Mar 2, 2024
BattleBit Remastered - TerminalIntel
Just a quick heads up, applications are open for another week. You can find that here: Feedback Application

We would also like to clear some things up pertaining to this.

First, this application does not mean this is the one and only way we are going to get feedback. Social platforms are still a great place to provide feedback, and we intend to be more actively engaged there. We will be posting more official discussion threads before and after updates, dev casts, etc. This is something we should have been doing more frequently as it’s an acknowledgment that we are actively listening to you.

Secondly, the Feedback Group is more of a focus group. Members of the group will be asked specific questions by the devs that come up in development, better informing decision making during the process. This is different than our social platforms like Discord and Reddit, where we look for new ideas from the community as well as bugs and issues. We intend to frequently rotate this group of people to allow members, of all of our communities, to feel equally heard. We learned from our mistakes with the previous feedback team we setup and are looking to improve the way we run it.

We understand that in game feedback would be a great feature, as our players well, literally are playing the game. We do not have this at the time. It’s something we have acknowledged and are working towards. It’s something we learned and as the game continues to evolve, we also are learning new ways to improve many things, not just sound.

Lastly, we understand this update has taken some time. Players have been divided for months about the sound update. The amount of feedback and issues we have received has been acknowledged. We are actively working on this. Why it was not reverted could be pointed to many of reasons. But at the end of the day, it’s something we learned and are improving on.

In conclusion, we are a small development team, trying to make a fun and interactive video game. We’re doing our best to learn and improve everyday with how we interact, communicate, and update our game. We are still in Early Access and the game will frequently see updates that may seem dramatic maybe even outright crazy to some.

The Battlebit Remastered team thanks each and every one of you for your continued patience. Rest assured, we're not going anywhere.

BattleBit Remastered - TerminalIntel
The Trust and Safety team has made some updates to our in-game Community Guidelines, you can check it out here: https://joinbattlebit.com/guidelines/

To be clear, these aren’t new rules - we’ve always had these behavior expectations in place. These guidelines were put together to be a more approachable way for the community to understand these expectations, in contrast to the legal jargon of the EULA.

While these guidelines are nothing new, we do hope you take a moment to read them through. Our goal in this is to be more transparent and communicative about our safety practices, and we thank you for the feedback that inspired us to create this.
BattleBit Remastered - TerminalIntel
Have you been a fan of Battlebit Remastered? Enjoy action-packed strategic battles that outshine your adversaries in the battleground? If you have ever wished for ways to be a part of the game you adore so much, then this is the opportunity in which to have an impact!

We are looking for passionate players to be a part of our Feedback Team. This is your chance to get first looks at how Battlebit Remastered could shape up in the future, in addition to offering crucial insights that could impact new features, balancing adjustments, and more currently in the development process.

How to apply:

  • Visit: Battlebit Feedback Team Application
  • Fill out the application form with your details and tell us why you would be a great fit for the feedback team. A discord profile is required!
  • Submit your application and wait for our team to get in touch!

Only a limited number of spots are available, and we're looking for the most dedicated players, new or veteran, that are able to help us take Battlebit Remastered into new heights. Don't miss on this opportunity to be part of your favorite game’s development journey should you have what it takes.

Let's make Battlebit Remastered even better. Join our Feedback Team now!

Kind Regards,
The Battlebit Remastered team
Jan 15, 2024
BattleBit Remastered - TheLiquidHorse
Apologies for the late update. 2023 was an exciting year for us entering Early Access, but it was also a massive learning year for us as well. As we entered the new year we’ve been hard at work with a lot of new processes and updates.

Roadmap update:
BattleBit Remastered has chosen to stray away from using a roadmap at this time. This decision allows the development team the flexibility to address emerging priorities, respond to player feedback promptly, and make dynamic adjustments without being constrained by a predetermined timeline. We are working on a way to create a more balanced expectation and better transparency between the community and Developers.

Internal Restructure:
To ensure that BattleBit Remastered continues to deliver an unparalleled gaming experience, we have been undergoing an internal restructuring this month. This revamp is aimed at optimizing our processes, enhancing communication, and fostering a more collaborative and friendly environment.

Improved Weapon Skin Customization:
Prepare to take customization to the next level! We've overhauled the weapon skin customization system, allowing you to fine-tune every aspect of your arsenal. The enhanced customization options will empower you to craft weapons that suit your playstyle or personality perfectly. Get ready to customize weapons to make them uniquely yours. From ghillie skins down to charms, the possibilities are endless! ⁠

Relaunch of Devcast:
The Devcast is back, and it's better than ever! Join us as we relaunch our developer podcast series, offering you an insider's look into the creation of BattleBit Remastered. Every two weeks, discover the stories behind the scenes, learn about the challenges we've overcome, and gain insights into the creative process for updates and changes. Join us for laughs, stories, and maybe even a few secrets behind the design processes that go into building the game.

New Community Manager:
Introducing Terminalintel, your new Community Manager! They are here to be your voice within the development team. With a deep understanding of the BattleBit game, the community and a commitment to fostering a positive and engaging environment. Making sure your voice is heard and your ideas get the spotlight. Got questions, feedback, or just wanna shoot the breeze? They will be the one to chat with in the forums. Get ready for a whole new level of community love!

New Update Schedule:
We're introducing and working on a revamped update schedule. We learned from the past year that pushing updates out weekly wasn't the best option, as we had little to no time to actually test them out properly. With that being said, expect a more streamlined update process with content, optimizations, and surprises. We are already working on new ways to collect feedback from those in-game as well as storing more stats to better help us understand our player base. This in turn provides you with a dynamic gaming experience that keeps you anticipating what's coming next. Our goal this year is to create a steady stream of new features and improvements to keep BattleBit Remastered fresh, exciting and appealing. Though this implies a decrease in frequency, this will give us the opportunity to better test our updates/patches and figure out issues and bugs that may arise before pushing them onto the live servers. This upcoming update is no exception.

We've experienced highs and lows, learning from every change, update, and interaction along the way. 2023 marked a fantastic year for BattleBit, and our aim is to elevate the experience even further in 2024. A massive shoutout to each one of you for being a vital part of the BattleBit Remastered family. Your ongoing support, feedback, constructive criticism, and genuine love for the game are the driving forces behind our success. Here's to new epic battles, unforgettable moments, and the continual growth of the game we all hold dear. We're thrilled to have you join us on this exciting adventure!

Kind Regards,
The BattleBit Remastered Team
BattleBit Remastered - See12Run


Savings are here with Steam Winter Sale!

BattleBit Remastered - 40% off

https://store.steampowered.com/app/671860/BattleBit_Remastered/

BattleBit Remastered Supporter Edition - 43% off

https://store.steampowered.com/bundle/33146/BattleBit_Remastered_Supporter_Edition/



I already own the game!
If you'd like to support us further and grab bonus cosmetics, you can pick up Supporter Pack 1 - 40% off.
Remember, if you purchased the Supporter Edition, this is included, so you're all set!

https://store.steampowered.com/app/2390150/BattleBit_Remastered__Supporter_Pack_1/


Thank you for all of your support, and we'll see you on the battlefield!


Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.
BattleBit Remastered - See12Run


Patch Notes
    Invasion Capture Time:
  • Capture time significantly increased (8 times slower).
  • Capture duration for single player: 480 seconds (120 seconds per stage).
  • Capture duration for two players: 240 seconds (60 seconds per stage).
  • Capture duration for four players: 120 seconds (30 seconds per stage).
  • Capture duration for eight players: 60 seconds (15 seconds per stage).
  • Invasion gamemode at 32v32 scale will capture 2 times faster.
    This change aims to prevent a two-man team from instantly capturing a target and give the opposing team time to react.

    Squad System:
  • Players can now choose their preferred squad type at the start of the round.
  • Three initial squad types available: Assault, Sniper, and Engineer.
  • Squad types are shown on scoreboard, squad list, and in-squad.
  • Tank and Helicopter Vehicle squads added.

    Enemy Pings:
  • Enemy 3D pings are no longer visible through objects or smoke.

    Focused Audio Implementation:
  • Sounds prioritized based on importance (enemy gunfire vs. friendly gunfire, etc.).
  • Higher priority sounds maintain volume, while lower priority sounds are adjusted.
  • Crack sounds added for bullets traveling faster than the speed of sound near the player.
  • Brief sound muffling (1.5-2 seconds) when taking damage, regardless of healing.
  • Reduced sound muffling duration based on feedback.

  • Black outline added to range finder font for better visibility on white backgrounds.
  • Fixed the name of the RUG/USA team support backpack.

    Known Issue:
  • We are aware of the reception of the new focused audio system, and these changes will be addressed in an upcoming update


Game updated to the latest version
December 17th, 2023


Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.
Dec 18, 2023
BattleBit Remastered - SgtOkiDoki
Happy new years!
BattleBit Remastered - See12Run


Update 2.2.3 brings a new map rework, improvements to Invasion, sound improvements and more!

Patch Notes
  • DustyDew & TensaTown - 32v32 Invasion has been added.
  • Isle Invasion - A vehicle repair station has been added to ground objectives.
  • Invasion Kodiak - One objective at the last stage near defender base has been removed.
  • Invasion 32v32 has been added to Kodiak map.
  • Chromatic aberration on the Loadout screen has been reduced.
  • Film Grain settings have been added to the video settings.
  • Squad points now display on the interaction menu.
  • Camo previews are now available when hovering over them.
  • The ability to change the size of enemy pings is now available.
  • The 'ping' button function remains the same; holding it now opens a menu.
  • The maximum number of pings at a time has been increased from 3 to 6 per squad.
  • Air drone spotting of players is now possible; spots now last 12 seconds.
  • The radial menu flags have been sorted.
  • Players can now ping enemies while down, with pings lasting for 2 seconds.
  • The sound spread of all snipers has been increased to 2000 meters.
  • Sniper rifles now leave a bullet trail that lasts for 3 seconds.
  • The sound of a sniper's bullet whizzing past is now distinct from other weapons.
  • The glint angle of sniper's long-range scopes has been heavily reduced.
  • Smoke density has been updated, obstructing outside views from within.
  • The animations for proning/crouching transitions have been adjusted.
  • Grenades now trigger 'In combat' status for player spawning.
  • The Basra map has been reworked.
  • In the Invasion gamemode, flags are now created from 4 stages, with 3 locked after capture.
  • Footstep sounds have been made more directional.
  • Enemy footstep sounds are now louder and sharper than ally footsteps.
  • Ally player's footsteps are no longer audible beyond 20 meters.

    Bug Fixes
  • The issue causing the game to crash in spectator mode has been fixed.
  • Slight stutters introduced with the new update have been fixed.
  • Server-side performance and movement issues have been improved.
  • A bug preventing players from being killed while using a humvee's turret has been fixed.
  • MDX's glint no longer appears through foliage and obstacles.
  • Attachment barrel sizes have been readjusted.
  • The issue with trees not destroying and causing server errors has been fixed.
  • The solid color has been moved to the bottom in Pattern 1, and they have been renamed to avoid confusion.
  • The inability to place hesco walls on roofs has been fixed.
  • Positional hitmarkers have been fixed.
  • The inconsistency in pinging players has been addressed.
  • The issue of inconsistent mouse sensitivity on the radial menu, particularly at resolutions other than 1920x1080, has been fixed.
  • Players are no longer able to ping through bushes.
  • Network stability has been improved.
  • A backend bug related to players having more than 100 items in their inventory has been fixed.

    Known Issue:
  • You may not able to see / access your twitch drops temporarily. However, you haven't lost them, the game won't display them until the issue is fixed.


Game updated to the latest version
December 10th, 2023


Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.
BattleBit Remastered - See12Run


Today is a huge day, for both us as developers and for the community that has gathered around us. We couldn't be doing this without your amazing support and we look forward to continuing on this journey together!

For a quick summary, here's what going on in the world of BattleBIt!

Twitch Rivals: BattleBit Remastered Team Battle II
Our first ever Free Weekend (Nov 30 - Dec 04)
A massive new update...which you can read about below!

Update 2.2.2 brings a whole new slate of additions and changes!

HIGHLIGHTS
  • New Mode: Invasion - inspired by BF1 Operations
  • New Weapon: RPK16
  • New Map: Outskirts
  • New Feature: 3D Spotting
  • New Loadout HUD
  • New Cosmetic System: Weapon Skins have been completely remade
  • New Attachment: Target Detector


Full Patch Notes

UX / UI
  • The flag's UI has been moved up so as not to interfere with the environment
  • Added Cull Friendly Icons setting (culling can be disabled if desired)
  • Added Map Opacity setting
  • Added UI for friendly thrown grenades/smokes to indicate that they are friendly
  • The map name, game mode, and server name will be displayed on the deploy screen
  • Made UI changes to the squad menu on the deploy screen to indicate who the squad leader is
  • The compass on the bottom is now less crowded for better readability
  • Dead players will be grayed out, and the leader will have a star on their name
  • Last death location will be displayed on the deploy screen until the player deploys

GAMEPLAY
  • Bandage healing increased to 50 HP
  • Bandaging self speed is the same for all classes (same speed as current medic)
  • Bandaging allies is slightly faster for all classes, but medic is still the fastest
  • Voice chat delay has been reduced by lowering network batching. (In short, the voice chat will be closer to real-time by trading off the number of transmitted packets)

FIXES
  • Fixed issue where players could not place hesco walls on slope terrain
  • Sniper glint will no longer be visible through foliage
  • Players will no longer be able to spot players through tree/bush foliage

MAPS
    The latest addition to the map pool: Outskirts
  • Dusty Dew [DOM]: Objectives has been made more linear by closing gaps between towns and the middle of the map objectives. This should make for more intense domination fights.
  • Dusty Dew: Added abandoned buildings between town and the middle point of the map to provide more cover

WEAPONS
  • Added bipod to L86A1 and MG36
  • Weapons have been reclassified, and weapons have been redistributed between classes
  • Sniper's spots will last 2x longer than regular pings. (Regular pings are 4 seconds, recon's pings are 8 seconds)
  • Snipers - Medium range scopes glint will be visible between 200m <-> 800m
  • Medium scopes - snipers only, the angle requirement for glint to become visible has been significantly reduced
  • Bullet impact particle effects have been improved to make it easier to see where shots are landing
[/quote]

L86A1
  • Added bipod
  • Damage increased from 31 to 32
  • Light vehicle damage increased from 4 to 6
  • Velocity increased from 650 to 700
  • ADS time lowered from 0.3s to 0.24s
  • Running speed increased from 0.95 to 0.975

    MG36
  • Added bipod
  • Light vehicle damage increased from 4 to 7
  • Vertical recoil lowered from 1.8 to 1.6
  • Velocity increased from 600 to 680
  • ADS time lowered from 0.3s to 0.24s
  • Running speed increased from 0.95 to 0.975
  • Reload speed increased from 1 to 1.15 (4.73s to 4.12s)

    M249
  • Damage increased from 30 to 31
  • Light vehicle damage increased from 3 to 6
  • Velocity increased from 600 to 690

    Ultimax100
  • Velocity increased from 600 to 700

    AK74
  • Damage increased from 31 to 32
  • Light vehicle damage increased from 4 to 6
  • Vertical recoil lowered from 1.5 to 1.4
  • Horizontal recoil increased from 0.6 to 0.8
  • Velocity increased from 700 to 720
  • ADS time lowered from 0.25s to 0.23s
  • Reload speed increased from 1 to 1.1 (4s to 3.64s)

    M4A1
  • Light vehicle damage increased from 4 to 5
  • Vertical recoil lowered from 1.5 to 1.4
  • Horizontal recoil increased from 0.6 to 0.7
  • Reload speed increased from 1 to 1.1 (4.17s to 3.79s)

    ACR
  • Damage increased from 27 to 28
  • Light vehicle damage increased, from 2 to 4
  • Vertical recoil lowered, from 1.4 to 1.3
  • Horizontal recoil lowered, from 0.8 to 0.7
  • ADS time lowered, from 0.21s to 0.18s
  • Reload Speed increased, from 1 to 1.1 (3.73s to 3.39s)

    G36C
  • Damage increased, from 30 to 31
  • Light increased, from 2 to 5
  • Horizontal recoil decreased, from 0.84 to 0.80
  • Velocity increased, from 600 to 660
  • ADS time lowered, from 0.25s to 0.23s

    HK419
  • Damage lowered, from 31 to 30
  • Light damage lowered, from 6 to 5
  • ADS time lowered, from 0.25s to 0.23s

    AK5C
  • Light damage increased, from 4 to 6
  • Vertical recoil lowered, from 1.6 to 1.5
  • Horizontal recoil lowered, from 1.4 to 1.3
  • ADS time lowered, from 0.24s to 0.23s
  • Reload speed increased, from 1.125 to 1.3 (4.53s to 3.92s)

    F2000
  • Damage increased, from 23 to 24
  • Velocity increased, from 700 to 710
  • Damage fall-off START increased, from 50m to 75m

    AUG A3
  • Light damage lowered, from 12 to 6

    SG550
  • Damage increased, from 27 to 29
  • Light damage increased, from 4 to 5
  • Velocity increased, from 640 to 680
  • Firerate lowered, from 700 to 670
  • ADS time increased, from 0.14s to 0.15s

    FAMAS
  • Light damage increased, from 0 to 4
  • Horizontal lowered, from 1 to 0.9
  • Velocity increased, from 600 to 640
  • ADS time lowered, from 0.25s to 0.20s
  • [/list]

    We hope you enjoy this update, alongside the free weekend and the continued sale!

    Game updated to the latest version
    November 30th, 2023


    Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.
    BattleBit Remastered - See12Run
    Our first ever Free Weekend is now live! Grab your squad and jump into battle. In addition to the Free Weekend, BattleBit Remastered will remain on sale for the duration of the event!





    BattleBit Remastered - 20% off
    https://store.steampowered.com/app/671860/BattleBit_Remastered/

    BattleBit Remastered Supporter Edition - 35% off
    https://store.steampowered.com/bundle/33146/BattleBit_Remastered_Supporter_Edition/


    I already own the game!
    If you'd like to support us further and grab bonus cosmetics, you can pick up Supporter Pack 1 - 40% off.
    Remember, if you purchased the Supporter Edition, this is included, so you're all set!

    https://store.steampowered.com/app/2390150/BattleBit_Remastered__Supporter_Pack_1/







    Read up on our latest major update, which brings many new additions to the game.
    Including a new map, new weapon, new mode and more!




    Thank you for all of your support, and we'll see you on the battlefield!


    Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.
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