Atom Zombie Smasher - Valve
Release Notes:
- Fixed winter achievement not displaying correctly.
- Bomb pickup now respects player timescale.
- Santa heli now respects player timescale.
- Warning timer now appears at 15 seconds (was 10 seconds).
Atom Zombie Smasher - Valve
v1.89
  • Gameplay: when no more zombie territories, humans win.
  • UI: merc control bar now accommodates any arbitrary amount.
  • UI: can press ESC to skip Territory Score screen.
  • UI: can press ESC to skip New Outbreaks screen.
  • UI: can press left/right to select upgradeable mercs.
  • UI: can press Enter for Yes/No popups.
  • UI: fixed Player 2 artillery cursor mixup.
  • UI: added loading animation to File Share menu.
  • UI: added URL tooltip in Behind the Scenes.
  • UI: vid. resolution menu now shows current resolution.
  • UI: helicopter name limited to 23 chars.
  • UI: add help message for bad profiles.
  • Mods: removed empty mods from database.
  • Fix: custom resolutions are now saved.
  • Fix: fix crash in Zed Bait.
  • Fix: fix crash in Twitter feed.
  • Debug: PAX Demo functionality.
Atom Zombie Smasher - Valve
Version 1.84
- Gameplay: Chooser gamemode no longer scrambles merc lineup.
- Gameplay: landmines now respect user's gamespeed.
- UI: middle mouse click now opens Merc Chooser window.
- UI: Alt+Enter now toggles fullscreen/windowed.
- UI: added option to quit without saving.
- UI: added social feed.
- UI: added More Games menu.
- UI: increased Report-a-Bug window size.
- UI: campaign log export now includes hours/minutes in filename.
- System: Disable joysticks with "-joystick 0" command line.
- System: Disable sound with "-sound 0" command line.
- System: Added telemetry system.
- Fix: crash in 3D renderer.
- Fix: crash in region generation.
- Fix: crash in newsletter page.
- Fix: crash with empty mod names.
- Fix: crash in music system.
- Fix: crash in pathfinder.
- Fix: crash in text renderer.
Atom Zombie Smasher - Valve
1.82 Changelog
- UI: added "Hotkey UI" to display hotkey numbers on mercenaries.
- Mods: particle effect color when helicopter gathers civilians (HELI_GATHERCOLOR)
- Mods: particle effect color when Zed Bait gathers zombies (NECTAR_GATHERCOLOR)
- Fix: crash in cityscape UI renderer.
- Fix: fixed bugs in territory generator.
Atom Zombie Smasher - Valve
1.81 changelog
- Mods: parameter for controlling how often zombies chase humans (ZOMBIE_CHASECHANCE 25)
- Extras: added Behind the Scenes page.
- Extras: added Version History page.
- Extras: added Newsletter page.
- Fix: fixed mystery dynamite appearing at 0,0 position.
- Fix: crash in dynamite detonation.
- Fix: crash in texture renderer.
Atom Zombie Smasher - Valve
1.79 changelog:
- Gameplay: fixed conflict between Elephantbird and Chooser gamemode.
- Mods: Reload mod data button is now backslash (Steam version)
- UI: added option to turn off tutorial tips.
- UI: Improved the Fileshare's scrollbar.
- UI: Catbird was mistakenly labeled Elephantbird.
- Fix: joystick now only updates if more than one player is enabled.
Atom Zombie Smasher - Valve
v1.77 changelog
- Gameplay: added "Chooser" gamemode. Select mercenary lineup every month.
- Gameplay: dynamite no longer required for mission start.
- Mods: added FORCE_CHOOSER parameter to force the Chooser gamemode.
- UI: press Enter to end planning phase.
- Fix: fixed Combatant gamemode (was always on).
- Fix: fixed typo in mine_triggertime parameter.
- Fix: fixed "Bookworm" achievement.
- Fix: crash when time values are too large.
- Fix: crash in File Manager.
Atom Zombie Smasher - Valve
Version 1.73 changelog
- UI: added music links to main menu.
- UI: added file count to File Share.
- UI: fixed File Share scrollbar.
- Mods: new nighttime length parameter (NIGHTTIME_SECONDS).
- Fix: added error popup for audio crash.
- Fix: ensure outbreak cities always have correct population.
- Fix: fixed crash when BARRICADE_LIFETIME is too high.
- Fix: fixed various city size-mod crashes.
- Fix: fixed crash in when retrieving vignette data from profile.
Atom Zombie Smasher - Valve
v1.72
- Gameplay: fixed Zed Bait last-saved positions.
- Gameplay: zombies & humans can no longer both get points from same territory.
- Gameplay: ensure populations are always set during No Quarter games.
- UI: add UI that highlights dynamite.
- UI: added scrollbar to File Share
- Mods: fixed mod loading when continuing a savegame.
- Mods: Zed Bait parameters now accept decimal values.
- Mods: Mine damage parameters (MINE_MAXDAMAGE, MINE_MINDAMAGE)
- Mods: Mine trigger delay (MINE_TRIGGERTIME)
- Mods: allow milestones to be triggered on both zombie and human track:
MS_RESEARCH_Z
MS_CATBIRD_Z
MS_ELEPHANTBIRD_Z
MS_LLAMABOMB_Z
MS_CABIN_Z
MS_LLAMAPURCHASEABLE_Z
MS_BIGOUTBREAKS_H
MS_EXPLOSIVEBUILDINGS_H
MS_SUPERZOMBIES_H
- Fix: fixed crash in File Share.
- Fix: fixed crash in mod diff viewer.
- Fix: fixed crash in finale audio.
- Fix: added error popup for some ATI video cards.

...

Search news
Archive
2024
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002