BlitzKeep Unleashed, where billiards meets a roguelite RPG! Or maybe pinball meets an RPG? Something like that! Level up, defeat enemies and bosses, buy permanent upgrades and new classes, play local coop, and more in procedurally-generated dungeons across 10 realms and 40 levels.
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Release Date:
Oct 14, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BlitzKeep Unleashed is almost done! There are still some bugs remaining and most importantly the game needs more balance tuning. When you have 18 classes and 40 levels in a procedurally-generated game, it can be difficult to get the progression just right!

Because of this, we want to open the game up to fans of the original BlitzKeep to give it a shot and see how they think it feels. If you get it in Early Access, you get to be involved in creating a super tight polished final product!”

Approximately how long will this game be in Early Access?

“Likely through the rest of 2018. Perhaps longer, perhaps shorter.”

How is the full version planned to differ from the Early Access version?

“Mostly we want to understand from you, our players, how the game feels and plays. Your feedback will directly connect into the work that we do as we get the game out of Early Access.

The majority of changes will be balance and polish-related. However, we have ideas for more classes, easter eggs, upgrades, and special rooms, so it's possible we will throw a few more of those in as well.

More specifically, we will be adding:
  • Steam achievements and leaderboards
  • Quests to unlock classes in levels 5+
  • Full controller support (some menus require a mouse right now)
  • Improved tutorials for non mouse-input
  • Support for mobile phones being usable as controllers
  • Some later music is temporary and will be replaced
  • Improved multiplayer experience – allow late joiners, more gracefully handle disconnected controllers

What is the current state of the Early Access version?

“All features described in the "About This" section are implemented.”

Will the game be priced differently during and after Early Access?

“We have no plans to adjust the price upon final release, but that could certainly change.”

How are you planning on involving the Community in your development process?

“We want to hear from you! How do you like each class? Does the game feel balanced? Are there any areas that feel too hard or too easy? The more you as a community get involved, the better the game will be. We want to work with you all to make BlitzKeep Unleashed the best it cane be!”
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Recent updates View all (5)

January 25

v0.8.5 Update Live! – New Bridge level, major fixes and improvements

The BlitzKeep Unleashed v0.8.5 update is live! Get it while it's hot.

This is the most major update we've done since going to Early Access. We took a lot of complaints and issues you all had and took major steps to improve them.

Changes

New Askar Bridge
This was a major change. We completely threw out the scrolling level, the Askar Bridge, since lots of users had trouble with it and it wasn't really anything like the core of what makes BlitzKeep BlitzKeep. The new version of the level is much more like a traditional level, except a few unique changes:
  • The level has no minimap.
  • It's very very long, with no offshoot rooms or turns (perfectly linear).
  • Wind blows throughout the level, at various frequencies. If you're moving around while the wind is blowing, then you will get blown with it. In some of the rooms, there are laser beams near the walls, so you have to be careful (use that Stop ability you learned in Impopolis)!
  • The Owlish Overlord has been redone from scratch. Now she stands towards the top of the level and throws barrels that you must dodge. Meanwhile, you can shoot barrels back at her with careful aim.

New Verdantopia Bosses
The minibosses in Verdantopia were definitely very rough. They've been completely redone, and should be a real challenge now. The final boss has been majorly tweaked visually so that it's much easier to tell what's happening in the battle.

Major Balance Pass
The entire game has been rebalanced. The difficulty curve should be a little more gradual now.

Major Art Improvements
  • New laser beams
  • New Skull tracker in Mausolia
  • New ghost sprite in the death screen
  • Special room cleanup / prettifying throughout
  • Better loading screen on level win
  • Prettier giant frogs
  • Animation improvements to most bosses
  • New safe zone graphic

Other fixes and improvements
  • Poor quality special rooms removed from Verdantopia
  • Typo fixes
  • Bug fix where you had to hit crates multiple times
  • Improved many tutorials throughout the game
  • Redid the multi-gem tutorial in Verdantopia
  • Added gold to the Abyss
  • Slowed down the Tank slightly

As always, please use that feedback button to report bugs or comments! We're still hard at work getting this game to 1.0, so expect bugs and other issues. If you tell us what you think, we can fix it that much faster!
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January 20

Major v0.8.5 update coming soon!

The v0.8.5 update is finally in beta. Sorry it took so long, we had some major family issues come up that cost us an entire month of development. Plus, this is a major update!

In v0.8.5, expect to see:

  • A completely new Askar Bridge! The scrolling level obviously wasn't working well, for a number of reasons. The new level is more like a traditional BlitzKeep level, except it's got wind that blows you around. It's much more fun.
  • New Verdantopia minibosses, and majorly tweaked boss. Expect this to feel much more fun.
  • Lots of art improvements, better animations, etc.
  • Major gameplay balance tweaks.
  • A massive trove of bug fixes.
  • MORE
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Early Beta Access

BlitzKeep Unleashed is finally on Steam in Early Access!

About This Game

BlitzKeep Unleashed, the sequel to BlitzKeep, where billiards meets a roguelite RPG! Or maybe where pinball meets an RPG? Something like that!



Point your hero where you want him to attack, and he won't stop moving until he's reached a safe zone or has died! The latter happens far too often... Pick up gear to increase your power, and kill weak enemies first so that you can level up enough to kill the stronger ones. Eventually, you may even become strong enough to kill a massive boss! Don't be disheartened by frequent deaths - it takes only moments to try again!

You can also play with your friends cooperatively. Up to 16 can play at once on the same screen!



Unlockables galore!
As you traverse The Island, you’ll pick up coins, which you can use to buy permanent unlocks and upgrades, including:
  • 15+ unique classes, all with different strengths and weaknesses
  • 6 permanent ability upgrades to make future runs easier
  • 5 unlockable and upgradeable spell scrolls to destroy your enemies




The Story
Long ago, The Island was home to ten prospering noble houses, each controlling their own Fiefdom and living in harmony. The Fiefs were divided into two Realms, separated by a great chasm. Those who were in the South Realm were known for their battle prowess and powerful warriors, whereas those from the North Realm practiced the arcane arts to get things done. The two realms were connected by the Askar Bridge, a large highway that kept goods, services, and ideas flowing between the two Realms.

Then calamity struck. A disagreement between the North and South caused the champion of the North, the Blitz Mage, to attack the South. The South had its own champion: the Old Codger, who bravely fought back. Although the South put up a valiant fight, all was lost when the Blitz Mage seized control of all 10 pieces of The Conductrex – a powerful magical artifact. This gave the Blitz Mage enough power to cast a giant pall of darkness across all the land, transforming all the people into mindless monsters and dooming the island forever.

The Old Codger battled on, and managed to fight his way to the Blitz Mage despite the droves of monsters along the way. He reached his enemy and the two fought – but the Blitz Mage won. Gravely wounded, the Old Codger still managed to break apart the Conductrex once again, spreading its pieces across The Island. It was all he could do before he dragged himself to a ship and fled the island...

It was there, on the ship, that he managed to sire a line of heroes, from which you, your siblings, and your cousins are born. The Old Codger's spirit remains tied to the ship, giving you advice and training you on how to fight.

It's finally time to take your family back to The Island, and defeat The Blitz Mage!

You will travel through 10 Fiefdoms on your way to The Blitz Mage. Each Fief has multiple levels, each with a miniboss, and finally a Lord that has been transformed into the most horrible of creatures – a huge boss monster. Defeat the boss to take his piece of the Conductrex and move on to the next land.

There are 10 Fiefdoms to defeat:
Puddland – Home of the Crustacean Commander
Archeologia – Domain of the Granite Gurkhan
Spookane – Realm of the Ectoplasmic Emperor
Amphibia – Land of the Toadlike Tsar
Impopolis – Kingdom of the Malicious Maharaja
The Abyss – A cursed level that never ends... until you die!
Askar Bridge – Pass of the Owlish Overlord
Verdantopia – Garden of the Demonic Duke
Mausolia – Crypt of the Skeletal Sovereign
The Blitz Keep – Palace of the Blitz Mage

Praise for the original BlitzKeep
“BlitzKeep combines pinball with a dastardly RPG.” - Pocket Gamer
“The visuals in the game look gorgeous.” - It’s New
“My favorite new game release this week.” - App Advice
“I love the freshness of the idea.” - Modern Jamming
“Game of the week.” - Macgasm

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.6+
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 GS (512 MB) GDDR3 or equivalent
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 1 GB available space

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