Second Second is a Roguelike card game without drawing cards. Explore randomly generated worlds, defeat monsters, collect valuable cards and add the best ones to your deck. The battles are not based on luck, so prepare to put your skills to the test.
All Reviews:
Mostly Positive (57) - 78% of the 57 user reviews for this game are positive.
Release Date:
Oct 16, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Currently, Second Second is at a stage where you can enjoy the game and have fun. However, we need feedback from players to improve graphics, user experience and expand the card pool.”

Approximately how long will this game be in Early Access?

“Once we complete additional tasks we have planned, and once the quality of the game has been refined to a level we are satisfied with, we will leave Early Access. We think this should be accomplished within one year.”

How is the full version planned to differ from the Early Access version?

“The full version will include more cards, bigger variety of monsters, and more events. Also, the technical aspects of the game such as UI, graphics and AI will all be vastly improved upon, in ways that reflect player feedback we received.”

What is the current state of the Early Access version?

“The current trial version of Second Second is enough to enjoy the game, as it has 3 characters, over 30 events and 1,024 cards processed by complete AI balancing test. However, there are some cards without illustrations yet and also the appearance/animations of the 3D characters/models still leave a lot of room for improvement.”

Will the game be priced differently during and after Early Access?

“Second Second will be in an ongoing state of constant updates/improvements until the game is officially released. During this time, your feedback is incredibly precious to small teams like us and we really value your opinions. Therefore the price is set rather lower during Early Access period. Upon official release, price will be adjusted slightly higher.”

How are you planning on involving the Community in your development process?

“The community’s feedback is very important for a small development team such as ours. If you have any ideas about cards or other gameplay suggestions, please feel free to give us your feedback. You can reach us via Steam’s community hub, emails, and more.”
Read more

Buy Second Second


Recent updates View all (10)

December 7

Weekly News #8 - Card Improvements Notice & Bug Fixes

<Card notation improvement notice>
We are in the process of improving the card notation. Those who are accustomed to the Second Second can read the card quickly through the abbreviated version. But if you are not familiar with the short version, you can expand the contents part to read details about the card in the next update.

  • Division of cast and activation function: For better understanding the card's detail, we plan to apply a method to distinguish the card's cast function(upper part of the expanded version) and activation function(lower part of the expanded version).
  • Making conditional functions easier to recognize : We plan to apply a method that makes conditional functions(lines which need HP or Stack points to be applied) to be seen clearly

  • Classification of 'pay something to use' functions: We plan to apply a method of showing functions that use resources such as HP or Stack seem more distinctive.

<Status system change notice>
We plan to change the status system(Charge, Waste, Haste etc.). Players can collect status and choose to use it when they need or keep it for later. In the case of negative states(Waste, Slow, Weak), penalties occur when they are not used in player's turn.

<Simplifying cards & Card's power improvement notice>
We plan to make it more comprehensible to identify terms and card's abilities.
In addition, we will upgrade cards that are not used often because of poor combo potential or poor performance.

<Bug Fixes>
- Now Steam achievement synchronization is done once every time the game is turned on.
- Now some 'ignoring status' cards are applied to status when they're cast.
Fixed the issue of status(Charge, Waste etc.) not disappearing when 'instant' cards are cast.
- The 'Crossed: Echo' effect on the 'Flare' card works properly.
- Fixed a bug that caused the opponent to cast a card when using 'Memory: DOS' to cancel the casting card and make the opponent's remaining time to 0 seconds.
- Fixed the problem that cards remain on the screen when touching or clicking the card when moving to the next sector.

- Fixed the crushing phenomenon that occurred in the mobile version.
2 comments Read more

November 29

Weekly News #7 - Code Refactoring

Code Refactoring
This week, we focused on internal works such as code refactoring which is essential to the future development of Second Second.
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

"The Great Orbit awaits"

Those who desire to master time are gathering in the Great Orbit.

  • No card-drawing
  • Over 1,000 cards without random elements, balanced by AI simulations
  • Randomly generated maps for increased re-playability
  • More than 30 events that players can play differently to with their cards
  • Three characters starting with different weapon sets. The story differs/changes depending on the 18 starting card presets.

Variety of cards and balancing through AI simulations

: Cards are of course the most integral aspect of card games. We have over 1,000 cards and more to be added until the official launch. We have balanced and optimized the performance of all cards by collecting hundreds of thousands of AI combat simulation data.

‘God does not play with dice’

: We wanted to create a game you could win without relying on luck or randomness, a game more reliant on player’s skills than drawing cards. Players can arrange the order of use of up to 15 cards to form the best strategies and tactics for combat.

Strategic Deck Configuration

: Opening a card pack is always a pleasure, but there may be some cards you do not want right at that moment. Players can return card back into the card pack for another time, and the decks can be edited at any time with the cards obtained.

Playing events with cards

: In the game event, every decision you make is essential. Various situations you encounter during your adventure in Second Second will be played using your cards, giving different results by cards you choose.

Importance of choice

: Just as important as the player's choice, the character in the game will also have many decisions to make. See what happens through storylines of the character’s presets!

System Requirements

    • OS: Windows 7
    • Processor: 2.2Ghz or faster Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512mb Dedicated VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space

What Curators Say

7 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...