In Vanguard: Normandy 1944 players fight with their squad to survive in hardcore multiplayer combat for historic D-Day objectives on real battlefields.
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Apr 5, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our community has supported us for a long time so we want to get Vanguard into their hands as soon as possible. We also want to involve players in the evolution of the game and implement community feedback as we move towards the full release. Early Access allows us to open up the next stage in the development of the game, enabling us to develop and improve the game’s features, whilst getting players and the community into the action.”

Approximately how long will this game be in Early Access?

“We anticipate Early Access to last approximately 1 year. This may change during the course of development.”

How is the full version planned to differ from the Early Access version?

“We will be working on improving the gameplay, fixing bugs, optimising performance and adding new content during Early Access.”

What is the current state of the Early Access version?

“Our Early Access release will have a limited scope, consisting of 2 factions, 3 maps with day & night versions, 6 main weapons, and 1 gamemode. The full version of the game will offer a refined gameplay experience, improved performance and additional content which includes new levels we are planning.

There are currently minor visual bugs, missing animations and features not yet implemented that will be needed for a full release. These will be actively developed during Early Access along with performance improvements that will enhance the game during this period.”

Will the game be priced differently during and after Early Access?

“The Early Access version of the game is the foundation on which Vanguard will be expanded and improved. The game is well advanced but not complete and the cost of the game during Early Access reflects this.”

How are you planning on involving the Community in your development process?

“The team is fully accessible on Discord and on our official forums. Responding to every message would be impossible but we are always reading and listening. The feedback from the community has already made a distinct difference to Vanguard and this will continue through Early Access. We will continue to publish updates from the development team on the behind-the-scenes progress on the game.”
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Available: April 5

This game will unlock in approximately 12 days

 

Recent updates View all (2)

March 22

Live Stream: Tomorrow @ 8:15 PM UTC

Introduction

First of all, we really appreciate your understanding of our decision to postpone the launch of Vanguard. The few additional weeks this grants us has proved very fruitful in fine-tuning and polishing the game, which will definitely pay off when we hit Early Access.

It would not be an Early Access launch if the game was finished at this stage so there are things that will not be present in Early Access at launch. We detail a few examples of these below. We will also run down what changes we have been making in development right now.

Live Stream: Tomorrow at 8:15 PM UTC (Saturday 23rd March)

We will be live streaming our next beta test on our YouTube channel.

Subscribe and tune in for the first live look at the game.



Development Continues

The big feature that has proven to be a sticky one in terms of getting it working has been VOIP. This is an ongoing development focus and has improved greatly in recent weeks. We are hoping to include this as part of our closed beta testing sessions soon and look forward to making in-game comms much easier and accessible to players of the game.



A lot of attention is being paid to launch servers and how they will operate once the launch comes. This is a purely backend issue, but a vital one that impacts the launch for every player! It is important the servers can look after themselves once we go live, auto-applying updates and minimising downtime so we can update the game regularly. Providing servers was a key reason for the Kickstarter campaign in the first place and is certainly not being overlooked as we approach the launch.



Raid is continually being improved and we have recently been on a heavy bug-fixing marathon. Bug-fixing is a big part of any software development, and more bugs are inevitably introduced every time a new feature is added or tweaked. Recently we have fixed lots of small bugs relating to level optimisation or backend code, for example; bugs relating to user interaction such as issues with the spectator cam and UI interaction.

We have also made further enhancements to floating squad markers, which now show your squad mates’ roles (e.g. rifleman). Different versions of each icon are used in the day and night maps to make them less intrusive at night but still readable during the day.



Launch Details

We have touched before on what the Early Access launch will feature, but what about what is not going to be in the game initially? While we are pushing for the most feature-complete version possible, it would not be early access without a few sharp edges, for example:

  • Animations: First of all you will notice that some of the animations are not as smooth as we would like them to be. Animation systems are notoriously complicated to get right, and a few glitches or awkward movements will be present.
  • Lobbies/Friend system: We will be overhauling the way in which players join servers by introducing lobbies and gamemode tweaks after launch. We will also make it easier to play with your Steam friends and form squads.
  • Customisation: At the moment you cannot change the default keybindings. We will be adding in support for remapping the keys to your preferred configuration.
  • Audio: Dialog and weapon audio will be the focus of changes during EA, so expect a lot more character shouting later on.
  • Steam Achievements



Don't forget to add the game to your Steam Wishlist. We will be back with more news on the game but in the meantime you can find us on YouTube, Facebook, Twitter as we countdown the final 2 weeks until Early Access Launch!

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February 24

The finishing touches

Introduction
The first two months of 2019 have had us regularly play testing and fine-tuning the game. This has included bug-fixing, gameplay improvements and increasing the usability. The game has already come a long way this year, with recent additions detailed below, but we’ll get straight to the elephant in the room…



Release Date
The game needs to be at a certain level before we can launch on Early Access. It needs to be stable and include essential features. Unfortunately we have just run out of time to launch in February, as we planned.

We need a few extra weeks to polish up the game, continuing the optimisation, testing, fine tuning the gamemode and pushing ahead the development of ingame VOIP. Implementing an integrated voice chat into the game has taken far longer than we anticipated and unfortunately it just isn’t ready yet.



We believe these are vital tasks.We do not want to launch without advancing further. The game is launching onto Steam Early Access and we will be continually making improvements but we want players to be able to enjoy the game on Day 1.

We will be continuing to work hard to finish up on these outstanding features in the next few weeks.

We are able to announce that the game will be released on Friday 5th April

Behind the Scenes
The game is continuing to evolve as we tweak and improve it based on our testing, which is benefiting the game hugely.

Since the beginning of February we have done a total of over 176 hours of beta testing, pushed 18 builds to Steam for testing, made over 100 bug fixes and improvements to the game and been fueled by up to 12 cups of tea (or coffee) a day.



Recent changes have included improvements in orienting players, streamlining event information to the player through a refined user interface and audio notifications, stability improvements and continued optimisation.



Elsewhere we’ve continued to work on localisation which will allow us to have text support for French, Spanish and German languages at launch and we are working on the backend to support audio localisation in the future. Several audio additions have also been made recently, the most noticeable being English and German callouts recorded by our talented voice artists. We’ve also been practising our streaming etiquette, as we look forward to live-streaming a test session in the very near future!



Conclusion
We hope you will join us on the battlefields on release. We have enjoyed seeing excited people play testing the game, and are determined to get the game out to our Kickstarter backers and community as soon as possible. It really does hurt us to have to push the release date back, but it is beneficial in both the short and long run. We look forward to sharing more with you in the coming weeks.



If you have any questions about the release or the game in general, you can always reach us on our forums or our official Discord server.

You can also follow us on Facebook and Twitter.
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About This Game

Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day.

It’s June 6th 1944 and the Allied Invasion of Europe has begun. Take and hold crucial objectives as members of the elite Airborne Division, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.

Gameplay

Vanguard: Normandy 1944 immerses players into the intensity of online close-quarters infantry combat. In our Raid gamemode, every life matters; hold the line as the defenders, take up ambush positions with your squad, and critically stay alive to hold the objective. Alternatively, assault the objective as the attacking team by advancing with your squad, suppressing the enemy, and wiping out the defenders to capture the objective.



We designed Raid as our principle gamemode because we want to put the player in the boots of an infantry soldier and instantly experience a slice of hectic, hardcore combat on real-life battlefields without having to run around a large map trying to find the action.

Key Features

  • Hardcore squad vs squad objective-based Raid gamemode to experience the intensity of battle where every single life matters in short intense rounds.
  • Focused infantry combat in real-world historic locations, rendered in the stunning CRYENGINE.
  • Lead the way by suppressing the enemy and use squad-based tactics to capture or defend the objectives and wipe out the enemy.
  • Fight with authentic weaponry and equipment as part of the British or German forces.
  • Immersive 3D audio that puts you into the intense firefights and helps you to pinpoint the enemy gunfire (headphones required).

Inspiration for the Game

The team developing Vanguard: Normandy 1944 came together because of the desire to play a historically accurate, tactical, team-based multiplayer game that is still accessible and fun to play (yes, we do believe those features can co-exist!). We don’t want to spend 20 minutes walking to an objective, or game rounds lasting over an hour. We want to create an intense and tactical objective-based shooter in a modern engine that is fun to play, yet players still face the threat that a single bullet can end their life. You will find that a well organised squad utilising suppression and manoeuvring as a single fighting unit is the most effective road to success.

Mature Content Description

The developers describe the content like this:

This game features mature content not appropriate for all ages, or may not be appropriate for viewing at work. Frequent Violence or Blood, General Mature Content, Depictions of War

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8.1, 10
    • Processor: Intel i5 @ 2.7GHz (6th Generation) or AMD Ryzen 3 1200
    • Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R9370
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX compatible audio card
    • Additional Notes: Best audio experience on headphones
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5 @ 3.2 GHz (6th Generation) or AMD Ryzen 5 1400
    • Graphics: NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible audio card
    • Additional Notes: Best audio experience on headphones.
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