The Bus - Bekka [Aerosoft]

After nearly 80 developer diaries and countless screenshots, the time has finally come:
The first official video teaser for the Hamburg City Add-on for The Bus by Halycon Media is here – featuring real in-game footage!

This atmospheric video takes you on a short but impressive ride through some of the most iconic sections of lines 6 and 17.
Whether it’s around the central station, past the Feldstraße bunker, through the historic Speicherstadt, or alongside Hamburg’s characteristic churches – this teaser offers a first visual impression of the add-on’s remarkable attention to detail.

With over two years of development and countless custom-made 3D objects – many of them based on real-world data from Hamburg’s Geoportal – Hamburg City in The Bus looks more authentic than ever before.

Two minutes full of atmosphere – for fans of The Bus, Hamburg lovers, and those who are about to become one.

🎥 The video is now available on YouTube!

Dive in and get your first look at the new Hamburg City Add-on for The Bus.

https://store.steampowered.com/app/3544250/The_Bus__Hamburg_City_by_Halycon/?curator_clanid=38629408

7:17am
刷啊刷 - woailuo5241

1.城镇下面新开了一个地图,里面有随机的npc贩卖东西,npc和物品每10分钟刷新一次

2.修改了一些小问题

Quarantine Zone: The Last Check - G_Gene

Hello, commanders!

Thank you for playing the Quarantine Zone Demo, which we released on May 22nd! Your feedback has been incredible. We’re excited to share how we’re expanding the game for its full release. Here’s a look at what the team will be working on over the summer, including new features, improvements, and challenges we’ll tackle along the way.

You can continue reading down below or watch the dev diary on YouTube:

Overall improvements

The demo introduced you to the harsh realities of managing the checkpoint—managing supplies, screening survivors for signs of infection, and defending the base from the waves of undead. Now, we’re taking everything you’ve experienced and making it more detailed and immersive.

Survivors and their reactions: New appearances, expanded dialogues, small events with consequences, and periodic changes to the inspection rules will make each character feel more alive. Watch for subtle changes in behavior as infection takes hold.

New symptoms & expanded screening: Advanced tools like the neurological hammer and X-ray scanner will change how you detect and treat infection in your checkpoint.

Base Management & Caring For Survivors: We’ll be working on a complete overhaul in July, including managing drone expeditions to explore dangerous areas to acquire more resources for your base and rescue more survivors.

Studying the virus: The Virus constantly mutates, so commanders will now have to study it in the brand-new laboratory! Research unknown new symptoms and develop new tools and tactics to fight the Virus. 

Roadmap Highlights

June: New Tools & Combat

This month, we’re wrapping up work on a suite of new tools to help future players, including:

  • New tools to diagnose the arriving survivors to detect hidden symptoms

  • Expanded weapon mechanics: limited ammo & ammo procurement, recoil & more

  • UI improvements 

July: Story & Progression

  • Survivor Stories: Uncover the pasts of arriving survivors through additional interactions.

  • Player Character Arc: Your decisions will shape your own story

  • Rewards & Collectibles: A new progression system will let you earn ranks. You’ll also be able to unlock collectible items while exploring the checkpoint.

  • Tutorial Rework: A smoother introduction for new players, based on your feedback after playing the demo.

  • Improvements in zombie AI during defence and adding new types of infected

August: Community & Accessibility

  • Twitch Integration: Options to let viewers influence your playthrough in real-time 

  • Full Controller & Steam Deck Support: Play comfortably on any setup.

  • Mod support via ModIO

Challenges & Progress

Balancing infection mechanics to be both tense and fair has been a major focus—too punishing, so players get frustrated; too lenient, and the stakes disappear. We’ll also spend a lot of time reworking the base management gameplay loop, ensuring it adds depth over increased game hours. 

Coming Soon: June Tools Showcase

Soon we’ll reveal more details about the new tools we’ve been working on, including their gameplay impact and how they’ll change the screening process. Keep an eye out for a dedicated preview!

Stay tuned for our July Dev Diaries, where we’ll dive deeper into the revamped base management and survivor stories. 

The quarantine zone is evolving. Will you survive it?

About Quarantine Zone:

Papers, Please meets zombie apocalypse. Command the last checkpoint, inspect survivors, and decide their fate: trust, quarantine, or liquidate.

Play demo here:

https://store.steampowered.com/app/3525400/Quarantine_Zone_The_Last_Check_Demo/

Make sure you’ve joined our official subreddit and Discord server:

Quarantine Zone on Discord

Quarantine Zone on Reddit

You can also find us on other social media:

Quarantine Zone on X

Quarantine Zone on TikTok

EONIA - Wasdeerio

The development of EONIA REVELATIONS, the reimagining of EONIA, is progressing at a great pace! And it's more vibrant and colorful than ever! The new trailer is ready to watch, the link is below, and there will soon be news about a playtest on the EONIA REVELATIONS Steam page! Follow the game and stay tuned for updates!

https://www.youtube.com/watch?v=Q3eW276CoC8

https://store.steampowered.com/app/2487710/EONIA_Revelations/

Horse Farm Simulator - KAJOO Games
Hello everyone,

In this update, the following issues have been fixed and new features have been added:

  • The prices in the café and horse rental were constantly resetting — they are now properly saved.
  • At the level 2 rental stand, the updated price wasn’t displaying and was stuck at $15 — this has been fixed.
  • There was also an issue with saving saddles, and that has been resolved as well.

Other missing features and bugs will continue to be fixed gradually through regular updates. I'm working to make the game the best it can be. Feel free to share your feedback with me.



Stay tuned and keep up with the latest updates!


See you soon!
Glow Egg Games
Hiraeth Playtest - ☵ HIRAETH™
  • after changing and adding new crafting benches, there are still Chemistry Benches in each vault - they were only for trying on, now the excess ones should be gone
  • armor plates could spawn randomly, which can only be obtained through crafting
  • maybe one of the new blueprints didn't spawn
  • an important new tool - knife sharpener didn't spawn
  • when repairing armor and maybe other repairs, the lack of requirements was incorrectly displayed, although the calculations were correct and the lack of skill blocked the repair.
That's all for now, as I mentioned, there will be more fixes to the current version, but probably nothing new will be added to playtest.

Regards, author
KAISERPUNK - EldaRobster

Hey everyone,

we hope you’ve been doing well. As we are entering the Summer Sale, we’re releasing another patch for you! While the previous update was our last major push on performance, we've continued to focus on it a bit longer. As you’ll see in the changelog, quite a lot of work has been done in that area again. This update should continue to bring noticeable performance improvements in larger cities for many of you.

In addition, Turkish translations have now been added to the game. This has been a planned goal since before launch, and we’re glad that our Turkish players can now enjoy Kaiserpunk in their native language.

We’ve also tracked down and fixed several player-reported bugs that we were able to verify and squash. Thanks for helping us out here!

While work on performance and bug fixes will continue, we’ve also, as previously mentioned, shifted our focus to other parts of the game — such as UI/UX improvements and other changes many of you have been asking for. It's something we’re all very excited to dive into!

Once again, we want to thank everyone for their patience and great feedback. It has been invaluable to us and continues to support our ongoing effort to get Kaiserpunk to the place we know it can be.

- The Overseer Team

Full changelog - 1.01.007

Localization

  • Added Turkish translations

Performance & Stability

  • Optimized production part of the simulation to increase performance (more noticeable on larger cities)

  • Optimized housing part of the simulation to increase performance (more noticeable on larger cities)

  • Optimized city traffic (maximum amount specifically) to be more in line with the population density option and increase performance (especially on larger cities)

  • Optimized vehicle wheels to increase performance

  • Optimized wild animals to increase performance

  • Optimized code to improve memory management and overall performance

  • Optimized a series of meshes to improve performance and memory usage

  • Optimized the updating of building info markers to improve performance

Bug fixes

  • Fixed a UI related issue that could cause a production building to glitch out and stop working

  • Balance numbers in the Stock overview panel are now always properly colorized (red is declining, green is increasing, white is 0)

  • Fixed a couple of glitches to prevent bigger issues from appearing related to the rain visual effect

  • Fixed a number of issues in prefabs that could potentially cause more serious bugs and glitches

Commandos: Origins - Freeky
Commandos: Origins - Update 1.3

Commandos!

We've just released Update 1.3 for PC (Steam/Epic/MS Store), which includes various fixes for reported mission-specific issues, gameplay issues and crashes. Other platforms will follow as soon as possible, please stay tuned.

For more details, please check out the full changelog below.

Consider it done

 

Table of Content

  1. Additions/Adjustments

  2. Crash Fixes

  3. Mission-Specific Fixes

  4. Multiplayer Fixes

  5. UI/Settings Fixes

  6. Other Fixes

  7. Platform/Input Specific Fixes

  8. Localization Fixes

 

 

1) Additions/Adjustments

  • When shooting the pistol in free fire mode (CTRL), the Commando will no longer move in between shots.

2) Crash Fixes

  • An issue that could result in a crash for the host during multiplayer has been fixed.

  • An issue that could lead to a crash for the joining player when the host uses the sapper to cut an electric fence has been fixed.

  • An issue where the game could crash for the joining player when the host sabotages the water supply in Operation Nightfall has been fixed.

3) Mission-Specific Fixes

  • Operation Daybreak (1) – Fixed an issue where a crack in the door allowed enemies to spot Commandos when they should not be able to.

  • Operation Falchion (2) – Fixed an issue where some enemies sometimes did not follow a Commando when he runs into a house.

  • Operation Nightfall (3) – Fixed an issue where the water tank was still displayed after triggering the environmental kill with it.

  • Operation Nightfall (3) – Fixed an issue where a crack in the door allowed enemies to spot Commandos when they should not be able to.

  • Operation Rapture (5) – Fixed an issue where some light sources did not impact enemy view cones correctly, which resulted in some puzzles being easier than intended.

  • Operation Blindfold (6) – Fixed an issue where the view cone was displayed to the player as being when it was not, leading to Commandos being detected unexpectedly.

  • Operation Trident (8) – Adjusted some view cones reaching areas they should not.

  • Operation Trident (8) – Fixed a rare issue where the mission was failed if the Commandos arrived at the exfiltration location in a vehicle and the enemy destroyed the vehicle during the ending cutscene.

  • Operation Trident (8) – Fixed an issue where a view cone got displayed as blocked when it was not, leading to Commandos being detected unexpectedly.

  • Operation Aries (9) – Adjusted the hitbox of the submarine when exfiltrating so that the Commandos were able to stand anywhere on it in order to fulfill the exfiltration condition instead of having to stand on a very specific part of the submarine.

  • Operation Aries (9) – Fixed a rare issue that can lead to the crew of the Campbeltown not, creating a blocker.

  • Operation Aries (9) – Fixed an issue where a crane environmental kill was not displaying the trigger area correctly.

  • Operation Aries (9) – Fixed an issue where a view cone getting displayed as blocked when it was not, leading to Commandos being detected unexpectedly.

  • Operation Reunite (11) – Fixed an issue where killing Officer Garven sometimes did not complete the objective.

  • Operation Reunite (11) – Fixed an issue where a door sometimes clipped into a statue when opened in a specific way.

  • Operation Wave Breaker (12) – Fixed an issue where a grenade loot was not accessible.

  • Operation Wave Breaker (12) – Fixed an issue with specific textures on a building sometimes not being displayed correctly when viewed from very far away.

  • Operation Wave Breaker (12) – Fixed an issue where two enemies were missing icons above their heads.

  • Operation Guardian (13) – Fixed a rare issue where Officer Felter’s view cone is shortened unintentionally.

  • Operation Guardian (13) – Fixed an issue where a view cone got displayed as blocked when it is not, leading to the Commando getting detected unexpectedly.

  • Operation Guardian (13) – Fixed an issue where a crack in the door allowed enemies to spot Commandos when they should not be able to.

  • Operation Reckoning (14) – Removed a puddle from underneath a carpet so that there are no more water noises when walking across it.

  • Operation Reckoning (14) – Streamlined the display of a roof that was not correctly getting culled every time.

  • Operation Reckoning (14) – Fixed an issue where a crack in the door allowed enemies to spot Commandos when they should not be able to.

 

4) Multiplayer Fixes

  • Fixed an issue where the joining player sometimes was not being able to hear German enemies talking.

  • Fixed a rare issue where the joining player trying to drive vehicles lead to the driving Commando not correctly entering the vehicle.

  • (Splitscreen) Commandos selection wheel was displayed incorrectly when playing split-screen

 

5) UI/Settings Fixes

  • Fixed an issue where tank crosshairs sometimes showed the wrong colour.

  • Fixed an issue where the DLSS and FSR options were missing the “please restart the game” prompt.

  • Improved the Camera Modifier section of the controls with additional information to make clear that a combination of buttons is required.

  • Fixed an issue where the game asked if the player wants to discard changes when activating DLSS right after hitting Apply.

  • Fixed an issue where the dynamic loot icon above enemies were sometimes missing if the ‘Hide Icons’ option was set to off.

  • Fixed an issue where Command Mode lead to first aid icons getting duplicated with a specific combination of controls.

  • Fixed an issue where dead snipers sometimes still displayed loot icons when they had no more loot left.

  • Fixed an issue where the Scroll bar was sometimes missing in the collectibles overview.

  • Fixed an issue where saving/loading sometimes removed the stun timer of knocked out enemies.

  • Fixed an issue where hitting the close button in the tutorial windows sometimes did not close the window correctly.

  • Fixed an issue where the fastest completion time was not displayed correctly in mission selection.

 

6) Other Fixes

  • Fixed an edge case which led to the Commando flying in the air when climbing on a zip line while targeting an enemy with a knife attack.

  • Fixed an issue where the spy would not always upgrade to the guard uniform when he was previously  wearing a soldier uniform.

  • Fixed an issue where the Commandos would sometimes not exit the Zodiac onto the pier as intended but jump into the sea instead.

  • Fixed an issue where the cartridge ability would sometimes not execute when planned via Command Mode.

  • Fixed an issue where a Commando would sometimes not be able to access the driver seat anymore when entering the driver seat was previously planned via Command Mode.

  • Fixed an issue where the "Pebble” ability sometimes broke (no more animation and UI stuck) after spamming abilities like the Harpoon Gun or throwing knives.

  • Fixed an issue where the Harpoon Gun ability counter sometimes still displayed 0 after picking the harpoon back up.

  • Fixed an edge case that led to enemies ragdolling when being killed with the Bear Trap.

  • Fixed an issue where pressing space after group selecting multiple Commandos including the marine while he was swimming, would only make the whole group go prone but not make them stand up again.

  • Fixed an issue where entering an objective trigger location right before saving and loading sometimes led to the trigger not going off.

  • Fixed an issue where areas of impact for environmental kills had a permanent outline.

  • Fixed an issue where enemies were sometimes not calling for an alarm when replacing dead stationary gun crewmen.

  • Fixed an edge case that could lead to some enemies not reacting to the Commandos anymore after loading a save game.

  • Fixed an issue where, whilst in patrols of two soldiers and an officer, one patrol soldier would sometimes get stuck in search mode when the other soldier was killed.

  • Fixed an issue where knocked out enemies sometimes stayed immobile after being revived.

  • Fixed an edge case where the enemy death animation is not played out correctly when saving/loading shortly before the enemy walks into a trap.

  • Fixed an issue where crewmen would sometimes not remount a stationary gun correctly after seeing a Commando.

  • Fixed an issue with stationary gun crewmen sometimes not detecting Commandos correctly if they were very close to the stationary gun.

  • Fixed an issue where stationary gun crewmen would sometimes react differently to the same lure.

  • Fixed an issue where stationary gun crewmen would sometimes not react to a Commando anymore if the Commando ran in and out of his view cone too often while also running up to the stationary gun.

  • Fixed an issue where a vehicle sometimes got blocked from being accessed by the Commandos after an enemy got killed while driving the vehicle.

  • Fixed an issue where enemies sometimes shot at hiding locations even if there wasn’t a Commando hiding there anymore.

  • Fixed an issue where enemies sometimes did not react immediately to a body if they were lured by the sound decoy.

  • Fixed an issue where saving/loading right after a global alarm finished sometimes led to a new global alarm getting triggered upon loading.

  • Fixed an occasional issue where the Achievement “If the world were a village” was not unlocking correctly.

 

7) Platform/Input Specific Fixes

  • (Xbox Retail) Fixed an issue where the Deluxe Edition DLC was not accessible in some cases when buying the retail edition of Commandos on Xbox.

 

8) Localization Fixes

  • Fixed various typos, text inconsistencies and some options missing a description.

  • Fixed an issue where some voice-overs were sometimes not playing correctly.

7:12am
Pro Soccer Online - Brylos

-Sprint speed increased from 835 to 850, same sprint speed as ue4

-Acceleration increase to be similar to ue4, this should basically fix dribbling and make it feel like ue4 dribbling.

-Kicking/dribbling hitbox size increase, this should also help people with missed dribbles/kicks.

-Jump slowdown similar to ue4, this will prevent bunny hopping.

-Kick charge time decrease from 2 seconds to 1.5 seconds, this will make kick charges much faster like ue4 which will make passing and shooting much better.

-Increased gravity, this should make the ball feel more similar to unreal 4

-Attempt to fix fouls getting players stuck, pretty sure it's fixed but not 100% sure until we test it.

-Attempt to fix gk releases like roll, drop kick and throws having inconsistent heights, should fix drop kicks sometimes staying low to the ground or going too high, pretty sure it's fixed but not 100% until we test it.

-Fixed offsides not resetting for a player when the other team touches it, then other team touches it right after.

-Fixed spectator broadcast cameras spawning incorrectly on night time maps.

-Fixed stutter for NA and SA servers when a player joins a lobby.

-Changed 6v6 match length to 8 minutes by default, and 8v8 to 12 minutes. This should help matches go faster and speed up grinding coins in ranked.

EONIA - Wasdeerio

The development of EONIA REVELATIONS, the reimagining of EONIA, is progressing at a great pace! And it's more vibrant and colorful than ever! The new trailer is ready to watch, the link is below, and there will soon be news about a playtest on the EONIA REVELATIONS Steam page! Follow the game and stay tuned for updates!

https://www.youtube.com/watch?v=Q3eW276CoC8

https://store.steampowered.com/app/2487710/EONIA_Revelations/

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