Take command of your mercenary forces in Atom Zombie Smasher. The zombie apocalypse is upon us and it's up to you to evacuate everyone before they fall prey to the undead. Conduct massive rescue operations with a helping hand from snipers, artillery crews, orbital bombardments, and more.
User reviews: Very Positive (1,039 reviews)
Release Date: Mar 14, 2011

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Recommended By Curators

"Once you have run yourself through Atom Zombie Smasher's unyielding gauntlet and come out battle-hardened and numb, the victory will be so much sweeter."
Read the full review here.

Reviews

“Atom Zombie Smasher puts a typically fresh spin on the undead, while leaving the developer plenty of room to unleash his unique, blindsiding sense of humour and laudable fondness for surf guitar.”
http://www.next-gen.biz/features/atom-zombie-smasher-review">EDGE Magazine


“What happens when one of the most exciting indie developers of the moment takes a shot at the zombie survival genre? Atom Zombie Smasher, that's what.”
http://www.indiegames.com/blog/2011/02/review_atom_zombie_smasher_ble.html">indiegames.com


“[Blendo Games] define development independence strictly through their originality, the innateness of creating things featuring tempered mechanics dressed in weird charm.”
http://www.gameandplayer.net/articles/2011/01/atom_zombie_smasher.html">gameandplayer.net

About This Game

Take command of your mercenary forces in Atom Zombie Smasher. The zombie apocalypse is upon us and it's up to you to evacuate everyone before they fall prey to the undead.

Conduct massive rescue operations with a helping hand from snipers, artillery crews, orbital bombardments, and more. Experience the tactical richness of fully-destructible environments and procedurally-generated campaigns. And when the apocalypse ends, create your own game mods and share them with the Online File Share.

Key features:

  • Mercenaries for hire: Hire and upgrade your ragtag group of snipers, demolition teams, orbital bombardment crews, and more.
  • No two cities are the same: Cities are procedurally-generated, giving a unique experience with each playthrough.
  • Destructible environments: You can absolutely blow up everything.
  • Play with friends: Up to three people can cooperatively play together.
  • Mod support: Modify the game rules however you like, and share your mods through the Online File Share.

System Requirements

Windows
Mac OS X
    • OS: Windows XP/Vista/7
    • Processor: 1GHz
    • Memory: 512MB
    • Hard Disk Space: 60MB
    • Video Card: 60MB OpenGL-compatible
    • Additional: Gamepad or Joystick required for multiplayer
    • OS: OSX 10.6 or later
    • Processor: 1GHz
    • Memory: 512MB
    • Hard Disk Space: 60MB
    • Video Card: 60MB OpenGL-compatible
    • Additional: Gamepad or Joystick required for multiplayer
Helpful customer reviews
2 of 3 people (67%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: January 11
So in this game, you are defending a country from zombies...I think? Or maybe it has to do with politics. It's a game where the basics revolve around saving civilians and stopping zombies from overwhelming parts of the map (each is its own specific encounter). Interwoven in this gameplay is a borderline incomprehensible plot involving llama-bombs and all sorts of madness. A cool game to try out for a weird experience.
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2 of 4 people (50%) found this review helpful
0.7 hrs on record
Posted: April 20
I've given it a thumbs up although not sure if it deserves it.
It seems to be great fun, rescuing civilians, killing zeds, all fast paced and by completing missions you gain access to different mercenaries (infantry, snipers, artillery...)
But then suddenly the game decides for you which already earned mercenaries are suddenly not available for you for a random(?) duration.
Well ♥♥♥♥, this is absolutely NOT what I want.
Limited slots to make a decision which units to bring to battle? OK!
Random choices whats available and what not, leaving you with sometimes absurd combinations of units? No thanks

Otherwise quite good and fun.
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1 of 2 people (50%) found this review helpful
10.2 hrs on record
Posted: May 22
This game is fantastic, however many people who play it run into catastrophic launch errors. I've heard AMD users blue screen and I personally had an error relating to a corrupt or missing sound file that wouldn't let me launch the game. To get around this I simply specified launch command to play the game with no sound. So while my experience was very....quiet, the gameplay itself is fantastic and certainly worth the money. If you actually want sound there are fixes for the particular bug I had that also give you sound but I was too lazy to bother with downloading files. Basically do your research on the forums on this game before buying to see if you can run it. If you can, highly recommended.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: April 16
This game is a simple but wonderful game.
You can make it as hard as you want to, or as easy as you want to.
Blowing up zombies with a ton of dynamite never get old, and theres nothing quite as rewarding and completing a hard mission only seconds before nightfall comes.
A great game with high abillities to customize as you want to.
Totally worth the price
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1 of 2 people (50%) found this review helpful
1.4 hrs on record
Posted: May 21
This is one of those games that's been sitting in my Library for maybe years and I never touched. Until I did. It's very dynamic, semi-twitch gameplay and strategic above all. You need to plan and manage your resources both short term and long term to win the campaign. Lots of variety, lots of replay value and great music. Definitely worth a look.
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5 of 10 people (50%) found this review helpful
2.2 hrs on record
Posted: February 9
Disclaimer: This isn't the type of game I typically enjoy, I'm going through my games list and writing reviews as I finish the games.

Typical top down strategy game, where you kill little dots with artilery and pick up people with a helli. The interface could use some work. Game seems well put together. You can finish a game in about 30 minutes if you turn on the short game and don't mess it all up.

Since the game is set up in the typical endless race fashion you can pick how long you want to play for, which is nice. Played a few games, leveled up my units a few times, beat a few campaigns and decided I'd had enough. Just didn't find it very interesting.

Graphics are simple, but down to the point, mechanics are mostly up front, and the audio is not too annoying. Music has some style to it, but can get annoying after a while.

Might tickle your fancy, but didn't really interest me much.
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43 of 51 people (84%) found this review helpful
18.0 hrs on record
Posted: November 27, 2013
It's called Atom Zombie Smasher. Yes, there are zombies, yes, you smash them, with atomic bombs...

The title is as literal as it comes, perhaps second only to NZA 2 (read my review on -that- for more details) in terms of "It does what it says on the tin". Atom Zombie smasher is a variant on those old-school top down "Zombie outbreak simulator" programs that would show lots of little dots rushing around, some were coloured as civilians, and others as zombies, over time you'd watch the infection spread throughout the city, often leaving a small clump of survivors holed up in a dead end praying to survive just another few moments.

This is the logical conclusion of that program, it's a game and a campaign structured around the outbreak simulator program, with you tasked as the last remaining commander of the available defence forces, attempting to save as many lives (and smash as many zombies) as you can. To this end you're provided with a default escape helicopter, and gradually introduced to the toolbox of mercenaries that accompany you over the course of the campaign.

More than just a zombie infection simulator...

The game runs two distinct "beats", the first is the strategic map, a somewhat procedurally generated vision of a large city with lots of sub districts. This map operates on something of a turn based mode, so at the beginning of a given month, the zombie AI places outbreak counters on various districts, you then select a district to fight in, and depending on the outcome the district is either still infested, cleared out, or reclaimed and made safe for humanity. So far so normal, it's important to note however that whilst you only get ONE district to fight each month, the outbreak AI gets two, and eventually three counters to use, you're fighting a losing battle overall.

However, on the upside, you -do- get some tools at various points, in the strategic map the two major events are access to a prototype cannon (Elephantbird) that allows you to utterly eradicate a district in the tactical mode (more on this shortly), and llama bombs, which essentially decontaminate a bunch of districts in one pass, buying you much needed breathing room. Outside of this, you'll be assigned a squad of mercenaries (randomly selected from the available pool), and you'll get to choose a district to "go tactical" on.

Getting down and dirty with the undead masses...

This is where the outbreak simulator program is most visible, in the tactical mode you're presented with a moderately simple top down view, with civilians represented in a sortof beige yellow, zeds in purple, and your forces taking up various other colours. Left unchecked, the map will play out much like the software in question, and eventually all the survivors will be gobbled up, but you've tools to prevent this!

Before the tactical map kicks off, you designate your initial landing point for your rescue chopper (equipped with foghorn that automatically attracts nearby civilians), and you set up your various mercenaries. These range from single shot items like minefields, to ongoing and mobile defences such as infantry and snipers. Effective use and the setting up of choke-points can, if done right, result in you demolishing all the zombies before nightfall and scoring a hefty bonus (indeed, these bonuses, and saving lots of survivors is your path to victory).

We have explosive...

The game really livens up once you've got explosives, with the map turning from an often pristine cityscape into a big brown muddy pit. Zombies exploding in clouds of green as your artillery rains down, remote dynamite detonations at key junctions reducing swarms of zombies into kibble, and your infantry protecting choke points and keeping the zeds away from the ever dwindling number of survivors. Once there are no more survivors to rescue, the scores are tallied up and you're returned to the strategic map. Learning how to adapt your tactics to an ever growing outbreak, and racing to the victory of humanity before the zeds inevitably take over forms the core of the campaign.

Blendo hits one out of the park, with an off the wall look at zombie apocalypses...

For a simple pick up and play title, it offers an excellent level of depth, combined with an offbeat and catchy soundtrack. The graphics are not much to look at, but they do the job functionally well (think of a 3D version of that outbreak simulator and you're pretty much there). It's very easy on the system requirements and provided you don't suffer any hiccups at launch, you'll have little complaint from the game. As a cheap impulse buy, it's hard to find fault and as such, comes very much recommended.

Verdict : Essential

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23 of 25 people (92%) found this review helpful
43.3 hrs on record
Posted: August 19, 2014
Atom Zombie Smasher is a super little indie strategy game. The basic premise is that you take on the guise of a commander holding back the zombie hordes from overruning your city.

It works on two levels; first is the strategy where a map of the city districts is where you see the progress of zombie infestations and plan your next mission. You can choose which military assets you take with you from: infantry, snipers, mines, demolitions, barricades, gas attracting teams or artillery. Once you initiate the mission, the game changes to a tactical sub-game where you place your units on the map to best protect the civilians you are trying to extract from the map, while avoiding collateral damage. To many dead civilians and you fail.

There are a number of tactical elements that affect each mission type such as: map layout, dangerous area which can explode if you are not careful, more or less time-limit & available/unavailable units.

You win if you extract a minimum number of civilians or your units are able to destroy the encroaching zed hordes. However if you do not clear the map of zeds before nightfall more zeds arrive to swarm the map. Successful missions reward you with points that go towards an overall victory target. Units also receive XP to increase their unique zed destroying abilities and they can level up to increase those abilites to make them more clincial.

The zeds then receive strategic points allocated to some city district (1-4) which determines the strength of the zombie hordes and the difficulty of initiating a mission there. This continues until you reach the campaign victory target.

Though gameplay is fairly repetitive the addition of custom campaign options make the strategy and tactical aspects that much more varied. Scientists can be found wondering the city area and can be rescued. Each one can then be "spent" to acquire research upgrades towards 8 specific areas of interest including: faster xp gains for units, faster strategic weapons, resilient scientist, more destructive weapons etc). You can have access to strategic and tactical weapons that can clear zeds from an entire district thus reseting the danger level there. Just be aware of the monster-zeds! lol

For me this was a surprise gem of a game. While graphics are just basic sprites, it really can grab you if you let it. It one of the most intelligently designed games Ive ever played and almost perfectly balanced. While the musical score and audio is fairly basic, they do a wonderful job of immersing you in unfolding events. Best of all its a very polished game. Even if some Mac users are having problems with playing it.

If you are after a basic but enjoyable zombie apocalypse survival simulator then you should pick up a copy when the price is right for you!
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15 of 17 people (88%) found this review helpful
16.0 hrs on record
Posted: August 12, 2011
A study in minimalism with a lot of flair and dare I say it... panache!

It's also a lot of fun if you like strategy/tower defense hybirds or something of that nature. Deserves a shot if you are so inclined or have the time to spare or... just try it darn it... I WONT BEG!

But really just try it. I'll wait.
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22 of 30 people (73%) found this review helpful
3.2 hrs on record
Posted: February 9, 2014
Pre-Release Review
More than anything, this is a crowd management game done by Monty Python. Great fun.
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13 of 14 people (93%) found this review helpful
33.2 hrs on record
Posted: May 1, 2014
Atom Zombie Smasher

A jewel, a polished diamond for 20-30 hours of fun. It allows for the most accesible modding and mod creation I have seen, useful for getting any kind of experience desired, from the easiest of easy to the most insane of modes. The cleverly designed units are great for getting different challenges, thought they can sometimes end up in such a way as to make it impossible to win. There are a variety of preset options for the game, which allow you to make the game go on indefinitely, let you pick your units and so on. All in all very cleverly designed. Even when you get bored of the normal saving civiians / killing zeds, you can play Kringlejammer the most hilariously overpowered weapon of mass destruction, with a bit of strategy to see how long you can last. It is suprisingly addictive, akin to a tower defense game but with a bit of a twist. The story behind the game is also quite odd, but provides some comic relief.

Worth it's price? Yes
Gameplay time: 10 hours for basic experience, 20 for some modding and messing around, 30 for achievement completion.
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17 of 22 people (77%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: November 6, 2014
Pink squares are zombies.
Green squares are humans.
Do no let pinks get to greens.
Use whatever you have to prevent the zombie outbreak and save the human race :
soldiers, snipers, artillery, barricades, landmines.

If necessary... bomb the whole city! Forget the survivors!

Rating:
8.5
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10 of 11 people (91%) found this review helpful
18.7 hrs on record
Posted: December 27, 2013
The proof that the fun of killing massive amounts of things does not lie with how much they look like real humans or creatures.

It's about how to handle two types of mindless crowds: panicking humans and hungry zombies. It might take a playthrough before you get the hang of it, but luckily, you can replay a mission a bunch of times until you find a strategy that you're satisfied with.
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7 of 7 people (100%) found this review helpful
16.6 hrs on record
Posted: January 31, 2014
I really enjoyed this title. got it from the Humble Blendo Bundle. Graphically there isnt much going on, but gameplay has a very large amount of options available to tweek your experience. I finished a campaign more than once - and tried to win even MORE times. Its challenging and requires thinking strategically about which zones to attempt to rescue in order to contain the outbreak. Not being able to choose what units you bring into the field with you creates another obstacle for you. But you can toggle that mechanic on or off depending on your mood. A game that you will fire up once in a while for a very long time IMO. It will always entertain you with its challenge, its simple, yet interesting presentation. I always like games where its clear the creators really put their souls into the development and polish the game up to a fine shine before release. This is clearly a labor of love. Get this game if you want to save the world from the zombie outbreak with AWESOME weapons and units. It wont be easy but i didn't even mind losing - because it seemed like you were always learning and picking up new tenchniques to try out on your next run. 7/10 GREAT game.
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7 of 7 people (100%) found this review helpful
14.6 hrs on record
Posted: December 5, 2013
A top down view of the Zombie Apocalypse!

Great soundtrack and effects coupled with addictive gameplay make this a surprising hit for what is a basic top down 2d game with sprites. Kind of like a tower defense game, but without a fixed base - the people you save are essentially what you are trying to protect!

The Campaign map or strategic view is where you begin. Every turn zombies (Zeds) take over new territories. From these you choose a territory/city to attempt to rescue civilians from. This will launch your team deployment phase - placing helicopter landing point etc.

Once each turn or rescue begins, you have a set number of people you have to rescue to be successful - should you fail to hit this number, you will lose that territory. Should you succeed, it will become neutral. Rescue during missions is achieved by clicking with the mouse to adjust landing zone for your helicopter in a way that draws the people away from the edges of the city where the Zeds emerge from. During the daytime when rescue missions begin, this will be from marked entrances, but on sun down, more Zeds will appear from all edges of the city!!

Only people within a certain radius hear the helicopters horn and move towards it - which can later be upgrade - there is a delay until the helicopter arrives and how many people it can carry which you can also be upgraded as you progress. You unlock new units to assist you as the campaign progresses such as mobile soldier squad, fixed artillery which you can place on a rooftop, sniper team and roadblocks to name a few.

The Zed get scored on how many people they 'convert' regardless of the outcome. At the end of the mission you are returned to the main map, and scores are added up for yourself and the zed. At set points totals fixed events occur, such as 'Giant Zeds' etc to spice things up a bit. Also, depending upon the month/turn, Zed will invade other territories. The ultimate aim being to out-score the zed in what is essentially a points race - for a large part of which you will be behind in until you discover 'Llama bombs' later in the game ;-)


Overall it is a great little addictive strategy game, one word of warning though, it only has the one soundtrack, so if you don't like it, you may want to turn the music off altogether!
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7 of 7 people (100%) found this review helpful
8.8 hrs on record
Posted: February 26, 2014
Bought this game late 2011 as part of my first Humble Bundle pack ever. Played around with it for a little bit but then moved on to the other games. Eventually it got forgotten among my massive library until recently when I fired it back up again out of boredom.

Such a treat! It's definitely one of those "just one more turn" kind of games that easily sucks you in again and again. Simple graphics that hide a wickedly fun gameplay. Killing massive amounts of zeds is the name of the game.
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8 of 9 people (89%) found this review helpful
4.8 hrs on record
Posted: August 27, 2014
A challenging minimalistic strategy in which you recue bunch of little cube peoples before cube zombies infect them. It can be frustrating and I'm not too keen on the music, but it is quirky and I am happy it has an OST at least.

It kinda mixed tower defense mechanics, but instead of protecting the base, you are just slowing down the incoming mobs so that you can escape with as many survivors as possible.

I like the scoreboard mechanic, it has a board game feel to it and you compete against the AI which you will more than likely be behind for a long while at first.
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9 of 11 people (82%) found this review helpful
2.9 hrs on record
Posted: October 25, 2014
I just reinstalled this game and I have to say that I forgot how fun it is. AZS is a strange amalgam of tower defense, zombie horde killing, and a puzzle game. You manage a variety of mercenaries to control a zombie outbreak while rescuing civilians. When things take a turn for the worse you can call in the Catbird Cannon and the trusty Llama Bombs to eradicate entire city blocks and the zeds they contain. AZS never takes itself too seriously and that's probably my favorite thing about it. The soundtrack is amazing, the game is super cheap, and I can't reccommend it enough.
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10 of 13 people (77%) found this review helpful
11.9 hrs on record
Posted: July 17, 2014
Atom Zombie Smasher may leave a strange first impression, but I came over it and gave this game a second chance - I don't regret it!

I kinda fell in love with top view city perspective - I enjoyed rescuing people and kicking zombies out of my land with variety of weapons and units from infantry to orbital cannons.

This game is must have for every zombie enthusiast.
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13 of 19 people (68%) found this review helpful
18.5 hrs on record
Posted: August 7, 2013
There are weaponized Llamas in this game.
Go get it, boy.
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