Cropdeck Playtest - Mad Head Bump

Hi there!

In today’s patch, I included fixes and improvements to some bugs gathered from you, the players. I plan to do one more patch with some balance changes. Stay tuned!

🛠️ Bug Fixes & Improvements
  • Improved Basic Pack opening – selecting a card now automatically collects it, just like in other card packs.

  • Updated button text in the Forge and Market from “Back” to “Continue” to better reflect their function.

  • Clarified Sprinkler description to better indicate it activates every day.

  • Clarified Spreader scarecrow description – some players thought it would dry adjacent fields instead of watering them.

  • 🎮 Increased the size of the card selection indicator (gamepads only) so it no longer obscures the energy cost.

  • Selected cards are now deselected when clicking outside the field boundaries.

  • Added information about the scarecrow rarity to the card selection window.

  • Fixed crops being harvested unintentionally when watering or plowing ice cubes or wild vines on top of them.

  • Fixed the harvest button disappearing if a card was selected during a click.

  • Fixed selected cards remaining active after ending the day.

  • Fixed camera not centering on the current map node.

  • Fixed a bug that allowed card usage while previewing the board in the card selection popup.

  • Fixed an issue where the Beet card could disappear after use, especially when redrawn from a small deck or empty draw pile.

  • Fixed stun effect not being removed when a Sprinkler was destroyed by fire.

  • Fixed Jackpot-O’-Lantern status not clearing from field tiles if harvested before reaching 10 days.

  • Fixed strange interactions between Pumpkin, Jackpot-O’-Lantern, and Wild Vines – now, Pumpkin will correctly transform even under vines.

Thanks for all the bug reports and feedback,

– Piotrek

Hidden Cats in Rio de Janeiro - Nukearts - Studios
Hello, friends! We are happy to announce that the long awaited MAC version of Hidden Cats in Rio de Janeiro is now available!

Get ready to embark on cat finding adventure across Rio!

We sincerelly hope you all enjoy the game and continue to look forward to our future installments of the series. With that said, happy finding!!
Armed Animals RPG - cotak22

Hey! Added some major content to the game, as it nears release. Worked on the "Ponder" menu

a lot, adding three ponder points total as well as patching the two first tutorials and the mistakes

present there-in.

So now, apart from explaining and teaching the game, the Ponder menu also tells the game´s

backstory by letting you play through it´s main events through the eyes of major P.P.

Also, a whole bunch of quest log notes have been added, including some clues to more intricate

side-quests and major P.P.´s commentary on some of the things he´s told by NPCs. Also enjoy

one of my drafts of major P.P. for the cutscenes below:

Until later,

Strejda Jenda productions.

10:35am
Automate It: Factory Puzzle - Isaac
  • Added DLSS 4
  • Building space is now showed on the building tooltip
  • Level builder now checks for buildings outside the building areas to avoid upload of impossible levels
Swordai - castavernas

Huge thanks to everyone who tried the game this playtest. It was awesome to hop on and fight with you all. Had a blast in duels, 3v3s and getting stream sniped with Firebox in the tower by players hunting my bounty.

Counting only new players who hadn't launched the game before this playtest, there were over 10,000 tower runs, over 100K PvE kills, 30 million online damage dealt by players, 16K PvP kills and 34k chests looted.

Several gold nametags were claimed by, @GK (won two categories), @HotsaucE who already had one, @Cable, a guy with a blank name who probably needs to dm me if he wants the reward, and @☣ZomBiE. I will award the name tags and sort that out the chests winner late this week.

Anyone who has access to the playtest is welcome to keep playing, servers aren't always up inbetween playtests but there is probably roughly 90% uptime, details are here:

https://discord.com/channels/1139642147356811465/1176902764232720424/1396693288073035810

I will plan on updating the short term roadmap and making a video or something sharing my thoughts and takeaways either towards the end of this week or early next.

Truly grateful to everyone who gave the game a chance. Super excited to keep on building.

10:32am
Edengrall - Guedez
Bugfixes:
Fixed a few visual glitches with some trees
Fixed an occlusion glitch in some buildings
Fixed an error at startup
Vanguard Princess - eigoMANGA
Vanguard Princess Tournament at EVO 2025!

Vanguard Princess enters the arena at EVO 2025 with its official side tournament!

  • Date: Saturday, August 2, 2025 4:00pm

  • Location: EVO 2025 – Las Vegas (in the BYOC area of EVO)

  • Format: — Single Elimination — Best-of-3 Matches — Semi-Finals & Finals: Best-of-5

  • Platform: PC + SteamOS

  • Step into the fight and showcase your skills in one of the most visually stunning 2D anime fighters ever created!

  • Tournament Highlights

  • Official EVO 2025 Side Event

  • Full setup stations provided

  • Live bracket updates

  • Exclusive merch + special announcements

Registration is NOW OPEN!

https://www.start.gg/tournament/vanguard-princess-tournament-at-evo-2025/

Follow @eigoMANGA for real-time updates and additional info.

#VanguardPrincess #EVO2025 #FGC #AnimeFighter #2DFighter

Train Valley 2 - Vauban

Hello friends! Back in the day when many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)

The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun!
Visit our Discord server (#lets-play-together channel) to learn more.

This week's level is

https://steamcommunity.com/sharedfiles/filedetails/?id=2127683742
Just open the game - there's a link right on the main menu screen.

Good luck everyone!

10:28am
Hex of Steel - A Corsican Frog
ADDED
  • New file inside mod folders: Manifest.json. With the rework of the mod manager UI, some information relative to the mod can now be seen (author, mod version, description of the mod, dependencies, etc). I would like to invite all modders to update their mod with the new file (new file is automatically added to any mod whenever you open the Mods Manager UI menu).
  • New unit property for the Units editor: Exclude unit. This is a BOOL (true/false) which basically excludes any unit tagged with the flag from the game, you can use this to 'remove' base game units (and the reason why it was added).

CHANGED
  • Modding menu UI. Clearer and simpler to use.
  • Mods loading order are now exactly as shown on the new modding UI menu, mods will be loaded from top to bottom.
  • AI units marked as scenario victory condition (must be killed in order to win the scenario) now are going to flee away from enemy units. As an example, the battle of Midway or the Coral sea had such victory conditions, the carriers will no longer rush into the enemy fleet, but flee instead.
  • Store menu no longer resets after closing it and reopening it (your basket will be kept intact).
  • Mods thumbnail template has been updated.
  • Quicksaves naming convention, clearer and more informative now.
  • Reworked the stats of all artillery (towed) with 15 and less damage.
  • Artillery with 15 damage and above or 3 range and above are now considered as heavy and have the 'move or attack' mechanic.

FIXED
  • Cavalry had wrong localized name for Napoleonic Wars mod.
  • Operation Uranus (Allied campaign scenario) had no victory conditions.
  • UI scaling issue with the end of turn summary.
  • Removed annoying Aleutian islands major victory points on Pacific 1941. As a result, I will have to reset the Steam leaderboard for that specific scenario as this will change the victory quite a lot.
  • In very specific situations, the AI would skip some of its units (if a unit died during its own turn and another one was playing before, that next unit would be skipped).
Miniatures - OtherTales

This past weekend, Miniatures made its way to Kyoto, Japan! Thank you, BitSummit, for having us 💛

It was an honour to be part of such a thoughtful, vibrant event. To everyone who stopped by and wandered through one of our little stories, thank you. It means the world to us.

Now we will all go back to our summer holidays. Hope you are all doing well and perhaps you are having some well earned holidays yourself?

~The Others

...

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