A side scrolling, pixel art, survival strategy indie-game. Gather resouces, expand your village, explore the underground for riches and train soldiers to defend against hordes of the undead.
Recent Reviews:
Very Positive (175) - 94% of the 175 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (297) - 94% of the 297 user reviews for this game are positive.
Release Date:
Oct 12, 2018

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Recent updates View all (5)

November 21

You can now access 1.1.2 - requires restart

Hello, this is a bit messy, but please read the whole message!

So, you can access version 1.1.2 which has fixed the bugs listed below. However, in this version you will not be able to use your old saves. For this reason, you will have to access this latest version as a Beta. Right click on your game in Steam -> Properties -> Beta versions, and "testing - 1.1.2" should be in your list. No password required.

Please note that this patch only fixes a few bugs and those NOT provide new content so if you feel done with game, then perhaps there is no need at all trying out this version. I mainly give you this option so there is an accessable version with less bugs and exploits.

You can switch back any time you please to access your old saves, if you so wish.


* Elite barracks showing the wrong iron amount required.
* Infinite roof-animals on the starting house.
* Villagers will not "auto-gather" dead rabbits unless they are standing still and have no other task/target.
* When you use ctrl-groups to select a worker, the buildings buttons will appear, no need to re-select.
* The zoom-to-new-villager-that-just-arrived, will move the screen to the left side of the map where the villager arrive, instead of the tavern that summoned the villagers.
* Sulfur pop-up showing the wrong number of gained sulfur.
* Dread knights will now attack buildings and move smarter once up on terraces, making end game more difficult.
* House-frames/foundations counts to the houseCap, so you cant exploit to get higher population than intended.
* You can't give a unit a the potion-boost and also extract sulfur via the gunpowder mil at the same time.
* Wooden Spikes are repaired faster.
* Also (I forgot to mention this earlier, sorry) loot/items will move towards your units when they are close enough, so mainly sulfur will not be stuck on tower edges,

I am once again very sorry that this patch also messes with your old saves. This is my biggest problem at this moment - the save-system I use is very unreliable. I have not found a solution to this yet, but for the moment I will let you know when patches are avaliable and using this method I mean to give you a semi-smooth way to choose when/if you will start a new in the latest version.

Other news - I am working on a DLC, which I think might be ready in february. I'm thinking I will use beta-testers for this DLC, to make it as functional, fun and bug free as possible when released. I will let you know more later on if anyone is interested in beta-testing =)

Best wishes// Mattias
22 comments Read more

November 7

Hot Fix!

Okay, I found out what was causing the lag and this hot fix should fix this. Once again: I am suuuper sorry about this. And thanks everyone for sending me info and helping me locate the problem. Perhaps developers should be very professional and calm but man... I hope this was the last mayor bug.

The new version should say "Version 1.1.1" at the bottom of the main menu.

Anyways here is what the problem was about:
Buildings, mines and some terrain add themselves to the minimap - a small icon that just sits there and has a minimal amount of code in it. They are of course only meant to be added ONCE. On the map "Piney Valley" that platform/Hill added itself 60 times per second, so no wonder that caused a lag rather rapidly. And of course I can't blame anyone for this except myself - missplace one line of code and that's what you get.

One more sad news: If you have a saved game on the map "Piney Valley" and the lag was bad when you saved, the lag will still be there when you load that game, so you will have to start a new on that map. However, since the lag was monstrous, you will hopefully only lose half a in-game-days progress, since it was almost impossible to play under those horrid conditions created by yours truly.

I also found one more memory leak-thing which actually has been there since the release: When a single unit was selected, the same problem was actually occuring with the "Kill Unit"-button. This problem fixed itself once you deselected that unit and all the buttons were removed, but I imagined this still caused lag and frustration for some people. So sorry about that as well.

Of course I have fixed these to issues and thank you for your patience. I'm still gonna be in ready-to-hot-fix-mode, and I still hope that this won't be necessary.

Best wishes//Mattias

16 comments Read more


“Casual yet challenging. Manage well or perish. Can you survive 13 days and nights? Fully recommended!”

About This Game

A side scrolling, pixel art, survival strategy indie-game. Gather resources, expand your village, explore the underground for riches and train soldiers to defend against hordes of the undead.

- A roughly 7-8 hour long single player experience. (With the option to continue as long as you please)
- Three different maps.
- Random generated faces, names and abilities for your villagers.
- 11 different unit types to train.
- 15 unique enemies.
- Three unique bosses.
- RTS, Tower Defense and Management elements.

Mature Content Description

The developers describe the content like this:

Contains pixel art graphic violence, such as blood and gore. Also contains random generated names which may on occasion contain sexual language.

System Requirements

    • OS: Windows 7
    • Processor: Intel i3 CPU m370 2.40GHz
    • Memory: 2 GB RAM
    • Graphics: Ati mobility radeon HD 5000
    • Storage: 140 MB available space
    • Additional Notes: This game is not very demanding at all, but the frame rate might drop on older PCs with low RAM.

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