LostMagic - qowwodd

Major changes in gameplay - solo and group dungeon modes. 🏰

The update introduced a number of important changes: updated start, reworked tutorial, expanded dungeon system, introduction of Solo mode, mod update, library, bestiary and much more!

⚔️ Crypt is now solo!

  • Solo mode is now available in the Crypt. Kill bosses - and choose buffs within the current copy.

  • A separate dungeon window has been added, with all the necessary information and functionality.

  • Group mode will become available later and will be a more difficult version with better rewards.

  • Similar modes are planned for other dungeons.

👹 New Crypt boss

Following the wishes of the players, a new boss has appeared in the Crypt, and Silence will return later and will become optional.

New starting abilities and talents

All starting abilities, as well as the first two tiers of talents, have been reworked for each Path.

The changes are aimed at improving balance and increasing dynamism at the initial levels.

🛠️ Mod Update

Listening to players’ feedback, we have revised the methods of obtaining mods:

  • York now has a free daily quest that can be completed to earn a box of common mods.

  • Mimicry and unusual mods are now less likely to appear in boxes in favor of rare and epic ones.

  • Mods now make equipment personal. Later it will be possible to exchange unnecessary mods for more valuable ones.

📚 Library and Bestiary

Now all collection notes can be read in the library, and the bestiary will open information about monsters: their abilities, drops and features.

🚀 Expanded Start

We have reworked the training design, training quests and updated the rewards in the initial tasks to make the start smoother and more intense.

📝 Minor Changes

  • A daily chest icon has appeared on the main screen.

  • A simple mod box can now drop from the daily chest.

  • Minor adjustments to English translation, improved clarity and consistency across starting locations, talents, and abilities.

  • Transition times between locations have been reduced in places where they were 30 seconds.

  • Increased the opening time of pop-up windows.

  • Healing by 0 is no longer displayed in combat.

  • A settings button has been added to the group list with a choice of loot distribution and the ability to leave the group.

  • Medallion of the Warrior of Light now has a number of characteristics and does not require a magic shard to use.

  • Buffs from Crypt bosses can now be removed.

  • Nigel's ability now deals 50% rage damage instead of 70%.

  • Lookatlogs now deal less damage. And many other changes.

Stay tuned for more content coming! 🚧

10:41pm
Maze Lovers Memorial - Pipe!
A little over the top with this one, thanks to all the input given by the community at the expo here in Santiago.

New Things:
  • Graphics quality settings available
  • Added fences for player guidance
  • Optimization and bug fixes
10:39pm
PSI Masquerade Deadly Wonderland Playtest - mururunsoft.net
・Fixed a bug where boss battles could occur on lower layers.
・Adjusted opportunities to obtain Worth.
Mumagi: Stellar Saviors Playtest - Saffrona
NEW Charms

Stat upgrades have been replaced with charms. Players may hold up to 3 charms.

  • Golden Hour: Decreases the chance of getting nothing from defeating an enemy. After reaching max level, enemies will only drop gold. (Limited to 1 player per game)

  • Hearty: Increases max health by 20. The first time your health reaches 0, stay at 1 HP and gain a 50 HP temporary shield.

  • Magnetic Aura: No longer attract EXP and Gold when you go near them. Instead, collect all EXP and Gold on the field every minute. (Limited to 1 player per game)

  • Health Regen: Gradually restore health over time.

  • Speed Boost: Increase your speed.

  • Ultimate Cooldown: Reduces the cooldown of your ultimate by half.

  • Ultimate Critical: Your ultimate ability has a random chance to critically hit for more damage.

NEW Multiplayer Powerups

Two multiplayer-exclusive powerups have been added. On level up, players have a chance to roll a fourth upgrade option, which will hold a multiplayer-exclusive powerup.

  • Ribbon: Connect a ribbon between you and and the nearest player.

  • Shuttle Shuffle: Bounces between players, dealing damage and shielding based on distance traveled.

Level 3 Upgrade Adjustments

The following powerups have had their level 3 upgrade changed:

  • Bubble Pop: Adds 2 bubbles

  • Jeweled Boomerang: Adds two boomerangs

  • Mr. Bee: Taunt removed from earlier levels. Taunt now added at level 3.

  • Star Prism Power: Adds a second star

Other Changes & Bug Fixes
  • Added "Connecting..." screen when loading into a lobby

  • Enemies now move smoothly around lakes

Bearly Escape - service

The wild conclusion of Bearly Escape is almost here! 🧸

  • Final chapters with epic boss battles and hidden secrets

  • Smashable claw machines and teleporting puzzles

  • Discover the final story twist: What really happened between the doctor, the dog, and the gorilla?

  • More chaos. More surprises. You won’t want to miss it!

🔥Jump in now and see how far your bear can escape!

Project Scrapper - Whale Snail
Announcing: Project Scrapper's first content update!

There's been a lot of radio silence for Project Scrapper, and I hope the wait has been worth it, as I am now announcing Project Scrapper's first content update. There is a lot of new features to look forward to, and today, I'm going to be talking through what to expect. Before I do, thank you to everybody that has tried out Project Scrapper and doubly so to those who gave, give or will give any feedback.

New Maps
Spaceship

Scrapper bots will continue their zero-gravity analysis by flying across the stars in a spaceship. A large map, players can manipulate the spaceship's course using the levers in the upper and lower control rooms. Warning: manual spaceship piloting will cause untethered objects to accelerate accordingly, possibly dangerously so. The spaceship is also equipped with two airlocks to the left and right. Take care when accessing the airlocks' contents to ensure that other test participants do not initiate the ejection sequence.

Ball Pit

Scrapper bots will test their navigation, stealth and environmental detection abilities in the ball pits, a series of four conjoined rooms. Participants can dive into the eponymous ball pits, being submerged and obscured as a result, though the balls will shift as players and objects move about. Participants will also only be able to view the room they are currently located within. If you are searching for another participant, be sure to stay hot on their tail as you can quickly lose sight of each other. Will you take advantage of the balls' cover? Maybe set up an ambush? And as you move, can you quickly identify your target before being accosted?

New Game Mode and Combining Game Modes
Intrusion

Collection is about gathering as many tokens as possible in your own collection area. Intrusion is about the opposite, placing as many tokens as possible in opposing participants' collection areas. Each test participant will start with 5 points. Should an intrusion token (the aesthetic inverse to a collection token) be placed in a participant's area, that token will explode after a brief delay, deducting a point from the associated participant. Should a player hit 0 points, they are eliminated. Last player with any points remaining wins the rounds

Combining Game Modes

Players are now able to choose to combine game modes. During the lobby setup when selecting the game mode, a new "Combine Game Modes" option is available. The lobby host will be able to select as few as 1 game mode up to as many as all of the game modes. While playing with multiple modes, any player that completes any of the selected modes wins that round. If Scrapmatch is included, you win if you're the last one standing, if Hat Stack is included, be the first to have 50 hat points, and so on. Determine for yourself exactly how complicated or simple you want each game to play out.

Other Features
Lobby Settings

Lobby hosts will now see an additional button to configure the lobby's finer details such as physics settings. Hosts will be able to increase or decrease player movement speed, jump height, player gravity and/or world gravity. There is also a new random playlist feature for both maps and modes. Hosts can configure which maps and modes they want to appear when the setting for each is set to random, so if you want some variety between rounds, but there's a few maps or modes that you don't really vibe with, you can exclude them from potential randomization selection. This also includes the new combined game modes feature, so if you like randomization and Scrapmatch, you can add Scrapmatch + Collection, Scrapmatch + Hat Stack, etc. to your randomization playlist to scratch that itch.

Online Character Customization

Character customization was previously only available to local play as a quick addition to allow players to tell each other apart (since Project Scrapper currently only uses players' Steam names to identify them in games). After taking some time to iron out the feature's technical aspects, players will now be able to customize their Scrapper bots while playing online.

Additional Character Customization

In addition, new character customization options have been added.

  • Astronaut helmet (to prepare you for your continued space exploration)

  • Banana hat

  • Clown

  • Crown

  • Gnome

  • Kitty ears

  • Monocle

  • Viking hat

Miscellaneous Bug Fixes

And of course, there's been a few bugs that have been identified and fixed during the development process for this content. More detailed bug notes will be coming soon.

So there's a somewhat brief overview of everything to expect with this upcoming patch. There is a tentative release date of July 23rd should testing and final polishing stay on track. I also expect to have another announcement shortly after with what is in the works after this patch, but here's a hint: they rhyme with Mot Mlayers and Mevel Meditor.

Hope to see you all then!

Street Dog Legend - bugmode
What just happened?

Against all odds, STREET DOG LEGEND has sold over 100 copies! We are stunned, to say the least. We weren't even sure if we'd sell TEN! You see, we're kind of bad at this "marketing" thing that is meant to make "products" "successful."

Seriously though, thank you to everyone who has played, left a kind review, and has dogged like no one dogged before. It means so much :D

Join the official STREET DOG LEGEND Discord

We developed the game in 3 months and, although we had tons of ideas left, didn't want to burn ourselves out with something no one would ever play. As it turns out... lots of people are playing - silly us!

What's Next?

So now, I'm excited to say that STREET DOG LEGEND will continue receiving updates for the foreseeable future. The first of which will come in a few weeks, update 1.1! Here's a little preview:

Explore Mode

The biggest feature of 1.1 will be an "Explore" option added to the map, with 5 unique spots to visit in New Frankfurt!

The Bistro

The Bistro will feature 2 drinks that modify work days (great for speedrunners!) and 4 rotating "regulars" you may recognize from your work days. Strike up a conversation with them, and get to know them better the more you talk to them.

The Bodega

The Bodega has 4 slots of rotating items, all of which can modify your work day. Squirt sauces faster, increase customer patience, and earn more money! It's the perfect way to start the morning before doggin. Plus, the shopkeeper might have some interesting things to say.

The Casino

We heard you - you want to GAMBLE! Soon, your biggest financial dreams will be possible. The Casino features two games, Blackjack and Slots. Surely this is a fine way to spend your hard earned cash.

The Exchange

The New Frankfurt Stock Exchange is open for business! Invest in leading hot dog industries and strengthen your portfolio for maximum gains (whatever that means).

The Gym

At the Gym, you can play 3 unique minigames to strengthen Tony's energy. Not only can you compete for high scores, but you can "level up" your ability to explore more spots per day!

What else?

Wow, you want more? Okay...

While we have lots planned, we are prioritizing "Explore" mode because we have noticed some players earning TONS of cash. Many of these new locations give you the opportunity to dump all that cash, but they also give you the opportunity to earn WAY more than is reasonable in a typical playthrough.

To compensate, we'll be adding a cosmetics magazine that lets you re-decorate / re-stylize your apartment. These upgrades will be expensive and purely optional. We'll have more to share on this at a later date.

What now?

Keep an eye out for more updates! The full 1.1 release should be coming in July, and there's more after that - including a working TV and even some more animal friends. If you're interested in beta testing 1.1, join our discord in the link above, we'll be sharing the build soon :)

Um... anything else?

Yes!

Big shoutout to KinzyKenzie for being the first to collect every achievement the game has to offer, and for being the first to speedrun multiple categories of the game. Not only did she set up the speedrun page, but she currently holds the world record in most categories. That's freaking awesome!

That's all for now. Dog on, friends!

Cyber Sentinel - godmanGM

I’ve spent years dreaming of a Vampire Survivors-style adventure set in deep space and mix with a 2D shooter and today that dream finally launches.

Enormous thanks to my family for their constant support, and even to the doubters who told me it wasn’t worth it you pushed me to prove you wrong.

Every purchase keeps food on the table and powers my next project, so I hope you have a stellar time playing. Your feedback means everything, so please share your thoughts.

If you enjoy the game, spread the word to your friends—and take care out there!

Martin

Hint:

Fullscreen Mode:

Fishtank: Reality TV Simulator - happysoftinteractive

• Added Strike.X website (sell your inventory)

• Added a test branch (right click game title > properties > betas > "test_branch"). Feel free to try out the test branch to see the latest experimental changes and updates.

• Added Capsule Machine (The gumball machine in the house)

• Added Steam achievement

• "Fixed" Pathfinding (again)

• Added LGBT Pride Mode (as requested by User SmokerOvWeed420). Toggle on in main menu graphics settings.

• UI tweaks and improvements

• Minor optimization tweaks

• Rebalanced Rug.pull

• Decreased Lucky 6 win-rate

Community Announcements - mito

【1.10.04】

◆次回メンテナンスで適用される機能の追加

◆今後開催予定のイベントの追加

◆UIやテキスト、演出の調整

◆アプリの安定化や不具合の修正

...

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