A unique digital boardgame with strategy and narrative elements, inspired by games like Pandemic, Arkham Horror, and Talisman. As a Heretic Operative, a secret mage sworn to oppose the Cult, you must harness the arcane without becoming lost in its power.
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Release Date:
Feb 18, 2019

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February 21

Mechanics #14 - Strategy Advice

As we finish our mechanics blog series, here are a few tips and tricks on how to succeed in defeating the Cult.

How you spend your early Influence is vital. Spending it on Cell Leaders and other passive resource generators can pay off exponentially, since you can then re-invest those resources.

Don’t be afraid to convert your unused Actions into Fate points - having Fate available can make a huge difference when avoiding a negative Adventure outcome, so you always want to keep one or two points on hand. That said - if you find another source of Fate in the world, that’s very efficient compared to spending your Actions.

Time, in the form of your Action Points is your most limited resource across the game as a whole. Finding ways to save Action Points is tough, but optimizing movement is one of the most effective. Unlocking new travel routes via Townsfolk and gaining free movement points can result in a lot of “free” Actions over the course of the game. Another way to buy time is to slow down the pace of Cult Activity. Prioritize defeating Cultists and gaining Cult Resistance, and that will buy you many more turns in the end.

Nearly every game requires at least some degree of combat. The built-in abilities that your Operatives have will get your through early combats well enough, but beyond that you’ll need to have a plan. There are a lot of options but recruiting mercenaries and researching spells are usually the most consistently available and powerful. Against most enemies, using a high Physical skill Operative (like Whitefang or Onto) is a good way to post some large numbers quickly. Investing in magic can be more versatile for both combat and non-combat utility, and some enemies are very resistant to Iron dice.

Heretic Operative is a challenging game, but with some experience and insight you’ll be able to handle anything the Cult throws at you.

Have strategy insights of your own? Share them with us in the forum, or join the Discord server: https://discord.gg/KfjK973

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February 20

Patch Notes 1.0.3

Patch Notes - 1.0.3

- All story objectives now have rollover hints that provide some additional detail on where or how to complete them.
- Mentor (Hideout) now will work with Operatives up to Corruption 60 (was 50).
- Operative-specific combat abilities now show up in the Spells & Abilities panel so that they can be viewed outside of combat.
- Fixed a misspelling in the view text for Mask of Deception.
- Fixed the missing strings in the "Destroy the Storm Obelisk" skill challenge.
- Guardian effect now shows up in game log.
- Fixed an issue that would cause the Storm Altar to keep retargeting the same location.
- Lyrica's art in the main menu tryptych has been updated.
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About This Game

Magic is a sin. It corrupts everything it touches.

Those who use magic are branded as “Heretics” by the church, and heresy is punishable by death.

At the fringes of civilization, the mages of the Cultus Arcanum give themselves freely over to the Corruption – performing dark rituals to let loose untold nightmares upon the world.

It will take a powerful heretic to preserve the spark of magic against both the Church and the Cult.

You are that Heretic Operative.

  • Control a secret society dedicated to using magic for the benefit of the world, at a time when all mages are considered “heretics” to be hunted by the Templars.

  • Master over 50 different spells to overcome challenges in and out of combat. But be wary of the Corruption that accompanies magic. The more powerful you become, the greater the risk of losing control.

  • Fight enemy cultists, zealous templars, and ravenous monsters through a unique dice-based combat system. Employ mercenaries, devastating spells, and powerful artifacts to prevail.

  • Explore the Northern Reach, where the frayed edges of the Empire are under constant threat. From vast museums in the city of Ione, to the farms in the countryside, to ruined temples of ancient gods, to camps of raiding Orcs, every location offers unique challenges.

  • Make contact with other Heretic Operatives and recruit townsfolk to spread your Heretical influence and stop the diabolical Cultus Arcanum.

  • Encounter more than 270 different adventure cards, full of challenging decisions that change the way your story unfolds. Will you risk your life and mission to save innocents from a burning building or live with the stain on your soul from abandoning them? Will you stand your ground against the Orcs for honor’s sake or be more prudent and flee? Do you bother to learn all of the verses in the Elven Song of Greeting or is now the time to take a stand against ridiculous Elven ceremony?

  • More than 7 playable Operatives (and counting), 6 different story decks, and 4 enemy cults, means your story plays out differently each time. Use different strategies and wisely deploy your resources to defeat the most challenging combinations.

Heretic Operative intertwines deep gameplay with a dynamic story to create an innovative and original experience: a unique fusion of strategy, RPG, and board game mechanics.

System Requirements

    • OS: Microsoft Windows 7 or later (64-bit).
    • Processor: Intel Core 2 Duo (3.0 GHz) or AMD Athalon 64 X2 6400+ (3.2 GHz).
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 260, ATI Radeon HD 5670. (Does not support Intel integrated graphics cards.)
    • DirectX: Version 10
    • Storage: 300 MB available space

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