A unique digital boardgame with strategy and narrative elements, inspired by games like Pandemic, Arkham Horror, and Talisman. As a Heretic Operative, a secret mage sworn to oppose the Cult, you must harness the arcane without becoming lost in its power.
All Reviews:
Positive (41) - 95% of the 41 user reviews for this game are positive.
Release Date:
Feb 18, 2019
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Recent updates View all (30)

June 19

Patch Notes 1.1.5

Magic has received a significant boost, with better tools for managing Corruption and an increased power level to make it more worth the risk and investment.

Balance:

- Most non-combat spells and Operative abilities no longer use an AP to cast, but have had their Corruption costs slightly increased and/or can only be cast once per turn.
- Vyrian's "Contemplation" ability now reduces Corruption by 25 (was: 10)
- Renni's ability "Research" now costs 1 gold, and no longer generates Fate.
- Townsfolk "Mentor" has been improved significantly, and now always either reduces Corruption or improves Tranquility.
- Townsfolk "Scout" now gives a significantly better results and is less likely to cause you to become lost.

- Night spell "Insight" now grants +3 Arcane skill (was +2).
- All 4 Night combat spells now have +1 combat die (Creeping Shadow, Darkbolt, Soulrend, and Unspeakable Truth).
- Elemental spell "Stone Shield" now costs 10 Corruption (was 5).
- Elemental combat spells "Firebolt", "Flamestrike", "Apocalypse", and "Rockfist" have had their Corruption costs reduced by 5.
- Elemental spell "Earthen Grasp" now costs only 2 Corruption (was 5).
- Illusion combat spell "Torment" now has +1 combat die.
- Elven spell "Forest Allies" now only gives 1 Influence when cast.
- Elven spell "Mending" now only heals +1 health instead of going to maximum.

Bugs:

- Fixed an issue that could show misleading combat results when dying to the Abomination Seed. (thanks: Mouth)
2 comments Read more

May 28

Heretical Notions #3

Hello again, fellow Heretics!

The Blood Cult has been out for a little over a month now and hopefully everyone has had a chance to wrestle with some of the challenges that they bring.

We've been a little quiet lately working on some internal C Prompt stuff like new game prototypes and other forward-looking pieces. However, we are definitely not yet done with Heretic Operative!

In the next few weeks we'll be pushing out a balance patch, touching a number of areas but primarily focused on giving magic a boost. While we don't want to lose the unique feel that the existing magic system has - forcing Operatives to confront the dangers of Corruption - we do want to make sure that using spells is viable even on harder difficulty setups.

As a very small studio, we really appreciate the time players have put into the game. We read every review and discussion post, so don't hesitate to share your thoughts!

0 comments Read more

About This Game

Magic is a sin. It corrupts everything it touches.

Those who use magic are branded as “Heretics” by the church, and heresy is punishable by death.

At the fringes of civilization, the mages of the Cultus Arcanum give themselves freely over to the Corruption – performing dark rituals to let loose untold nightmares upon the world.

It will take a powerful heretic to preserve the spark of magic against both the Church and the Cult.

You are that Heretic Operative.

  • Control a secret society dedicated to using magic for the benefit of the world, at a time when all mages are considered “heretics” to be hunted by the Templars.

  • Master over 50 different spells to overcome challenges in and out of combat. But be wary of the Corruption that accompanies magic. The more powerful you become, the greater the risk of losing control.

  • Fight enemy Cultists, zealous Templars, and ravenous monsters through a unique dice-based combat system. Employ mercenaries, devastating spells, and powerful artifacts to prevail.

  • Explore the Northern Reach, where the frayed edges of the Empire are under constant threat. From vast museums in the city of Ione, to the farms in the countryside, to ruined temples of ancient gods, to camps of raiding Orcs, every location offers unique challenges.

  • Make contact with other Heretic Operatives and recruit townsfolk to spread your Heretical influence and stop the diabolical Cultus Arcanum.

  • Encounter more than 270 different adventure cards, full of challenging decisions that change the way your story unfolds. Will you risk your life and mission to save innocents from a burning building or live with the stain on your soul from abandoning them? Will you stand your ground against the Orcs for honor’s sake or be more prudent and flee? Do you bother to learn all of the verses in the Elven Song of Greeting or is now the time to take a stand against ridiculous Elven ceremony?

  • More than 7 playable Operatives (and counting), 6 different story decks, and 4 enemy cults, means your story plays out differently each time. Use different strategies and wisely deploy your resources to defeat the most challenging combinations.

Heretic Operative intertwines deep gameplay with a dynamic story to create an innovative and original experience: a unique fusion of strategy, RPG, and board game mechanics.

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System Requirements

    Minimum:
    • OS: Microsoft Windows 7 or later (64-bit).
    • Processor: Intel Core 2 Duo (3.0 GHz) or AMD Athalon 64 X2 6400+ (3.2 GHz).
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 260, ATI Radeon HD 5670. (Does not support Intel integrated graphics cards.)
    • DirectX: Version 10
    • Storage: 300 MB available space

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