Fate Hunters is a hardcore mix of strategy card battles and a roguelike adventure. Build your deck, explore the dangerous dark fantasy world and face fearsome foes! Risk your life to get powerful treasures!
Recent Reviews:
Very Positive (63) - 80% of the 63 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (229) - 80% of the 229 user reviews for this game are positive.
Release Date:
Jul 18, 2019
Developer:
Publisher:

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Recent updates View all (62)

July 22

Patch 1.01 - Bug fixes and some balance changes




Hey everyone,
We continue to work on improving the game (especially improving the balance). There are not many changes in this patch, but this week we have one more patch with a balance change.

Balance Changes
  • Stash cost reduced from 3 to 2 FP
    Comment: We hope that this change will make it easier for players to get gold for “game progression”
  • Masquerade Mask now has Permanent keyword
  • Tarot The Star nerf: Increase critical strike chance by 10% -> 5%
  • Tarot Wheel of Fortune nerf: Increases critical strike chance by up to 50% -> Increase critical strike chance by 10%
Bug Fixes
  • Fixed bug with Achievements
  • Fixed bug with Masquerade Mask
  • Fixed bug with Thing and Tarot card Moon
  • Fixed bug with Ray Of Destruction
  • Localization text updated
0 comments Read more

July 18

Release!




Finally the big news – Fate Hunters is now officially and properly released. Hooray!
Special thanks to:
Targus (translator) and Killpower (proofreader and webmaster of http://rpgjeuxvideo.com) for the French localization.
Војислав Босиљчић for English proofreading
And all our players that report bugs and and actively participate in the development of our game!

But it’s not only about a title change – today the game has received an important update. Check out what’s new:

New Features
Card Library - you can see all the cards that are in the game

New Keyword
Permanent - Card can't be exiled.

New Content
Raider skill cards:
  • Ray of Destruction - Deal 1 damage to a creature for each 10 cards in your deck. If your deck has 50 or more cards, double damage from this card.
  • Soulthirst - Draw all Soul Stone from your draw and discard pile. If you have no Soul Stone in your deck, deal 2 damage to all creatures and you become possessed.
  • Souls Burst - Reserve. Can only be played if you have 3 or more Soul Stone in your deck. Deal 7 damage to a creature.
  • Devouring - Deal 3 damage to a creature. If your deck has 30 or more cards, double the number of Soul Stones in your draw pile
  • Shield of Darkness - Permanent. Gain a Shield. Exile the top card from the draw pile.
  • Corruption - Deal 3 damage to a creature. This turn, each time you exile a card deal 6 damage to a random creature.
  • Void Pact - Permanent. Restore 2 HP. This turn, cards can't be exiled from your draw pile.
  • Magic Chains - Permanent. This turn, if you become possessed, you draw a card instead.
  • Bane - Deal 4-5 damage to a creature. If your deck has fewer than 25 cards you become possessed.
  • Offering - One Use. Exile the top card from your draw pile. If the exiled card is a Treasure increase your max HP by 2. Otherwise add a Raider Hand to your hand.
  • Devil's Trick - Draw a card, then put a card from your hand on the top of your draw pile. This turn, your next played card with One Use doesn't removed from your deck
  • Nightmare - Deal 1 damage to a creature. Exile a card from your draw pile, then increase this card's damage by 1 (max. 10 damage).
  • Cunning Plan - Draw 5 cards, then put 4 cards from your hand on top of the draw pile.
  • Slice - One Use. Deal 6 damage to a creature. If you become possessed this turn add a copy of this card to your discard pile.
  • Eviscerate - Reserve. Critical Strike. Deal 5 damage to a creature. You become possessed.

Heroic skill cards:
  • Demonic Form (for Raider) - One Use. Deal 3 damage to all creatures. Restore 3 HP. Exile all cards from your hand and replace them with Eviscerate.

Item cards:
  • Whetstone (only for Berserker) - This turn, all your Weapon cards has a Critical Strike. Your next Weapon card is played twice.
  • Bloody Crown (only for Raider) - One Use. Increase your max HP by 3. Slightly increase chance to become possessed.
  • Soul Lantern - Treasure: 50. One Use. Increase your max HP by 1 for every non-summoned creatures killed this turn.

Balance Changes:
  • Blood Drinker buff: max. damage increased from 5 -> 7.
    Sword of Heroes buff: damage for each Heroic skill card increased from 2 -> 3.
  • Bane of the Meek re-work: Enchanted. Critical Strike. Reserve. Deal 1 damage to all creatures.
  • Dark Offer buff: add 3 Soul Stone instead 2.
  • Inferno buff: damage increased from 4 -> 5
  • Dark Flame buff: Now has Permanent.
  • Resurrection nerf: HP restore decreased from 8 -> 7.
  • Power cost reduced from 5 -> 3.
  • Tarot Chariot rework: When you deal 5 or more damage to one creature, stun a random non-boss creature. Activated only once per fight.
  • Tarot Lovers rework: Whenever you add a non-heroic skill card to your deck, add an extra copy. Reduce your max. HP by 2.
  • Tarot Moon added additional effect: Creatures cannot exile cards from your deck.
  • Tarot Empress added additional effect: If your hero dies, you only lose half of your gold (rounded up).
  • Tarot Strength rework: Damage from all weapon cards is increased by 2. Damage from all skill cards is decreased by 2 (damage can't be reduced below 1).
  • Heavy Axe nerf: Deal 2 damage to a creature. If your deck has (25 -> 30) or more cards, deal 5 damage instead.
  • Runic Ring nerf: Restore 2 HP. If your deck has (25 -> 30) or more cards, draw a card.
  • Vengeful Spirit buff: HP increased from 1 to 2. Now has Ethereal.
  • Shadow Council buff: HP increased from 20 -> 22.
  • Raider (boss) buff: HP increased from 60 -> 66.
2 comments Read more

About This Game


Fate Hunters is a hardcore mix of a singleplayer deckbuilder and a roguelike adventure. Choose your character, craft a unique deck and risk exploring the mysterious Tower! Be prepared for a dangerous journey – your path to the Master is filled with tough monsters and cunning bosses. Face them in tactical card battles, avoid deadly traps and you’ll conquer powerful treasures to help you on your way to the top of the Tower.

KEY FEATURES

  • You won’t be prepared. Each Tower level is procedurally generated with random items, weapons, and skills – each run features unique challenges.
  • Building your deck is tricky. Your items, treasures, weapons, and skills go to the same deck – balance your cards and be ready for everything!
  • Death awaits on every corner. Wounds, Poison, and Curse cards permanently stick to your deck on every run – find ways to get rid of them!
  • High risk – high reward. You can exit the Tower on every level and take your treasures to safety. Or risk losing everything and try to get even more!
  • Dark fantasy art. Explore the hand-crafted grim world of the Tower.

Fate Hunters on Early Access features:

  • 5 characters, each with its own unique cards: Inquisitor, Arcanist, Raider, Berserk, and Spy;
  • 150+ weapon, skills and item cards;
  • 10+ additional cards for your deck;
  • 35+ monsters;
  • 15+ unique bosses;

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / Windows 8 / Windows 10
    • Processor: Dual Core CPU 2ghz or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128
    • Storage: 1 GB available space

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