Siberian Dawn is an original, solo, digital card game that combines the core soul of a deck builder with the tactical power of a war game and the strategic challenge of crisis management. Take on various objective based Missions as you defend the Union against the dangers of the cult of the Dawn.
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Sep 20, 2018
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Recent updates View all (4)

November 2

Intuitive Update Part 2 – Smarter Weapons




Introduction
The second part of the Intuitive Updates was uploaded today and it brings another batch of upgrades to Siberian Dawn to improve the experience and expand the Hub. The additions are all detailed below.

Also let me know how you are getting on with the game, what you think of these additions, if they are helping, and what else you would like to see. Feedback is important as that lets me know if what I am doing is going in the right direction, and if there are areas I can pay a bit of attention on to help you enjoy the game more.

Distance Upgrade
Total Distance between one of your Units and the enemy is now shown in brackets next to Unit Distance on the Information Display. This includes any bonuses or penalties that might be applying to the Distance for that Unit, so the value of a Unit and the opposite Hostile might be different if they have different bonuses at that time.

Unit cards previously had their Distance value on the information display shown as Range, now it is correctly shown as their Distance value.

Clearer Defence
Extra Defence, from effects such as Cover or being Shielded, is now shown next to Unit Defence on Information Display. Units with the Shield ability in Cover now add the Defence bonus for the Cover to their Shield value.

Deployed Display Upgrade
Deployed Units with a Rank equal or higher than Overseer now display their Rank as red, same as cards in the market. They also now can’t be controlled if their Rank is not lower than Overseer and any abilities they give will be lost until the Overseer’s Rank can be raised. This brings it inline with how all the cards you control behave, and was how it should have been from the start.

Deployed Units cards now have sections glowing gold if they gain Union, Shielded, Support, or Recon from other Unit on that Flank.
Hostile Units also have the gold overlay if they have the benefits.

These new display options can be switched on / off in the Options with the Card Overlay option, which also controls the display of red Ranks for Market cards, and was previously called the Red Rank option.

Deck View Upgrade
The Deck view sub hub that can be opened by clicking Rank (R) has now been expanded. Previously the Resource deck view was the Resource draw deck and Discard deck combined as RP but now they have been split into the draw deck RP and discards deck DP. The draw deck is still arranged by card type but the discards view is arranged by card order in the deck with the most recent card to be discarded being number 1. This change is to help the player when they are using abilities like Recycle that take the top card of the discards and puts it back on the draw deck. Now the player can see what the card on top of the discards is.

Influence Track Bonus Display
For every 10 Influence a side has on a Flank their Units gain a +1 action bonus. Now on the Influence track these bonuses are shown as +1 overlays so the player can quickly see what bonuses a side is getting.

The display options for the Influence display have also been expanded to allow you to turn these bonus displays on or off with digit display, or to just have the Influence display clear of any overlays.

Mission 3 Fixes
Captives were showing a red Raze action at stages when they didn’t have the Raze action available yet, and the 10 minimum Influence Objective was not completing if Influence was on exactly 10.

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October 15

Intuitive Update Part 1 – Seeing Red





Introduction
Today I have uploaded a new update for Siberian Dawn, this update is the first of the intuitive updates, aimed at making the game clearer, and presenting vital information in an easier to access way. Below I go through what is in this update, and I hope these additions help players enjoy the game more, and there are still several other improvements on the way, to make Siberian Dawn a more intuitive experience. Thank you to those who have provided the useful feedback that has helped with this.

Red Pods
Previously when you selected a card or another item in the game it would show you the actions currently available for it on the 6 Pods of the Control Hub, it wouldn’t show you any actions that were currently unavailable for the item due to something like not having enough Command or no Burn actions left.

Now the Control Hub will show the unavailable actions as red Pods and if you click one of these a screen will show why you can’t currently perform the action, giving you more feedback now on what you could do with an item.

Red Rank
You can only purchase cards in a Market if they have a lower Rank than yours, and previously if a card didn’t have a lower Rank this Rank was shown on the Information Display as red. Now if a card in a Market doesn’t have a lower Rank the Rank of that card is shown as red on the card itself as well as on the Information Display, making it clearer at a glance what can be brought due to Rank.

Help Overlay
If there are no actions to be resolved by the Resolve Button it will now show a “?” during the Resource and Tactics phases, if you click this it will bring up the Help overlay that shows what all the elements on the Hub are, along with some vital points about each one to help you understand what they do or to give a helpful reminder during a Mission.

Bond Speciality Area
The Bond selection section on the Mission menu now also contains the speciality of the Bond you are picking so you can easily see what area the benefits of the Bond are, and what sort of resources it affects.

Options Menu Expanded
The Options menu has now been expanded to contain the Help menu. This is where you can turn on or off the first 3 additions above depending on how you like your Hub to look. The Influence Display option has now also been moved there.

Event Recap Moved
Before you could click on the Information Display to get a recap of the current Event, this has now moved to the Vitae Pod [V] as clicking on the Information Display will soon do something else, which is mentioned on the Help Overlay.

Mission 2 Objective Fix
A small update was made previous to this one that fixed a bug where performing the requirement for the final Objective of Mission 1-2 didn’t trigger the completion of that Objective, this has now been fixed.

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About This Game

Overview


Siberian Dawn is an original, solo, digital card game that combines the core soul of a deck builder with the tactical power of a war game and the strategic challenge of crisis management.

You are an Overseer in the Union, one of the tactical controllers who has to deal with the increasing dangers facing the Union through Objective based Missions. Recruit and deploy Units, enlist the help of the Guilds, and build your Bond with those in the shadows, whilst trying to control the conflict unfolding before you.

The basic Training Run Mission is available for free with the base game, to give you a taste for how the game works, and the first Mission Pack available as DLC adds the full Core game and first 3 Missions of the Siberian Dawn story.


The World


In Siberian Dawn you play the part of an Overseer in the Union, an industrial state covering what we know as Europe. Overseers are the tactical experts of the Union and responsible for quickly dealing with troubles as they arise using a limited resource pool, controlled squad level force, and possible support from the Guilds. Siberian Dawn has a heavy character driven setting, in a gritty near future military world that mixes in medieval and supernatural horror elements to the theme.

The game starts as hostility has been growing in Industrial Habit IH-54 of the Eastern Zones for the last few weeks. Outcasts are rumoured to have been stirring up this dissent and it is believed they are connected to a cult called the Dawn, Overseers have been assigned to deal with this unrest and you are one of them. Each Mission will give the Overseer a series of Objectives to complete which have variety and offer the Overseer different challenges during the Mission. Missions will be playable individually but also form a narrative story as the Overseer uncovers the truth of the Dawn and how deep secrets go within the Union and Guilds.


Training Run


This free, base game contains the Training Run Mission, a special Mission aimed to give you a taste of Siberian Dawn and the basics of a Mission. The single Objective in this Mission is to kill the 4 VBots, the Missions in Mission Pack 1 and those to follow will contain multiple Objectives offering a longer more challenging game. Training Run also contains 2 Units, the Grunt and the Scribe. The Grunt is your basic Union military Unit that will be used to attack the VBots, and the Scribe is a Guild support Unit who will help you gain Glory. Mission Pack 1 adds 18 new Units to these 2 basic ones.


Lore Engine


Siberian Dawn is the first game to use the Lore Deck Building Engine, taking the core of a Deck Builder and adding the depth of a War Game to give the player a more strategic challenge.

Dual Deck Development – Build a Resource deck and Tactics deck.
Bond System – Adds 1 of 4 Guild specific contacts in a Mission (Available with Mission Pack 1)
Hub System – Context relevant controls presented on a central set of pods.
Fate Helix – Action resolution using a deck system allowing control over the risk of the results.
Multiple Resource Management – Overseer has to balance a range of Resources to succeed.
Tactical Range – Overseer has a range of distinct Units and Tactics to dominate the Missions.
Mission Variety – Each Mission has a series of Objectives to give a variety of challenges.

System Requirements

    Minimum:
    • OS: Windows 7
    • Storage: 200 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 800

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