Magic Inn Playtest - magicinn.dev
  • More Localization changes added.
  • Partial Controller Support added.
  • Critical Bug Fix: player gets stuck after selecting a recipe to learn and had to choose a recipe to discard.
  • Bug Fix: fixed some of the visual glitches.
  • Bug Fix: improve the wording for the task Rainy Day.
  • Balance: adjusted down the price of crafting table.
  • Balance: added gold rewards to some of the starting tasks.
  • Improvement: fine tune the rain cloud so that when the player aims at a dirty table, the table should be cleaned.
10:56am
Aviassembly - Jelle Booij
Color picking

Customizing your plane with painted parts and decals is a key feature, but color options were limited. With the new color picker tool, you can choose from an unlimited range of colors to bring your design to life.

New parts

I added a few new parts in this update:

  • Small retractable wheel

  • 3 Cosmetic air Intake / outlet parts

  • Ram jet

Afterburner

With the ramjets being added, I felt that it was a good time to introduce a long requested feature: afterburners. Currently, the two turbojet engines in the game have afterburners. You can activate them by pushing the throttle past 80%, but be careful, they consume a lot of fuel.

New decals

I added more decals, mostly text and number decals, but also wings and a new star decal.

Fuselage editing

This is a relatively small change. Previously, it wasn't really possible to taper the end of your fuselage to a point, but you should now be able to make it a lot more pointy.

勇者与亡灵之都 - steem
修复了风与追忆之旅联动剧情不触发的问题
REVERSI xVSx - StUseDev
Fixed some bugs when rejoining a custom match
不屈者传说 No Give up - 不屈者工作室
更新了两个新英雄,法师艾玛与剑客李白
MUKTI - UNDERDOGS STUDIO
Hello gamers and tech enthusiasts from around the world!

Mukti is not just a game, it’s a statement. It’s our promise to deliver a visually breathtaking, high-fidelity experience that pushes both storytelling and graphics to new heights. And today, we want to open the curtain a little on how we're achieving that.

Built on Unreal Engine 5.5 - Leveraging technology with precision

Mukti is developed on Unreal Engine 5.5.2, with a transition to 5.6 on the horizon. But instead of blindly adopting every shiny new tool, we’ve integrated Unreal’s next-gen technologies through the lens of real production experience knowing where they shine, where they strain, and how to make them work for us.

Here’s how we’ve strategically leveraged core systems to push Mukti’s visuals while keeping it optimized for both PS5 and PC:

Nanite - Intelligent use of virtualized geometry

Nanite unlocks the ability to use film grade assets directly in gameplay without traditional polygon budgets. But we’ve taken it a step further by redesigning our mesh pipeline, refining our topology standards and tuning topo density thresholds across different assets. This ensures Nanite is applied smartly where it has maximum visual payoff without overburdening the system. Our geometry workflow is now lean, predictable and stunning in motion.

Lumen - Full dynamic GI across the entire game

Mukti uses Lumen’s fully dynamic global illumination and reflections throughout the entire game. Not a single light is baked. From cinematic interiors to vast sunlit landscapes, every light source is live and reactive. Thanks to careful level architecture, material setup and performance tuning, we’ve achieved our visual fidelity targets without sacrificing frame rate even with 100% dynamic lighting.

Megalight - Next-gen lighting, customized

We’ve migrated to Megalight as our core lighting system, and we’re actively shaping it to match Mukti’s scale and mood. Our team is currently optimizing its integration to ensure we get the richness of physically correct light while keeping performance stable across platforms.

Full hardware ray tracing – Immersion at the core

Mukti supports full hardware ray tracing for reflections and shadows, a key part of its next-gen visual experience. On PlayStation 5, ray tracing is fully enabled by default, taking advantage of the console’s powerful GPU to bring dynamic lighting and reflections to life in every scene.

For PC players, ray tracing will be available as an optional setting, allowing users to balance performance and fidelity based on their hardware. Whether enabled or not, Mukti remains stunningly immersive but for those with capable GPUs, ray tracing adds that extra layer of cinematic realism.

A glimpse at the graphics – Captured on PS5

Here’s a real-time screenshot captured directly on PlayStation 5, showcasing the in-game visuals of Mukti. No filters. No post editing. Just raw gameplay.

Captured on PS5

Optimized without compromise

High-end visuals often come at the cost of performance, but not here. Mukti is being built to run smoothly on both PS5 and PC while delivering uncompromised graphical fidelity. With Unreal’s optimization tools and our custom rendering workflows, even the most detailed environments remain fluid and responsive.

Stay Tuned

This is just one part of our development journey, and we’re thrilled to have you with us. We’ll continue building, refining and pushing the limits - all to bring you a next-gen experience worth waiting for.

Thank you for your support.

– Team underDOGS

DarkRanger - 天下尼玛是一家!

1. Implemented cloud archive function

2. Optimized the novice guide, removed the guide that is easy to get stuck, and changed it to a guide for fixed mandatory action card use

3. Fixed the bug that the backpack icon gets stuck when dragging props

4. Some icons opened in the level have animation effects, which are more obvious to indicate clickability

5. Reduced the refresh cost of relics

6. The use of medicine bottles no longer consumes durability

7. Optimized the interaction with NPCs in the main city

Logic Bombs - matthewmatosis
By popular demand, walls will no longer overwrite markers and vice versa. This change only affects the PC version for now.
Mirror Atelier - Fifth Rubric
Changes in this patch:

- New story for the "Moon Shade Tarot" series added.
- Stories screen added for conveniently reading stories after acquiring them.

Each puzzle in the "Moon Shade Tarot" is now part of an ongoing story.

Reading all of them after acquiring them may be a good option as well.

Enjoy the new story.
Out of the Park Baseball 26 - Portal2Player

All-Star Week is always a special one, and Perfect Team 26 celebrated the Mid-Summer Classic in amazing ways!

Fresh off of their MVP performances in the Home Run Derby and All-Star Game, brand-new All-Star cards are here featuring Cal Raleigh and Kyle Schwarber. These cards are LOADED with power and will send baseballs flying out of the stadium.

We also celebrated great All-Stars from Atlanta's rich past, with superb pitching, hitting, defense, and speed on tap.

Finally, we spent a day building cards with our community live on stream and the results are spectacular! Check out the amazing new cards above, ranging across the entire spectrum of tiers, including Stone, Iron, Bronze, Silver, Gold, Diamond, and Perfect!

Thanks for playing Out of the Park Baseball 26!

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