Second Second is a Roguelike card game without drawing cards. Explore randomly generated worlds, defeat monsters, collect valuable cards and add the best ones to your deck. The battles are not based on luck, so prepare to put your skills to the test.
All Reviews:
Mixed (16) - 68% of the 16 user reviews for this game are positive.
Release Date:
Oct 16, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Currently, Second Second is at a stage where you can enjoy the game and have fun. However, we need feedback from players to improve graphics, user experience and expand the card pool.”

Approximately how long will this game be in Early Access?

“Once we complete additional tasks we have planned, and once the quality of the game has been refined to a level we are satisfied with, we will leave Early Access. We think this should be accomplished within one year.”

How is the full version planned to differ from the Early Access version?

“The full version will include more cards, bigger variety of monsters, and more events. Also, the technical aspects of the game such as UI, graphics and AI will all be vastly improved upon, in ways that reflect player feedback we received.”

What is the current state of the Early Access version?

“The current trial version of Second Second is enough to enjoy the game, as it has 3 characters, over 30 events and 1,024 cards processed by complete AI balancing test. However, there are some cards without illustrations yet and also the appearance/animations of the 3D characters/models still leave a lot of room for improvement.”

Will the game be priced differently during and after Early Access?

“Second Second will be in an ongoing state of constant updates/improvements until the game is officially released. During this time, your feedback is incredibly precious to small teams like us and we really value your opinions. Therefore the price is set rather lower during Early Access period. Upon official release, price will be adjusted slightly higher.”

How are you planning on involving the Community in your development process?

“The community’s feedback is very important for a small development team such as ours. If you have any ideas about cards or other gameplay suggestions, please feel free to give us your feedback. You can reach us via Steam’s community hub, emails, and more.”
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SPECIAL PROMOTION! Offer ends October 22


Recent updates View all (3)

October 18

Patch Note #1

We've been receiving lots of feedback from you and here we brought our first patch note! We really appreciate all your help in making Second Second a better game!

<Fixed All Save Issues>
-Now 'continue' works flawlessly after you go back to the main menu.
-Now all the progress will be automatically saved not without affecting performance
-Fixed nodes looked like finished when they are actually not after using 'continue' function

-Now cards won't be overlapped and cover the log when you see the log on your enemy's turn
-Fixed that the "Stealth" keyword card did not receive the effect of "Cancel"
-Fixed several bugs that occurred when cards that select slots, such as "Disperse", and cards that selects additional activations such as Memory cards
-Fixed the problem that cards that select additional activation were canceled when they were used in "Crossed" state and did not fire
-Now you can see the description of the cards even when you select additional activations
-The display of the passive cards and current status displays now doesn't appear outside of the screen
-Fixed the problem that the display of the current status was getting out of the box
-Kills of elite enemies now count normally

<Event Nodes>
-Fixed the issue that lines indicating that cards are inserted were displayed when they were not in "Altar" events
-Fixed the issue that the order of cards was changed in the night's laboratory
-Fixed the problem of card disappearing while upgrading cards
-Fixed the bug that prevented the basic cards from changing when replacing slots

<Opening Up Card packs and Editing Deck>
-Fixed the problem of remaining card pack model after opening the card pack
-Fixed the issue that cards were following the mouse cursor after pressing Alt-Tab while dragging cards

<Campaign Mode>
-Fixed the bug that the opponent's turn starting ahead one turn in Campaign Mode
-Backgrounds and map design of Chapter 4 were improved
-Backgrounds and map design of Chapter 5 were improved

<Standard Mode>
-Now at the start of the first sector of Standard Mode, you may open the card pack without a battle
-8 enemies in Standard Mode has been depowered(Now when they appear in the early stages they use cards with lower rarities)

-Fixed the bug that the length of day and night were not changed even after finishing the previous sector

<Display Resolution>
-Fixed the bug that occurred to the leftmost slot in deck editing at the resolution of 1280*720

-Some of the UIs were translated in Korean
-Steam Achievements were translated in Korean
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October 16

Weekly News #1 - Available on Steam Early Access!

Now Second Second is available on Steam Early Access! Thanks for all of you who's been waiting for the release. With all the feedback from you, we will be trying our best to make Second Second a game with depth and is fun to play until its final release!

Below is the roadmap we're aiming to.

*This month
-New cards!
-More enemies with new gimmicks using new cards
-Events that are linked to other events
-More land types and events related to land types
-Events that is related to the time spent in one sector
-Events that is related to day/night system
-Gameplay UX improvements
-Making systems for collecting, analyzing user play records(will be disclosed)
(this month and beyond)
-Stories to be revealed for Standard presets that is connected to Campaigns.
-3D Character improvements(models/animations/textures)
-More casting effects

*In the future
-Presets that finished Standard games will be able to register on the server for battles
-Cards' gimmicks can be added based on user's preferences
-API s for development of AI that can be used in-game.
-Controller support
-PS4 support

We will be posting every week with exciting news on Second Second. Stay tuned!
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About This Game

"The Great Orbit awaits"

Those who desire to master time are gathering in the Great Orbit.

  • No card-drawing
  • Over 1,000 cards without random elements, balanced by AI simulations
  • Randomly generated maps for increased re-playability
  • More than 30 events that players can play differently to with their cards
  • Three characters starting with different weapon sets. The story differs/changes depending on the 18 starting card presets.

Variety of cards and balancing through AI simulations

: Cards are of course the most integral aspect of card games. We have over 1,000 cards and more to be added until the official launch. We have balanced and optimized the performance of all cards by collecting hundreds of thousands of AI combat simulation data.

‘God does not play with dice’

: We wanted to create a game you could win without relying on luck or randomness, a game more reliant on player’s skills than drawing cards. Players can arrange the order of use of up to 15 cards to form the best strategies and tactics for combat.

Strategic Deck Configuration

: Opening a card pack is always a pleasure, but there may be some cards you do not want right at that moment. Players can return card back into the card pack for another time, and the decks can be edited at any time with the cards obtained.

Playing events with cards

: In the game event, every decision you make is essential. Various situations you encounter during your adventure in Second Second will be played using your cards, giving different results by cards you choose.

Importance of choice

: Just as important as the player's choice, the character in the game will also have many decisions to make. See what happens through storylines of the character’s presets!

System Requirements

    • OS: Windows 7
    • Processor: 2.2Ghz or faster Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512mb Dedicated VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space

What Curators Say

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