Humanity is facing an extinction event of unprecedented scale. The artificial intelligence that we’ve created has gone rogue and overthrown us. In a desperate bid to destroy the AI, humanity utilized orbital weapons to obliterate the earth. The remnants of mankind are scattered across the solar system.
All Reviews:
Mixed (75) - 56% of the 75 user reviews for this game are positive.
Release Date:
Dec 13, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our game is currently in its testing phase. We'd like to invite players to test our game and provide us with their feedback for where they want to see the project go.”

Approximately how long will this game be in Early Access?

“Approximately one year.”

How is the full version planned to differ from the Early Access version?

“The full version will feature more playable levels, an open and fully explorable world map, more ships and in-game assets available to the player.”

What is the current state of the Early Access version?

“Right now we have one playable level to test our infantry combat mechanics as well as our first iteration of our free-floating economy system and marketplace.”

Will the game be priced differently during and after Early Access?

“No. The game will always be free-to-play.”

How are you planning on involving the Community in your development process?

“We value the feedback from the community. We need a lot of feedback in order to improve our gameplay mechanics as well as for bug hunting. We'd also like to take suggestions from our players to see which features they would like to see in the game as well as to know about any balancing issues the game may have.”
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Play Dissolution

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Recent updates View all (16)

January 20

Hotfix Is Uploaded!

Hello all, I've uploaded a hotfix to address several glaring issues. The change log is below!

-Attempted a fix for the crash that happens in assault mode quite frequently.

-Made it so you can't hear the drone alert SFX no matter where you are in the level, it's not spatialized.

-Made the engines much louder on the Kamikaze drone.

-Made some changes to the drone spawn rate, it should now be easier to capture the last few points.

-Added a warning sound to the Kamikaze drone just before it gets in detonation range.

-Change the redistribution of enemy AI, should be less camping on the Bridge now.

-Fixed a bug where you couldn't spawn on the Outer Deck as IPDF when playing Raid game mode.

-AI should be able to shoot through glass now, hopefully!

-Allowed more server instances in a region than just 1.

-Fixed a bug where you could no longer change teams in Raid game mode.
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January 19

Build Is Live!

Hello everyone, I know it's been a while since the last update, but we've been busy at work hunting down a few of the biggest bugs and also most importantly, adding a new PvE gameplay mode in where players battle against AI drones. This mode is still a work in progress and can be activated by clicking the Mode select button in the middle of the lobby screen before you create a lobby. A better system and new map will be coming soon. For the full change log, see below!

-Added a new game mode where you have to capture the ship back from AI drones. It's still a work in progress and I'm sure there will be bugs, also the AI are not very smart. However, it should allow players to have fun even if there is only 1 or 2 other players online.

-Attempted yet another fix with the bug that kicks you out of a server as soon as you join. Let me know if you guys see it any more. If it happens you should now spawn in the hangar and get a debug message, please lemme know what it says.

-Greatly increased the core damage of the grenade launcher and increased the explosion radius by 1 meter, also made the grenades 60% faster.

-Fixed a bug where if you died while aiming down the sights in third person, you got stuck in some glitchy helmet cam looking mode on respawn.

-You probably can't stand on fans anymore, sorry Shara.

-Greatly decreased the amount of bloom and screen distortion caused by the pain post process effect, slightly increased the bloom effect for the suppressed effect.

-Fixed a few bugs with areas you could clip through and troll people.

-Fixed a bug where you could continue firing an automatic rifle while sprinting.
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About This Game


This game is a PRE-ALPHA, and is NOT representative of the final game.

With your help and patience, we are currently testing for bugs, glitches and multiplayer performance. You may experience errors, crashes and unfinished features during your playtime. Please report bugs to our steam Bug-hunting thread or our discord.

We will try to roll out updates as quickly as possible.


From the moment you start your journey, your choices will guide you in your own unique direction and provide a self-tailored experience of life in the great beyond. Choose your path; join the United Interplanetary Defense Forces (UIDF), become a trader, treasure hunter, gun for hire, or a pirate. No matter where your interests lie, there’s opportunity for you to make your mark in the world.

Players are allowed a great deal of freedom and personal choice with how they play the game. You'll be able to purchase properties, vehicles, weapons, trade stocks and bonds, and get involved in a free-floating economy where prices are decided by supply and demand. You could be a pacifist and not even own a firearm, or become a ruthless pirate pillaging supply ships and leaving no survivors. A marketplace will allow free trading to take place between players.

In Dissolution, the Earth has been destroyed by weapons of mass destruction to try and stop the AI who'd taken over most of the world. While most humans were unable to escape the planet before the missiles fell, humanity had spread to most of the solar system and a handful of survivors kept trying to hold humanity together. The game takes place two centuries after the final war on Earth. The AI production facilities were all destroyed, but some of their troops survived and are holed up on the dark edges of the solar system near Pluto.

However, survival isn't easy. Food always seems to be in short supply, and filtering and harvesting water takes precious energy. What was left of the military forces and the UN united to form the United Interplanetary Defense Force or the UIDF. Their job is to essentially serve as a police force and resolve disputes and protect settlers from bandits who would steal supplies by force. What makes people human is quickly fading in the face of famines, murder, and constant threat from the remaining AI troops.

Humanity is dwindling and what's left of the government is in a state of dissolution. Each player can choose to help advance the story in whatever direction they desire. Less scrupulous players will choose to take advantage of the chaos to rob, kill, and terrorize other players. But if you get too much notoriety, the UIDF may deploy to come settle things. A dynamic storytelling experience will emerge through updates to the game, based on player's decisions. Too much chaos and internal fighting may cause the remnants of the AI troops to rally and attack. Likewise, a unified front will help deter them from attacking, and may help push them back.

The economy side of the game is backed with a blockchain. This enforces truly finite and limited resources, as well as allowing players to trade privately outside of our marketplace, even though our marketplace is completely free of any fees or charges. All items in the game world are finite and limited in quantity with the exception of some consumables which will not be tokenized, such as ammo, water, food, etc.

We will be continually evolving the world and its contents. So, whether your time is spent fighting in the military, camping around the asteroid belt, or trading items, there is something for just about everyone. Built on the powerful Unreal Engine 4, Dissolution plans to expand further and further into the solar system as the player base grows, eventually implementing an interplanetary procedural exploration system.

Mature Content Description

The developers describe the content like this:

This game contains graphic and semi-realistic depictions of combat. There is some blood.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or later
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or later
    • Processor: Quad-core Intel or AMD processor, 3.0 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 960 GTX or AMD Radeon R9 390 series card or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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