In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Players take the captain's chair as they command their own starship and crew. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
Recent Reviews:
Mostly Positive (50) - 72% of the 50 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (10,463) - 76% of the 10,463 user reviews for this game are positive.
Release Date:
Feb 2, 2010
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July 18

Temporal Warship Bundle, and 20% Ship Sale!



From July 18th at 8am PT to July 22nd at 10am PT, we are having a 20% ship sale. Enjoy not just a discount on our ships, but fleet modules, dry dock slots and ship upgrade tokens as well! Have you been eyeing a new ship or ship bundle in the C-store? Now is the time to grab the ship you've always dreamt of commanding, including the new ships of the Temporal Warship Bundle!

All ships and dry dock slots in the C-Store are 20% off.
This includes bundles which are comprised only of ships.
This does not include bundles that have items other than ships in them.
The ship upgrade token, ship upgrade token bundle, and the fleet module are all 20% off as well.

Starting July 18th, four new ships are being made available on the C-Store. These new vessels will be available in both Non-Fleet and Fleet variants, and additionally will be a part of the first-ever bundle with ships from four different factions!

Special Introductory Pricing Discount! From July 18th at 8am PT to July 22nd at 10am PT, you can get these ships for 2400 ZEN each when purchased individually, or in a bundle with all four ships and a 50% off T6 Ship Coupon for the price of 6400 ZEN! Thereafter, they will return to their normal pricing at 3000 ZEN when purchased individually, or 8000 ZEN for the Bundle.

Fleet versions of each of these starships will unlock upon completing your Fleet Starbase’s Tier 2 Shipyard. The standard Fleet Module discounts apply if you have purchased the ships from the C-Store.

For the first time ever, non-Romulan characters will be able to fly the Warbird included in this bundle! Similarly, non-Dominion characters will be able to fly the Vanguard Warship in this bundle right away – no Tier 6 Mastery involved!

Additionally, the traits and consoles from these ships adjust slightly to theme to your faction! All starships come with the same console, but the passive boost will change which energy type it boosts. For Starship Traits, the both the name and the damage type affected will change. In both cases, Dominion captains will be getting a boost to Polaron weaponry, Romulan captains to Plasma weaponry, Klingon captains to Disruptor weaponry, and Starfleet captains to Phaser weaponry, as fits their signature weapons.

These starships all have a Commander-rank Temporal Operative Bridge Officer seat, and are considered Primary Specialization starships of the Temporal Operative type. As a result, they all come with the “Molecular Reconstruction” set of starship abilities.



Molecular Reconstruction Mechanic
Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of 3 different Configurations: Defensive, Offensive and Support. Additionally, the player may choose to have no active Configuration. Each Configuration has its own strengths and weaknesses. Each of the Configurations generates their own specific counter. A ship may have up to 6 Configuration Counters at a time. After reaching 6 Counters, any additionally generated ones will be lost. These Counters are used to fuel your Molecular Deconstruction Beam.

Defensive Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

Offensive Configuration
While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

Support Configuration
While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Expertise skill, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

Molecular Deconstruction Beam
Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

Without further ado, here are the stats on these exciting new starships!



Edison Temporal Warship [T6]

The Edison Temporal Warship represents the next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-vigilant answers. The Edison-Class is Starfleet's answer to these threats. An update of a more tactically minded vessel from Starfleet's past, the Edison is ready with superior firepower to stave off any threats to Starfleet or those they're sworn to protect.

  • Tier: 6
  • Faction: Starfleet and Starfleet Allies
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .9 (scales with level)
  • Shield Modifier: 1.15
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Console – Universal - Entangled Quantum Bombardment
  • Molecular Reconstruction
  • Starship Mastery Package (Warship)
  • Precise Weapon Systems (+Accuracy)
  • Enhanced Weapon Banks (+Crit Severity)
  • Devastating Weaponry (+Crit Chance)
  • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
  • Heart of Sol (Starship Trait) (Federation characters only)
  • Pride of Mol'Rihan (Starship Trait) (Romulan characters only)
  • Persistence of the Founders (Starship Trait) (Dominion characters only)
Admiralty Stats
    [/b]
  • TAC: 58
  • ENG: 20
  • SCI: 30
  • SPECIAL: +10 TAC per SCI SHIP



Chargh Temporal Warship [T6]
The Chargh Temporal Warship represents the Klingon Empire's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-better answers. The Chargh-Class is the Klingon answer to these threats. An update of a warship from conquests past, this starship is ready to decloak and unleash a devastating barrage of firepower on any threats - past, present or future - to the Klingon Empire.

  • Tier: 6
  • Faction: Klingon and Klingon Allies
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .95 (scales with level)
  • Shield Modifier: 1.1
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Console – Universal - Entangled Quantum Bombardment
  • Molecular Reconstruction
  • Battle Cloaking Device
  • Starship Mastery Package (Warship)
  • Precise Weapon Systems (+Accuracy)
  • Enhanced Weapon Banks (+Crit Severity)
  • Devastating Weaponry (+Crit Chance)
  • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
  • Legacy of Qo'noS (Starship Trait) (Klingon characters only)
  • Pride of Mol'Rihan (Starship Trait) (Romulan characters only)
  • Persistence of the Founders (Starship Trait) (Dominion characters only)
Admiralty Stats
  • TAC: 58
  • ENG: 20
  • SCI: 30
  • SPECIAL: +10 TAC per SCI SHIP



Kholhr Temporal Warbird [T6]
The Kholhr Temporal Warbird represents the Romulan Republic's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-better answers. The Kholhr-Class is the Romulan answer to these threats - a maneuverable, stealthy, powerful vessel, with the firepower to scour from all existence anyone who would threaten New Romulus.

  • Tier: 6
  • Faction: Any
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .9 (scales with level)
  • Shield Modifier: 1.15
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Console – Universal - Entangled Quantum Bombardment
  • Molecular Reconstruction
  • Romulan Battle Cloaking Device
  • Singularity Warp Core
  • 40 Base Power for All Subsystems
  • Plasma Shockwave
  • Quantum Absorption
  • Warp Shadows
  • Singularity Jump
  • Singularity Overcharge
  • Starship Ability Package (Tactical Warbird)
  • Precise Weapon Systems (+Accuracy)
  • Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
  • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
  • Devastating Weaponry (+Critical Chance)
  • Pride of Mol'Rihan (Starship Trait) (Romulan characters only)
  • Legacy of Qo'noS (Starship Trait) (Klingon characters only)
  • Heart of Sol (Starship Trait) (Federation characters only)
  • Persistence of the Founders (Starship Trait) (Dominion characters only)
Admiralty Stats
  • TAC: 58
  • ENG: 20
  • SCI: 30
  • SPECIAL: +10 TAC per SCI SHIP



Jem'Hadar Temporal Vanguard Warship [T6]
The Jem'Hadar Temporal Vanguard Warship represents the Dominion's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding constant answers. The Temporal Vanguard Warship is the Dominion answer to these threats. A merger of allied design innovations and Dominion sensibilities, this Warship stands ready to protect the Founders and their allies, in any timeline.

  • Tier: 6
  • Faction: Any
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .75 (scales with level)
  • Shield Modifier: 1.2
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Console – Universal - Entangled Quantum Bombardment
  • Molecular Reconstruction
  • "Vanguard Wingmen" Ship Mechanic
  • Starship Mastery Package (Warship)
  • Precise Weapon Systems (+Accuracy)
  • Enhanced Weapon Banks (+Crit Severity)
  • Devastating Weaponry (+Crit Chance)
  • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
  • Persistence of the Founders (Starship Trait) (Dominion characters only)
  • Legacy of Qo'noS (Starship Trait) (Klingon characters only)
  • Heart of Sol (Starship Trait) (Federation characters only)
  • Pride of Mol'Rihan (Starship Trait) (Romulan characters only)
Admiralty Stats
  • TAC: 58
  • ENG: 20
  • SCI: 30
  • SPECIAL: +10 TAC per SCI SHIP



Starship inclusions:
Console – Universal – Entangled Quantum Bombardment


When you activate this console, your ship will launch quantum-laced projectiles at foes in front of you for several seconds. These projectiles entangle their quantum signature with particles inside of your foes' shields, allowing them to bypass shielding entirely, and explode in a large area with each impact.

This console also provides a passive boost to Phaser, Plasma, Polaron, or Disruptor Directed Energy Weapon Damage (based on your faction) and Starship Exotic Particle Generators. This console may be equipped in any console slot, on any starship. You may only equip one of these consoles.

Starship Trait - Heart of Sol
When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Phaser Weapon Damage for a short duration.

Starship Trait - Legacy of Qo’noS

When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Disruptor Weapon Damage for a short duration.

Starship Trait - Pride of Mol’Rihan
When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Plasma Weapon Damage for a short duration.

Starship Trait - Persistence of the Founders
When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Polaron Weapon Damage for a short duration.

Fleet Starship Variants:
Fleet versions of these ships will unlock upon completing your Fleet Starbase’s Tier 2 Shipyard. The standard Fleet Module discounts apply – these starships may be purchased for 5 Fleet Ship Modules, Twenty Thousand Fleet Credits, and 1 Fleet Ship Provision normally, but will be discounted to 1 Fleet Ship Module, Twenty Thousand Fleet Credits, and 1 Fleet Ship Provision if you have the corresponding C-Store ship purchased already.

Fleet starships are specifically designed to support your Fleet. They are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot.



Fleet Hoover Temporal Warship [T6]
  • Tier: 6
  • Faction: Starfleet and Starfleet Allies
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .99 (scales with level)
  • Shield Modifier: 1.265
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Molecular Reconstruction
  • Starship Mastery Package (Warship)
  • Precise Weapon Systems (+Accuracy)
  • Enhanced Weapon Banks (+Crit Severity)
  • Devastating Weaponry (+Crit Chance)
  • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
Admiralty Stats
  • TAC: 59
  • ENG: 21
  • SCI: 37
  • SPECIAL: +10 SCI per Tac Ship



Fleet Chargh Temporal Warship [T6]
  • Tier: 6
  • Faction: Klingon and Klingon Allies
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: 1.045 (scales with level)
  • Shield Modifier: 1.21
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Molecular Reconstruction
  • Battle Cloaking Device
  • Starship Mastery Package (Warship)
  • Precise Weapon Systems (+Accuracy)
  • Enhanced Weapon Banks (+Crit Severity)
  • Devastating Weaponry (+Crit Chance)
  • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
Admiralty Stats
  • TAC: 59
  • ENG: 21
  • SCI: 37
  • SPECIAL: +10 SCI per Tac Ship



Fleet Kholhr Temporal Warbird [T6]
  • Tier: 6
  • Faction: Any
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .99 (scales with level)
  • Shield Modifier: 1.265
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Molecular Reconstruction
  • Romulan Battle Cloaking Device
  • Singularity Warp Core
  • 40 Base Power for All Subsystems
  • Plasma Shockwave
  • Quantum Absorption
  • Warp Shadows
  • Singularity Jump
  • Singularity Overcharge
  • Starship Ability Package (Tactical Warbird)
  • Precise Weapon Systems (+Accuracy)
  • Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
  • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
  • Devastating Weaponry (+Critical Chance)
Admiralty Stats
  • TAC: 59
  • ENG: 21
  • SCI: 37
  • SPECIAL: +10 SCI per Tac Ship



Fleet Jem'Hadar Temporal Vanguard Warship [T6]
  • Tier: 6
  • Faction: Any
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: 0.825 (scales with level)
  • Shield Modifier: 1.32
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Molecular Reconstruction
  • "Vanguard Wingmen" Ship Mechanic
  • Starship Mastery Package (Warship)
  • Precise Weapon Systems (+Accuracy)
  • Enhanced Weapon Banks (+Crit Severity)
  • Devastating Weaponry (+Crit Chance)
  • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
Admiralty Stats
  • TAC: 59
  • ENG: 21
  • SCI: 37
  • SPECIAL: +10 SCI per Tac Ship
  • DISCLAIMER: All information in this blog post is subject to change.

Jette “CrypticSpartan” Leavens
Cryptic Studios
Systems Designer
7 comments Read more

May 14

Rise of Discovery Now Live!



https://youtu.be/3XJoeDPkCs0

Captains, I am very proud to welcome you to the next story in Star Trek Online’s proud history, Rise of Discovery. We’re so excited to share this new voyage with you, and we’re even happier that we get to do it with Jason Isaacs and Rekha Sharma!

We’ve been running parallel to a Star Trek TV show for the first time in our history, and Rise of Discovery tells the story of a pivotal moment in the lives of both Gabriel Lorca and Ellen Landry. You’ll get to experience the events that brought them both to the first episode of Star Trek: Discovery, and you’ll get to be a part of the story alongside them.

But that’s not everything we’ve got for you. We wanted to make the experience of commanding a Tier 6 ship – the best ships in the game – a more inclusive one. Now, you can start commanding these ships at level one, and they’ll become more powerful with you. Be like Captain Picard, and grow and change with your hero ship throughout your entire career.

The Discovery Legends reputation is going to give you the opportunity to unlock some of the powers and tech used by the heroes of Star Trek: Discovery, and you’ll be doing it with an all new mark type that you can get from playing the newly returned Defense of Starbase One, Pahvo Dissention, Peril over Pahvo, and Operation: Riposte. Now you can dive into these former Featured TFOs whenever you want, and work to unlock brand new rewards.

There’s lots more in Rise of Discovery, including the shadowy influence of Section 31. I can’t wait to see what you discover. Thank you again, and we look forward to seeing you in game very soon!



Andre Emerson

Executive Producer

Star Trek Online
25 comments Read more

Reviews

“Star Trek Online is the best way to boldly go to the final frontier”
The Escapist

“…one of the largest Trek-things around in terms of scale.”
Destructoid

“This game is definitely a must play for any Star Trek fan.”
Nerd Reactor

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    OS: Windows® Vista, 7, 8 or 10
    Processor: Core 2 Duo 1.8Ghz (or equivalent AMD CPU)
    Memory: 2GB RAM
    Graphics: NVidia GeForce 6600, ATI/AMD Radeon X1300, or Intel G965 Express (Direct3D Hardware Feature Level 10)
    DirectX: Version 10
    Network: Broadband Internet Connection
    Storage: 21GB
    Audio: DirectX 10 compatible sound chip or onboard audio capability with the latest sound drivers
    Recommended
    OS: Windows® 10
    Processor: Core i5-2xxx Quad Core or better
    Memory: 4GB RAM or better
    Graphics: NVidia GeForce GTX 4xx, ATI/AMD Radeon HD 5xxx, or Intel HD Graphics 4xxx (Direct3D Hardware Feature Level 11.0) or better
    DirectX: Version 11.0 or better
    Network: Broadband Internet Connection
    Storage: 21GB
    Audio: DirectX 10 compatible sound chip or onboard audio capability with the latest sound drivers

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