Lightyear Frontier - my.antonsson
Howdy Exofarmers!

In this week's Hotfix, we've added some new content, like an upgraded Seed Extractor in direct response to your feedback wishing for more efficient seed production, but also made various changes and bug fixes! 🌱⚙️

A change we want to highlight for this hotfix is that we have updated the environment around resource-rich areas, so this may cause floating resources and extra plants in existing saves! We tried our best to avoid your homesteads, but keep your tools ready since there is a possibility that some extra resources might appear in your home! 🌳🪚 Check out our chunky fix list below! ⬇️✨

🚀 New Content
  • Added the Seed Extractor II blueprint to Milestone 5. The Seed Extractor II creates seeds with 5x the input and output in the same amount of time as the regular Seed Extractor

  • Lola now sells Power Cores, which increase Mech Power by 1. (Their cost increases after every purchase)

  • Added a ruin close to the starter area (To quicker get introduced to ruins and the artifacts)

  • When starting the game for the first time, you will be presented with a short list of important settings

🔁 Changes
  • Updated environment around resource-rich areas in Outset Grasslands (some floating resource nodes and extra plants may occur in existing save files)

  • Overhauled environment in the lower part of Outset Grasslands (some floating resource nodes and extra plants may occur in existing save files)

  • Updated environment around resource-rich areas in the mountain (some floating resource nodes and extra plants may occur in existing save files)

  • Updated environment outside the Hall of Fame ruin

  • Increased drone watering speed by ~30% (in response to player feedback to make the drone feel more rewarding)

  • Mech and Exofarmer damage scaling settings are now personal instead of controlled only by the host of a session

  • Increased maximum queue in crafting constructs from 10 to 20

  • Crafting queues now calculate the amount of time left and progress all queues by that amount of time at day transition

  • Slightly increased Floater environment damage so they now break small trees in one hit (Have fun lining those shots up!)

  • Moved Barrel construct recipe unlock from Milestone 6 to Milestone 3

  • Moved Spike Saw Sweeping Strike Mod Chip recipe award from Milestone 2 to Milestone 1

  • Spike Saw Mk. 1 is no longer listed as a reward for Milestone 1 (since you already have it)

  • Changed the categorization of several decorations to be more intuitive

  • Reduced the cost of several constructs

  • Reordered available deliveries in the Resource Delivery Cannon menu to be closer to the expected order of discovery

  • Made other players' Mechs look less floaty as they move around

  • Honeybottle growth time increased from 3 to 4 days (existing saves with fully grown honeybottles may find them reverted to the growing stage, but they will be fully grown the next day instead)

  • Mech tools are no longer unequipped from the Mech model when docked (to allow tool repair while docked)

  • Added more resources all over the map and replaced resources that were floating in the air or were positioned weirdly

  • Moved some existing nodes further away from mountain sides for easier extraction

  • The wall preventing players from entering the ??? area is now visible from further away

  • Increased the weight of several items that weighed less than 0.1 units and were incorrectly displayed as weightless

  • Increased the Stone drop rate from Gravelgourds, upping the average yield by ~50%

  • Added Spirepot Tree Sprouts to Lola's store

  • Added some more Unstuck Safespot locations in Hexagon Valley

  • Added a way to more easily get out of the Landing Pad and Loading Dock ruins in case you went in there without your Mech

  • Removed a small beach where it was easy to get softlocked without upgrades

  • Adjusted sun rotation

  • Adjusted the color of the sky and grass

  • Adjusted fog density and color during dusk/dawn

  • Improved the collision of Ulf's house to make building his decorations easier

  • Reduced Fuel Efficiency Mod Chip Lv 1 & Lv 2 power costs to 0, max fuel efficiency is capped at 90%

  • Added a tooltip to explain how to select Mech Transform Modes

🪲 Bug Fixes
  • Fixed various crashes

  • Drone fuel consumption reduced by 75% (Drones were using much more fuel than intended)

  • Fixed issue where you were unable to find all artifacts for the Landing Pad and Loading Dock ruins

  • Fixed a state that could leave the exofarmer without tools after a save file crash

  • Lost Inventory can no longer spawn in water after exofarmer getting knocked out

  • The Exofarmer now teleports to their mech when falling into the void inside the Vault

  • Fixed issue where ranch animals would sometimes become "Sleeping Beauty" and sleep forever

  • Fixed client seeing other Mechs sliding around after they had transformed back into Biped mode from another mode

  • Fixed issue where player-made paths would sometimes fail to load for Clients

  • Fixed a couple of issues that caused performance stutters for Clients when walking away from large groups of constructs

  • Fixed an issue that caused eggs to not spawn correctly in multiplayer

  • Fixed issue where "Drink Coffee" emote would not work properly in Photo Mode

  • Fixed issue where Wheat Trophies would turn into Polyberry Trophies after saving and loading the game

  • Crystal Shards' final delivery now correctly requires 100 items instead of only 10

  • Resources shouldn't respawn incorrectly after a save and load

  • Most likely fixed the issue where Behemoth would sometimes stop spawning

  • Fixed issue where the textures of the flying Behemoth would often be very blurry

  • Fixed issue where Phosphoric and Nitrogenic Fertilizer had the Potassic Fertilizer icon

  • Villagers can no longer get stuck inside their lander if you're far away when they arrive

  • Fixed the locations of the inspection points in the Loading Dock that were floating in the air or had obscured vision

  • Fixed issue where coziness buffs would stop saving properly after 30 days of playtime

  • Fixed issue where Floaters would deal a lot more damage to the player than intended

  • Plants far away should now respawn as intended

  • Adjusted collision on Hexagon cliff and Alien Fence to easier to step up as the Exofarmer

  • Fixed issue where some models were slightly floating in the Loading Dock ruins

Next month, we are slowing down with hotfixes as many of us are starting to take some well-deserved time off for summer! But we always aim to have some of our cool team members available, so please share feedback or bugs you encounter. 🐛

Thank ya'll for hanging around! 🤗

// The FRAME BREAK team

MPPP - Multidimensional Paper Plane Project - Vifth Floor

Dear players,

Thank you for playing MPPP during the Steam Next Fest!
We’re excited to announce that the full version of the game is now officially released! 🎉

We’ve made some score balancing adjustments across levels to ensure a fairer experience. More importantly, the full version includes a variety of achievements waiting to be unlocked.

Please note that the leaderboard has been reset and is now separate from the demo version — so give it your best shot and aim for an even higher score!

We’re always open to feedback and suggestions, so feel free to share your thoughts on the Community Hub.

That’s all for now.
Happy playing!
– Dev

Counter Clash - bjenssen
Bug fixes:
  • Fixed an issue where the game would crash if you had no campaign progress.

  • Adjusted the health bar height of most troops.

  • Changed the architect boon unlock requirement to Ura intro mission 2.

  • Fixed Ura mission one dialogue order.

  • Fixed locking and unlocking of which factions are available to play in the main campaign missions.

  • Battle map 1 (single river) is now always unlocked in battle mode, regardless of your campaign progress.

  • Fixed the spare tower boon, which now works on all towers, but reduced its cost reduction from 500 to 400.

  • Fixed the free farm upgrade boons.

The Greenening - erkberggames

Hi everyone! Here's a quick update on the development progress of the game so far and what's up next.

I'm currently working on making the game fully playable, which means adding lots of content, gameplay mechanics and visuals to it. It's going well and the content is about 50% finished. Here's a sneak peek at one of the areas from the middle of the game:

There's also a free demo planned to be released in August 2025. This one is already fully playable, but needs some more fine-tuning and polishing touches to really shine, which I'm also working on :)

It's been a bit quiet around here since the announcement of the game a few months back, but I'll make sure to share some progress updates and infos about the game more regularly from now on. Stay tuned!

Thanks a lot for your interest and support!

Erkberg

PlayM2M - LaraWH
Hello adventurers!
Now we bringing you the Lost Reports event "Seek and you shall find!"

Event Duration List:

🕛Lost Reports

Start: June 23, 2025, 12:00 PM CEST

Finish: June 23, 2025, 12:00 AM CEST

Event time: 12 hours

Event Description Find the Imperial Scouts on each map and bring back their letters to the City Guard Commander to receive valuable rewards!

We hope all our players enjoy this exclusive event to the fullest.

Have fun!

Aotenjo: Infinite Hands - Achilesheel

Hey everyone!

We've just pushed out an update, bringing you the new summer content we teased last week. Added two new decks and two new Bosses, squashed some bugs, and adjusted the effects of certain Artifacts. Check out the detailed patch notes below to learn more!

As this is a fresh update, there might be a few lingering issues. If you encounter any problems while playing, please don’t hesitate to let us know by joining our Discord server to share your feedback. Additionally, Aotenjo will launch a two-week summer sale on June 27th, offering an all-time low discount of 20% OFF. Hope the chill Mahjong gameplay will bring bursts of cool relief during the hot summer days!

V0.4.0.0-EA PATCH NOTES

New Additions

1. Added 2 new Mahjong Decks: Yin-Yang Mahjong and Scarlet Mahjong.

2. Added new Artifacts exclusive to Scarlet Mahjong: Scarlet Core, Resplendent Orizuru, Rusted Copper Ring, Aka Kaleidoscope, Rusted Iron Hook, Bicolor Feather, Hourglass, Rusted Iron Chest, Dotted Pig, and others.

3. Added new Patterns for Yin-Yang Mahjong.

4. Added new Bosses: Unfuriten and Uncomplete.

5. Added new Artifacts exclusive to Monster Materials: Five-Sealing Fulu.

6. Integrated Discord Rich Presence. Now your friends can see what you’re up against in Aotenjo.

Adjustments

1. Combining Artifacts no longer strictly requires them to be adjacent.

2. The Rainbow Mahjong can now play the Pattern: Hyakuman Goku.

3. Artifact Travel Bag: No longer affects 4 Artifacts to the left, now only affects 3.

4. Artifacts Unlucky 4 and Half Lucky 47: effect changed to having a 1/4 chance to permanently gain 4 Fu and refund 4 discard chances. Can trigger a maximum of four times per round.

5. Artifact Scale rarity increased.

6. Text popups will now automatically resize to prevent overflow when too long.

7. Increased intensity rating for the following events: A Sphere of Light and An Axe.

Fixes

1. Fixed that the Artifact Porcelain Mirror did not support Honor Tile sequences for mirroring.

2. Fixed: Artifact Train Ticket not triggering correctly in certain situations.

3. Fixed: Artifact Copper Lion triggering on incorrect Tiles in hand.

4. Fixed: Gadget Ink Brush unable to select Tiles.

5. Fixed: Pattern Double Triplets not functioning correctly.

6. Fixed: Flower Tiles not triggering color-related checks.

7. Fixed: Jade Tile achievements cannot be unlocked.

The Aotenjo Development Team

Wuxia Saga: Ten Thousand Paths - Rafiki
v1.0.7

Bug Fixes

- Attempted to fix an issue that could cause a crash during certain battles.

Improvements and Adjustments

- Increased the quantity of Four Treasures of the Study items sold in shops.

- Added an annual refresh feature for shop inventory.

- Added descriptions for items related to scholarly skills.

- Reduced the price of Four Treasures of the Study items.

- Added individual growth attributes for Xiao Hei.

- Teammates no longer require a certain favorability level to learn, train from manuals, or switch martial arts.

- Added automatic move selection at the start of turns.

- Added difficulty selection for escort missions; in Easy and Normal modes, enemies will no longer prioritize attacking the carriage.

- Added the ability to donate items to the sect storehouse in exchange for sect contribution points.

v1.0.6

Bug Fixes

- Fixed an issue where a confirmation button in the tutorial could not be clicked after the last update.

- Fixed a bug that could cause an error after moving in battle.

- Fixed an issue where confirming without selecting a sub-attribute in skill contests would still consume action points.

- Fixed an issue where dialogue could continue in the Chongwu Hall task even when action points were insufficient.

- Fixed an issue where the quest tracker did not disappear after completing certain quests.

Improvements and Adjustments

- Added effect descriptions to titles in the origin selection details screen.

- Attempted to fix an issue where ranged NPCs were reluctant to attack from a distance.

- Improved battlefield range indicators for better visibility.

- Added realm display in the teammate interface to make it easier to see teammate strength.

- Enhanced the character attribute panel to display internal power Yin-Yang attributes.

v1.0.5

Bug Fixes

- Fixed an issue where buffs could not be viewed in the battlefield attribute panel.

- Fixed a rare issue where dialogue could not continue after failing a stone talisman battle.

Improvements and Adjustments

- Changed Shaolin Temple Bronze Man Alley to be repeatable for cultivation rewards.

- Lowered the difficulty of the third battle for the Scholarly Family origin.

- Adjusted the priority of Datong Mountain’s main and side quests so that the main quest takes precedence.

- Increased the action point cap to 120.

- Increased HP gains from leveling up for all origins.

- Added a confirmation box when using rations in bulk.

- Added a shop to the Ganzhou Chongwu Hall that sells basic weapons and martial arts manuals.

Cross The World - redbeehives
#QOL
  • Updated Engine Version to make sure game window never exceeds the monitor size.
  • Expanded HELP page for different UI Modes in the game.

#BUGFIX - GAMEPLAY
  • Fixed bug character stops walking when an animal, monster, or person blocks their way from a travel order initiated by right‑clicking.
Soccer Manager 2025 - kym15
This update is intended to resolve a couple of issues that came about with the release of the previous version - check out the list below:

FIXED
Resolved an issue where making all available substitutions in a quick match would cause the “Maximum number of substitutes will be exceeded” message to appear outside of matches.
Stamina & ratings bars will now update for your starting eleven as expected in matches.

KNOWN ISSUES
Players who are subbed on inherit the stamina & rating of who they replaced. A fix is planned for the next release.

We’d like to thank everyone who helped bring these issues to our attention so we could get them sorted. Your reports were useful in helping us find their causes.

Many Thanks,
Soccer Manager 2026 Team

Ominous Stew - Red

Hi everyone,

We are really excited to announce that Ominous Stew is now available on Steam for purchase! For the launch, we will have a special discount of 10% for the first two weeks, from June 23rd to July 7th.

You only need one copy to play with a friend. You can use Steam Remote Play after launching the game to invite your friend and play together. Your friend doesn't even need to download the game!

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FEATURES

  • Story Mode, where you can play alone or with a friend. 5 Chapters, with 94 levels in total. 8 hours of playtime without the additional optional content.

  • Versus Mode, where you can go up against your friend to find out which of you is the better chef!

  • 6 Characters, each with their own abilities and playstyle.

  • 15 Attacks to sabotage your opponent in unique ways. All is fair in love and cooking!

  • 116 Ingredients and 16 Nutrients to use as you cook without recipes.

  • 11 Achievements to unlock.

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Bundle with The Chef's Shift

You can now also grab both Ominous Stew and The Chef's Shift with an additional bundle discount!

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