BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.
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Release Date:
Sep 25, 2018
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Recent updates View all (19)

March 25

Breakhack Version 3.0

Ok, testing is done. After this development of the game will be on hold for some time since we're having our third child on Thursday. For those of you with kids, you know what that means. For those of you that don't have children. It's awesome but coding usually doesn't take priority. :steamhappy:

This is what's new:

  • Shops can be found in the dungeon
  • Rooms are a lot "messier" (ruined walls, rooms and doors)
  • Fairies can show up, they carry gold but the popular opinion among other monsters is that they don't like when you kill the fairies.
  • Locked rooms can appear, you can find the keys somewhere within the level.

Hope you like the new changes.

Br,
Linus
0 comments Read more

March 20

Version 3.0 is feature complete

As the title states. BreakHack v3.0 is feature complete and pending some testing before I release it to everyone. I'm aiming for a release in roughly a week.

This is what you can look forward to:
  • Random wall configurations in rooms
  • Doors
  • Locked doors with keys carried by a random monster in the level
  • Shops
  • A ridiculously tough but rich shopkeeper
  • Bodyguards in case you pissed off the shopkeeper guild
  • Monsters springing to certain monsters defense
  • Some additional exploration incentives for the weekly leaderboards

All this is a soft start to future updates based on the newly introduced systems and logic in the game. In layman's terms, I have created a foundation to make things more interesting.

Full patch notes will be released when the game is updated.

Br,
Linus
0 comments Read more

About This Game

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.

It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.

Currently you can play as the Warrior or the Rogue who have different skills and play styles.

Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.

Source code

The source to this game is available on GitHub.

Mature Content Description

The developers describe the content like this:

Fantasy violence and pixel blood.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • Storage: 40 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: HD 4770, 8800 GTX
    • Storage: 40 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Any 64-bit dist
    • Processor: 1.6 Gz
    • Memory: 1 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • Storage: 40 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Any 64-bit dist
    • Processor: 2 Ghz
    • Memory: 2 MB RAM
    • Graphics: HD 4770, 8800 GTX
    • Storage: 40 MB available space
    • Sound Card: Any

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