Pocket Rogues is a dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade your guild fortress, and develop your own heroes!
All Reviews:
Positive (25) - 96% of the 25 user reviews for this game are positive.
Release Date:
Oct 25, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have been developing and improving Pocket Rogues for almost two years alone. A huge number of ideas have been brought life in that time, and even more content is in the works. Thus far, game development has focused on depth rather than length; new gameplay techniques were added, and old ones were polished, while the plot additions have waited in the wings. The game will not be considered complete until the final points, such as plot, have become part of its production history.”

Approximately how long will this game be in Early Access?

“It is planned to complete all key (plot) content no later than in 3-5 months.”

How is the full version planned to differ from the Early Access version?

  • First of all, the game will be passed from the beginning to the final titles: new locations will consistently continue the journey of the heroes to the depths of the dungeons and to solving the evil events comprehending the world of the game.
  • It is planned to introduce some multiplayer features in the game (but without the need for a permanent link to the online mode).
  • At least 2 new elite classes, as well as sets of primary and secondary weapons for them will be added.
  • A lot of new used items, generated interactive objects, new manually created locations, as well as additional NPCs and full-fledged plot tasks are planned to be added.

What is the current state of the Early Access version?

“Currently, Pocket Rogues is fully functional game, and it can provide dozens of hours of game playing (thanks largely to generated locations and the abundance of powerleveling of both your own Fortress and individual characters)

There are as follows in the game:
  • 6 classes of characters, each of which has 9 unique skills and his/her own set of primary and secondary weapons;
  • 18 available for building and improving buildings in the Guild Fortress, which are designed to enhance the power of all of your characters or discover new game playing features;
  • 6 full-fledged locations, each with its own rules of generation, unique creatures and loot;
  • special generated properties for gears and most enemies;
  • many additional activities, such as generated daily tasks, achievements, collection of gear recipes, the purchase of pets and mercenaries, as well as special locations, such as the Treasury, which can sometimes be found when moving between floors.

Will the game be priced differently during and after Early Access?

“It is planned to gradually increase the price as far as new content and features are added. After the release, the new content will continue to be issued for some time, but the price will remain to be fixed.”

How are you planning on involving the Community in your development process?

“For quite a long period of time, the game has a Russian-speaking and English-speaking groups in social networks, as well as topics on Reddit and 4pda forums. Polls are regularly carried out in the groups, and all news with regard to updates are published there. The community is actively involved in the development by offering their ideas and concepts, as well as reporting on emerging issues for their timely elimination. A development cycle consisting of a major update every 2-3 weeks and about 3-4 fixes with edits of stability and balance between them has already been well established.”
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Recent updates View all (4)

November 4

Update 1.22.1

  • [Halloween] Added new mini-boss - Pumpkinhead; entrance to the arena with it is generated in most dungeons
  • [Halloween] Added new helmet - Jack-o'-lantern
  • [Halloween] Some skeletons can now have a pumpkin instead of a head
  • [Balance] Increased chance of altar generation (from 24% to 34%)
  • [Balance] Reduced chance to drop items from ordinary zombies and rats in the Catacombs
  • [Balance] Slime and ordinary zombies in the Catacombs have become a bit stronger
  • [Misc] A hint about the absence of the Merchant has been added to the Camp, if you get there before it arrives
  • [Misc] A sword is no longer displayed on the Warrior without weapons (except for training)
  • [Misc] When you click on the tab in the store again, the list of items no longer opens - now this happens only by clicking on the corresponding slot
  • [Sound] Some sounds are quieter
  • [Fixed] Pumpkins had too big an explosion radius, and also it could not be counted in the monster counter
  • [Fixed] The names of items added in update 1.22 were not displayed in the store; also these items were not added to the local save file
  • [Fixed] Cleared floors sometimes could not be counted
  • [Fixed] Recipes dropout timer (no more than one recipe every 4 minutes) was not reset when leaving the game
  • [Fixed] Achieving the "Tomb Raider" did not work
  • [Fixed] When destroying an improved item, its properties were not removed
  • [Fixed] With "Autoloot" items were not counted for the quests
  • [Fixed] Some chests could be saved even if they were destroyed
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October 30

1.22 - Halloween Update


  • [Halloween] Pumpkin, Nightmares and Witches are added to the generation of all locations
  • [Halloween] In the generation added pumpkins, from which Candies, Lollipops, gold and crystals fall out
  • [Gameplay] Added Mana Cauldron and Life Cauldron to generation, which can be used to increase the corresponding attribute by 30 seconds
  • [Items] Added 2 new headdresses: Old Hat and Topfhelm
  • [Settings] Now you can enable auto-destroy of unused items
  • [Settings] Now you can enable auto-equipment of worn items, if the corresponding slot is empty during selection
  • [Misc] Excess background melodies removed from Camp
  • [Fixed] Runes of Teleportation were too rarely generated in the Borderlands; they now also respond only to the player, although they can still move monsters
  • [Fixed] Spurs created no more than one stack of creatures
  • [Fixed] Forgotten Guardian arena slightly corrected
  • [Fixed] "Rumple of the Battle" calculated the damage incorrectly
  • [Fixed] Comparing hat radius was too accurate
  • [Fixed] A single click on the attack button caused it twice
  • [Fixed] Hunter fired two arrows in one shot

Over the course of the coming week, new Halloween attributes will be added!
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About This Game

Pocket Rogues brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”


  • The game is played entirely in real time! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
  • Try your luck as one of many hero classes , each with unique skills, specific equipment, and their own progression tree.
  • Every descent is special! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
  • The game includes unique locations , each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
  • Construct and improve buildings in the territory of your very own Guild Fortress. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
  • Regular updates! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

Mature Content Description

The developers describe the content like this:

The game from the middle distance demonstrates blood and scenes of violence in battles with monsters, that's executed in pixelated style.

System Requirements

    • OS: Windows 7
    • Processor: Intel Pentium
    • Memory: 2048 MB RAM
    • Graphics: GeForce 820
    • DirectX: Version 9.0
    • Storage: 149 MB available space

What Curators Say

6 Curators have reviewed this product. Click here to see them.
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