Experience the action-packed life of Agent 9 and bring an end to the world's most dangerous villains. Explore vibrant vistas and enemy-packed enclaves by sneaking or shooting to success! Agent 9 is a hardcore FPS created by the one-man indie developer: Noodle Games.
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Release Date:
Mar 15, 2019

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Recent updates View all (7)

March 30

Update #2: Stealth Overhaul

This update adds a brand new stealth system along with some quality-of-life and balancing improvements!

Overhauled Stealth
This new system makes stealth a much more viable option for getting through an area. Before this update Goons gave no indication of when they were about to enter their alert state, but now everything is a lot clearer. In the future I'll likely add this sort of system to the other enemies as well!
  • Goons will display a "?" above their heads when the player is in view. This icon will gradually turn red if the player remains in the Goon's line of sight. Once fully red the Goon starts attacking. Crouching slows down the rate of detection, but your distance to the enemy is also factored in. Overall: Crouch and stay farther away to better avoid detection.
  • Goons will make a "Huh?" sound when the player first enters view. (Courtesy of my pro voice acting)
  • Once alerted, a red "!" will momentarily appear above a Goon's head to indicate that they have been alerted

Improvements and Fixes
  • You can now toggle between casual, normal, and permadeath modes without erasing the game's progress. (It was kinda dumb to limit the player like that)
  • Removed the prompt at the beginning of the game to "Enter Training First?" since everything in training is pretty much told throughout the game. It's there if you want to get some extra practice and clarify your knowledge on the game mechanics, but it's not necessary. Having it be suggested at the start of the game kinda messes up the pacing.
  • Slowed the rate-of-fire of regular Goons by around 25%
  • Increased the inaccuracy of all Goons by around 20%
  • Melee Goons will now alert their friends when they detect the player
  • Fixed loadscreens occasionally not displaying an image
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March 17

Update #1

This update brings about balancing changes, improvements to the player's HUD, and good old bug fixes. Most of the additions and improvements are popular community suggestions, so thanks for the help!

  • Added a health percentage indicator to the player's HUD. Now it will be a little easier to make decisions based on the amount of health you have left.
  • Made new weapon icons for the player's HUD. These ones match the style a bit more with thicker borders and more cartoony proportions.
  • Added a new boss health display to the player's HUD. Now you can see exactly how far into a boss battle you are!
  • Added the 2560x1440 option to the list of 16:9 resolutions.
Gameplay and Balancing Improvements
  • Made regular Goons a one-shot headshot with the M1911. Lots of people suggested this change, and I think it makes the stealth mechanics much more satisfying.
  • The Thompson now does 75 headshot damage to Goons instead of 50.
  • Melee attacks don't one-hit-kill Goons anymore. They still do 75 base damage, but don't instantly kill.
  • The Codex now does half damage per shot. Now it will take 10 hits instead of 5 from full health for the player to die. 5 hits left very little room for error and made the fight too unfair.
  • Regular Goons now fire a little bit slower
  • Goons now take a slightly random time to enter their alert state. This significantly prevents all the enemies from shooting in sync and blowing up your headphones.
  • Changed the casual mode indicator on the player's HUD to simply say "(Casual)" since the pacifier wasn't quite fair for players who weren't up for the insanity of regular mode.
  • Fixed a bug where the player could initiate the Ninja Boss fight without entering the fenced off area.
  • Fixed a bug where the Codex's lasers would be blocked by ammo pickups. This allowed for an exploit where the player could crouch behind a pickup on a table and avoid any damage.
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About This Game

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 8 64-bit or later
    • Processor: Quad-core Intel or AMD processor or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system

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