Face your friends as powerful wizards fighting in thematic arenas in this multiplayer party game that combines fun and intensity along with a gameplay that is both easy to learn and rich of subtleties. Get ready for lots of laughs and mayhem!
All Reviews:
2 user reviews - Need more user reviews to generate a score
Release Date:
Apr 18, 2019

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Abrakadaboom aims to be a fun and dynamic party game with a specific focus on a slick fast-paced gameplay in a charming universe. To ensure that we will bring you a great and fun game, we wish to build a community and collect the players' feedback before the release of the full version. As a small indie game studio, early access is a good and understandable way to do so”

Approximately how long will this game be in Early Access?

“Considering our current goals for the game, a reasonable target for a full release would be sometime before the end of the year (Q4 2019).”

How is the full version planned to differ from the Early Access version?

“Full version will contain (in addition to what’s already there):
- Online multiplayer by invitation *play with your Friends*
- 1 more magic type! (which means 1 environment and its 4 arenas, 1 new exploding orb and 1 new spell)
- 1 new character skin (at least)
- Improved bots
- A better tutorial
- What we improve/implement thanks to the community's feedback
- More localizations
- A few surprises? ;)”

What is the current state of the Early Access version?

“Currently the game is already stable and have enough content to get some fun:
- Local multiplayer
- Functioning bots (with difficulty levels)
- 4 game modes
- 5 characters/skins
- 20 arenas”

Will the game be priced differently during and after Early Access?

“No, base price will be the same now and at launch.
We do not think we will stay in early access long enough or add so much content that it would justify a price adjustment one way or the other.”

How are you planning on involving the Community in your development process?

“Steam Discussions will be our main tool. It will allow us to discuss different subjects about the game (gameplay balance, suggestions, fixes, ...) and evaluate what should be done based on the community’s feedback and our vision for the game.”
Read more

Buy Abrakadaboom


Recent updates View all (5)

August 1

Abrakadaboom | Training arena (and more)

Dear Wizards!

The second Abrakadaboom update is out!

The first feature we want to tell you about is the training arena!

Accessible directly from the main menu, the training arena is a place where both new and old players can familiarize themselves with the game controls and mechanics.
You can even switch between the different orbs and powers to learn how each one works.
And of course, you can train alone or with some friends!

Now, let’s get to our second feature of the day, the rework of the “Extra Life” game mode.

As is currently the case, you get a limited number of lives and the goal is to be the last wizard standing.
What is new is that, when you succumb and have no more lives left, your character becomes a Will'o'Wisp. This allows you to keep playing and influence the outcome of the game.
How does it work exactly? Well, as a Wisp you can roam the arena and place drops overcharged with magic on the ground. While Wisps are immune to the resulting puddles, it is deadly for other characters and can act as traps or obstacles.
We are confident that those changes should make “Extra Life” more interesting and enjoyable overall.

And as usual, we have also made a few enhancements and fixes:
  • The Enchanter’s corrective lenses have been tone down as his ophthalmologist suggested.
  • Bots got better at evaluating danger and moving around in the world.
  • A leaking pipe in the water delivery system for the Water arenas was fixed, thus eliminating a potential source of game crash.
  • Since the game is not made for Virtual Reality, VR plugins had to be tamed so they would not launch unexpectedly.
  • A few improvements in performances thanks to some dark magic optimizations.

Try not to sweat too much in the training arena and keep in mind that, as fun as it can be, the goal of “Extra Life” is NOT to become a Wisp ;)

Have fun,

The Argonauts
0 comments Read more

May 16

Abrakadaboom | Steam Achievements

Dear Wizards!

Our first update is out!

New challenges awaits you in Abrakadaboom! Steam Achievements are now available.

Along with this main feature, we have made a few enhancements and fixes for the game:

  • You can now quit the game from the pause menu without having to go back to the map selection screen and then back to the main menu! Your B button lifespan should increase by approximately 0.001%.
  • Audio configuration should now properly be remembered when you restart the game. You can dump your ear plugs!
  • Bonus items (potions, rings) and magic wands can’t land on bamboo traps anymore. Incidentally, bots should kill themselves a lot less!
  • Demonstration videos for the fire and water schools should now be up to date with the latest edition of “Abrakadaboom: Magic for dummies”.
  • Characters should not lose their rune counter on death anymore. Thanks to some invisible duct tape, it now stays properly above their heads.
  • Improved UI to make it more clear you need at least one player and an opponent before being able to go on the team selection screen.
  • Added missing French translations.

That’s all! We’ll go back to work on the training arena while you try to master all 28 achievements.

Have fun,

The Argonauts
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Welcome in the world of Abrakadaboom, a world overflowing with magic, so much that everyone here is a wizard. In their quest for power, some scholar wizards started to study odd artifacts called orbs that could focus the elemental magic around them. After a series of experiments ending in quite impressive magic explosions, the scholar realized the orbs where too unstable. The novice wizards, who were quite bored in their magic studies, had different conclusions: one, those orbs would make quite a show as weapons, and two, we need a magic fight club!

Face off your friends in battles up to 4 players (humans or bots) either alone or as a team.
Navigate your way through the arena, trap your enemies with magic infused exploding orbs while outsmarting them, gather power-ups to lay more orbs and give them greater reach, use your dash to avoid danger or surprise your opponents and exploit everything the arena gives you, like the way your orbs explode, your elemental spell and even some environmental hazards!

  • Gameplay easy to learn, rich and fast-paced.
  • 1 to 4 players in free for all or team versus team.
  • 4 game modes :

    Sudden death: You’ve got one life and there can only be one survivor. Be fast or the arena will try to kill you all.
    Extra lifes: Kill, die, respawn… but not too many times!
    Witch hunt: Hunt your friends and steal their magic wand!
    Keep the runes: Get points by carrying runes, but be warned, they will slow you down.

  • Multiple skills :

    Exploding orbs (works as bombs) that varies with the environment and can be upgraded with power-ups.
    Magic power that varies with the environment and can be offensive or defensive.
    Grab and throw the orbs, target it right and stun your enemies.
    Dash to avoid danger or surprise your opponents... and discover this skill other uses!

In Abrakadaboom's world, magic affects everything including the environment. Fight in the heart of the elements, but be careful about the dangers the instabilities those magic flows can cause.

  • 5 magic types and environment:

    ◦ Master the pure Arcana magic in the crystal swamps and under the watch of the full moon.
    ◦ Use the Earth magic to bury your victims in the heart of deepest runic mines.
    ◦ Blow your opponents with the Wind magic on floating islands swayed by the winds high above the clouds.
    ◦ Burn everything with the Fire magic on an erupting volcano while being surrounded by melting lava.
    ◦ Drown your foes with the Water magic at the bottom of the sea while surrounded by water walls.

System Requirements

    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-760 / AMD Phenom II X4 965
    • Memory: 3 GB RAM
    • Graphics: NVidia GTX 570 / AMD Radeon HD 6900
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2500K / AMD FX-8350
    • Memory: 3 GB RAM
    • Graphics: Nvidia GTX 970 / AMD Radeon RX 480
    • DirectX: Version 11
    • Storage: 1 GB available space

What Curators Say

10 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Show graph
Hide graph
Excluding Off-topic Review Activity
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...