Tactics Rogue brings RPG tactics to the dungeon crawling rogue-like genre. Mix and match a variety of character classes to fight your way through a randomly generated dungeon, finding helpful items and fighting challenging bosses.
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Sep 28, 2018
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tactics Rogue is a top-down tactics rogue-like game, and as such involves throwing the player into randomly generated scenarios that require them to think on their feet and react to what the game has thrown at them. The number of different potential situations that can arise is impossible for one, or even many, to experience for themselves, and as such can result in circumstances that cause a player to stop enjoying their experience. By using Early Access, the plan is to iron out these kinks in the gameplay experience before the game has completed development, so that players purchasing the complete product will have a complete and more enjoyable experience.”

Approximately how long will this game be in Early Access?

“A defined release point has not been set, but instead a list of release goals has been organised into a Roadmap which is published online for public viewing https://trello.com/b/ExHxO4Bl/tactics-rogue-roadmap. Once these goals have been accomplished the game will be released from early access. A very rough estimate of completion is Q2 2019. The list of goals covered by the Roadmap is only the minimum amount of content that will be added to the game.”

How is the full version planned to differ from the Early Access version?

“The 1.0 version of the game will be a fully fleshed out realization of the early access version.

The plan for the 1.0 release version of the game is to create a extremely dynamic gameplay loop, where switching up the classes of the characters you bring with you on a run into the dungeon will completely change the way you play. As such the number of classes available will be much larger in the release version of the game. These characters will travel through the six main areas available on release, and will be able to find up to 100 unique items every run, that will shake up the way you play even more.

Multiplayer has been a key focus during the development of Tactics Rogue, and will be released soon after the release of early access. This will allow players to drop into another players game and control any number of their characters to complete the dungeon together.”

What is the current state of the Early Access version?

“Currently there are three areas to delve into, with six classes to unlock and play with, each with their own unique skill trees. There are 31 possible items to find throughout each run, and two crystals which change characters skill trees, found by defeating the two bosses. To unlock everything play time is between 3 and 6 hours depending on your luck (it is a rogue like after all). There is a few extras added randomly to floors, such as merchants and challenges, with many more planned for the future.”

Will the game be priced differently during and after Early Access?

“No, this game will remain at the current price after the early access period.”

How are you planning on involving the Community in your development process?

“I will be monitoring the community forums very closely for feedback, especially in the area of balance and potential bugs. I plan to ask for feedback in regard to which features in the Roadmap are most wanted, so that these can be added sooner.”
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Recent updates View all (3)

October 5

Patch 0.1.2 Notes

Scan Ability
The archer class now has an ability called 'Scan'. When used this ability will show the exact health value of an enemy when leave the mouse hovering over that enemies square for a second. As well as the health value, tags will appear letting you know the enemies strengths and weaknesses.


All Enemy Names Changed
Enemy names have been changed so that they are a little more interesting.


Bugs Fixes and Balance Changes
  • Fixed a bug where the new shop map icon was not being removed when generating a new floor.
  • Wandering Spirit (prev. Ghast) magic damage on haunt increased.
  • Lowered Viper (prev. Snake) health, raised Viper damage.
  • Raised Skeleton Ranger (prev. Skeleton Archer) damage, raised Skeleton Ranger gold drop.
  • Wizard class is more likely to appear at lower levels.
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October 1

Patch 0.1.1 Notes

Mini Map Improvements
The mini map now shows question mark icons pointing towards areas of interest for each floor. Once you are close enough to see what the point of interest is, it will also change on the map.

There are new map and mini map icons for character class unlocks, stairs, area exits, shops and shrines.

Keyboard Camera Controls
You can now manually control the camera with WASD and Arrow Keys. You can reset the camera with Backspace. If in battle, the camera will still switch to an enemy or player when it is the start of their turn.

Bugs Fixes and Other Changes
  • Field Medicine skill is now available to the warrior class from the beginning.
  • Field Medicine skill now has particle and sound effects.
  • Music for Exploration and Battle should now be at more appropriate volumes.
  • Pressing the back button in class select now correctly takes you to the main menu.
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About This Game

Tactics Rogue is a rogue-like top-down tactics game which aims to bring together the uniqueness of randomly generated levels and the strategic decision making that comes with a tactical RPG. Players select a number of classes to travel with them into the depths of a dungeon, unlocking new classes and areas. Winning top-down style battles will reward you with gold, which can be used to increase the effectiveness of each class in the case of your untimely demise. There are many unique items found throughout the dungeon that can help or hinder your attempts to reach the bottom, and a number of bosses will appear and block your path.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or above, 64 bit
    • Processor: Dual-core Intel or AMD, 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 GTX | AMD Radeon 6870 HD series or higher
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or above, 64 bit
    • Processor: Quad-core Intel or AMD, 3.0 GHz or higher
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon RX 480 | NVIDIA GeForce GTX 760 or higher
    • DirectX: Version 11
    • Storage: 2 GB available space

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