MIST SURVIVAL is a Single-player, survival stealth sandbox game Players will experience the Apocalypse stimulation in the form of virus pandemic, the players have to deal with it to survive through the difficulties such as finding shelter and food, threats from the environment and climate: wild animals, bandits, infected, and dense mist t
Recent Reviews:
Very Positive (242) - 82% of the 242 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,336) - 82% of the 2,336 user reviews for this game are positive.
Release Date:
Aug 15, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to develop a Survival Crafting Game in a different perspective. There are many interesting systems and still need the opinion of the general players. I see that EA is in the best position to do something like this. We can test the game system and ask for feedback from the players.

For example, the survivors npc control system are more complex. It is still in the test phase. Players can direct their survival to find food or items they want, and the mechanics of the game may be modified to match the player's feedback.

The Early Access version is for those who are interested in supporting the project and are ready to accept the change of the balance within the game.”

Approximately how long will this game be in Early Access?

“I expect the game to be in EA Version until the balance of the game is stabilized and the season system has been added completely. I expect everything to be done by 2020.”

How is the full version planned to differ from the Early Access version?

“I use EA Version for testing system and gameplay, and keeping feedback from players to improve the balance and mechanics so I think there is no fixed direction for full version.
I intend to add a more complex and deep gameplay style by adding story and mystery of the mist. There are special NPCs for the story and gameplay about the invaders (the cause of the mist). This is the obvious change compared to EA Version.”

What is the current state of the Early Access version?

“The game currently offers a single-player PvE sandbox with dynamic ‘Mist Event’ experience, including main feature; for example, crafting, driving, building and managing camps, helping and getting other survivors to join camps, managing camp survivors (sharing rooms, and installing weapons), hunting, defending camp from the attack of infected, stealing into a bandit's camp, etc.

There are no main storylines yet. Players will not be aware of the main story of the game.”

Will the game be priced differently during and after Early Access?

“I think the price will not change much. It will depend on the quality of the game and the satisfaction of players in EA Version.

If there is a real price change, I intend to ask the opinion of the owner of the game first. I also intend to price it the most fair for other players as well.”

How are you planning on involving the Community in your development process?

“I will be releasing the site with the update of the game, Facebook page and Steam Community: Discussions for inquiries and feedback from major players.”
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Recent updates View all (15)

November 9

New Version Update

New Version Update
  • Car Physic Change. Copy from old car (The red one)


New Version Update 0.2.1

New System Add
  • Hostage respawn : If your survivors NPC are gone you can rescue them again from Bandit camp.

  • Bear spawn rate decrease
  • Car light brightness increase
  • New Car Physics : (still try to find the way to fix this properly)

  • Somtime Arrows dissapers (Tactical Quiver 3rd slot bug)
  • Dupplicate arrows (Tactical quiver 3rd slot bug)
  • Dupplicate arrows (2 quivers, One quiver full of arrows another one empty. then spam click add arrow from both quiver)
  • Ai task assign not wotk
  • Disappearing chickens (bobby) after enter/leave mine level
  • Character float after destroyed Wooden wall (ladder)
  • NPC Survivors Dissappering After leave Mine Level
  • Craft Leather bug, Have 1 dry animal hide then X amount of raw animalhide. You can make more than 8 leather from only 1 dry one.
  • Intro Grammar fixed
  • Tutorial Grammar fixed
  • Rabbit wrong icon, descriptions fixed
  • Potato icon blank (Burn status)
  • Trunk Typo (sedan car)


Hello guys,

First, sorry for late fixed/updates

i just signed agreement with 'new level designer (1 year contract) ' So, In the past two week i spent my time talking and planing with Artists, Level designer about upgrade game visual. i decided to Re-Create the whole map level, environment and replace some placeholder 3D assets.This is a long-term plan working along with my main work. i'll try to update you guys every 1 or 2 week about the progression.

Example of visual upgrade
  • Change the whole map level design and environment
  • Re Create Survivor NPC (animations change, new animations, new concept art and costume)
  • Replacing some 3D assets (place holder)
  • Replacing player animation (Guns)
  • UI improvement

WIP Task
  • Pickup truck : re - create new model
  • Tank Infected : Animate state
67 comments Read more

October 25

New Version Update

New Version Update

- Car turning radius locked.
- Bandit Sniper takedown Bug
- Fill bucket bug (unsafe water status)
- Saving a game inside a car then reloading makes the car unable to move until you exit and re-enter the car
- Moonshine, Water purifier bug : Select a bucket full of 10L of safe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Distiller now has 10L of safe water that it got from your water bottle. This works with any amount of liquid

New Version Update 0.2.0

** Compatible with old save files**

# System
- New smelt mechanics for craft 'Brass'

# Items
- Fire Arrow ( for now just visual, will be implement soon )

Crafting Material
- Sulfur Ore
- Saltpetre Ore
- Zinc Ore
- Zinc Ingot
- Sulfur Powder
- Saltpetre Powder
- Mortar and pestle
- Grenade Fragments
- Military Component Box
- Blueprint (for future upgradte) : Reward drop from Berserker

- Hand Grenade : (you have to upgrade Reloading Bench for unlock it)

# Map, Location
- Mine level phase 1 : (For now there are no infected in Mine Level, So you can free mining and test some smelt mechanics)

# Ai
- Berserker ( Still need some balance work. So, you can Re-Fight him by ReLogin the game )
** A berserker have some critical bug, when he charge at you he may stuck,
for work around you can leave the mine -> enter -> and fight him again

- Sniper Bandit

# Mining Ore
- Added new Ore : Zinc
- Added new Ore : Saltpetre
- Added new Ore : Sulfur

# Visual, Model
- New SUV Car model
- New Reloading bench model

- (fixed) Tree keep respawning
- (fixed) Spawn in car after loaded
- (fixed) Some static car can't destroy
- (fixed) Bow disappear when Draw (After equip Hunting rifle)
108 comments Read more
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About This Game


Players will be immune from the virus outbreak and must survive the situation by hoarding food, finding shelter and protecting yourself from wildlife, bandits, and infected. Players can also help other survivors and get the survivors to join your camp.

Players will experience dense mist that can happen at any time. The dense mist environment is accompanied by certain events, such as the infected people come around to find preys.

People who are infected and mutated will be able to come out outdoors at night or when there is no sunshine that means they can also hunt players while the fog is covered.


  • Single player PvE Sandbox
  • Dynamic fog weather and Day-Night cycle
  • Time Mechanics (passing time, sleeping, time is accelerated when doing something that takes time)
  • Crafting
  • Base Building
  • Generator and electrical appliance mechanics
  • Camp control
  • NPC Management
  • Ai (Bandit, Infected, Animalsm Allies Survivor)
  • Animal Husbandry
  • Character Survival Status Mechanics (Sickness, wound)
  • Wound Status Mechanics
  • Equipment and clothing system
  • Camp and house defense
  • World explore (forest, village, military camp, small town, hidden area)
  • Stealth and takedown mechanics
  • Driving
  • Small trap mechanics


  • Manage performance and optimize the game for the better in the EA Version
  • Fixing bugs in the game will still be tested in many parts, of course, there must have many bugs followed. However, i will do my best.
  • Add more animals such as deer and wolf
  • Manage and adjust Survivor NPC to be more complex.
  • Main story and storytelling
  • The main storyline of the Mist and the arrival of the threat (Aliens)
  • Improved User Interface
  • NPC Management
  • Dynamic weather and season system (rain and snow)
  • More infected (Seeker, Berserker, and more)
  • Improved Ai Behavior (bandit, survivor)

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 560 or better
    • Storage: 13 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 10
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 770 or better
    • Storage: 13 GB available space

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