Rogue-like 2D space shooter with pixel-art, physics and hard survival.
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Available: TBA

 

Recent updates View all (6)

February 15

Intro & Lore

I want to pass lore to the player in order to create background, atmosphere and a story.
I'm not quite sure how to do it best. But this intro is a first step.

https://www.youtube.com/watch?v=sxrYMmlZT_Y
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December 8, 2018

New Demo Version available

After 5 months a new Demo Version is available on itch.io (42 MB, Windows).

And this is how the game currently looks like ...

https://www.youtube.com/watch?v=lmbRcdJX75o
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About This Game

Savage Vessels is a rogue-like 2D space shooter with pixel-art, physics and hard survival.



Within fields of asteroids and fragmented freighters you scavenge and combat against robot vessels. At the same time you have to keep away from the strange surrounding void, that swallows up smaller masses and backs away from larger ones.

With your carrier you got into this threatening area, where hyperspace reaches into our realm. In order to escape you have to determine your location repeatedly. It's rather simple: leave the carrier, visit some navpoints, land again and move on. But the robots won't let you. So you have to arm against them by gathering and crafting.

The levels consist of crafted regions, which are combined randomly. Items and enemies are also assigned randomly to certain locations. You get used to the levels, but every replay differs, so the game will be able to kill you even after 100 sessions. By the way you can look at Savage Vessels as a spiritual successor to Teleglitch.

Features

  • top down pixel-art
  • dynamic field of view
  • levels with predefined regions, combined randomly
  • crafting weapons and devices
  • inertia + collision, based on pixel shapes
  • sound with striking Doppler shift
  • hard + permadeath

System Requirements

    Minimum:
    • OS: Vista
    • Graphics: OpenGL 2.0
    • Storage: 200 MB available space
    Recommended:
    • OS: Win 10
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