Arma 3 - LeClair


The Arma 3 Encore Sale is here!

Pick up Arma 3 for yourself or a friend at 85s% off or its DLCs and CDLCs for up to 60% off!

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

The sale runs from July 24 - August 7. ⏳

Arma 3 base game - 85% off

https://store.steampowered.com/app/107410/Arma_3/

Arma 3 DLC and Expansions - up to 60% off

Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

https://store.steampowered.com/app/288520/Arma_3_Karts/
https://store.steampowered.com/app/304380/Arma_3_Helicopters/
https://store.steampowered.com/app/332350/Arma_3_Marksmen/
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/601670/Arma_3_Jets/
https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/
https://store.steampowered.com/app/1021790/Arma_3_Contact/
https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

Arma 3 Creator DLC - up to 60% off

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!
Arma 3 - LeClair
FROM: Heavy Ordnance Works
TO: Arma 3 Creator DLC Users
UNIT: Spearhead 1944
ACTIVITY: Update 1.1.2
SIZE: ~32 GB

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/

Changelog

NEW FILES

none

CONTENT CHANGES

VEHICLES
  • ADDED: Unique variable name for USAAF squadron codes
  • ADDED: New squadron decal definitions to P-47
  • ADDED: New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage
  • ADDED: French CCKW and G503 variants
  • ADDED: M45 can be crewed while being towed
  • ADDED: Ability to set default randomisation format for vehicle numbers
  • ADDED: Historically correct number prefixes for US ground vehicle numbers
  • ADDED: Alternate wheel model for early M4 and M4A1 Shermans

    CHARACTERS
  • ADDED: German Rifle grenadier vests
  • UPDATED: Improved German pioneer vest models and textures
  • ADDED: Camo variant of German pioneer gear
  • ADDED: Officer shoulder rank selection for US uniforms
  • ADDED: Low-blouse US uniform variants
  • UPDATED: US officer rank insignia textures
  • ADDED: Cows will now Moo
  • ADDED: m43 airborne uniforms with gloves configs
  • ADDED: Officer field US uniform variants

    CONTENT FIXES

    VEHICLES
  • UPDATED: Nashorn shell texture/rvmat to be more shiny
  • FIXED: M4 Sherman. Drivers hands no longer clip with the direct vision port on the early sherman when turned out and the armour is hidden
  • FIXED: Panzer 3. Driver's feet no longer clip with the vehicle floor
  • UPDATED: M18 and M10 shell materials to be more shiny
  • UPDATED: M18 appearance adjusted to more closely match the shermans
  • UPDATED: M10 appearance adjusted to more closely match the shermans
  • FIXED: Panzer 3. Optimized shadow LOD
  • FIXED: Jeep. Clipping windshield decal edges
  • FIXED: M8/M20 top speed corrected to 89 km/h
  • CHANGED: Improved commander unit detection for vehicle hud commander view cone
  • CHANGED: Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets
  • FIXED: ghosting around rivets etc on the M18 and M20
  • IMPROVED: M18 model geometry on front glacis and driver side plates
  • ADDED: Config definitions for ViV for G503_MB variants
  • ADDED: Config definitions for ViV for 105mm M3 Howitzer
  • FIXED: Towing: main turret would always be locked forward when towed, added config variable to allow for movement
  • ADDED: Towing: added config variable to allow units to stay inside towed vehicles
  • FIXED: Number/Letter decal system wasn't allowing custom input on US letters
  • FIXED: AT gun pushing/towing asphalt wheel sound effects
  • FIXED: Typo in R200 hitpoint armorComponents
  • FIXED: G503 and R200 had invalid selection names for rear wheel hitpoints
  • FIXED: Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed
  • FIXED: French M4 and M4A3 Shermans were using the incorrect vehicle number decals
  • CHANGED: Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility
  • FIXED: Vehicles using old SCALAR number set up would cause an onscreen error.
  • FIXED: Corrected damage material assignments for m4a3 stowage
  • CHANGED: M3 halftrack textures to better match tank olive colours
  • CHANGED: Sherman wheels dirt to match better with hull
  • IMPROVED: elevation indicator for artillery sights better aligned on non-16:9 aspect ratios

    WEAPONS
  • CHANGED: No.3 Mk.I strings to use roman numerals instead of arabic numerals
  • FIXED: STG44. Removed visible recoil spring
  • FIXED: Incremental loading on an empty magazine (like sniper rifles) would remove a bullet from a magazine
  • CHANGED: Lowered M9A1 AT grenade penetration values to be more accurate to historical values
  • FIXED: M1 Garand not-empty reload animation had incorrect left hand IK setup
  • CHANGED: fuseDistance on all rocket ammunition to 0 meters - wasn’t working correctly till 2.20
  • CHANGED: illumination flares descent rate to match 2.20 illumination flares

    CHARACTERS
  • FIXED: Broken weights on m43 gloves
  • FIXED: Broken weights on US wool uniform officer variants
    Added: CanFitUnderADoor property to rats so they can't flex their door opening abilities
  • UPDATED: M42 hiddenselections config
  • UPDATED: Improved German canvas suspenders models and textures
  • FIXED: Incorrect _as in German canvas suspenders material
  • FIXED: M43 airborne uniform gloves variants rigging issues
  • FIXED: US uniform variants missing LODs on certain parts
  • UPDATED: Bayonet selection on haversack
  • UPDATED: US wool trouser boot appearance
  • FIXED: inconsistent naming/translation for German painted equipment
  • FIXED: missing medic text for several uniform variants in chinese, russian, and spanish localisations
  • FIXED: some haversack models missing camo selections
  • FIXED: us captain uniform having 1LT insignia assigned
  • FIXED: Broken animation when switching from unarmed to pistol
  • FIXED: Editing loadout on Milice units would break belt hiding function
  • FIXED: US Ranger groups were missing faction definition
  • FIXED: Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel)
  • FIXED: Duplicated belt geometry in fsj mk3 offizier gloves variant
  • FIXED: Missing belt buckle part in fsj mk1 offizier glove variant model
  • FIXED: Incorrect mass for LW painted grenadier webgear config
  • UPDATED: Added new textures for German pioneer gear
  • UPDATED: German grenadier units now use grenadier webgear

    OBJECTS
  • FIXED: disabled faulty inheritance definition in SPE_building_base class.

    OTHER
  • FIXED: Incorrect number of parameters for lockTurret in alterHeight static weapon function
  • FIXED: Artillery barrage module would create a script error if placed in the editor and made editable by Zeus
  • FIXED: Deployment animation would break reloads if you moved after reloading when deployed
  • FIXED: AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles
  • FIXED: Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights
  • FIXED: Missing Mortain terrain tag for steam workshop.
  • FIXED: AT Gun turning function wasn't running on dedicated servers
  • ADDED: Dedicated strings for the marker light modules
  • FIXED: Lamp Type A-1 incorrectly having [SPE] tag
  • FIXED: Watch animations were broken
  • FIXED: Added missing binarised radio UI models
  • FIXED: I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers
  • FIXED: Empty reloads with M37 shotgun lead to duplicate magazines
  • FIXED: Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function
  • ADDED: SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist.
  • CHANGED: barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;'
  • FIXED: various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error
    Removed: obsolete chat logging.

    MISSIONS

    Campaign
  • FIXED: Missing doneKeys definition.

    M7
  • ADDED: Reinforcements arrival hint.

  • FIXED: small voice over cutting problem in outro narration.

    SCENARIOS
  • FIXED: Missing doneKeys definition.

    Attack on Mortain
  • FIXED: Convoy script error when convoy vehicle gets deleted/removed.

    Panzerkampfwagen
  • FIXED: German car at spawn being underground.

    Prizefighter
  • FIXED: Faulty crew killed voice over setup (message duplication).

    Combat Patrol
  • FIXED: Missing doneKeys definition.

    Escape
  • FIXED: Missing doneKeys definition.


    ARSENAL
  • FIXED: Weapon attachments, flashlights and other items not available when faction/side filter active.

    REVIVE
  • IMPROVED: Optimized HandleDamage EventHandler.

    HUNTER SQUADS
  • IMPROVED: Coding - units should not get created at [0,0,0].

    CDA
  • ADDED: CDA info dialog menu entry in ESC menu.
  • ADDED: SPE_CDA_DisableEndMissionInterruptMenuEntries variable.
  • IMPROVED: Coding - handle undefined mission parameter text.

    IFS
  • ADDED: SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds.
  • ADDED: SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds.
  • IMPROVED: All functions to use SPE_fnc_IFS_isAACapable.
  • IMPROVED: Specific advanced hint only to be shown when the respective type is available currently.
  • IMPROVED: Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds.
  • FIXED: Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH).
  • FIXED: Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit).
  • FIXED: Missing class to AA assets detection.

    RFS
  • FIXED: Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW".

    ADD EXPLOSION ACTION
  • FIXED: Add Explosive Action module does not display action to remote clients in multiplayer.

    FUNCTIONS
  • IMPROVED: Performance of frontline preview when having an excessive amount of control points
  • FIXED: Frontline data UI showing if preview quality was selected.
Arma 3 - LeClair
FROM: Rotators Collective
TO: Arma 3 Creator DLC Users
UNIT: Western Sahara
ACTIVITY: Update 1.1.6
SIZE: ~ 4.5 GB

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/

Changelog

DATA

  • FIXED: Camouflage net scenery object was missing from Zeus game mode
  • FIXED: The Mk17 Holosight (Snake) SMG variant had the wrong name string in 3den
  • FIXED: Various headgear was not available to place manually in 3den and Zeus
  • FIXED: Wrong materials on the Velko R5 GL base variant
  • FIXED: Restored the emblem function on the Beret (Headset) model
  • TWEAKED: Desert/Sand friction values in Sefrou-Ramal terrain
  • TWEAKED: Various 3den editor icons have been updated

    MISSIONS

    EXTRACTION
  • ADDED: New (bruised) face for Michael Sully
  • ADDED: Prevention for exceeding group spawn limit
  • TWEAKED: Various minor script improvements
Arma 3 - LeClair
FROM: Rotators Collective
TO: Arma 3 Creator DLC Users
UNIT: Reaction Forces
ACTIVITY: Update 1.0.4
SIZE: ~ 3.3 GB

https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/

Changelog

DATA

  • ADDED: Astra-themed livery for the pickup
  • FIXED: FIA repair pickup variant would not actually repair
  • FIXED: Pickup damage model improvements (engine could only get damaged by high caliber weapons)
  • FIXED: Pickup (RCWS) would spawn an error message when selecting the white livery
  • FIXED: Wildfire/Hit Marker Zeus module could cause synchronization issues in multiplayer
  • FIXED: Protector Helmet (Shape Breaker, Urban) was missing in 3den editor
  • FIXED: Mk26 .50 AE (Stripes) was missing in 3den editor
  • FIXED: Tactical Vest (Olive) had a wrong string in 3den editor
  • FIXED: The VRCO optics glass material would cause issues with certain weapons
  • FIXED: The zoom level of the 2D map inside the H235C Transport cockpit would vary depending on the current terrain size
  • FIXED: DAGR x19 missiles pods are now available on the UH-80 Ghost Hawk (Stub Wings) variant
  • FIXED: Wound materials on the hands of the leather jacket uniforms wouldn't show correctly

    MISSIONS

    AIR CONTROL
  • ADDED: UH-80 Ghost Hawk (Stub Wings) and AH-99 Blackfoot (Stub Wings) are now available in the Motor Pool
  • ADDED: Various smaller QoL improvements
  • FIXED: Various potential script errors
  • FIXED: Wrong predefined attack points were selected, causing vehicles to spawn in the middle of the map
  • FIXED: When losing the fight over an enemy base and being ordered to retreat, hostile tanks would spawn instantly in the players vicinity
  • FIXED: Occasional script error when Nightmare-1 delivered supplies
  • FIXED: Nightmare-1 speed is a little reduced now when doing supply runs, to prevent collisions with slingloaded cargo
  • FIXED: Script error when Nightmare-1 was tasked to do a supply run and supplies were already loaded by a player
  • FIXED: Prevention of calling Nightmare-1 functions multiple times
  • FIXED: Position of hospital landing spot, to prevent clipping with nearby buildings

    QRF
  • FIXED: Completing QRF in singleplayer would not mark it as completed in the scenario list
Arma 3 - LeClair


The Steam Summer Sale 2025 is here! ☀️

Pick up Arma 3 for yourself or a friend at 90% off and its DLCs for up to 60% off!

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

Arma Reforger, with vast and lush island maps, meticulously recreated Cold War assets, and stunning graphics and performance is also on sale for 20% off!

https://store.steampowered.com/app/1874880/Arma_Reforger/

The sale runs from June 26 - July 10. ⏳

Arma 3 base game - 90% off

https://store.steampowered.com/app/107410/Arma_3/

Arma 3 DLC and Expansions - up to 60% off

Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

https://store.steampowered.com/app/288520/Arma_3_Karts/
https://store.steampowered.com/app/304380/Arma_3_Helicopters/
https://store.steampowered.com/app/332350/Arma_3_Marksmen/
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/601670/Arma_3_Jets/
https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/
https://store.steampowered.com/app/1021790/Arma_3_Contact/
https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

Arma 3 Creator DLC - up to 60% off

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 150,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!
Arma 3 - LeClair


A new Community Radar is in your sights! 🎯

Check out some of the latest awesome community content:

Arma 3 - YorisYan

FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Hotfix 2.20 (Miscellaneous Fixes)
SIZE: ~62 MB / ~24 MB



More in the full changelog and SPOTREP

Arma 3 - LeClair


UNIT: Dedmen, Programmer, Programming
TO: Arma 3 Users
OPSUM: An analysis of recent multithreading improvements for a smoother game experience

EVALUATION

Welcome to this technical deep dive into Arma 3's performance optimizations in update 2.20!

Arma 3 - LeClair

FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Game Update 2.20 (Performance Optimizations, Steam Game Recording, UH-80 / AH-99 Stub Wings, Illumination Flares)
SIZE: ~127 MB / ~57 MB (depends on Arma 3: Contact ownership)



More in the full changelog and SPOTREP

Arma 3 - LeClair


UNIT: Vertexmacht
TO: Arma 3 Creator DLC Users
OPSUM: A review of the Global Mobilization 1.6 Update

EVALUATION

Hello Arma 3 Community!

Today we are introducing the 1.6 update for Global Mobilization - Cold War Germany. A lot has changed under the hood of GM, besides new content, new gameplay features have also been introduced, as well as some fundamental adjustments to how GM plays overall. Let's dive right in:



https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
...

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