Dissolution is a free-to-play FPS MMORPG where players are free to choose their own storyline in a persistent open-world environment. Players are thrusted into hostile environments to compete for resources and territory backed by blockchain and cryptocurrency.
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Release Date:
Dec 13, 2018
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our game is currently in its testing phase. We'd like to invite players to test our game and provide us with their feedback for where they want to see the project go.”

Approximately how long will this game be in Early Access?

“Approximately one year.”

How is the full version planned to differ from the Early Access version?

“The full version will feature more playable levels, an open and fully explorable world map, more ships and in-game assets available to the player.”

What is the current state of the Early Access version?

“Right now we have one playable level to test our infantry combat mechanics as well as our first iteration of our free-floating economy system and marketplace.”

Will the game be priced differently during and after Early Access?

“No. The game will always be free-to-play.”

How are you planning on involving the Community in your development process?

“We value the feedback from the community. We need a lot of feedback in order to improve our gameplay mechanics as well as for bug hunting. We'd also like to take suggestions from our players to see which features they would like to see in the game as well as to know about any balancing issues the game may have.”
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Recent updates View all (21)

February 21

Public Pre-Alpha Closed

Thank you all for being a part of our public Pre-Alpha! We've received many good suggestions, bug reports, feedback, memes, etc. Moving forward, we will be temporarily disabling new downloads of Dissolution until we feel that there is enough content to support a larger player base. Seeing that you are all an integral part of our game development, we will be distributing the game through steam keys, meaning that ANYONE WITH A STEAM KEY CAN STILL PLAY. We'll also be hosting dedicated play-test sessions every Monday and Saturday from 4pm to 6pm PST. If you'd like to get involved in closed testing, please join our Discord server and reach out to us: https://discord.gg/NBuzgar
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February 7

Build 0.0.9.0 Is Uploaded!

Hello everyone. Apologies for the delays on getting this one live for you. I've been trying to wrangle the annoying "kick on round restart" bug, but have yet to get the best of it. That being said, I fixed a slew of other issues, so test it out and let me know what you think. Check out the full change log below:

-The cap zone for barracks was way too small, fixed now.

-Added a developer only feature that allows customizing the amount of AI drones present in the level and the spawn rate. This will be exposed to average players after more testing.

-Fixed the tilt on the way your player holds the VEC-45.

-Greatly reduced the brightness of the weapon-mounted flashlights.

-Upped the light mapping quality significantly.

-Fixed an issue where the door UI popups didn't appear for two outer doors on L2.

-Fixed a bug where you could pistol whip people through objects.

-Fixed some small geometry errors in the level.

-Replaced quite a few first person animations.

-Fixed a bug where melee attacking drones spawned a blood effect.

-Fixed some of the tilt the M1911 had in the player's hands.

-Fixed a bug that caused the intro splash screens not to play.

-Fixed a bug where getting revived would forgive your TK penalty.
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About This Game

**WARNING**

This game is a PRE-ALPHA, and is NOT representative of the final game.

With your help and patience, we are currently testing for bugs, glitches and multiplayer performance. You may experience errors, crashes and unfinished features during your playtime. Please report bugs to our steam Bug-hunting thread or our discord.

We will try to roll out updates as quickly as possible.

JOIN OUR DISCORD COMMUNITY: https://discord.gg/NBuzgar

PLAY WITH THE DEVS, EVERY MONDAY TO THURSDAY @5PM PST

From the moment you start your journey, your choices will guide you in your own unique direction and provide a self-tailored experience of life in the great beyond. Choose your path; join the United Interplanetary Defense Forces (UIDF), become a trader, treasure hunter, gun for hire, or a pirate. No matter where your interests lie, there’s opportunity for you to make your mark in the world.

Players are allowed a great deal of freedom and personal choice with how they play the game. You'll be able to purchase properties, vehicles, weapons, trade stocks and bonds, and get involved in a free-floating economy where prices are decided by supply and demand. You could be a pacifist and not even own a firearm, or become a ruthless pirate pillaging supply ships and leaving no survivors. A marketplace will allow free trading to take place between players.

In Dissolution, the Earth has been destroyed by weapons of mass destruction to try and stop the AI who'd taken over most of the world. While most humans were unable to escape the planet before the missiles fell, humanity had spread to most of the solar system and a handful of survivors kept trying to hold humanity together. The game takes place two centuries after the final war on Earth. The AI production facilities were all destroyed, but some of their troops survived and are holed up on the dark edges of the solar system near Pluto.

However, survival isn't easy. Food always seems to be in short supply, and filtering and harvesting water takes precious energy. What was left of the military forces and the UN united to form the United Interplanetary Defense Force or the UIDF. Their job is to essentially serve as a police force and resolve disputes and protect settlers from bandits who would steal supplies by force. What makes people human is quickly fading in the face of famines, murder, and constant threat from the remaining AI troops.

Humanity is dwindling and what's left of the government is in a state of dissolution. Each player can choose to help advance the story in whatever direction they desire. Less scrupulous players will choose to take advantage of the chaos to rob, kill, and terrorize other players. But if you get too much notoriety, the UIDF may deploy to come settle things. A dynamic storytelling experience will emerge through updates to the game, based on player's decisions. Too much chaos and internal fighting may cause the remnants of the AI troops to rally and attack. Likewise, a unified front will help deter them from attacking, and may help push them back.

The economy side of the game is backed with a blockchain. This enforces truly finite and limited resources, as well as allowing players to trade privately outside of our marketplace, even though our marketplace is completely free of any fees or charges. All items in the game world are finite and limited in quantity with the exception of some consumables which will not be tokenized, such as ammo, water, food, etc.

We will be continually evolving the world and its contents. So, whether your time is spent fighting in the military, camping around the asteroid belt, or trading items, there is something for just about everyone. Built on the powerful Unreal Engine 4, Dissolution plans to expand further and further into the solar system as the player base grows, eventually implementing an interplanetary procedural exploration system.

Mature Content Description

The developers describe the content like this:

This game contains graphic and semi-realistic depictions of combat. There is some blood.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or later
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or later
    • Processor: Quad-core Intel or AMD processor, 3.0 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 960 GTX or AMD Radeon R9 390 series card or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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