A semi-realistic, and part arcade-y, fast pace mecha shooter with customization mechas ranging from limbs to color. Game modes include story, pve, pvp.
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Apr 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Theres a lack of mecha games out there in comparison to other genres, I hope to start early access to build up support.”

Approximately how long will this game be in Early Access?

“I estimate half a year to a years time, depending on the funding during early access, maybe I can get voice acting in? That would be the dream! Early access will be the time where art content, sound effects, and other minor tweaks to the code are added to the game. The game will be playable, just lacks content and polish.”

How is the full version planned to differ from the Early Access version?

“The full version will be like the early access except have a more complete array of content. All feature primary features will be in the game at early access. Only planned changes will be more missions, maps, mechas, and maybe slight quality of life changes. Note that data might be wiped at release, but is unlikely.”

What is the current state of the Early Access version?

“The game is currently in development, as such the current build contains A completed menu, steam multiplayer and LAN multiplayer. Along with a full featured mecha customization and an in-game store with in game currency (NO MICRO-TRANSACTIONS!). However the initial early access release will also feature 5 mechas, 3 maps, and 1 missions completed.”

Will the game be priced differently during and after Early Access?

“Nope”

How are you planning on involving the Community in your development process?

“A big role is feedback by the community, what they like and don't like. However not everything can be changed, so I'm looking more towards the balancing side of things to be modified via community feedback. Feedback can be given through the steam discussion board.”
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Available: April 2019

 

Recent updates View all (3)

November 1, 2018

POLISHING and REFINEMENTS

Major Features/ Improvements in Update v2.8:

> Optimizations
> General Updates
> Multiplayer Improvements
> Mecha Improvements
> Weapon Additions
> AUDIO!
> Minor Tweaks and Adjustments/ Bug Fixes



---<>--- Optimizations ---<>---

Optimizations include:
> Texture Sharing/ Atlasing
>> Results in (hopefully) improve load times
> Slow downed unnecessary calls on update() and tied it to framerate
> Sent more mathematical computations to multiple threads

These optimizations should help increase FPS.

Optimizations that are being tested:
> Multithreaded loading of assets
>> Issue: Does not load all assets



---<>--- General Updates ---<>---

> Added Welcome Screen
> Added Player info in top right
> Some other stuff I don't remember :(



---<>--- Multiplayer Improvements ---<>---

Server Browser:
> Added Filtering List
> Added Search Feature
> Increased Server List Size and Details (has some bugs in grabbing info)

Friends:
> Added feature to invite friends (only host can invite through steam)
> You can join a friend in the friends list tab
> Hosting private and public matches
> Steam Rich Presence

Match Settings:
> Refined settings configurator
>> Choose Map
>> Change Game Mode Parameters, etc...
> Added Chat Feature
> Added Kill Feed

PVP Features:
> PVP Cutscene
> Added Leaderboard
> Added Quick Menu
>> Change Game Settings while in match!



---<>--- Mecha Improvements ---<>---

> Added More Mecha Effects
>> Collision
>> Footprints (80% complete, missing textures)
>> Skid Marks (80% complete, missing textures)
> Improved Shooting Effects
>> Projectiles does not clip through mecha when being fired
>> Short Projectile trail
> Improved Auto Aiming!
>> Lock on Ui Improvements!
>> Increased Auto Aim Hitbox Detection
> Improved Ui
>> Shifted Ui Elements to the Side
>> Added Compass
>> Fixed Altitude indicators
> Added basic code and text animations for TRANSFORMATIONS!
> Added breaking animations to Artemis and Artemis StratoCruiser



---<>--- Weapons ---<>---

> Added Melee Weapon (75% complete, requires code for damage)

Q: How does melee work in a fast af shooter?
A: The longer you hold the melee button the more range and damage your melee attack does!



---<>--- Audio ---<>---

Added more audio and sound effects!!!!!!!!!!!!!!

Audio is still a work in progress however some sounds have been added for collisions, ui beeps, etc...



---<>--- Bug Fixes ---<>---

> Fixed Backup Save Data not being saved
> Some other stuff I don't remember :(



---<>--- Various Multimedia ---<>---

https://www.youtube.com/watch?v=Qqf6QKBpyas&feature=youtu.be
https://www.youtube.com/watch?v=wJ_OwUj4zCA&feature=youtu.be


6 comments Read more

October 7, 2018

Workshop Support!

Major Features/ Improvements in Update v2.5:

> Steam Workshop Support
> Improved Stats Display
> Improved Multiplayer Features
> New Test Mecha Map (w.i.p.)
> Minor Tweaks and Adjustments/ Bug Fixes



Steam workshop support is here! Now what exactly does it do? Steam workshop support allows you to export your mecha's design to steam workshop to share with others! (a much more efficient alternative to just exporting to local disk).

Whats included in the export file?

> The mech design (decor, limbs, weapons, and color)
> Thumbnail of mecha taken from the cameras perspective upon clicking export

Where can I find my subscribed files?

> They should appear in the same place you'd find your local exports (in game)




Other Improvements: Stats and Multiplayer

Menu/ Mecha:

> Stats have been modified to now display when you hover over, thus allowing you to see ALL the info at one glance instead of having a scroll bar like the old implementation!
> Mechas now have slightly improved UIs



Multiplayer features:

> Lobby modifications (auto teams, max players, etc...) have now been implemented! (still contains some bugs).
> A Chat box has now been included so you can communicate with people in the lobby.
> Server Browser! When you create a lobby, choose from private or public, public will have your lobby show up in the server browser while private lobbies will only allow friends in your friends list to see and join
> Steam Invites! As long as your in a lobby/ game you can invite friends to your game! (ONLY HOST CAN SEND A SUCCESSFUL INVITE!)



Performance/ Visual Effects:

> Moved some computation to dedicated threads to slightly improve CPU performance (CPU wasn't even an bottleneck, so you'd probably see near no improvements in frame rate)
> Added Texture Streaming in settings to improve performance
> Added new Ambient Occlusion (GTAO) in settings

Sneak Peak of the New Test Map?


6 comments Read more
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About This Game

Conjure the power of a Seraphim (class of mecha) in Seraphims of Astraeus to fly through the skies set ablaze by the onslaught of hellfire drawn upon by skyward bound warships. Traverse the land burdened by the crisis of past civilizations at unimaginable speeds, dash past the oncoming crossfire, engaging in heavy artillery mechanized combat, and defeat the vessels of war forged the ones who dare to tarnish the sanctity of an alternate Pangaea.

Seraphims of Astraeus is a semi-realistic, part arcade-y, fast pace mecha shooter inspired by the likes of Armored Core, Gundam, and other mecha franchisee. Customize your mechas to your liking with regards to limbs, weapon, and color. Then put your creations to the test in the heat of battle against other players with Steam and LAN supported multiplayer or if cooperative play is more your taste, gather your friends and dive into the prehistoric world of Pangaea. Where the story of conflicts arise between the nations of Astraeus, Nair-Lapierre, and Karmel in a 12 mission episodic-like series.

Trailer music by 魔界Symphony, under the appropriate CC License.

System Requirements

    Minimi:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows Vista x64 with DX11 Update
    • Processore: Intel® Core™ i3-8145U Processor or Equivalent Counterpart
    • Scheda video: UHD 630 or Equivalent
    • DirectX: Versione 11
    • Memoria: 8 GB di spazio disponibile
    • Note aggiuntive: Tested at 720p Resolution, Lowest Settings, 30 FPS avg
    Consigliati:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows 10 x64
    • Processore: Intel® Core™ i5-8300H Processor or Equivalent Counterpart
    • Scheda video: Geforce GTX 1060 or Equivalent
    • DirectX: Versione 11
    • Memoria: 8 GB di spazio disponibile
    • Note aggiuntive: Tested at 1080p Resolution, Medium Settings, 60 FPS avg
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