Sierra Madre: The Wild West is a western, open world first person shooter survival game set in the 1870s. You play as a U.S. Marshall in the Wild West. Hunt outlaws, save the locals, and do whatever it takes to survive in your quest to rid the Wild West of injustice.
All Reviews:
Mixed (43) - 55% of the 43 user reviews for this game are positive.
Release Date:
Dec 17, 2018
Developer:
Publisher:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need you and your opinion!

We have a great game in the works that we want to make as unique as possible. You have excellent ideas that can make our game awesome. Early Access allows developers to create a game that is made to the gamer's vision.

We will take your feedback and use it to shape Sierra Madre into something truly beautiful. This is a game for gamers by gamers. Here at Broken Dream Studio, we put the user experience first. We care about games and the people who experience them.

Our roadmap below will describe the great features to come!”

Approximately how long will this game be in Early Access?

“We don't know. We would like to have the game complete and out of Early Access by the end of Spring 2019, but dependent on feedback it might be a bit longer.

We are a small team, but we are working on this project full time and using modern development technologies to ensure quality and timely releases.

Regardless of when we get the game out of Early Access, our goal is to make each update as bug-free and stable as possible. We have designed the game with forward compatibility in mind so your game progress shouldn't be lost through the development cycle. Early Access gives us the opportunity to get your feedback and make a game that suits our needs.

Our goal is to make Early Access less about finding bugs and more about giving you the power to help us build a game.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include more, higher quality content and changes based off of user feedback. More missions, more maps, more enemies, smarter enemies, and an all around more polished experience are planned for the full release.

This game is in the early stages of development. Much of the artwork and user interface is due to be replaced with higher quality content. We are still tuning much of the artificial intelligence systems and we will be routinely upgrading various parts of the game. We are also actively working to add more things to do in the game. Please take these factors into consideration if/when you purchase this product.

The scope of the full game will depend upon your feedback.

Roadmap

Thank you for your feedback. This roadmap is an overview of planned features for the game based on user feedback. Please note that this is not finalized and is subject to change.

  • Improved Core Architecture and Input System Migration We are working to migrate to a superior input module as well as improving the game's core architecture. The new input module should improve game-pad support.

  • More Complex NPC Interactions We are working on adding meaningful interactions between the player and NPCs. These interactions will include simple dialogues and will vary by scenario.

  • Factions and Public Opinion We are working on shaping the game to be based off of factions and a form of public opinion. We want your actions in the game to shape how NPCs react to you. We are also planning on allowing the player to choose / shape which faction they are a part of.

  • Native Americans Native American artwork and NPC behavior is under development.

  • Road Networks and Travelers We are planning on adding clearly defined trails to the game with wandering travelers, bandits that rob people, etc.

  • NPC Recruiting / Hiring We are planning on allowing the player to hire NPCs to assist them in their adventures.

  • Better Survival Equipment and Interactions We are working on adding more survival items. This will include individual foods, more tools, and more inventory items. We are also designing new interactions for existing and future tools. For example, we want to make tasks such as lighting a fire or cooking more interactive.

  • Weapon Variety We will be adding more weapons / weapon variants to the game.

  • Pick Your Own Adventure We want to give the player greater choice in what role they do in the game. We will be adding various activities or jobs that will shape the player's role. We would like to add tasks like farming, shipment escorting, ranching, buying properties, etc.

  • More Activities and Scenarios / Missions We are planning on expanding the number of activities in the game. We would like to add activities such as rodeos, ranch management, farming, gambling, etc. We are also designing various scenarios / additional missions.

  • Character Customization We are planning on adding some form of character customization to the game.

  • Improved Graphics and Lighting With the release of Unity 2019.1, we will be migrating to a new and improved graphics rendering module.

  • Injury Mobility Limitations Currently the player decreased vision when hurt. We would like to extend this to include limitations based on injuries to certain body parts. For example, if the player is shot in the leg they should move slower.

  • Saddle Bags, Stashes, and Inventory Improvements We are planning to add features such as saddle bags, saddle holsters, and loot stashes where gear can be stored.

  • More, better sound effects We are planning on improving our sound effects and adding more sound effects.

  • Mac & Linux (Debian) Support We would like to have full Mac, Linux, and Windows 10 cross-platform support. Note: we only intend on supporting x64 versions of these operating systems.

  • Better Wildlife Better wildlife are under development to ensure a more realistic experience.

  • Better Artwork We are currently overhauling our animals, character art, and other game assets to be more realistic.

  • Better In-game UI We will be making the user interface easier to use, more aesthetically pleasing, and more compatible with game-pads.

  • More Maps We have a series of maps planned that are currently under development.

Being Researched, To Be Determined

These features are being researched as possible additions to the game.

  • A Separate Multiplayer / Co-op Game Mode The addition of a multiplayer mode depends on a lot of factors and will only be done after we have created a solid single-player experience. Any addition of multiplayer / co-op would be treated as a separate game mode and will not effect the single-player game mode.

    That being said, the changes we are making to the game's core architecture have been designed with networking in mind. We are designing the game to allow for the addition of a separate multiplayer mode.

  • Basic Modding Support Mods support is under research and the extent of what kinds of mods could / should be added to the game is still being determined.

What is the current state of the Early Access version?

“This game is currently in an early stage of development.

We have a lot of features that we would like to include, but they are still under development and will improved and added over time. We currently have functional shooting, functional wildlife, functional enemies, a functional inventory system, a functional mission system, and a working (with some bugs) map to play on. These systems will continue to be refined as necessary.

Based on user and internal feedback we will shape our existing features and add new ones during the game's development cycle.”

Will the game be priced differently during and after Early Access?

“After the Early Access phase of release has completed we will have one final price change, but the overall price difference won't be huge.”

How are you planning on involving the Community in your development process?

“We will have a blog discussing the ongoing development of our game so player's can see what is being adding to the game. We will add a Steam Community discussion page for each major update.”
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About This Game

Take the role of a U.S. Marshall hunting outlaws across vast landscapes in the Wild West. Fight off outlaws while trying to survive. Save locals, deputize them and save the day.

[h1]Current Features[/h1]

  • Explore and survive on a 25 square kilometer map (additional maps coming in future updates).

  • Fight with authentic weapons. Fight off animals and outlaws using authentic Old West weapons. Get into gun fights, or charge your enemy on horse back.

  • Explore the land on Horseback. Use your horse to traverse the world. In the event that your horse dies you can buy another.

  • Hunting Use weapons at your disposal to track and hunt a diverse array of prey. Hunt anything from Deer to Wolves across the Wild West.

  • Random Loot Enemies will drop random loot. This loot can be anything from ammo for your weapons to water or whiskey and everything in between.

  • Detailed Survival Elements Collect water, hunt food, and set up camp to survive. Limitations brought on by thirst and hunger requires careful planning to cross barren areas on the map. Sterilize water and cook food by using a camp fire and setup your camp in order to save your progress.

  • Missions Earn money by playing three distinct mission types: Town Liberator, Delivery, and Outlaw Hunter. Missions are available in each town in the game.

  • Third Person Mode We are currently working on improving our third person view.

    [h1]Roadmap[/h1]

    Thank you for your feedback. This roadmap is an overview of planned features for the game based on user feedback. Please note that this is not finalized and is subject to change.

    • Improved Core Architecture and Input System Migration We are working to migrate to a superior input module as well as improving the game's core architecture. The new input module should improve game-pad support.

    • More Complex NPC Interactions We are working on adding meaningful interactions between the player and NPCs. These interactions will include simple dialogues and will vary by scenario.

    • Factions and Public Opinion We are working on shaping the game to be based off of factions and a form of public opinion. We want your actions in the game to shape how NPCs react to you. We are also planning on allowing the player to choose / shape which faction they are a part of.

    • Native Americans Native American artwork and NPC behavior is under development.

    • Road Networks and Travelers We are planning on adding clearly defined trails to the game with wandering travelers, bandits that rob people, etc.

    • NPC Recruiting / Hiring We are planning on allowing the player to hire NPCs to assist them in their adventures.

    • Better Survival Equipment and Interactions We are working on adding more survival items. This will include individual foods, more tools, and more inventory items. We are also designing new interactions for existing and future tools. For example, we want to make tasks such as lighting a fire or cooking more interactive.

    • Weapon Variety We will be adding more weapons / weapon variants to the game.

    • Pick Your Own Adventure We want to give the player greater choice in what role they do in the game. We will be adding various activities or jobs that will shape the player's role. We would like to add tasks like farming, shipment escorting, ranching, buying properties, etc.

    • More Activities and Scenarios / Missions We are planning on expanding the number of activities in the game. We would like to add activities such as rodeos, ranch management, farming, gambling, etc. We are also designing various scenarios / additional missions.

    • Character Customization We are planning on adding some form of character customization to the game.

    • Improved Graphics and Lighting With the release of Unity 2019.1, we will be migrating to a new and improved graphics rendering module.

    • Injury Mobility Limitations Currently the player decreased vision when hurt. We would like to extend this to include limitations based on injuries to certain body parts. For example, if the player is shot in the leg they should move slower.

    • Saddle Bags, Stashes, and Inventory Improvements We are planning to add features such as saddle bags, saddle holsters, and loot stashes where gear can be stored.

    • More, better sound effects We are planning on improving our sound effects and adding more sound effects.

    • Mac & Linux (Debian) Support We would like to have full Mac, Linux, and Windows 10 cross-platform support. Note: we only intend on supporting x64 versions of these operating systems.

    • Better Wildlife Better wildlife are under development to ensure a more realistic experience.

    • Better Artwork We are currently overhauling our animals, character art, and other game assets to be more realistic.

    • Better In-game UI We will be making the user interface easier to use, more aesthetically pleasing, and more compatible with game-pads.

    • More Maps We have a series of maps planned that are currently under development.

    [h1]Being Researched, To Be Determined[/h1]

    These features are being researched as possible additions to the game.

    • A Separate Multiplayer / Co-op Game Mode The addition of a multiplayer mode depends on a lot of factors and will only be done after we have created a solid single-player experience. Any addition of multiplayer / co-op would be treated as a separate game mode and will not effect the single-player game mode.

      That being said, the changes we are making to the game's core architecture have been designed with networking in mind. We are designing the game to allow for the addition of a separate multiplayer mode.

    • Basic Modding Support Mods support is under research and the extent of what kinds of mods could / should be added to the game is still being determined.

Mature Content Description

The developers describe the content like this:

This game may contain content that is not appropriate for all ages and may not be appropriate at work. Frequent violence, gore, and General Mature Content are all present in this game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Pentium G4600 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Paging file size of at least 2GB recommended. These specifications are for a display of resolution 1920x1080p or lower @ 30 frames per second.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-7600 or Ryzen 5 1600X, or equivalent, or greater
    • Memory: 12 GB RAM
    • Graphics: Nvidia GTX 1060 6GB equivalent or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Paging file size of at least 2GB recommended. These specifications are for a display of resolution 1920x1080p or lower @ 60 frames per second.

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