Unleash hell on a coop A-RPG where bounty hunters raid planets for glory. Choose your quest on the Online Contract System. Unlock skills mid-mission to adapt. Wreak havoc with unique weapons. Scavenge materials to boost them. And, if you survive, spend your bounty on gear to live another day.
All Reviews:
Mixed (1,192) - 65% of the 1,192 user reviews for this game are positive.
Release Date:
Jul 16, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have reached a point where the game is fully playable, and we want to involve the community to make it better, from balancing to game design choices. Early access allows us to engage directly with the community and thus make the best possible game together.”

Approximately how long will this game be in Early Access?

“Approximately 6 months, but that could vary depending on feedback.”

How is the full version planned to differ from the Early Access version?

“We have a pretty ambitious roadmap for Killsquad, but of course that can change depending on the feedback of the community. This is what we'd love to do:

- More of everything: we're planning more monsters, more weapons, better balancing.
- New heroes which we will roll out progressively, 2 more in the next 6 months.
- New contract types: rescue missions. Holding positions, and many more
- We're prototyping coop vehicles.”

What is the current state of the Early Access version?

“Current game contains 40 contracts across 3 planets, 4 heroes, 40 weapons, approximately 30 enemies, all to a final state. We will tweak balance, missions, texts, cinematics.”

Will the game be priced differently during and after Early Access?

“At this point we are not thinking about price policies as our focus is experience and community involvement. That said, most likely price will rise after the full release.”

How are you planning on involving the Community in your development process?

“We are going to track community feedback via analytics, forums, a Discord channel, and all our social media and drive future features based on it. We think at this point your opinion is really what matters more than ours.”
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Recent updates View all (13)

August 9

0.6.5 is out, including our second Summer Event exclusive skin for Zero!

Hello all! We hope you're having a great August, and that Killsquad helps make it even better. This is a minor update focusing mostly in our Summer Event, but we're happy we found time to fix some community requests as well, so we hope you like it. Here are our notes:


General
  • Added a new unlockable skin for Zero as part of our Summer Event. If you already bought Cass' skin, now you can invest tokens on this one. If you haven't found Cass, well, now you can choose between two exclusive Early Access only skins! Play hard, play fast, as next week, there's another one coming!
  • Contracts with events to gain Tokens now appear in blue in the menu. This is an answer to a community request to make finding the tokens more straightforward.
  • Fixed a couple of assets blocking the view of players in The Palace of Pain, which was reported by the community as making the gameplay uncomfortable there.
  • There's been strong debate wtith the community about rebalancing Kosmo. We will do several changes, but on today's build we're starting with his over-shield. From now on, Kosmo's over-shield will only recharge with its own abilities (before you could use items, gears, etc.).
  • Changed the location of Tokens, so our summer event is different from last week.
  • Another community request is, we wanted to increase the rate of tokens so the contest is easier and y'all have an easier time getting those skins. Now there is a chance to get one Token in hidden chests scattered around in every contract you play.


Bug fixing
  • Fixed crash when using Cass shuriken with the upgrade "In and Out" (Thanks a lot Manuel).
  • Fixed crash when using Cosmo's ultimate when fighting Queen Moggoth (Thanks Zack!).


What are we doing right now
  • We are working on our first major update, Unseen. All we can say is, we're making progress as intended, it's looking good.
  • We have people working on studying Steam Cloud's issue and people losing their saved files when playing across more than 1 computer. We are extremely sorry this is happening, and we hope to have a fix soon.
  • Fixing some visual issues and collisions on The Palace of Pain, similar to the ones fixed this week.
  • Part of our team is on Summer vacations, so we will be more active again on the next month!
  • Last, but not least, we're preparing for the Summer events. Killsquad will be at Gamescom, and at PAX West. We're super happy as PAX was just confirmed yesterday and we can't wait to meet you guys in person, for those who are in Germany or around the Seattle area. We'll be posting booth numbers and activities on a separate post soon.

What you can do
  • Go play! It's a sunny day outside in Kemmekh. The bugs are out. Who's gonna crush them?
  • We're doing or best to communicate more and more on Steam's discussion forums. Of course, we have less time that we'd like, as we need to work on the game. But do come, speak to us, give us feedback and request features. As the list above proves, we are listening and we're here to make the best possible game.
  • Write a review! Write a tweet! Do a youtube clip! Large publishers have armies of marketers and budgets to fill entire city blocks. We have you guys.


Last, but not least, big shout-out to the Beta guys (we shall summon you soon to test Unseen), and everyone sending bugs and words of encouragement.

See you in the Outer Reach
15 comments Read more

August 2

Killsquad v0.6.4.2 is out

Hello there!

We have just dropped 0.6.4.2, if you own the game, the update should be happening automatically as you read these lines. As we promised, we set our Private Beta group in motion, who have been helping out wiping bugs out. So first of all, thank you very deeply to those who joined and reported bugs!

Now, drum roll please, enter 0.6.4.2!!!

The First Killsquad Live Event is here!

Every week, we will hide Tokens in some contracts. Collect them to unlock Early Access exclusive content!

  • Added Early Access Event Tokens.
  • Some contracts have hidden Tokens, after completing them you will earn Token(s) to later exchange them for exclusive content.
  • Harder contracts rewards you with more Tokens.
  • Added an Exclusive Early Access skin for Cass.



General

  • Added a Pop-up at the start of the game.
  • Added Japanese language.
  • Added Korean language.
  • Added the Chinese logo of Killsquad.
  • Added vector numbers on character's profile pictures on their selection menu.
  • Added anti-cheat measures to avoid potential cheating programs.


Bugfixes
  • Fixed localization files of Spanish.
  • Fixed losing your saved progress on power outage or forced shutdowns.
  • Fixed random crashes due to the game trying to recalculate the path of the enemies (Thank you Rasmus!).
  • The Abomination's spiders now disappears if they are thrown outside the floor.
  • Fixed Cass's shuriken teleporting her out of bounds of levels where the navmesh is not correct and could have reach currently inaccessible areas (such as exiting boss areas).
  • Fixed Cass's unlimited doge after her Ultimate could be spammed forever, since dodging reseted the cooldown.
  • Fixed the situation where after beating a contract with the controller, you couldn't select a new contract with the mouse.
  • Fixed most places on Planet Wasteland 7A where the players could fall through the map.
  • Fixed weapon vectors surpassing the maximum vector from mission chests.
  • Fixed the invisible chat window blocking mouse input in the menu inventory.
  • Fixed huge fps drops when the Federation Force appears.
  • Fixed huge fps drops when Kosmo uses his MADHOUSE's cage to spawn an area to block enemies.
  • Fixed the bug where Kosmo's Mjolnir could hurt other players with its sparks.
  • Fixed the bug where players equipped with Katoptr-23 (Prototype Gear) could reflect each other's Mjolnir's sparks.
  • Fixed huge fps drops when chests appear after killing special enemies such as Alpha bosses, the Federation Force and the Nightbringer.
  • Fixed Nightbringer's Claws not spawning from some chests and made the percentage drop rate higher on harder difficulties.
  • Fixed the Weapon's Upgrade, LifeStealChance's description, to correct the displayed percentage.
  • Fixed some instanced abilities, UNBEATABLE upgrade and LIFESUCKER.
  • Fixed turrets being able to spawn underneath enemies to stuck them (Thanks Lunia!).
  • Fixed Weapons of the Plague hurting players (clients) until they die.
  • Fixed player's damage resetting to level 1 after they are resurrected.

That's it for today. Go play! There's a universe out there waiting for you to save it! Have a great weekend everyone.
27 comments Read more
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Reviews

“Diablo meets Destiny with action-RPG Killsquad, and it's a damn good time”
PCGamer

“Very fun to play, and the progression system is very well implemented”
7.5 – IGN Spain

“My time spent in Killsquad was fun, fast and furious”
MMORPG

Roadmap



Check out the roadmap of our first season, Revelation, that will include 4 major updates during 2019. Follow us on Twitter or come join our Discord server to stay in the loop. For full info on our roadmap, please read this article

About This Game

This is not the future you dreamt of. The Galaxy is in chaos, planets go rogue, and mega-corporations assemble Killsquads to raid whatever riches and bounty are left. Welcome to Killsquad: a hardcore action RPG done by hardcore RPG fans. A game that blends the best of the genre and presents a new universe for you to discover. Set up your team, choose your heroes, weapons and gear, and unleash hell on a fast-paced battle through hordes of monsters and deadly bosses.

KEY FEATURES



HIGH INTENSITY GAMEPLAY


Killsquad looks like an RPG but plays like an action game. This creates a unique gameplay style you can enjoy with a keyboard or gamepad. Our focus is on short, adrenaline pumping missions you can enjoy solo or 4 player coop.


CHOOSE AND CUSTOMIZE YOUR HEROES


Play as any of the four unique space bounty hunters, each with a class and a skill tree you unlock as you progress. Each is highly specialized, and has a set of starting skills and passive abilities. Then, on each level up, you get an opportunity to customize your character with new skills to adapt to your play style.

A COMMUNITY OF BOUNTY HUNTERS


Killsquad is a game designed for the community: contracts are offered in real time for squads to embark on. Sign up for a contract with your squad, or join other bounty hunting squads who need help. Compete with all squads worldwide to earn contract rewards and progress on the game Meta on an ever-evolving universe.

THE PLANET IS YOUR ENEMY


Our planets are built on the fly, so each mission is designed to be highly replayable. And they come with a selection of nasty surprises: from meteor storms, to minefields, from huge bosses to an assault by the Federation Forces, our planets want to make sure you understand you're not welcome here.

A RICH UNIVERSE


The Killsquad universe is rich and expanding: dozens of weapons for you to unlock, alien races you can browse in our encyclopedia, resources you can collect and then use to unlock exclusive perks for your weapons... and more coming soon!

Mature Content Description

The developers describe the content like this:

This game can include content not suitable for all ages or to be safely displayed at work, such as combat scenes and general violence against monsters in a fantasy setting.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processor: Intel® Core i3 or AMD Phenom™ II X3
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7850 with 2 GB RAM
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970/1060 or ATI Radeon R9 series
    • DirectX: Version 12
    • Storage: 6 GB available space

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