LOGistICAL 2 is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the state or country. Hundreds of towns and over 10,000 businesses to complete across Washington, USA. Cities like Seattle, Spokane, Vancouver, Tacoma and many, many more.
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Oct 18, 2018
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December 3

Sacada's Xmas 2018 Gift

Thanks to everyone that continues to support LOGistICAL. The game has grown and expanded over the last year, and there are now many modules with very different game-play.



I will continue to support this game as best I can. I am in the midst of joining LOGistICAL 1 (L1) and LOGistICAL 2 (L2).

The L2 launcher is partly complete and is now pulling data from the high score tables. I am now working hard to make sure the high score tables correctly reflect your actual counts and scores. Getting close.

Enough of that... onto the gift.

LOGistICAL 2: Suriname (Xmas 2018)

Suriname is the smallest country within South America. It has been suggested as a module for a long time by an enthusiastic player. The country is mostly jungle, so there are lots of settlements to do.

This gift is now available within the launch globe of all L2 games and I am working hard to try and get it into L1 games (though it will be a while).

L2: Suriname has quite few different rules and therefore strategies...

- All industries can be built without upgrading them first
- Incomplete towns can host one industry each
- First of each industry is 90% discount
- Industries are automatically built as businesses are completed
- Completing a single resource in a business will expose the other resources it requires
- NEW super booster for trucks awarded on town and business completion
- Roads can be upgraded
- Low tonnage one-way roads become two way when upgraded
- Business and town driveways can transport 100t trucks without need for an upgrade

There are a few contracts to help you get started and explain many of these features.

A full change log is available on the Discord server
https://discord.gg/28fjaqD

Enjoy,

Sacada.
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November 28

LOGistICAL 2: Update #653



Build #653 on LOGistICAL 2
- Fixed problem with upgrading roads to industries
- Fixed problem when trying to sell a truck
- Stopped L1 modules from loading from the globe until I get them working properly.



Build #650 on LOGistICAL 2
- Added button for upgrading roads with mouseover help on truck dash for L2 modules
- Added button for sending trucks back to depot with mouseover help next to skip, cancel and sell truck
- Restructure of startup globe for L2 games
- Use of high-score table data to populate the globe (numbers may be slightly out until adjustment period is over)
- Auto industry functionality for Suriname (Xmas 2018)
- Set all roads of length 0.01 or less to be made to take 100t trucks, so no upgrading needed.



Build #644 on LOGistICAL 2
- Region titles show as yellow once industry and roads are complete...
... caveat on this fix is that most of the roads are currently residing in the one region within the backend data. This is due to the L1 having each road joining a town and the town providing the region. L2 now has many roads that don't join towns and therefore are not mapped to their region. I do have a database fix for this, but haven't yet coded it into the game.



Build #642 on LOGistICAL 2
- Businesses that unlock a town show up white
- Added 6 new contracts
- Moved the business complete speedup contracts to the global contracts
- Fix when complete town/business has an undefined as a boost
- Fix when complete town/business has NaN as score and efficiency



Build #641 on LOGistICAL 2
- Save a "cancel road upgrade" fixed
- One way roads on 8t and less roads removed when upgraded.
- Toggle "M" key to show where failed navigation tried to find a route. Red, green or blue dots (as per the route colours).
- Minimum upgrade amount set to 1



Build #636 on LOGistICAL 2
- Fix for missing nodes (ie those that were created for a road upgrade) but no longer exist but are still in the truck data
- Fix for doing multiple nodes in a row (eg, a series of road upgrades).



Buld #632 on LOGistICAL 2
- Created low res rivers in USWA
- Make padlock already done colour in dark red
- Fix problem when upgraded road has trucks going to it when its finished and game is also restarted
- Fix problem of road fix to town is same as industry input but fix isn't registered



Buld #630 on LOGistICAL 2
- Adjustment to algorithm to find the closest road when selecting for a road upgrade
- Fixed a problem where the new upgrade materials don't always show.



Buld #629 on LOGistICAL 2
- All found businesses that have a resource that has just been discovered or built (as an industry output) now show immediately on the map.
- Fix padlock position
- Fix problem with trucks being at upgrade points that no longer show after save
- Fix problem of trucks not hovering over resources properly



Build #628 on LOGistICAL 2
- Fixed missing truck error.
- Found and fixed errors associated with upgrading the road to a town.
- Ability to "undo" a road upgrade.



Build #627 on LOGistICAL 2
- Created new industry logic and code for Suriname.
- Created discount industry price logic for future modules.
- Created new cargo size limits for Suriname.
- Added a smaller road size in Suriname.
- Added an indicator in the town popup of the maximum sized joining road.
- Added a orange square with resource type for towns locked by broken road.



Build #626 on LOGistICAL 2
- Fixed road upgrades that didn't work due to attribute that wasn't being updated.
- Fixed town that has upgrade road going to it to work once reloaded. More testing during play.



Build #625 on LOGistICAL 2: Belgium
- Mailbox at same location as Berlare moved a fraction so they don't overlay and you can't complete the mailbox if you did the town first.



Build #624 on LOGistICAL 2
- Click on resources of complete towns caused hanging in USWA. Fixed.
- Road upgrade functionality (beta):
You can now upgrade roads.
Press the "B" key to turn on/off road upgrading (will be a button soon).
Hover over any road less than the highest level motorway. It will show red.
Click on the road to upgrade it.
A message will pop up showing the cost of the road upgrade. Click yes to accept
The road will become broken until you supply the resources to finish the upgrade.
You can upgrade broken roads once they are fixed
You can upgrade the same road multiple times
There is a discount if the road being upgraded joins a larger road than the current one.
The closer the road size to the current the better the discount.

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About This Game



LOGistICAL 2 is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the country.

The whole game is a huge puzzle while each town is its own little piece of puzzling. There are thousands town and other items to complete.
Plenty of towns are easy enough. Some take complex planning. Do them in your own order. Get bonuses for completing regions and contracts.
Some cargoes are easy to get. Others you have to create in industries. Use existing industries and build your own.
The further you get from the start the more strategies you have to use.
Boost up your trucks with bonuses. Last truck delivering gets the bonus.
The towns, roads and map are to scale. Current or historical industry placement. It is very educational as well as entertaining.

There is plenty more to keep you on your toes.
Towns consume the cargoes you are trying to get to completion.
Big trucks are great for moving lots of stuff, but can't travel everywhere.
There are lots of broken roads that need deliveries.
Upgrade the industries for better exponential throughput.
Cargo stores can sure come in handy.
What! I can't take my big trucks across the water on a ferry.
... and what is with those quarantine checkpoints?

Complete towns, roads, industries, contracts, regions and states for lots of in-game and Steam achievements.

LOGistICAL 2 continues version 2 of the LOGistICAL puzzle family. The map has been enhanced and the towns are everywhere plus many other new functions.
Many new LOGistICAL 2 updates will also be backward compatible for LOGistICAL 1 modules.

* New road mapping
* Thousands of mini towns to complete with many different resource requirements
* Hundreds of towns and thousands of mailboxes and other places to complete
* Supply and finish many large cities
* Work your way through the long complex maze of road enhancements to finally allow all your large trucks access across the state or country
* Many, many other small and large puzzles and situations to complete.

LOGistICAL 2 brings you all the fun and puzzling of LOGistICAL with even more towns, more puzzles and much more to do.

This LOGistICAL 2 module brings you Washington, USA.

Over 500 towns, 2,000 mailboxes and 9,000 other businesses to complete. There are 50 types of business to discover.
LOGistICAL 2: USA - Washington game covers the state of Washington, USA including cities like Seattle, Spokane, Vancouver, Tacoma and many, many more.
There are many new obstacles and deliveries to make.

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB with 1024x768 resolution
    • Storage: 400 MB available space
    Recommended:
    • OS: Windows 8 or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB with 1024x768 resolution
    • Storage: 600 MB available space
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