ShotKill - Fight, impose your fps skill on different map.
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Release Date:
Dec 20, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“"Our game is not finished, we would like to receive the comments and wishes of the players for what would be possible to modify and make this game better.
We want players to be important in shaping the future of the game. This is where you can help! Simply by playing the game. We can dramatically improve the balance for the full version. "”

Approximately how long will this game be in Early Access?

““Our goal is to have the project in Early Access for no longer than 2 year.””

How is the full version planned to differ from the Early Access version?

““The full version of ShotKill will be vastly different from the project in it's current stages. We are working on tons of new features.”

What is the current state of the Early Access version?

“The player is able to fight, customize, kill, build def and much more”

Will the game be priced differently during and after Early Access?

““We are planning price increases after leaving Early Access at this time.””

How are you planning on involving the Community in your development process?

““We welcome any and all feedback from the community. We read the comments, as well as have a steam group open for the project, as well as keeping current on other sites such as social media, reddit, etc.

If the community largely sees something that needs to be changed or added, it is definitely our goal to see that happen.

As well as being developer, we all play games, so we want to have as much of a game player's point of view towards this project as we do a developer's point of view.

In a short way of saying it : We want the community involved in this project, and be a deciding factor in ShotKill development.””
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Buy ShotKill

Buy StudioFriends BUNDLE (?)

Includes 2 items: SosSurvival, ShotKill

-32%
$19.02
 

Recent updates View all (10)

May 8

StudioFriends: ShotKill-Update EARLY ACCESS 0.0.2



StudioFriends: ShotKill-Update 0.0.2

Hi all,

Update - 0.0.2

- You have to create the account again

New Content-

- Add the post-process effects options in Main Menu.
- Add a new algorithm for bots detects near enemy's efficiently, the algorithm calculate nearest nodes that are in the "visual" angle of the bot, making the game play with them more realistic and fun
- Add bar health for Bot
- Add a new Menu Lobby design
- Add Now players receive coins/money after match finish, the amount that they get is calculated by kills, time played and win the match.
- Add Match Resume, now when the match finish, a screen will appear with the player match stats resume instead of return to the lobby instantly.

Improvements/Changes -

- Update version unity for version 2018.3.8f1
- Upgrade Multiplayer_to PUN2/Photon
- Improve: Now player scoreboard list is ordered ascendant by the score of the player or bot.
- Improve: Now the bot name is draw above head for bots in the same team of the local player.
- Improve: Now detect head shots in bots, and players receive the headshot bonus score for it.
- Improve: Now final score earned is calculated by kills, head shots, time played and win or not the game
- Optimize various scripts which significantly improved the over all game play performance

More Fixes/Improvements -

- Fixed Pick up UI don't disappear if the player is inside of the trigger and this is automatically destroyed or pick up by other player
- Fixed Can't damage bots with knife
- Fixed Bots statistics in scoreboard was only visible for Master Client
- Fixed Bots shoot at target when there's a obstacle between they
- Fixed Bots scoreboard info doesn't disappear after this is replace by a player
- Fixed Bots do not receive damage from Molotov
- Fixed Scoreboard don't update when open the scoreboard with (TAB) key just when open the whole menu (Scape)
- Fixed Explosion damage apply to each body part of the bots which cause that they always die no matter the distance from explosion
- Fixed Virtual coins not begin properly update after match finish.

Discord -

https://discord.gg/kngmQDb

Thanks for your support!
StudioFriends
0 comments Read more

April 11

ShotKill - Update - News about !



Hi all,

I wanted to go on new bases that's why the update is not yet available, The game will be redone again on unity 2019, the update will be available before the summer.

Thanks for your support!
StudioFriends
0 comments Read more
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About This Game



- ShotKill - Fight, impose your fps skill on different map, With 4 different Soldier classes -

- Team Death Match,
- Free For All
- Capture of Flag.
- Private and Public match
- Four Class Elite
- Class customization
- Bots Enemy
- System for Build
- Level Player
- Level Weapons
- Friend List
- Lobby chat
- Score board
- Kick Votation System
- Team selection and Auto-Team selection
- User login of a score, kills, playtime
- User problem and cheater reporting tool

The game will constantly evolve with updates

Mature Content Description

The developers describe the content like this:

Blood and war

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows/7/8/10
    • Processor: Intel: i3 2.4Ghz or higher
    • Memory: 6 GB RAM
    • Graphics: NVidia Geforce 750GTX
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows/7/8/10
    • Processor: Intel i5 2500, i7 2600, 2700 or better
    • Memory: 6 GB RAM
    • Graphics: NVidia Geforce GTX 960 or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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