Consumables)
Added Crumbling 10 and 20 to the weekly modifier pool. (Every 10 or 20 turns, unoccupied tiles adjacent to chasms have a 10% chance to turn into chasms.)
Added Corrupted to the weekly modifier pool. (Triggers an Orb of Corruption effect when a level is completed.)

Added Corrupted Trial. (Triggers an Orb of Corruption effect when a level is completed.)
30 Birds - laurent
New version: 25.5.7

Hello everyone!

This patch includes

- UI fixes: mostly in the phone, like preventing double inputs, navigation stuck on an app or stuff suddenly not responding. Also prevented double inputs in the flying carpet menu and navigation loss in the standalone settings menu.

- Save/load fixes: loading at some specific location under some specific conditions could break the game, or make some stuff break.

- Bug fix: going next to the shop after getting Hoop could sometimes disable the controls.

- Missing translations and wrong controller input prompts.

Have a good day!




3:21am
Business War: ERP Sandbox Simulation - 夜与潜伏者
1、结束本季时显示所有季末费用,不会再出现问号
2、移除季初应收账款更新前的破产判定,现在只要应收账款到账后现金为正就不会破产
3、移除所有者权益为负的判定,现在只要现金为负才会破产
3:20am
MagicCraft - adam
Fixed the Ronin healing bug.
New Healer character.
NodeWalker skin.
Store UI updated for a better shopping experience.
Player profiles now display Web3 data, including NFT collections and MCRT balances.
Various UI fixes for a smoother experience.
Millennium Dream - LucidDreamLabs
What’s the Main Goal of This Playtest? (Pay Attention!)

Core Objective: Performance Stress Test!
We really need to see how the game runs on different PC setups. Whether you have a high-end rig or a budget machine, your feedback is super important for helping us optimize the game! (๑•̀ㅂ•́)و✧ Please tell us about your frame rates and whether the game runs smoothly for you!

Secondary Goal:
While you’re at it, let us know how our UI design and basic controls feel—are they stable and easy to use?

❗❗❗ Very Important Notes (Please Read!) ❗❗❗

Content is Extremely Early!
This test version only contains a small number of unfinished test levels. The art and visuals are all at an early stage, and definitely do NOT represent the final quality of the game! Please understand that the main purpose here is to help us check the game’s performance foundation~

Gameplay Not Implemented Yet!
This build basically does NOT include the core gameplay (features like collecting, full photo simulation, or mini-games are not present yet), so it does NOT represent the final gameplay or content! Please don’t judge the game’s fun factor based on this version~



What Kind of Game is “Millennium Dream”?

Genre: Walking simulator focused on atmospheric exploration

Style: Realistic, VHS visual effects, nostalgic vibes

Planned core mechanics: Exploration and discovery, collecting old objects, photo simulation, mini-games with nostalgic flair

Story background: Set in China, around 1995-2005

📸 Special Event: Capture Your #MillenniumDreamMoment!

Even though the gameplay isn’t complete, we’ve included a basic photo mode! If you see any scenes that catch your eye while testing, feel free to snap a picture!

Share your creations: Post the photos or screenshots you take in “Millennium Dream” to Bilibili or any other platform you like—just remember to use the hashtag #千禧梦瞬间# (#MillenniumDreamMoment)!

We can’t wait to see your unique perspectives: Show us the atmospheric, story-rich corners you discover!
3:17am
ZEPHON - Rok
## General
* Negative "We Who Are About To Die" number is now colored red in the city screen.
* Adjusted the AI to not build fortifications if it is short on the respective resources.

## Balance
* Increased Sharpshooters accuracy from 8 to 10.
* Increased Pathfinder Drone technology tier from 2 to 3.
* Increased Tessera Core antimatter cost from 2 to 4 to have it match its cost tier.

## Bug Fixes
* Fixed build Radio Telescope crash.
* Fixed crash that could occur on quit.
* Fixed Impossible Conception and Reyndverra achievements not unlocking.
* Fixed players not being able to purchase Wastelanders as support unit from the Chieftess.
* Fixed Flesh Tree, Temple of Cr'la and Erebus Excavator giving rewards to neutrals.
* Fixed Nitro Boost appearing usable with no movement points remaining.
* Fixed units suffering damage from Deathshriek not facing the dying unit.
* Fixed game state blocking after generating a new world.
* Fixed some typos.
The Heretics Playtest - Alexandrina
Patch Notes

1. Warrior's skills have been reworked.

2. A shop lock feature has been added.

3. An item storage system has been added. Items stored in the storage no longer affect the player's stats
Friendship with Benefits 2 - Twisted
Thank you all for making the launch of Friendship with Benefits 2 a massive success. Your support, feedback, and enthusiasm have meant the world during this release.

Version 1.20 is a completely free update, polishing the game and added 6 new scenes to the game!

Major Additions:
  • Six new Secret Scenes have been added, each with new HCGs and one featuring an additional outfit. These include Augusta, Blackcurrant, Fluttershy, Morrigan (with two HCGs), Moxie, and Ruby.
  • Steam Items are now live: Trading Cards, Emotes, Backgrounds, and Badges are available for collectors and completionists.

Minor Updates & Fixes:
  • Improved sex scene camera controls with a new on/off toggle, now should work on all scenes.
  • Selene can now be renamed via the cheats menu
  • Some characters hidden in the cheats menu until met, to avoid spoilers
  • Melody’s sauna scene CG now reflects both her styles
  • Fixed visual issues in the Blackcurrant + Cream paizuri scene
  • Adjusted Secrets Guidebook notifications
  • Fixed three broken tracks in the music player
  • Numerous typo corrections throughout

Thanks again for playing. I hope you enjoy the new content!
Dungeon Inn - P3
Hello Innkeepers!

Can you believe it?
It's going to be... May!



Okay, okay, enough jokes! Let's get straight into what we've been up to lately.

Endless Mode
We are excited to announce that we are currently working on an Endless Mode! Many innkeepers have told us they enjoy our main game mechanic a lot and have requested for this feature to be included.

We are currently developing the prototype for this mode, and it is definitely not without its challenges. It was quite difficult to separate the structure of the Endless Mode so that it does not conflict with the existing system in Story Mode.

On top of that, we had to put in a lot of effort to ensure that the charm and fun of Story Mode was well-translated into the Endless Mode as well, all while also ensuring that Endless Mode still offered distinct features and details. That is why we are making a more dynamic suspicion level to make Endless Mode feel more suspenseful and dynamic.



Features we will include:
  • Adding a simple event system, such that a simple event will be triggered when a certain number of guests visit
  • Setting rules so that the black market will occur more frequently. When the number of deaths in battle exceed a certain number, a black market event will occur
With all the work and consideration going into this feature, it looks like we'll need a little more time to get the infinite mode ready for you all. Right now, we're still working on a prototype, and after some internal testing and tweaking, we'll be ready to open it up for public testing!

Thank you to all the lovely innkeepers who suggested including an endless mode to the game. We are working hard to create a feature that our players will love and enjoy, so we hope you'll be excited too!

Monthly Goal System


Finally, in the previous update, we added a Monthly Goal System to make the monthly/chapter ranking easier to understand for players. This is after innkeepers have expressed that they didn't really understand how they were being ranked by Mr Dragon.

How did you find the Monthly Goal System we added? We hope that it has helped to make the ranking system in our game clearer. Please let us know your thoughts!

As always, we would absolutely love to hear your suggestions and feedback as it is invaluable to helping us improve the game. If you have any other suggestions or bugs, we would be delighted to hear from you through this Google form.

If you would like to receive all the latest updates and news, please also follow us on social media:
Dungeon Inn Twitter
Dungeon Inn Discord
Dungeon Inn Tiktok
...

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