BlitzKeep Unleashed, where billiards meets a roguelite RPG! Or maybe pinball meets an RPG? Something like that! Level up, defeat enemies and bosses, buy permanent upgrades and new classes, play local coop, and more in procedurally-generated dungeons across 10 realms and 40 levels.
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Release Date:
Oct 14, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BlitzKeep Unleashed is almost done! There are still some bugs remaining and most importantly the game needs more balance tuning. When you have 18 classes and 40 levels in a procedurally-generated game, it can be difficult to get the progression just right!

Because of this, we want to open the game up to fans of the original BlitzKeep to give it a shot and see how they think it feels. If you get it in Early Access, you get to be involved in creating a super tight polished final product!”

Approximately how long will this game be in Early Access?

“Likely through the rest of 2018. Perhaps longer, perhaps shorter.”

How is the full version planned to differ from the Early Access version?

“Mostly we want to understand from you, our players, how the game feels and plays. Your feedback will directly connect into the work that we do as we get the game out of Early Access.

The majority of changes will be balance and polish-related. However, we have ideas for more classes, easter eggs, upgrades, and special rooms, so it's possible we will throw a few more of those in as well.

More specifically, we will be adding:
  • Steam achievements and leaderboards
  • Quests to unlock classes in levels 5+
  • Full controller support (some menus require a mouse right now)
  • Improved tutorials for non mouse-input
  • Support for mobile phones being usable as controllers
  • Some later music is temporary and will be replaced
  • Improved multiplayer experience – allow late joiners, more gracefully handle disconnected controllers

What is the current state of the Early Access version?

“All features described in the "About This" section are implemented.”

Will the game be priced differently during and after Early Access?

“We have no plans to adjust the price upon final release, but that could certainly change.”

How are you planning on involving the Community in your development process?

“We want to hear from you! How do you like each class? Does the game feel balanced? Are there any areas that feel too hard or too easy? The more you as a community get involved, the better the game will be. We want to work with you all to make BlitzKeep Unleashed the best it cane be!”
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Recent updates View all (3)

November 4

v0.8.1b Live – Bug fixes and improvements

Hello all! Here's the changelist for your weekly BlitzKeep Unleashed release.

  • New extra life item in the shop for 1000g! Now if you die after purchasing this item, you will come back to life immediately. Great for those harder levels! Note that the extra life does not work in multiplayer, Verdantopia, or the Askar Bridge.
  • The game gets slightly easier each time you die. This was already feature, but we tuned it up so it's actually noticeable now. Try enough times and you should be strong enough to beat every level... but your high score will be lower! For high score seekers, whenever you hit restart or leave a level, this handicap resets.
  • When you go to Quit during gameplay, it goes to the level select.
  • The Black Hole is *significantly* buffed. Its radius is larger, it really sucks enemies in now, and it kills every enemy, no matter how strong.
  • The chain acid spell is also buffed.
  • In Amphibia 3, the light orb enemies (the "Mote"s) will no longer attract to projectiles (like rogue knives) and have a little mini-tutorial.
  • Various art improvements, like the protective bubble, some boulders in Puddland, lasers, etc.
  • Fixes to controller input in Verdantopia when you're controller multiple characters. Significantly easier to control now.
  • Some typo fixes.

Thanks for playing!
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October 27

v0.8.1 Live – Askar Bridge hotfix + bug fixes

• Removed the boss from the Askar Bridge, since it's buggy and blocking some progress. We'll do a bigger update later when we fix it and add it back in.
• When in The Abyss in multiplayer, you no longer need to go through the same door separately.
• Removed The Darkness from all boss rooms – so you can't be attacked by it if you run out of time in a boss room.
• Increased the time limit of several boss rooms.
• Fixed hitbox issues with some laser shooters in Amphibia and Impopolis.
• The exits in Mausolia no longer have Z sorting issues.
• The attracted orbs in Amphibia no longer attract to projectiles.
• Other minor fixes to pre-built rooms.
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Early Beta Access

BlitzKeep Unleashed is finally on Steam in Early Access!

About This Game

BlitzKeep Unleashed, the sequel to BlitzKeep, where billiards meets a roguelite RPG! Or maybe where pinball meets an RPG? Something like that!



Point your hero where you want him to attack, and he won't stop moving until he's reached a safe zone or has died! The latter happens far too often... Pick up gear to increase your power, and kill weak enemies first so that you can level up enough to kill the stronger ones. Eventually, you may even become strong enough to kill a massive boss! Don't be disheartened by frequent deaths - it takes only moments to try again!

You can also play with your friends cooperatively. Up to 16 can play at once on the same screen!



Unlockables galore!
As you traverse The Island, you’ll pick up coins, which you can use to buy permanent unlocks and upgrades, including:
  • 15+ unique classes, all with different strengths and weaknesses
  • 6 permanent ability upgrades to make future runs easier
  • 5 unlockable and upgradeable spell scrolls to destroy your enemies




The Story
Long ago, The Island was home to ten prospering noble houses, each controlling their own Fiefdom and living in harmony. The Fiefs were divided into two Realms, separated by a great chasm. Those who were in the South Realm were known for their battle prowess and powerful warriors, whereas those from the North Realm practiced the arcane arts to get things done. The two realms were connected by the Askar Bridge, a large highway that kept goods, services, and ideas flowing between the two Realms.

Then calamity struck. A disagreement between the North and South caused the champion of the North, the Blitz Mage, to attack the South. The South had its own champion: the Old Codger, who bravely fought back. Although the South put up a valiant fight, all was lost when the Blitz Mage seized control of all 10 pieces of The Conductrex – a powerful magical artifact. This gave the Blitz Mage enough power to cast a giant pall of darkness across all the land, transforming all the people into mindless monsters and dooming the island forever.

The Old Codger battled on, and managed to fight his way to the Blitz Mage despite the droves of monsters along the way. He reached his enemy and the two fought – but the Blitz Mage won. Gravely wounded, the Old Codger still managed to break apart the Conductrex once again, spreading its pieces across The Island. It was all he could do before he dragged himself to a ship and fled the island...

It was there, on the ship, that he managed to sire a line of heroes, from which you, your siblings, and your cousins are born. The Old Codger's spirit remains tied to the ship, giving you advice and training you on how to fight.

It's finally time to take your family back to The Island, and defeat The Blitz Mage!

You will travel through 10 Fiefdoms on your way to The Blitz Mage. Each Fief has multiple levels, each with a miniboss, and finally a Lord that has been transformed into the most horrible of creatures – a huge boss monster. Defeat the boss to take his piece of the Conductrex and move on to the next land.

There are 10 Fiefdoms to defeat:
Puddland – Home of the Crustacean Commander
Archeologia – Domain of the Granite Gurkhan
Spookane – Realm of the Ectoplasmic Emperor
Amphibia – Land of the Toadlike Tsar
Impopolis – Kingdom of the Malicious Maharaja
The Abyss – A cursed level that never ends... until you die!
Askar Bridge – Pass of the Owlish Overlord
Verdantopia – Garden of the Demonic Duke
Mausolia – Crypt of the Skeletal Sovereign
The Blitz Keep – Palace of the Blitz Mage

Praise for the original BlitzKeep
“BlitzKeep combines pinball with a dastardly RPG.” - Pocket Gamer
“The visuals in the game look gorgeous.” - It’s New
“My favorite new game release this week.” - App Advice
“I love the freshness of the idea.” - Modern Jamming
“Game of the week.” - Macgasm

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.6+
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 GS (512 MB) GDDR3 or equivalent
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 1 GB available space

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