Heroes of Fortunia is an online multiplayer hack ‘n slash game, in which players strive to create their own dungeons, filled with monsters & traps, while at the same time attacking other players’ dungeons in an attempt to beat them.
All Reviews:
Mostly Positive (37) - 70% of the 37 user reviews for this game are positive.
Release Date:
Apr 4, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Heroes of Fortunia is an incredibly community-intensive game. It thrives on user-created content in the form of dungeons other users have to traverse, and it relies on players populating the game's universe. As such, it feels only right to have the community be an integral part of Heroes of Fortunia's development process, by involving them in key decisions that will help shape the game's future.”

Approximately how long will this game be in Early Access?

“The currently planned release date is Q4 2019, but we are well aware that things might change due to unforeseen circumstances. Regardless, we will always be upfront about any such changes and keep everyone in the loop!”

How is the full version planned to differ from the Early Access version?

“The goal for Heroes of Fortunia's full version is to have a vast array of minions, rooms & traps, one additional hero, additional game modes (including a single-player campaign), and to get further polishing done. Players will perform a key role in achieving this goal, by providing helpful feedback and suggestions, so we can make this game the best it can be.”

What is the current state of the Early Access version?

“The game currently has the most important aspects implemented, that is editing & publishing your own dungeon, attacking other players' dungeons and expanding your own collection of minions & traps. The number of minions & traps that are available is relatively small right now, but is ever increasing with every update.”

Will the game be priced differently during and after Early Access?

“Heroes of Fortunia is and will always be free to play. Throughout the Early Access period, we plan to introduce in-app purchases that will allow you to buy treasure chests with real money instead of in-game gold (which is the only way to buy them right now). You will notice the option to buy them using real money already exists in the game, but is grayed out. The exact date & pricing is yet to be determined.”

How are you planning on involving the Community in your development process?

“Players can submit feedback of any kind through the in-game UI. We will individually review everyone's feedback and take it into consideration. Players are encouraged to talk about everything, be it gameplay concerns, bug reports, minion/trap suggestions, constructive criticism, or something entirely different. In order for Heroes of Fortunia to thrive, it will need a strong and robust community, and we believe involving them deeply in the game's development process is the first step to achieving that.”
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Recent updates View all (14)

April 21

The Wizard enters the dungeon! Version 0.4.0 Patch Notes

Hey everyone,

the latest version of Heroes of Fortunia, update 0.4.0 is now live. Be sure to download it in order to keep playing. This update adds the Wizard as the third playable hero, a new game mode, as well as some other changes. Below you will find a full list.

New Features
  • The Wizard has made his way into the dungeon. He excels at controlling large groups of minions, but lacks the single-target damage to reliably deal with single high-health minions. His large mana pool and high-cost skills make him difficult to master, but when played properly, he can be truly devastating!
  • Dungeon challenges have arrived! Every week there will be a different challenge, which will reward 2,000 gold once you complete it successfully. While this reward can only be claimed once per week, you are free to repeat the challenge as much as you like, and try to secure a spot on the challenge leaderboards by completing it as fast as possible!

    Note: The first challenge will start on the coming Wednesday.
  • Minions now drop health globes that will persist for 10 seconds after their death.These health globes will restore 1% of the attacking hero's maximum health when picked up, for every defense rating. So for example, a minion with a defense rating of 4 will drop a healing globe that will restore 4% of the attacker's maximum health.

    Note: Summoned minions, such as the Arms of the Damned or the wizard bats, will not drop any healing globes.
  • The placement indicator for minions & traps has now been streamlined and properly indicates whether or not a trap is in a proper position.
  • The targeted/hovered minion now shows its actual health & maximum health on top of its health bar. This is important information for those of you who will be playing the Wizard!

New Components:
  • Fake Door (common trap): 1 defense rating. Won't open.
  • Gloom Hound (epic minion): 3 defense rating, 2 attack, 1 health. On Death: Cause all other nearby minions to also engage. Does not work on minions with similar effects.
  • Unholy Defender (epic minion): 4 defense rating, 2 attack, 1 health. Engage: Creates a soul bond with the nearest minion, redirecting all damage this minion takes to the bonded minion until it dies.
  • Marok, the Summoner (legendary minion): 30 defense rating, 3 attack, 310 health. Boss.

Marok, the Summoner

The latest boss makes his way into the dungeon! This scary skeleton doesn't just summon Ghosts, but he also starts to bring down armageddon upon anyone who is brave enough to bring him down to 50% health. That's right, this boss has an enrage effect that will make you sweat.

Marok will either be the hardest or the easiest boss for you. If you manage to keep your focus and track his abilities, this encounter will be a cakewalk for you, but if you get lost in the visuals of his attacks and make a couple wrong steps, things can snowball out of control very quickly!

Lucky for you, the very first Dungeon Challenge which is scheduled to begin next Wednesday features Marok as the final boss, so you'll get to have as much practice as you need before facing him in ranked play!

Balance Changes
The Knight:
  • Magma Shield: No longer restores any health. Maximum damage absorbed increased from 15 -> 23.
  • Stomp: Damage increased from 2 -> 5.
  • Potion of Flames: Startup time reduced from 2s -> 1s.
The Archer:
  • Potion of Swift Healing: Healing increased from 8 -> 12.
Over the course of version 0.3.0 we've noticed that the Knight was much stronger than the Archer when played optimally. In regular situations we would just buff the Archer instead, but unfortunately the Knight's optimal playstyle required the player to play very careful and surgical, to the point where many attacks would take upwards of 20 minutes.

In a game centered around watching replays of attacks against you, the issue becomes pretty obvious. The removal of the Knight's healing on his shield means that he will no longer be able to heal off of things like spike traps, but it also gets rid of his self-healing entirely.

For this reason, we've decided to buff his other skills a little bit, so he can stand his ground against groups of minions, and still absorb as much damage as he would otherwise have healed for. Plus, bearing in mind that healing globes work with maximum health percentages, he naturally gains more health from them than the other heroes.

As for the Archer, we've felt that the new potion was a good step in the right direction, but it didn't feel quite impactful enough. The increased healing should more easily bring him back from the brink of death and allow him to deal meaningful damage.

Components:
  • Mist of the Damned: Arm damage reduced from 3 -> 2. Arm health reduced from 15 -> 10.
  • Immunity Tower: No longer grants full immunity, but instead reduces damage taken by 90%. This change was necessary in order to combat certain setups where an enemy would get trapped near the tower, but will leave more regular setups intact, as attacking the enemy protected by the tower is still undesirable.
  • Dagron the Undying: Health increased from 210 -> 290. With the addition of healing globes, players will now on average have a larger amount of health when encountering this foe. We felt that as it stood during 0.3.0, encountering a boss wasn't the meaningful experience it was meant to be, so by lengthening the encounter just a little bit, we are trying to rectify that.

Other Changes
  • Treasure chests will now prioritize legendary components you do not yet own, and will only start awarding duplicate legendary components once all legendary components have been collected.
  • The maximum daily bonus has been reduced from 25 -> 20, but instead of denying all rewards after the cap has been reached, players can now continue to earn a small amount of gold for every successful attack (casual, ranked or dungeon challenge).
  • Maximum defense rating increased from 280 -> 320.
  • Dagron the Undying's projectiles should now be rendered correctly under all circumstances.
  • Fixed an issue that would permit the placement of components in invalid positions. The game wouldn't let you publish your dungeon like that anyway, but it created some odd situations.
  • Fixed an issue that would sometimes cause the Knight's stomp ability to be rendered improperly.
  • Fixed an issue where clicking the "Play Casual" button more than once would sometimes bring down armageddon and break the mainframe of the cybersphere. This was the cause of some users reporting they had received an attack result that linked to a different replay.
  • Fixed an issue that would cause SteamVR to open for some users when starting the game. (we're not sure if this is 100% fixed to be honest, since this one was kinda complicated, so if the issue still persists, please let us know asap so we can look at it again for 0.4.1!)

Replays recorded on previous versions are not compatible with 0.4.0 and have therefore been removed from your attack log. As this is a pretty big update for EA, we are definitely expecting there to be some bugs, so please do share them with us if you find them, either using the Steam community forums or the in-game feedback form so we can look into things asap for 0.4.1!
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April 16

Version 0.4.0 is approaching!

Heroes of Fortunia version 0.4.0 is scheduled to be released next week. This next version will add the third playable hero (the Wizard), some more dungeon components, the new Dungeon Challenges gamemode, as well as some balance changes and bugfixes.

Replays recorded on the current 0.3.1 version will not be compatible with the new version, so your attack log will be cleared. Additionally, since the new update will balance the existing heroes, you will have to re-publish your current dungeon once the update is live before you will be able to enter ranked mode.

We'd like to thank everyone who submitted feedback using the in-game form and the Steam community forums, as a good amount of the changes in this update were based solely on feedback received. So, thank you for that!
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About This Game

Heroes of Fortunia is a brand new game developed by the start-up Polska Lemon Ltd. that throws you into the world of Fortunia, where resources are scarce and need to be protected at all costs. Create your own dungeon and fill it with various monsters & traps, to keep any outsiders from reaching your treasury, whilst at the same time raiding other dungeons to increase your own wealth!

Key Features


  • Create your own Dungeon: Select from a variety of rooms, monsters and traps to create the perfect dungeon that no one will be able to beat!
  • Attack other Dungeons: Attack other players' dungeons to show them who's boss! Play in ranked mode to climb up the leaderboards*, or in casual mode if you just want some fun.
  • Three's Not a Crowd: For each attack, you get to select one out of three* heroes to play with. Each of them comes with a unique set of skills and attributes, built to favor different play styles. Whether you like getting up close and personal with your enemies, or prefer sniping them down from afar, Heroes of Fortunia has it all!
  • Dungeon Challenges*: Once in a blue moon, a dungeon challenge will appear that will force you as an attacker to think outside the box. These dungeons are nothing like what you encounter during regular play, but offer great rewards!
  • Sharing is Caring*: Whenever you attack a dungeon, or your dungeon gets attacked, you get to view a replay of that fight. What's more, you can share those replays with anyone else who also has the game, so be sure to let your friends know how to properly build a dungeon!

NOTE: Heroes of Fortunia is currently under active development, and as such features marked with * are currently not implemented, but are planned to be implemented by the time it is fully released.

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 8.1 / 10
    • Memory: 2 GB RAM
    • Graphics: A DirectX10 or higher compatible graphics card with at least 512MB of memory.
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Additional Notes: Please note that Heroes of Fortunia is currently under active development, and such the minimum specifications may change until release.

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