A Roguelike RPG VR Experience - Craft, build, and survive in this procedurally generated land full of fantasy and wonder. Explore and unlock secrets, events, and mysterious creatures in the world of Hammerborn: Tears of Mani

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Obs! Den senaste uppdateringen som gjordes av utvecklarna var för över 3 år sedan. Informationen och tidslinjen som beskrivs av utvecklarna här kanske inte längre är aktuell.
Vad utvecklarna har att säga:

Varför Early Access?

“HammerBorn is best developed in Early Access for a few key reasons.

We want to grow and really polish our game in the last few stages of development, but also seek to deploy the game early so that we may build an appropriate fan-base.

More Importantly We believe in the voice of the players. We want to cultivate a digital experience- not just a video game. We believe that feedback, suggestions, and community participation are absolute necessities for this to happen. We want to include the community in the story we tell!”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Most core mechanics are complete, Art is being sourced now. 3-4 months, Minimum.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The Vision we have for the Full version would include:
-multiplayer Co-op
-Arena PVP gameplay
-Fully Fleshed storyline
-9 Bosses
-TBA Game Modes”

Hur är det nuvarande läget i versionen med Early Access?

“It's functional:

-full terrain generation
-saving/loading system
-Respawn on death, with an option to start a new file
-Functional Enemy AI and Combat
-Robust & intuitive Inventory Management System
-Procedurally generated dungeons
-Structure Building System
-Item Crafting System
-Boats & oceans work mostly as expected.
-tutorial for explaining most game mechanics loads before a new save file is made.
-pressing the V key changes the external monitor's view.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We actually want to give back to our communities in many ways. One of the ways intended is to keep a constant, more than fair price throughout the entirety of the games projected life cycle.
it's being release at 7.99$ and will never be more than 14.99”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

One of the main pillars and heaviest focuses of our studio is Player Focus;

We plan to include community feedback and host events that will engage the community to provide influence on game itself

That is to say, we want the fans DIRECTLY involved. We want to share the project!

What this looks like will evolve as the project does.”
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Endast VR

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$7.99
 
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Om detta spel

Step into adventure in this Immersive, procedural roguelike experience!

HammerBorn: Tears of Mani is a 3D VR Rouge-like game designed
to create a sense of wonder and adventure through
procedurally generated realms of dungeon crawling fun!

Currently 20 enemy types are planned to add a sense of variety, depth,
and engaging gameplay to the overall feel of the experience.

Cross oceans aboard real-time physical sea vessels, throw a boomerang
or take a glider from the peak of a nearby mountain. Take part in a
larger-than-myth Quest to Uncover the HammerBorn!

Current state:
-Functional Overworld Terrain Generation
-2 enemies ready, 4 more in dev
-50 different items
-Bow & arrow
-Climbing
-Simple(and buggy) MP co-op via desktop display
-Combat works but needs to be improved upon.
-Glider is functional, needs improvement
-Crafting system nearly completed
-Loot is available by killing mobs, and discovering it randomly by points of interest.
-Health system & recovery items, functional but needs work
-Stats are not yet saved
-First Boss is in development
-Dungeon entrances spawn on the overworld. Entering saves the game & your inventory.
Dying means you reload the last save. currently if you reach the exit, you keep anything in your
pockets and backpack.

Onward To Adventure!



**this is an Early Access Release Development and is subject to change

Systemkrav

    Minimum:
    • OS *: Windows 7 and up
    • Processor: quad core or better
    • Minne: 4 GB RAM
    • Grafik: Some integrated GFX, but recommend a dedicated card
    • DirectX: Version 9.0
    • Lagring: 750 MB ledigt utrymme
    • Ljudkort: Any current should work
    • VR-stöd: SteamVR. Standing or Room Scale
    Rekommenderade:
    • OS *: Windows 7 and up
    • Processor: Core i5, AMD hex, or better
    • Minne: 16 GB RAM
    • Grafik: Dedicated ATI, NVIDIA, or better.
    • DirectX: Version 11
    • Lagring: 1 GB ledigt utrymme
    • Ljudkort: Any current should work
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

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