Maze slaughter is a fast paced, rogue-lite first person shooter in a maze with piling bodies.It's like running man,in an american gladiator arena setting. Loud, gory and funny.12 Stagespersistent corpses that pile up to mountainsrandomly generated mazeswaves of enemies
All Reviews:
No user reviews
Release Date:
In Development

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Finally we have reached a point where we have a version of Maze Slaughter that would suit an Early Access release on Steam.
Early access would enable us to flesh out the main gameplay systems like the Corpse-PilingTM, the player progression, the core gameplay shooter loop as well as balancing each stages and levels.

As soon as we start getting direct feedback from players, we can work on things that matter to you and not the things we think would be most beneficial, eventually leading to a better and more approachable product.

As a small development studio that works without funding, it is essential for us to build up a community around Maze Slaughter and having our game out in Early Access exposes us and forces us to push forward and satisfy the needs of our community.”

Approximately how long will this game be in Early Access?

“For now we believe it will remain in Early Access for approximately 2 years.
As we currently operate without any funding our release cycles are slower than with funded studios, pushing out the overall time.
Our progress heavily depends on our ability to invest money and time into the development that we are able to spend on the product.
If funding would occur as a result of our Early Access, or the Early Access income would be sufficient to hire more resources, the task plan and timeline is already in place and things can be nailed down to hard release dates. Everything would become more predictable.”

How is the full version planned to differ from the Early Access version?

“The full version of Maze Slaughter should incorporate finished versions of the CorpsePilingTM system, the player progression system within the game shop, the player tools like the Piling Beacon 3000 and the Lazer Lash as well as the full blown campaign with all new level objectives. Also a mod kit should be implemented into the full version. Players would be able to create new levels/stages and can even assemble whole new campaigns/shows.

There are also game systems that can only be worked on once we have sufficient funding for these, which are:
4 player online Co Op
Twitch integration with player interaction
A character creator”

What is the current state of the Early Access version?

“By the time of Early Access release we have a fully playable rogue lite campaign with 10 levels and a working player progression system implemented in our game. This Will consist of a bank account, purchased items being stored and available before each run
Corpse-PilingTM will be fully implemented and a set of 5 weapons will be integrated.
The player gets two additional tools, the Piling Beacon 3000, which can teleport corpses to the location of the beacon to make body piles and the Lazer Lash, which essentially is a grappling hook allowing for additional traversal mechanics.
Player progression incorporates Steam save games, an in-game credit account (no real money involved), plus an armoury where the player can buy in-game items.
5 of the 6 available enemies will be integrated, but no bosses, a tutorial and a comment system where the show host NAME of our game comments on the actions of our hero.
The game will be considered 40% finished but playable and ready to iterate on.”

Will the game be priced differently during and after Early Access?

“The price will be half of the final release price, where we plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We try to centre all community interaction around our already existent Discord server and the Steam page itself, since not all users might join the Discord.
We will process feature requests, host discussions around features, offer play testing rounds and will stream new feature presentations and bug hunts.
Bug discussions can be held, and there will be discussions around balancing and other game play systems.”
Read more
This game is not yet available on Steam

Planned Release Date: In Development

Add to your wishlist and get notified when it becomes available.
Add to your wishlist
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Maze Slaughter is a fast paced, rogue lite first person shooter set in an alien gladiatorial TV game show.
Like "Running Man" in an "American Gladiator" setting, but the gladiators are Monsters and you can shoot them in the face!

We offer a unique mechanic where all enemy corpses are persistent and you, the player, has to utilize these to form corpse mountains to reach objectives, weapons and to finish the stages.

Currently only the single player Campaign is implemented.

The hero
You play Dan Jerouz (Dangerous ;) ), a butcher from New York who got abducted in his yard whilst having a BBQ. Now he is forced to be a contestant in an alien gladiatorial TV show named: "Maze Slaughter".

The levels
The player has to survive a fixed number of stages/levels with unique objectives per stage, just like in and randomly generated mazes.
Some stages are simple, find the keys to open the exit, or seek and kill a fleeing enemy.
But we also have that one mechanic that is "Corpse Piling"

The corpse piling
All corpses are persistent and can form up climbable mountains. We need to utilize these corpse mountains to reach new weapons, to reach objectives, to place weight on switches etc.
We invented a system that can handle such high numbers of persistent enemies and as far as we know, are we the only game on this planet that utilizes corpse piles as a gameplay element.

The player has to survive all that with exactly one life.
So of course we will die often, just like it’s common for rogue-like. However we offer player progression farm credits, buy permanent stuff become a better hero.
So we are more a rogue lite than a rogue like..

Mature Content Description

The developers describe the content like this:

This game contains explicit scenes of violence against fictional living beings/monsters. We feature a gore and dismemberment system that should be considered a significant part of the gameplay.

System Requirements

    • OS: Windows 10
    • Memory: 8 GB RAM

What Curators Say

1 Curator has reviewed this product. Click here to see them.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.