In Vanguard: Normandy 1944 players fight with their squad to survive in hardcore multiplayer combat for historic D-Day objectives on real battlefields.
Recent Reviews:
Mostly Negative (10) - 20% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (91) - 60% of the 91 user reviews for this game are positive.
Release Date:
Apr 5, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our community has supported us for a long time so we want to get Vanguard into their hands as soon as possible. We also want to involve players in the evolution of the game and implement community feedback as we move towards the full release. Early Access allows us to open up the next stage in the development of the game, enabling us to develop and improve the game’s features, whilst getting players and the community into the action.”

Approximately how long will this game be in Early Access?

“We anticipate Early Access to last approximately 1 year. This may change during the course of development.”

How is the full version planned to differ from the Early Access version?

“We will be working on improving the gameplay, fixing bugs, optimising performance and adding new content during Early Access.”

What is the current state of the Early Access version?

“Our Early Access release will have a limited scope, consisting of 2 factions, 3 maps with day & night versions, 6 main weapons, and 1 gamemode. The full version of the game will offer a refined gameplay experience, improved performance and additional content which includes new levels we are planning.

There are currently minor visual bugs, missing animations and features not yet implemented that will be needed for a full release. These will be actively developed during Early Access along with performance improvements that will enhance the game during this period.”

Will the game be priced differently during and after Early Access?

“The Early Access version of the game is the foundation on which Vanguard will be expanded and improved. The game is well advanced but not complete and the cost of the game during Early Access reflects this.”

How are you planning on involving the Community in your development process?

“The team is fully accessible on Discord and on our official forums. Responding to every message would be impossible but we are always reading and listening. The feedback from the community has already made a distinct difference to Vanguard and this will continue through Early Access. We will continue to publish updates from the development team on the behind-the-scenes progress on the game.”
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Buy Vanguard: Normandy 1944

 

Recent updates View all (11)

May 17

Game Update – 0.5.6

This week we bring another quality of life update with bug fixes and improved AFK handling while we continue our work on more major updates to come. Don't forget to join our the community Discord to find squadmates and discuss this update.

As announced last week this will be last of our weekly updates. We have now released 6 updates in 6 weeks and the game is significantly better for those updates and more importantly your feedback. Whilst we have enjoyed sharing weekly updates to the game with the community our focus has shifted towards new content and features which require far more testing than a week permits.

The next update 0.5.7 will bring some new features and more bug fixes next month but we are also working on the first major content update to the game which will be coming in 0.6.0.



AFK Handling
One area where we have received a lot of feedback is regarding how we handle idle players. In the first version of AFK handling we brought in a very strict 60 second idle limit after which a player was kicked from the server. Whilst this solved the problem with idle players spoiling the fun for active players it was harsh and didn’t allow time for players to quickly nip away from their keyboard.

In this new version we now kick players first into spectator mode before we kick them from the server after a longer wait. We have also increased the initial idle time from 60 seconds to 90 seconds.

Now after 90 idle seconds a player is killed and switched to spectator mode. They will be kicked after a further 210 seconds if no input is detected. Players won’t be respawned while idle.

BETA 239
Version 0.5.6

Thank you to everyone who has provided us with constructive feedback. We read all of it even if we don’t respond to all of it. If you have a crash and get prompted to submit a crash report – please submit it so we are notified and we can look into the cause.

Known Issues:
  • Graphical glitches and missing weapons when joining the game for the first time
  • Decals can be stubborn and cause texture glitches
  • Very rarely a player be stuck in spectator mode while in pre-game. You can workaround this issue by opening console using ` and typing kill into the console and hitting enter. Close the console using

Key Changes / Highlights:
  • Updated idle system to first move the player to spectator before kicking

Changes:
  • AFK System: Players are now moved to spectator after 90s of inactivity (only applicable while alive).  After an additional 210s of no input they will be kicked, for a total time of 5 minutes.
  • Scoreboard is now localized with temporary translations
  • Improved night lighting on Lion-sur-Mer
  • Various fixes to Lion-sur-Mer
  • Fixed shop model balcony so players can no longer fall to their death
  • Fixed map name appearing on top of the whole UI
  • Backend updates to the UI
  • Fixed V-Sync not working
  • Fixed crouch toggle not working
  • Fixed sprint toggle not working
3 comments Read more

May 9

Game Update – 0.5.5

This week we bring the fifth quality of life update to the game since launch. As we discussed in our feature roadmap article we have been focused on short term bug fixes and responding to feedback over the last few weeks. Don't forget to join our the community Discord to find squadmates and discuss this update.

We are nearing completion of the short-term features on the roadmap and so will be switching to a longer patch cycle after the release of 0.5.6 next week. The following update, 0.5.7 is expected 3-4 weeks later which will include some new features which require more exhaustive testing than a single week allows.

We are also at work on 0.6.0 behind the scenes but we will talk more about what that brings in the future.




BETA 238
Version 0.5.5 Change Log

Thank you to everyone who has provided us with constructive feedback. We read all of it even if we don’t respond to all of it. If you have a crash and get prompted to submit a crash report – please submit it so we are notified and we can look into the cause.[/u]

Known Issues:
  • Graphical glitches and missing weapons when joining the game for the first time
  • Decals can be stubborn and cause texture glitches
  • Very rarely a player be stuck in spectator mode while in pre-game. You can workaround this issue by opening console using ` and typing kill into the console and hitting enter. Close the console using
Key Changes / Highlights:
  • Audio Options
  • Toggle option for leaning
  • HUD improvements
Changes:
  • Add volume sliders to settings menu
  • Added option in control options to lean by toggle rather than press-and-hold
  • Reduced delay before the first last stand player spawns from 20s to 6s
  • Fixed players being able to fly while waiting for other players
  • Fixed orbit camera in spectator for players joining mid-game
  • Fixed spawning bug in pregame team deathmatch
  • Added HUD icon if there is no NCO on the team
  • Added description to spectator view to explain when you can spawn
  • Fixed issue where entire team dead events weren’t triggering if the last player alive on a team disconnected from the server
  • Added warning to objective capture UI element that you cannot stop once capture is started
  • Fixed missing localisation strings
  • Fixed missing player markers on some team mates
  • Added g_languageOveride cvar for translation debugging (must be set in system.cfg)
  • Merville Battery
    • Relocated objective B on phase 1
    • Fixed some missing objects around phase 3
5 comments Read more
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About This Game

Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day.

It’s June 6th 1944 and the Allied Invasion of Europe has begun. Take and hold crucial objectives as members of the elite Airborne Division, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.

Gameplay

Vanguard: Normandy 1944 immerses players into the intensity of online close-quarters infantry combat. In our Raid gamemode, every life matters; hold the line as the defenders, take up ambush positions with your squad, and critically stay alive to hold the objective. Alternatively, assault the objective as the attacking team by advancing with your squad, suppressing the enemy, and wiping out the defenders to capture the objective.



We designed Raid as our principle gamemode because we want to put the player in the boots of an infantry soldier and instantly experience a slice of hectic, hardcore combat on real-life battlefields without having to run around a large map trying to find the action.

Key Features

  • Hardcore squad vs squad objective-based Raid gamemode to experience the intensity of battle where every single life matters in short intense rounds.
  • Focused infantry combat in real-world historic locations, rendered in the stunning CRYENGINE.
  • Lead the way by suppressing the enemy and use squad-based tactics to capture or defend the objectives and wipe out the enemy.
  • Fight with authentic weaponry and equipment as part of the British or German forces.
  • Immersive 3D audio that puts you into the intense firefights and helps you to pinpoint the enemy gunfire (headphones required).

Inspiration for the Game

The team developing Vanguard: Normandy 1944 came together because of the desire to play a historically accurate, tactical, team-based multiplayer game that is still accessible and fun to play (yes, we do believe those features can co-exist!). We don’t want to spend 20 minutes walking to an objective, or game rounds lasting over an hour. We want to create an intense and tactical objective-based shooter in a modern engine that is fun to play, yet players still face the threat that a single bullet can end their life. You will find that a well organised squad utilising suppression and manoeuvring as a single fighting unit is the most effective road to success.

Mature Content Description

The developers describe the content like this:

This game features mature content not appropriate for all ages, or may not be appropriate for viewing at work. Frequent Violence or Blood, General Mature Content, Depictions of War

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8.1, 10
    • Processor: Intel i5 @ 2.7GHz (6th Generation) or AMD Ryzen 3 1200
    • Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R9370
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX compatible audio card
    • Additional Notes: Best audio experience on headphones
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5 @ 3.2 GHz (6th Generation) or AMD Ryzen 5 1400
    • Graphics: NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible audio card
    • Additional Notes: Best audio experience on headphones.

What Curators Say

4 Curators have reviewed this product. Click here to see them.

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