A semi-realistic, and part arcade-y, fast pace mecha shooter with customization mechas ranging from limbs to color. Game modes include story, pve, pvp.
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Release Date:
Jun 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Theres a lack of mecha games out there in comparison to other genres, I hope to start early access to build up support.”

Approximately how long will this game be in Early Access?

“I estimate half a year to a years time, depending on the funding during early access, maybe I can get voice acting in? That would be the dream! Early access will be the time where art content, sound effects, and other minor tweaks to the code are added to the game. The game will be playable, just lacks content and polish.”

How is the full version planned to differ from the Early Access version?

“The full version will be like the early access except have a more complete array of content. All feature primary features will be in the game at early access. Only planned changes will be more missions, maps, mechas, and maybe slight quality of life changes. Note that data might be wiped at release, but is unlikely.”

What is the current state of the Early Access version?

“The game is currently in development, as such the current build contains A completed menu, steam multiplayer and LAN multiplayer. Along with a full featured mecha customization and an in-game store with in game currency (NO MICRO-TRANSACTIONS!). However the initial early access release will also feature 5 mechas, 3 maps, and 1 missions completed.”

Will the game be priced differently during and after Early Access?

“Nope”

How are you planning on involving the Community in your development process?

“A big role is feedback by the community, what they like and don't like. However not everything can be changed, so I'm looking more towards the balancing side of things to be modified via community feedback. Feedback can be given through the steam discussion board.”
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This game is not yet available on Steam

Planned Release Date: June 2019

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About This Game

Conjure the power of a Seraphim (class of mecha) in Seraphims of Astraeus to fly through the skies set ablaze by the onslaught of hellfire drawn upon by skyward bound warships. Traverse the land burdened by the crisis of past civilizations at unimaginable speeds, dash past the oncoming crossfire, engaging in heavy artillery mechanized combat, and defeat the vessels of war forged the ones who dare to tarnish the sanctity of an alternate Pangaea.

Seraphims of Astraeus is a semi-realistic, part arcade-y, fast pace mecha shooter inspired by the likes of Armored Core, Gundam, and other mecha franchisee. Customize your mechas to your liking with regards to limbs, weapon, and color. Then put your creations to the test in the heat of battle against other players with Steam and LAN supported multiplayer or if cooperative play is more your taste, gather your friends and dive into the prehistoric world of Pangaea. Where the story of conflicts arise between the nations of Astraeus, Nair-Lapierre, and Karmel in a 12 mission episodic-like series.

Trailer music by 魔界Symphony, under the appropriate CC License.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista x64 with DX11 Update
    • Processor: Intel® Core™ i3-8145U Processor or Equivalent Counterpart
    • Graphics: UHD 630 or Equivalent
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Tested at 720p Resolution, Lowest Settings, 30 FPS avg
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 x64
    • Processor: Intel® Core™ i5-8300H Processor or Equivalent Counterpart
    • Graphics: Geforce GTX 1060 or Equivalent
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Tested at 1080p Resolution, Medium Settings, 60 FPS avg
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