Himno is a peaceful, 2D platformer game with an infinite number of beautiful procedurally generated maps. Take a breath, and relax.
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Väldigt positiva (609) - 84% av 609 användarrecensioner för det här spelet är positiva.
26 apr, 2019

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30 april

Little Dungeon Stories - A Side Project I am Working on From Time to Time This Summer on Steam

Little Dungeon Stories is a pixel art roguelike card-based game inspired by adventure, combat and RPG games such as Zelda, Enter the Gungeon & Reigns.

A recent rumor says that a certain crypt keeps an unfathomable treasure. While a handful of intrepid adventurers have already ventured into the cave, none have returned and now their souls travel within this deep dungeon. Without being intimidated by danger, you enter the crypt...

A quick note from developer
As you read in the title this is a project that I'm doing from time to time to change a little of what I usually program/work. I love creating all kinds of games and if I focus only on 1 tittle I end up burning myself. My passion is to create video games, turn my ideas into worlds and share them with all of you.

I hope you give it lots of love as much as I do with every game I create!


Edit: By the way, you can give any ideas for the game like: new cards, items, enemies, zones... The game is almost completed but I can always add more content and if it is from the community much better.

Thank you all for the support and have a happy week :steamhappy:
Ask me any questions here in Twitter.

- David
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28 april

NEW Himno Update 1.1 + Himno 2 Prototype

Hello everyone! It seems that you are really enjoying this Himno. First of all, I would like to thank all of you for playing and for supporting this game!

What does this update bring? You have given me a lot of ideas to implement; here are some:
  • NEW Wisp Garden, when you fall to the water, you will appear on the Wisp Garden, here you will see all the Wisp you released during the run. If you interact with one, for the next run you will start with it.
  • Now each Wisp has its passive that will affect the mobility of the player, it will guide you towards the exit or it will release you coins. (8 in total)
  • Save System (It will only save: player level & current district)
  • Some bug fixes.

Thanks Brachragon & MakoSipper for the Wisp Garden and the Wisp passives ideas.

TIP: For people asking for a key-binding system, you can change the keys in the Pop-up window when you launch Himno. Click on "Input," double-click the key you want to change and press any key you wish to.

Himno 2 Prototype

There is a discussion that continues in this post. Make a sequel WITH or WITHOUT combat and how. If you have any ideas, you can post it there and we will discuss them.

At the moment, this is a prototype of "Himno 2" with combat, it's NOT definitive, much less.


  • Top left: Health points, each point is a bullet. Coins and keys.
  • Top right: Current bow equiped, depending on the bow, health increase or decrease ( so more bullets & HP). Current arrows equiped (fire, stone, ice...) and current potion equiped (2 uses).
  • Bottom left: XP and Level.

Taking resources & Inventory

Breaking rocks, picking herbs and opening chests would be with the sword. You have 10 slots in your inventory. With materials you can craft limited items. If you want more complex items or weapons, you would need ccrafting tables or NPCs.

Combat vs some Slimes

As you can see, if you hit with the sword, you will heal. This encourages risk in certain situations to heal for free. Shoot with the bow, it will take 1 HP from you each arrow.

Edit: Sword is a secondary/support weapon. The main weapons are the bows.

I am showing this but it doesn't mean that I'm going to make a Himno 2 with combat. I show it so you can see what the combat would be like.

Have a nice day and thanks for supporting me! :steamhappy:
You can ask me any questions here in twitter.
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Om detta spel

A quick note from the developer:

Himno was created a long time ago as a private project which I played to de-stress myself. Little by little I was getting in love, and that's why I decided to share it for free. If you enjoy simple games about platforming and parkour, this will catch you! The controls are super intuitive and easy to learn, and there is an endless amount of procedurally generated maps for you to explore and overcome in many different ways like the old 8-bit platformers.

An endless experience about jumping and watching the world created featuring:

  • Non-violent, no death
  • Your actions in the world trigger emotional soundtracks and vibrant visuals
  • Wall-jumps, slides, dashes, moving platforms, lifts
  • Play at your own pace without pressure
  • Watch bright things dance around you
  • Great for playing for a little while every now and then to discover some new maps
  • Enjoyable by a wide variety of player skill

Russian translation: Akim Avlasovich


Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8, Windows 10 (64-bit)
    • Processor: Intel Core i3 2.00 GHz or AMD equivalent
    • Minne: 1 GB RAM
    • Grafik: NVIDIA GeForce GT 240 / AMD Radeon HD 4670 / Intel HD Graphics 4000
    • Lagring: 130 MB ledigt utrymme
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5 / AMD FX @ 2.4GHz
    • Minne: 2 GB RAM
    • Grafik: NVIDIA GeForce GTX 470 / AMD Radeon HD 6870
    • Lagring: 130 MB ledigt utrymme
    • OS: OS X 10.6 or higher
    • Processor: Intel Core i3
    • Minne: 1 GB RAM
    • Grafik: Nvidia Geforce GTX 650/equivalent or higher
    • Lagring: 130 MB ledigt utrymme
    • OS: OS X 10.6 or higher
    • Processor: Intel Core i5
    • Minne: 2 GB RAM
    • Grafik: Nvidia Geforce GTX 760/equivalent or higher
    • Lagring: 130 MB ledigt utrymme
    • OS: Ubuntu 12.04 Universal
    • Processor: Intel Core i3
    • Minne: 1 GB RAM
    • Grafik: Nvidia Geforce GTX 650/equivalent or higher
    • Lagring: 130 MB ledigt utrymme
    • OS: Ubuntu 12.04 Universal
    • Processor: Intel Core i5
    • Minne: 2 GB RAM
    • Grafik: Nvidia Geforce GTX 760/equivalent or higher
    • Lagring: 130 MB ledigt utrymme

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