MIST SURVIVAL is a Single-player, survival stealth sandbox game Players will experience the Apocalypse stimulation in the form of virus pandemic, the players have to deal with it to survive through the difficulties such as finding shelter and food, threats from the environment and climate: wild animals, bandits, infected, and dense mist t
All Reviews:
Very Positive (1,720) - 83% of the 1,720 user reviews for this game are positive.
Release Date:
Aug 15, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to develop a Survival Crafting Game in a different perspective. There are many interesting systems and still need the opinion of the general players. I see that EA is in the best position to do something like this. We can test the game system and ask for feedback from the players.

For example, the survivors npc control system are more complex. It is still in the test phase. Players can direct their survival to find food or items they want, and the mechanics of the game may be modified to match the player's feedback.

The Early Access version is for those who are interested in supporting the project and are ready to accept the change of the balance within the game.”

Approximately how long will this game be in Early Access?

“I expect the game to be in EA Version until the balance of the game is stabilized and the season system has been added completely. I expect everything to be done by 2020.”

How is the full version planned to differ from the Early Access version?

“I use EA Version for testing system and gameplay, and keeping feedback from players to improve the balance and mechanics so I think there is no fixed direction for full version.
I intend to add a more complex and deep gameplay style by adding story and mystery of the mist. There are special NPCs for the story and gameplay about the invaders (the cause of the mist). This is the obvious change compared to EA Version.”

What is the current state of the Early Access version?

“The game currently offers a single-player PvE sandbox with dynamic ‘Mist Event’ experience, including main feature; for example, crafting, driving, building and managing camps, helping and getting other survivors to join camps, managing camp survivors (sharing rooms, and installing weapons), hunting, defending camp from the attack of infected, stealing into a bandit's camp, etc.

There are no main storylines yet. Players will not be aware of the main story of the game.”

Will the game be priced differently during and after Early Access?

“I think the price will not change much. It will depend on the quality of the game and the satisfaction of players in EA Version.

If there is a real price change, I intend to ask the opinion of the owner of the game first. I also intend to price it the most fair for other players as well.”

How are you planning on involving the Community in your development process?

“I will be releasing the site with the update of the game, Facebook page and Steam Community: Discussions for inquiries and feedback from major players.”
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Recent updates View all (11)

September 18

New Version Update 0.1.9.1

New Version Update 0.1.9.1


- Empty bottle farm (Drop from zombie)
- Electrical appliances toggle on/off from generator (press device icon to turn On/Off)

- (fixed) Can't swap 0% item from hotbar
- (fixed) Melt ingot amount not update when split item (metal scraps) in slot
- (fxied) Forging gear takes no time
- (fixed) loot all text fixed (' LOOt All ')
- (fixed) Press Jump, Climb while carring Bobby
- (fixed) Items dropped into a campfire cannot be retrieved without destroying the campfire
- (fixed) Moonshine : Distill without using water
- (fixed) Use animal trap, Wall light from quick slot it don't remove from slot until you open inventory (visual bug)
- (fixed) Disassemble car parts without losing time "by drop item on the ground"
- (fixed) Can not place table and chairs inside the house
- (fixed) Still no zombies in the houses. (after day 99)
- (fixed) No Mist event after day 200
- (fixed) Hay materials glowing at night
- (fixed) Tools durability do not lose after use (Basic Crafting)
- (fixed) Tools durability do not lose after use (Craftting structure, building)
75 comments Read more

September 12

New Version Update 0.1.9

New Version Update 0.1.9


- Destroy locker should drop contained item (Player action)
- Infected (in house) doesn't respawn after days 99 (now cover 1000+ days)
- Interact button (second interact) -> Loot all
- Meat decay drain rate : slower (5 day outside fridge, 20 day inside fridge)
- Breakable ability added : Chicken coop, Small Shelter, Basic Shelter
- A newly crafted generator already has a full tank of gas in it (Right now start with 0 liter).

- bow with 0% durability will not disappear from the slot.
- Item on Quick slot 0% can't removed
- Tower, Ladder Climb Stuck
- On hand chicken. (animation fixed)
- Bucket stat always 'safe'
- Destroyed static cars still respawn after re-loading the game.
- crafting of lashings no time
- When you pick up a chicken (picking up with both hands), you are still able to climb objects
- If u hold Shift without pressing W to walk he just moves his hands
- Small Animal meat, 3D Model Change.
- When smelting 3 full stack of 8 metal scraps, you get 8 inggots. (should be 12) (fxied by increase stack number to 16)
- After killing chickens in the wild and after harvesting them, the feathers you get have their quality lowered (to match the quality of the animal meat and fat that you get) unlike the feathers that you just pick from the ground which are always 100%
- Bear can't turn around (if you stand behind) and attacks an empty space in forward of him (so you can easily kill him)
- Anti-biotic cant stack (fixed)

#Bug
- chop up the stump of a tree before the tree has hit the ground you get the log from the stump but not from the tree it self
- Items dropped into a campfire cannot be retrieved without destroying the campfire
- Somtime weapon in quick slot disappear
- NPC Survival stuck in the wall or object
- When cutting down trees including the stump, SOME (not all of them) still respawn after reloading the game.
- The saw and hammer do not lose quality and is always at 100%. Some hammers that I picked up however, already had a lower quality (50% - 65%) but still do not lose quality.
- Chicken disappear if player build Chicken coop
- When you are equipped quiver with 3 slots full of arrows and then you equip quiver with 3 slots but with 1 arrow when you unequip that quiver it becomes full of arrows, so you can earn unlimited arrows
- Climb down ladder -> got Sprain ankle
- Car under water

#Feature
- Locked Door,


------------------------------------
Hello guys,
For this patch, the bugs had been fixed less than the others. Because I had to split my time to manage the resource for version 0.2.0. And also spent time to coordinate and control of the work with 3D Artists.

In this update and the next, the update file size will be bigger size than before because of the added contents.

https://www.youtube.com/watch?v=a3-RP3HmmJE
109 comments Read more
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About This Game

ABOUT THIS GAME


Players will be immune from the virus outbreak and must survive the situation by hoarding food, finding shelter and protecting yourself from wildlife, bandits, and infected. Players can also help other survivors and get the survivors to join your camp.

Players will experience dense mist that can happen at any time. The dense mist environment is accompanied by certain events, such as the infected people come around to find preys.

People who are infected and mutated will be able to come out outdoors at night or when there is no sunshine that means they can also hunt players while the fog is covered.

CURRENT FEATURE

  • Single player PvE Sandbox
  • Dynamic fog weather and Day-Night cycle
  • Time Mechanics (passing time, sleeping, time is accelerated when doing something that takes time)
  • Crafting
  • Base Building
  • Generator and electrical appliance mechanics
  • Camp control
  • NPC Management
  • Ai (Bandit, Infected, Animalsm Allies Survivor)
  • Animal Husbandry
  • Character Survival Status Mechanics (Sickness, wound)
  • Wound Status Mechanics
  • Equipment and clothing system
  • Camp and house defense
  • World explore (forest, village, military camp, small town, hidden area)
  • Stealth and takedown mechanics
  • Driving
  • Small trap mechanics

DEVELOPMENT ROADMAP

  • Manage performance and optimize the game for the better in the EA Version
  • Fixing bugs in the game will still be tested in many parts, of course, there must have many bugs followed. However, i will do my best.
  • Add more animals such as deer and wolf
  • Manage and adjust Survivor NPC to be more complex.
  • Main story and storytelling
  • The main storyline of the Mist and the arrival of the threat (Aliens)
  • Improved User Interface
  • NPC Management
  • Dynamic weather and season system (rain and snow)
  • More infected (Seeker, Berserker, and more)
  • Improved Ai Behavior (bandit, survivor)

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 560 or better
    • Storage: 11 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 10
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 770 or better
    • Storage: 11 GB available space

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