SVFI - Justin62628
Important Reminder
  • [Pro Version] Added new "Tariff" VFI models for NVIDIA GPUs: neu2_nb202 (fast model) and neu2_upg (quality model). The latter offers quality comparable to pg104 with over 2x faster speed! AMD users can select mnn_tariff in the algorithm dropdown (only supports nb202, slower). Recommended for 1080p resolution only; for higher resolutions, set optical flow scale below 0.5
  • All TensorRT engines require re-precompilation due to model naming convention changes

New Features
  • Added selected tasks deletion button in main interface
  • [Pro Version] Added GPU selection support for Turbo Mode
  • Added FFV1 video encoder support

Optimizations and Changes
  • [Pro Version] Removed upscaling ratio restrictions for image super-resolution models
  • [Pro Version] Removed restriction preventing concurrent use of GMFSS and super-resolution
  • [Pro Version] Discontinued INT8 quantization support for super-resolution
  • Changed deinterlacing filter from yadif to bwdif
  • Removed EMA VFI model
  • Removed Mmss VFI model
  • Removed 3x super-resolution models
  • Other optimizations

Fixes

  • [Pro Version] Fixed cases where super-resolution output resolution didn't match settings
  • Fixed playback issues for CPU-encoded HEVC videos on Apple devices
  • Fixed (automatic) black bar cropping
  • Other fixes

Tutorials and Official Website
The Patient - Prologue Playtest - Bagpack Games
Thank you all for playing and already providing such valuable feedback!

This Update includes some UI fixes and improvements.

Have fun!
Souls End - Ruu

This update is focused entirely on UI improvements and some small quality of life (QOL) features—most notably, auto spell casting! No balance changes or new content just yet, but be on the lookout for some fresh content and more polish (UI, QOL, balance) next week!

As always, let me know if you encounter any bugs or have thoughts on the new UI and feature changes. Thanks & enjoy the update!

UI/UX Changes

✦ Updated Main Menu

✦ Game Panel Overhaul

✦ New encounter tracker

✦ Time tracker added

✦ Health bars moved away from relic space

✦ Spell area updated for clarity
✦ Upgrade UI polish pass

✦ Brand new cursor (Toggleable in settings) with spell cooldown tracker!

✦ And more!

New Features

✦ Auto-casting is here! No more mashing Space or clicking—just sit back and blast.

✦ Placeholder Leveling System:

You can now level up and see your score at the end of runs. (Leveling doesn't impact gameplay just yet and the level curve/scoring will also likely change in future builds.)

✦ Added a visual sequence for item effects and unit spawning.

✦ Events have now become Unknowns. Events now have a chance to be a battle, a relic or a rest!

Dragon Song Tavern: Cozy & Adventurous - HARRISONWORLD

Since launching in Early Access, we've been thrilled by your love for the game and grateful for all your feedback and reports. To ensure a smoother adventure for everyone, we've addressed several issues based on your experiences.

▼Gameplay Optimization

・Raincaller no longer consumes stamina

・Increased the selling price of Blue Lobster and its corresponding dishes

・Improved quest flow: the Food Festival quest no longer forces day advancement upon completion

・Improved quest flow: players can now explore freely during The Missing Elf Case

・Optimized production time for Brewing, Ranch, Meat Processing, Dairy Processing, and Grain Processing, resources are now obtained through daily settlements

・Adjusted combat priority: when two characters have the same Initiative value, the one with the higher Initiative attribute acts first

▼Game Issue Fixes

・Fixed seasonal appearance error of Red Snapper

・Fixed misattribution of "Rumors" in the English version

・Fixed a game freeze when using healing skills after switching to College of Glamour Bard

・Fixed issues with certain passive skills not functioning correctly

・Fixed an occasional issue where teammates were unable to join parties

・Fixed undercounting of drink sales during tavern operations

・Fixed customer payment freezes during tavern operations

・Corrected a Japanese-to-Chinese text conversion error on certain items

・Fixed English text overlap in the Weapon Shop and Forge interfaces

・Adjusted proximity between the exit point and gathering point at Red Dragon's Breath

・Corrected various English localization text errors

We remain committed to providing the best possible experience for our adventurers. Thank you for your continued support and feedback. If you encounter any issues or have suggestions, please reach out through our official channels. Enjoy your adventure!

The Dragon Song Tavern: Cozy & Adventurous Team

Pretty Sweet! Healing Guardian - BerryLemonade Studio

Hello Prettiest Guardians in the universe!

We made it! Pretty Sweet! Healing Guardian is out in the world for you to enjoy and I hope you’re having lots of fun and a relaxing time!

Today is the last day you can get it at 15% off!

I can't discount during summer sale due to Steam's rules so the time to buy it is NOW!

It would mean the world to me if you left a review too! 🙇‍♀️

It’s my debut game on Steam and very simple but it’s made with love. I have a long way to go to become the developer I want to be so I’m very thankful to your support in these first steps!

I’ll be focusing on improvement and bugs reported by the community (first patch coming this week!) and after that... the future is bright! I want to make more girly games with better and better quality. 

Developing small games is great to improve my skills as a developer and I don’t know about you but as a player/gamer I always liked to play smaller ones inbetween bigger games. Do you do that too? I think it’s a nice “pause” it gets things less overwhelming. Idk, let me know if you do that too haha. But anyway, I would like to get to the point of making bigger games in the future too. Cheer for me please!

Wishing you a great weekend and remember to Stay Magical ✨

Love,

Erika 🍋

Princess & Conquest - Towerf@g

Quick fixes, nothing big, but annoying all the same!

Size: 71 KBs

Fixes:

  • Fixed Corvid form crashes when transferring mid-flight

  • Fixed Paper Boy not giving the weather report on clear days

  • Fixed crashes when making wishes with NG Candies trading

Puffin Parcel Post - k21
✨ Improvements
  • New Cannon upgrade, Ammozone Prime, lets Cannons load parcels directly from neighboring buildings

  • Each building and upgrade now has a fancy icon and upgrades have an assigned upgrade type

  • Building names are now color-coded in the shop

  • Redundant tooltips were removed from the shop

⚖️ Balancing Changes
  • Higher Cannon base fire rate (0.6 -> 1.0)

  • Cannon fire rate increase from Fire at Will is stronger (0.1 -> 0.15)

  • Cannon upgrade Giddy Gunners weaker (80% -> 50%) but cheaper

  • Higher Gravity Well base pull speed (0.3 -> 0.5)

  • Cannon and Gravity Well upgrades are now generally cheaper

🪲 Bug Fixes
  • Some path finding fixes and optimizations, slight efficiency improvements when multiple parallel parcel paths exist

Entwined Time - Patashu


1) We have a new puzzle author and bug-finder-and-reporter, cl1694! They've already helped buff a post-game puzzle and opened a new world with new puzzles and buffs of other community puzzles. Check it out for a challenge! (I also got some great bug reports from Bleatnik.)



2) I'm trying yet another new idea for Chapter 0 to try to teach the concept of 'a robot going down and rewinding back up after doing something useful'. Meet Light? is out and Interference is in. It does use a one-off tile but I hope what the tile does and why I need it is self-evident enough. It'd be nice to scatter this new tile around the campaign some more but I haven't even begun to think about this yet. Anyway, let me know if this works or if it's completely off the mark, but I really want to get this game to work properly for all skill levels.

  • Chapter 0: Cut Meet Light?. Replace with Interference and its (Insight).
  • Chapter D: Replace Springlock System (moved to Formless Exploration) with Kinetic Hotwire.
  • Chapter -1: Buff Pachinko (Loop 2) [VAR1]. Add cl1694 to credits guest levels.
  • Chapter M (WIP): Move Phantom Push and [VAR1] here.
  • The Cutting Room Floor: Add Lightning Round, Lightning Snake.
  • Green's World: Add Stuck [VAR1], Orbital Drop [VAR3]. Buff Broken Bridge [VAR2].
  • cl1694's World: Open a new chapter in Community Levels. Add Woodchunk and its (Insight), Woodchunk [VAR1], Joke Moving Service, Tile Selector [Low Power], Window of Opportunity [VAR1], Fire In The Sky [REV1] [VAR1], The Eclipse Pit [VAR1].
  • Custom elements: Add No Move.
  • Level editor: 'New Level' is now called 'Clear Level'.
  • Add a 'Discord' button to the Intro and Outro. Fix button focus issues in the Outro.
  • Replays that win by merging Chrono Helixes finally for realsies this time save properly.
  • Space Program/Far Lands/Void Diver achievements now only trigger if a robot is sent in that direction.
  • The menu button for Your Replay now changes to Save Replay when shift is held/Unwin when ctrl is held.
  • Replay Turn- and Replay Turn+ now work even if Replay Mode is off (turning Replay Mode on first). As a side-effect, while using a controller, Previous Level and Next Level now don't work while Replay Mode is on (to allow LT/RT to act as Replay Turn- and Replay Turn+ in more circumstances).
  • Bug Gallery: Improved crash handling in Negativity/Cut and Paste.
  • Publish Chapter E Steam Achievements and a hint for Exception Handler Steam Achievement.
  • Fix a Continuum/undo bug.
  • Fix a visual bug where Cuckoo Clocks did not chime.
  • Fix a visual bug when scrubbing through a Voidlike replay where Cuckoo Clocks have chimed.
  • Fix a visual bug when rewinding a Voidlike replay through an actor changing Colour (or similar brittle animations).
Transpawt Train - STUDIO 1346
Hello, Paw-City railroad designers!

We've organized a stream of gameplay during the Next Fest event.

June 9th

- Gameplay footage and a trailer will be broadcast.

June 10th ~

-The stream will focus on live replays of gameplay.

Occasionally, we'll have YouTubers and influencers playing the game.

We hope you continue to love <Transpawt Train> and stay tuned!

Thank you!

- STUDIO 1346

6:16am
Station 0 - المحطة 0 - rspyz
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