Arma 3 - LeClair


UNIT: Vertexmacht
TO: Arma 3 Creator DLC Users
OPSUM: A review of the Global Mobilization 1.6 Update

EVALUATION

Hello Arma 3 Community!

Today we are introducing the 1.6 update for Global Mobilization - Cold War Germany. A lot has changed under the hood of GM, besides new content, new gameplay features have also been introduced, as well as some fundamental adjustments to how GM plays overall. Let's dive right in:



https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
Arma 3 - LeClair


Third-party Arma 3 developer Vertexmacht along with Publisher Bohemia Interactive have released a sixth content update for Arma 3 Creator DLC: Global Mobilization - Cold War Germany.

Update 1.6 delivers new vehicles and vehicle variants, new weapons and equipment, and various fixes and improvements.



Update 1.6 highlights include:

New vehicles and vehicle variants:
  • 2B11 120mm mortar
  • BMP-1P
  • BRDM2 ATGM 9P133
  • BRDM2 ATGM SF 9P133
  • BRDM-2RS (Polish version of the BRDM-2RCH)
  • TPz 1 VHF jammer
  • TPz 1 Fuchs Medic
  • RakJPz 2
  • KPz 1A4
  • M113A1G 120mm mortar carrier
  • M120 120mm mortar
  • PzBtl 293 insignia added
  • KPz1A5DK1
  • KPz1A5DK1 with dozer blade
  • "Red Hornet" paint variant of Bo105 PAH



New weapons and munitions:
  • M/77 smoke grenade
  • M/56 hand grenade
  • GC Army 40x47mm ammunition
  • DE Army 40x46mm ammunition
  • 40 round magazines for AKM rifles
  • SS.11 ATGM weapon (RakJPz2)



New equipment:
  • BESPA UTV vest with variants
  • BESPA vest with variants
  • M86 helmet with variants
  • UTV rig with variants
  • UTV hat with variants
  • UTV uniform (Strichtarn) with variants
  • UTV uniform (Strichtarn-Green) with variants
  • UTV rank insignia
  • Ochra AKM vest with variants



New units:
  • DDR '90 Infantry
  • DDR '90 Motorized Infantry groups (BMP-1P, SPW-60, Truck gel. 5 Transport)



New objects:
  • 100mm ammo boxes
  • 100mm shell models
  • 100mm static ammo objects
  • 105mm ammo boxes
  • 105mm DM512 HESH-T
  • 105mm shell models
  • 105mm static ammo objects
  • 122mm ammo boxes
  • Additional 122x447mm shell models
  • Additional ammo pallets
  • Ammobox Type 8 (122mm, 100mm)
  • Box pallet
  • Fuel canister pallet
  • Static 120mm mortar round objects
  • Wooden ammo box Type 7 (DM1202 120mm mortar round ammo box)



New features and modules:
  • Ability for tank commanders to override turret control (take full control of the turret)
  • Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available)
  • Ability to toggle beacon lights via key toggle
  • Ability to raise and lower dozer blades via key input
  • Ability for Do-28D2 to take off doors, enables FFV door gunner position
  • Ability for L-410T to take off doors, enables FFV door gunner position



Various fixes and quality-of-life improvements

You can find the full changelog for Update 1.6 here. For an in-depth introduction to the update's new content, you can read the latest OPREP blog post by developer Vertexmacht.



The CDLC is available for purchase at the Steam Store.

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

We hope you'll enjoy this free update and thank you for your support!

Bohemia Interactive & Vertexmacht

Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. This program enables external talent to earn a financial reward for their work, while players get to enjoy more quality content. For more information, please visit the Arma 3 website.
Arma 3 - LeClair
FROM: Vertexmacht
TO: Arma 3 Creator DLC Users
UNIT: Global Mobilization - Cold War Germany
ACTIVITY: Update 1.6
SIZE: ~36 GB

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

Changelog

ADDED

  • ADDED: GC Army 2B11 120mm Mortar
  • ADDED: GC Army BMP-1P
  • ADDED: GC Army BRDM2 ATGM SF 9P133
  • ADDED: GE Army TPz 1 VHF Jammer
  • ADDED: GE Army RakJPz 2
  • ADDED: GE Army KPz 1A4
  • ADDED: GE Army M113A1G 120mm Mortar Carrier
  • ADDED: GE Army M120 120mm Mortar
  • ADDED: GE Army PzBtl 293 Insignia added
  • ADDED: GE Army TPz 1 Fuchs Medic
  • ADDED: DK Army KPz1A5DK1
  • ADDED: DK Army KPz1A5DK1 with dozer blade
  • ADDED: PL Army BRDM-2RS (pl version of the BRDM-2RCH)
  • ADDED: PL Army BRDM2 ATGM 9P133
  • ADDED: Red Hornet paint variant of PAH
  • ADDED: DK Smokegrenade M/77
  • ADDED: DK Handgrenade M/56
  • ADDED: GC Army 40x47mm ammunition
  • ADDED: DE Army 40x46mm ammunition
  • ADDED: 40 Round Magazines for AKM Rifles
  • ADDED: SS.11 atgm weapon (RakJPz2)
  • ADDED: GC 90 Infantry
  • ADDED: GC 90 Motorized Infantry Groups (BMP-1P, SPW-60, Truck gel. 5 Transport)
  • ADDED: GC BESPA UTV Vest (Belt)
  • ADDED: GC BESPA UTV Vest (Leader)
  • ADDED: GC BESPA UTV Vest (Machinegunner)
  • ADDED: GC BESPA UTV Vest (Officer)
  • ADDED: GC BESPA UTV Vest (Rifleman)
  • ADDED: GC BESPA UTV Vest (Specialist)
  • ADDED: GC BESPA UTV Vest (Winter, Belt)
  • ADDED: GC BESPA UTV Vest (Winter, Leader)
  • ADDED: GC BESPA UTV Vest (Winter, Machinegunner)
  • ADDED: GC BESPA UTV Vest (Winter, Officer)
  • ADDED: GC BESPA UTV Vest (Winter, Rifleman)
  • ADDED: GC BESPA UTV Vest (Winter, Specialist)
  • ADDED: GC BESPA Vest
  • ADDED: GC BESPA Vest (Belt)
  • ADDED: GC BESPA Vest (Leader)
  • ADDED: GC BESPA Vest (Machinegunner)
  • ADDED: GC BESPA Vest (Rifleman)
  • ADDED: GC BESPA Vest (Specialist)
  • ADDED: GC M86 Helmet
  • ADDED: GC M86 Helmet (Blue)
  • ADDED: GC M86 Helmet (Mesh)
  • ADDED: GC M86 Helmet (Strichtarn)
  • ADDED: GC M86 Helmet (Winter)
  • ADDED: GC UTV Hat (Beige)
  • ADDED: GC UTV Hat (Strichtarn)
  • ADDED: GC UTV Hat (Strichtarn-Green)
  • ADDED: GC UTV Rank Insignia
  • ADDED: GC UTV Rig (Belt)
  • ADDED: GC UTV Rig (Leader)
  • ADDED: GC UTV Rig (Machinegunner)
  • ADDED: GC UTV Rig (Officer)
  • ADDED: GC UTV Rig (Rifleman)
  • ADDED: GC UTV Rig (Specialist)
  • ADDED: GC UTV Uniform (Strichtarn)
  • ADDED: GC UTV Uniform (Strichtarn, Rolled Sleeve)
  • ADDED: GC UTV Uniform (Strichtarn-Green)
  • ADDED: GC UTV Uniform (Strichtarn-Green, Rolled Sleeve)
  • ADDED: PL Vest Ochra AKM (Winter)
  • ADDED: PL Vest Ochra AKM (5 color variants)
  • ADDED: GE Dust Glasses (Relaxed) variant
  • ADDED: Ability for commanders to override Turret control (take full control of the turret)
  • ADDED: Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available).
  • ADDED: Ability to raise and lower Dozer Blades via key input
  • ADDED: Ability to toggle beacon lights via key toggle
  • ADDED: Ability for Do-28D2 to take off doors, enables FFV door gunner position.
  • ADDED: Ability for L-410T to take off doors, enables FFV door gunner position.
  • ADDED: 100mm Ammo Boxes
  • ADDED: 100mm Shell models
  • ADDED: 100mm Static ammo objects added
  • ADDED: 105mm Ammo Boxes
  • ADDED: 105mm DM512 HESH-T
  • ADDED: 105mm Shell models
  • ADDED: 105mm Static ammo objects added
  • ADDED: 122mm Ammo Boxes
  • ADDED: Additional 122x447mm shell models
  • ADDED: Additional Ammo pallets added
  • ADDED: Ammobox Type 8 (122mm, 100mm)
  • ADDED: Boxpallet
  • ADDED: FuelCanister Pallet Object
  • ADDED: Static 120mm Mortar round objects
  • ADDED: Wooden Ammo Box Type 7 (DM1202 120mm Mortar Round Ammo Box)

    CHANGED

  • CHANGED: Library entries for all Binocular-type weapons added
  • CHANGED: 20x139 AP ammo muzzle velocity decreased from 1175 to 1100 and HE ammo from 1175 to 1040
  • CHANGED: 20x139 AP DM43 penetration capabilities reduced
  • CHANGED: Adding illuminated reticle to c79 optic
  • CHANGED: illuminated reticles now have a glowing “Aura”
  • CHANGED: AI precision multipliers adjusted for all weapons (handheld and mounted)
  • CHANGED: Ammoboxes converted to MCA texture layer method
  • CHANGED: armorStructural of all vehicles lowered, to lower the threshold of ammo that can cause damage on vehicles
  • CHANGED: Artillery Ammunition setup adjusted to cause more direct damage for direct vehicle hits
  • CHANGED: Beacon useraction unified and beacon icon added
  • CHANGED: BPz2 dozer blade animation added
  • CHANGED: BRDM2, BTR60, 0.5t truck, Truck 5t gl,Truck 7t gl,Truck 10t gl, SpPz2 Adding towing points
  • CHANGED: Cost and threat value adjustment
  • CHANGED: Danish M2 renamed to TMG M/50
  • CHANGED: DK soldiers now use danish M\77 smoke grenade
  • CHANGED: DK soldiers now use danish M\56 hand grenade
  • CHANGED: Fuel trucks fuelexplosionpower increased to 3, ammo truck fuelexplosionpower increased to 5, base value set to 1
  • CHANGED: HK69 reload animation adjusted to support longer grenades
  • CHANGED: Increased deflection potential for AP ammunition
  • CHANGED: M113 customization option to remove side skirts added
  • CHANGED: PNMK customization option to remove side skirts added
  • CHANGED: SG series rifles cartridge ejection improved
  • CHANGED: SPz1 Shot deflectors added to fire geometry
  • CHANGED: T55AM2, SPz1, M113 side skirt armor simulation added
  • CHANGED: 2 single round Bastion missile magazines on T55AM2B switched to a single 2 round magazine to make ammo UI counter consistent
  • CHANGED: Explosion shielding set to 1 on all vehicles
  • CHANGED: Turret override functionality added to SPz1
  • CHANGED: Turret override functionality added to SpPz2
  • CHANGED: Turret override functionality added to FlkPz1
  • CHANGED: 762x54mmR AP 7n1 indirectHit damage removed
  • CHANGED: AI dispersion coefficients adjusted
  • CHANGED: all characters to armorStructural = 3; as they have always had the short-rod Geometry lod collider. This should make people generally a bit more resilient.
  • CHANGED: all GM Characters to new View Geometry LOD mesh
  • CHANGED: BMP1 driver no longer uses PIP periscopes
  • CHANGED: GM's street lamps now are visible at any distance in the night, creating unique visuals.
  • CHANGED: gm_core_fnc_buildGroupTemplate to allow blacklisting of items (per individual item)
  • CHANGED: Increased Plane door animation speed for faster entering as pilot
  • CHANGED: LATGM missile emissive material on rear end increased in size for better visibility beyond 1000m range
  • CHANGED: Plane door opening/closing sounds
  • CHANGED: SKOT now able to set license plate and tactical signs
  • CHANGED: T55 and variants now able to set tactical signs
  • CHANGED: T55 floating geometry bugs fixes
  • CHANGED: Dshkm tripod can be disassembled
  • CHANGED: SPG9 tripod can be loaded on vehicles
  • CHANGED: PL Special forces now use Ochra AKM Vest
  • CHANGED: RakJPz2 added to MP Mission Missile Safari
  • CHANGED: KPz 1A1A1 replaced by KPz 1A4 in MP Mission Fat Cats
  • CHANGED: EMES18 day reticle adjusted to better represent a red illuminated reticle
  • CHANGED: NV and TI vehicle reticles overhaul
  • CHANGED: Static weapons can now be loaded into vehicles
  • CHANGED: UAZ wreck can now be entered
  • CHANGED: Ural375 and 4320 cargo variants now support ViV
  • CHANGED: Containers now have a ViV user action
  • CHANGED: FIM43 dummy rocket was visible in the arsenal
  • CHANGED: Increased magazine and weapon transport capabilities of all helicopters
  • CHANGED: Increased magazine and weapon transport capabilities of L410 and Do28d
  • CHANGED: MP Coop "Magnetized" added some enemies with body armor
  • CHANGED: MP Coop "Missile Safari" added RakJpz2
  • CHANGED: MP Coop "Resistance" Adjusted some player loadouts to not carry useless magazines
  • CHANGED: MP Coop "Scrap Drive" players now are DDR '90s Special Forces
  • CHANGED: MP Coop Missions with Revive now end when everyone is unconscious
  • CHANGED: MP PvP: "Fashion Police" Added some additional new distinct clothing items into the rotation
  • CHANGED: Plane door opening/closing sounds
  • CHANGED: Polish Army Uniform Boot Color to a darker brown
  • CHANGED: All Character editor preview pictures.
  • CHANGED: All Character gear icons are now of uniform orientation and scale.
  • CHANGED: GM Bolt Cutter Feature now allows for custom bolt cutters
  • CHANGED: GM Bolt Cutter Feature now allows for custom code to run as the action (config values: gm_boltcutAction = "custom";gm_boltcutActionStatement = "systemchat str _this";)
  • CHANGED: GM Simple Revive now takes into account possible team switch slots before failing the scenario. (GM MP Coop missions now let you team switch to AI before ending)

    FIXED

  • FIXED: 0.5t truck LATGM tubes textures fixed
  • FIXED: 4x20 scope and RV scope now properly use the scope mode as primary and the ironsight as secondary optics mode
  • FIXED: BMP1 and PT76 now engage armoured targets with their main gun
  • FIXED: BrPz1 fire geometry Fixed
  • FIXED: Dshkm tripod garage icon had wrong proportions
  • FIXED: Fero Z-24 - reticle clips outside scope
  • FIXED: Fero51 optic model naming
  • FIXED: GE Airforce white rank insignias were not preloaded
  • FIXED: Rank insignia now adapt to the current uniform class, not soldier class.
  • FIXED: LockSystems and LockDetection systems removed from all vehicles except Pah1A1, CH53GS, T55AM2
  • FIXED: M113 driver position now has night and day vision
  • FIXED: Missing warheads name added to ammo
  • FIXED: Penetration capabilities of 14.5 mm ammo reduced,
  • FIXED: Script error when adding MG3 to tripod
  • FIXED: Shilka wreck gun UVs
  • FIXED: Smoke grenades no longer reignite on JIP
  • FIXED: SPz1A+ and SPz1A1 searchlight not following turret rotation
  • FIXED: Static weapon assembly was causing popups in certain situations
  • FIXED: T55 Base armor thickness increased (Hull front from 90mm to 100mm, Turret from 75mm all around to front 200mm ,side 150mm, back 75mm)
  • FIXED: T55 front armor fire geometry fixed
  • FIXED: Typ 1200 - LOD mesh glitch
  • FIXED: Typ247,251,253 siren light effect was too low
  • FIXED: Ural Reammo truck was using wrong wreck proxy
  • FIXED: Ural Refuel wreck material was using wrong textures
  • FIXED: KAT1 Library entry
  • FIXED: Typ 1 Siren was not working
  • FIXED: misaligned 122mm shell
  • FIXED: Arsenal now offers Empty versions of East German Backpacks
  • FIXED: BRDM-2 had BRDM2CH arm mounts visible in lower lods
  • FIXED: BTR60PB gun selection in lower lods
  • FIXED: Coffee Mug hit FX
  • FIXED: Dshkm and M2 weaponclasses now set to "hardmounted"
  • FIXED: FlkPz 1 proxy positions for all crew members was too low
  • FIXED: Ghost doors in gm_euro_barracks_02_destruct (and winter)
  • FIXED: gm_ge_ff_u1300l_medic not zeusable
  • FIXED: Gunners of M109, 2S1, and T55 would get stuck in the ground when they exit the vehicle without a weapon
  • FIXED: K125 texturesource inheritance
  • FIXED: LAW M72 and RPG18 AI was engaging at over 3000m
  • FIXED: Mi2 fueltank shadow bug
  • FIXED: Misaligned chairs in pub insets
  • FIXED: Occluders for gm_euro_office_01 could hide too much in certain angles
  • FIXED: RPK uses wrong flashlight attachment type
  • FIXED: RPK74 bipod visible inside of barrel
  • FIXED: Screw on suppressors no longer make make regular ammo go subsonic
  • FIXED: SG551 SWAT Optic attachment proxy is 9mm too low
  • FIXED: Some Weapon baseclasses were missing Display Names
  • FIXED: Some wooden shelves were bulletproof.
  • FIXED: U1300L Cfg Patches Units array
  • FIXED: FlkPz1 driver Lod visibility bug fixed
  • FIXED: 50M - Error is present as 50m bill does not have icon
  • FIXED: Assault Rifle magazine had tracer rounds in cases where they shouldn't
  • FIXED: Black version of C79 was missing illuminated backup sight
  • FIXED: BMP1 FLoating parts on mesh when turret rotates
  • FIXED: BMP1 left and right FFV positions right behind the turret had their turn angles adjusted to not clip into the turret
  • FIXED: BPz2 cable roller missing in first lod
  • FIXED: BRDM-2 CBRN variant - Missing damage material on back flags and components
  • FIXED: BrPz1 fire geometry Fixed
  • FIXED: BrPz1 was missing damage materials on tools
  • FIXED: CH53 wreck had missing damage texture for interior of wreck
  • FIXED: Crate Pile 1 was not blocking the AI view
  • FIXED: Helicopters were missing crash/explosion effect
  • FIXED: Kpz1A5 was missing damage materials on Turret
  • FIXED: L-410S - Missing destroyed texture
  • FIXED: LH105 has doors closed by default, and only open if the "outside" positions are occupied
  • FIXED: M109G/M109 - Missing Damaged material
  • FIXED: McLight 2D had open mesh when placed on the ground
  • FIXED: MG3 muzzle flash was not randomized
  • FIXED: Missing warheads name added to ammo
  • FIXED: Pallets now have damage visualization
  • FIXED: Shells and ammo have a sand VFX on hit
  • FIXED: Some Cars have incorrect smdi stage in damage materials
  • FIXED: Truck 10t mil gl/Truck 5t gl - Damaged window is not rendered inside vehicle
  • FIXED: Truck 2t gl - Glitched shadow on the wreck
  • FIXED: UAZ floating mesh parts removed
  • FIXED: W123 had gap in rearview mirror
  • FIXED: 122mm ammo pile had wrong hit effects for shells
  • FIXED: East German SchM41 and Dust Goggles were unintentionally placeable in editor. They were now hidden from the editor to be in line with baseline A3 that does not offer facewear as placeable.
  • FIXED: Republikflucht Mission - Enemy units could spawn too close
  • FIXED: Republikflucht Mission - Enemy units will now spawn closer when player is in forest (previously they would spawn farther away if player in forest)
  • FIXED: Shelter ACE I and ACE II - Missing damaged and destroyed material
  • FIXED: Shelter LAK - Missing damaged and destroyed material
  • FIXED: ZSU234 floating pieces of mesh when turret is rotating
  • FIXED: SKot 2 invasion stripes present on the inside
Arma 3 - LeClair


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Arma 3 - LeClair


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Arma 3 - LeClair


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Arma 3 - LeClair


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Arma 3 - [BI] LeClair
FROM: ČSLA Studio
TO: Arma 3 Creator DLC Users
UNIT: ČSLA Iron Curtain
ACTIVITY: Update 1.2.1 Hotfix
SIZE: ~4.4 GB

https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/

Changelog

ADDED

  • ADDED: Feature - When the gunner dies, the commander switches to the gunner position (in vehicles where the commander and gunner share the same compartment)
  • ADDED: MAAWS iron sight view
  • ADDED: New 2D optics for vehicle crews (BMP-1 driver, T-72 driver, M1A1 driver, M113 driver, LAV-25 driver, OT-62 driver, T-72 gunner, M1A1 loader)
  • ADDED: SMAW iron sight view

    FIXED

  • FIXED: Added to CfgPatches: "US85_M60E3LB", "US85_M60E3SB"
  • FIXED: Adjusted surface definitions in CFG for Gabreta (overwriting vanilla classes)
  • FIXED: AFMC, CSLA, FIA, US - Replaced vanilla mine detectors in vehicles with US/CSLA versions
  • FIXED: Air weapons - Proxy - autocenter=0 (disabled auto-centering of missile models to ensure correct positioning in pylons)
  • FIXED: An-2 - Added the ability to move the pilot’s head
  • FIXED: An-2 - Incorrect damaged texture
  • FIXED: AN/PAQ-1 LTD function (now able to target for laser-guided bombs)
  • FIXED: CSLA - Grenades - Speed adjustment
  • FIXED: CSLA - Increased turret traverse and elevation speed for PLDvK-53/59
  • FIXED: CSLA - Para Knapsack and Pouch vz. 85 (Engineer)
  • FIXED: CSLA - Stringtable - Fixed magazine labels for 7.62×45 PU-52
  • FIXED: CSLA - T-72 optics
  • FIXED: CSLA Desert - Added hats to inventory
  • FIXED: CSLA Engineers - Added ammunition and backpacks
  • FIXED: CSLA Helmet vz.53 - LOD 4 had sharp edges
  • FIXED: CSLA Para Knapsack and Pouch vz. 85 (Engineer) - Added ammunition
  • FIXED: CSLA Paratroopers - Added berets to inventory
  • FIXED: CSLA_Turret AGS-17 - Player could kill themselves by shooting - Increased grenade fuse distance
  • FIXED: EXPO Vltava 86 - Helicopters collide mid-air
  • FIXED: F813 Goliath - wrong unit ingignia position on cargo door in MP
  • FIXED: F813 Goliath vehicles lacked license plates when generated via script
  • FIXED: F813 Goliath, CATOR 2009 - After turning off beacon, it remained floating in the air
  • FIXED: FIA - Random headgear (missing helmets after respawn in MP)
  • FIXED: FIA AZU 469 - missing texture of rear-view mirror
  • FIXED: FIA desert hats - Removed CSLA insignia
  • FIXED: Field Manual - Typos in M136 Volcano section
  • FIXED: HUD on Mi-24V (was inheriting a virtual HUD from vanilla helicopters)
  • FIXED: INT GH #326 EH Killed: Replacing gunners in emplacements and vehicles with another crew member – adjusted EventHandler to prevent deletion of user-added EHs
  • FIXED: LAV-25 (all variants) - Missing optic glass
  • FIXED: LAV-25 (All Variants) Added optics glass for gunner/commander periscope
  • FIXED: LAV-25 optics glass in the interior - Added reflections
  • FIXED: LAV25, M1A1, T-72 - driver optics centered
  • FIXED: M1025 - Inventory contained vanilla toolkit
  • FIXED: M1025, M1043 and M998 (all variants) - Missing damaged material on dashboard
  • FIXED: M1025, M1043, M998 - Added camo5 selection for dashboard
  • FIXED: M113 (Mk. 19) - Persistent muzzle flash in LOD
  • FIXED: M113 (Mk. 19) - Selections for turret/weapon in LOD 2
  • FIXED: M113A1 (TOW) - Fixed PIP periscopes for the driver
  • FIXED: M60, M60E3, M23 - Adjusted bolt animation, should now move from rear to front during firing
  • FIXED: M923A1 GT - Mk. 19 adjusted to prevent ammo from clipping through the magazine during shake animation
  • FIXED: M923A1 GT - Mk. 19 ammo belt animation was not hiding correctly when changing the magazine
  • FIXED: MH-60A - Handle on left door doesn't move with the door
  • FIXED: Missing strings (STR_CSLA_DNS_Ch25ML, STR_CSLA_9M32M, STR_CSLA_9M14M, STR_CSLA_9M113, STR_DN_US85_dym)
  • FIXED: Mk. 19 - Belt clips into ammunition box while firing
  • FIXED: Mk. 19 sight/rear sights misaligned on M113, M1008 CUCV, M1025 and M1043
  • FIXED: Mk. V3S and M923A1 Gun Trucks - Disabled manual fire (driver was able to fire the main MG)
  • FIXED: Mk. V3S GT, M923A1 GT - Disabled manual fire
  • FIXED: Mk. V3S vehicles lacked license plates when generated via script
  • FIXED: Multiple tweaks to aircraft weapons and pylons
  • FIXED: OT-62 - Missing optic glass
  • FIXED: PP-Mi-Sr-II - Effectiveness adjustment
  • FIXED: PP-Mi-Sr-II - Mass value adjustment
  • FIXED: Rocket disappears from Launcher-wielding infantry after respawn
  • FIXED: Stringtable - PP-Mi-Sr-II.
  • FIXED: T-72 - Adjusted RVMAT for collimator (high reflections issue)
  • FIXED: T-72 - Fixed front mudguard selection, fixed shadow LOD selections
  • FIXED: T-72 shadow LOD - Added commander turret and NSV parts
  • FIXED: T-72/M1A1 - Changed LOD for OpticsIn from 1100 to 1
  • FIXED: T-72M/T-72M1 - Destroyed wreck had stretched vertices above the turret
  • FIXED: Turrets now remove all "Killed" event handlers from units that exit them (replacing gunner in emplacements and vehicles with another crew member)
  • FIXED: Pu-52, Pu-52/57 - Rear sight misaligned with front sight between 400m-900m zeroing
  • FIXED: UH-60A – Adjusted names of cargo entry points
  • FIXED: Updated selection for M1008 CUCV (Mk. 19), M1025 and M1043 (Mk. 19)
  • FIXED: US/CSLA/AFMC - Adjusted durability of plastic helmets
  • FIXED: US85 - USMC Grenadier (M16 +203), Airborne Grenadier (M16 + M203) Incorrect vests, Airborne now uses: Vest (M81, M16 + M203, Airborne)
  • FIXED: US85 LAV-25 - Commander MG mount had no damage material when destroyed - Fixed turret selection damage
  • FIXED: Winter Uniform (FIA) - Invetory icon does not match the uniform
  • FIXED: ZSh-5 Removed improper property LodNoShadow=1 from shadow LOD (shadows were disabled)

    UPDATED

  • UPDATED: AN/PAQ-1 LTD battery - New icon
  • UPDATED: Darkened textures for FIA desert helmet/hat
  • UPDATED: Decreased elevation on NSV mounted on T-72
  • UPDATED: Disabled zeroing on vehicles equipped with Mk. 19
  • UPDATED: Glass material for Tank and APC interior optics
  • UPDATED: M1025, M1043, M998 (M60) - Ammo belt animation in the ammo box
  • UPDATED: M1025, M1043, M998 SF GT (M60) -  Animation for ammo belt in ammo box
  • UPDATED: New rear sight for M60, M60E3 in GunnerView
  • UPDATED: Reduced zoom on driver optics for APCs/tanks
  • UPDATED: T-72 gunner - Added an additional optic for periscope view (for more efficient turret rotation without 3rd-person view)
  • UPDATED: VG-70, M203 - Smoke and flare rounds added to ammo boxes, backpacks, and vehicles
Arma 3 - [BI] LeClair


Get Arma 3 and all of its CDLC with the Arma 3 Creator Pack. This bundle offers a comprehensive set of historical and 2035 "Futura" content to use in the Arma 3 military sandbox.

Arma 3

Experience true military simulation in Arma 3! On the Mediterranean islands of Altis and Stratis you’ll engage in high stakes combat across air, land, and sea with over 20 vehicles and 40 weapons at your disposal. Advance through 3 single-player campaign episodes, Survive, Adapt and Win, or battle alongside other players in the Defend and Seize multiplayer modes. Real-time scenarios can also be created in Zeus mode. You can even use the scenario editor and modding tools to create content that is shareable through the Arma 3 Steam Workshop.

Arma 3 Creator DLC: Spearhead 1944

Spanning the terrains of Normandy and Mortain, the Spearhead 1944 DLC offers an immersive WWII combat experience. It features 6 new factions, as well as a range of iconic weapons and vehicles that you can bring to the cooperative campaign, single-player scenarios, or multiplayer game modes.

Arma 3 Creator DLC: CSLA Iron Curtain

Set in 1980s Czechoslovakia, the CSLA Iron Curtain DLC lets you engage in mechanized infantry operations, recognizance patrols, and Special Forces raids across the Gabreta terrain. You'll take charge of period-authentic vehicles and weapons in 22 unique single-player and multiplayer scenarios.

Arma 3 Creator DLC: S.O.G. Prairie Fire

Step into the Vietnam War with the S.O.G. Prairie Fire DLC. As a MACV-SOG operative, you’ll navigate dense jungles in Vietnam, Laos, and Cambodia. There are 85 new weapons to equip, 46 new vehicles to deploy, and 13 new factions to lead across a variety of scenarios.

Arma 3 Creator DLC: Global Mobilization – Cold War Germany

Relive the tensions of the Cold War with the Global Mobilization – Cold War Germany DLC. It features over 80 vehicles, 30 weapons, and a 419 km² terrain to explore. It also includes a single-player campaign, as well as 18 multiplayer scenarios set in 1980s Germany.

Arma 3 Creator DLC: Western Sahara

The year is 2036, and civil war is looming in the province of Sefrou-Ramal. As a private military contractor, you must navigate the conflict-ridden desert of Argana. This Western Sahara DLC features 5 unique factions, 8 new rifles, 12 vehicle variants, and plenty of new gear, including a gun drone and a ballistic shield.

Arma 3 Creator DLC: Reaction Forces

Be prepared for any battlefield situation with the Reaction Forces DLC, featuring new weapons, vehicles, and equipment that will give your tier-1 operators an extra edge. Fly into action with the Cougar helicopter, transport essential supplies with the MOOSE pickup vehicle, and rain down on your enemies with the 120mm Twin Mortar or Commando Mortar.

Arma 3 Creator DLC: Expeditionary Forces

Explore new warfare capabilities from the perspective of the Marines with the Expeditionary Forces Creator DLC. Engage in amphibious assaults with AAV-9 Mack IFVs and combat boats. Ferry equipment and vehicles from ship to shore with the LCC-1 Landing Craft. Perform raids behind enemy lines with Hunter reconnaissance vehicles. This DLC also includes a new mini campaign and multiplayer co-op scenario, airburst munitions, enhanced drone detection, and more.

Don’t miss out on this unique opportunity to pick up Arma 3, as well as all of its Creator DLCs, with the Arma 3 Creator Pack.

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Arma 3 - LeClair


The Steam Spring Sale 2025 is here! 🌼

Get Arma 3 for yourself or a friend at 80% off and its DLCs for up to 60% off!

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Arma Reforger, with vast and lush island maps, meticulously recreated Cold War assets, and stunning graphics and performance is also on sale for 20% off!

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The sale runs from March 13 - 20. ⏳

Arma 3 base game - 80% off

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Arma 3 DLC and Expansions - up to 60% off

Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

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https://store.steampowered.com/app/601670/Arma_3_Jets/
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Arma 3 Creator DLC - up to 60% off

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

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https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/


For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 150,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!
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